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β
1
II
γ
2
II
δ
3
II
ε
4
II
1: ABSENTATION
2: INTERDICTION
3: VIOLATION
4: RECONNAISSANCE
One of the members of a family absents himself from home.
An interdiction is addressed to the hero.
The interdiction is violated.
The villain makes an attempt at reconnaissance.
Paired with 3.
Paired with 2. Paired with 5.
ζ
5
II
η
6
II
θ
7
II
5: DELIVERY
6: TRICKERY
7: COMPLICITY
The villain receives information about his victim.
The villain attempts to deceive his victim in order to take possession of him or of his belongings.
The victim submits to deception and thereby unwittingly helps his enemy.
Paired with 4.
Paired with 6.
A
8
III
8: VILLAINY or LACK The villain causes harm or injury to a member of a family or one member of a family either lacks something or desires to have something.
Paired with 7. Paired with 19.
B
9
III
C
10
III
↑
10: BEGINNING COUNTERACTION
9: MEDIATION Misfortune or lack is made known; the hero is approached with a request or command; he is allowed to go or he is dispatched.
The seeker agrees to or decides upon counteraction.
Paired with 10.
The sphere of action of the hero (seeker) & false hero.
Paired with 9.
11
III
13
IV
12
IV
12: FIRST FUNCTION OF THE DONOR
11: DEPARTURE The hero leaves home. The sphere of action of the hero (seeker).
The hero is tested, interrogated, attacked, etc., which prepares the way for his receiving either a magical agent or helper.
The sphere of action of the false hero.
Paired with 13.
The sphere of action of the dispatcher.
E
D
The sphere of action of the donor.
F
14
IV
13: THE HERO'S REACTION
14: PROVISION OR RECEIPT OF A MAGICAL AGENT
The hero reacts to the actions of the future donor.
The hero acquires the use of a magical agent.
Paired with 12.
The sphere of action of the donor.
G
15
V
H
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15: GUIDANCE
16: STRUGGLE
The hero is transferred, delivered, or led to the whereabouts of an object of search. Also defined as: spatial transference between two kingdoms.
The hero and the villain join in direct combat.
The sphere of action of the hero.
Paired with 18. The sphere of action of the villain.
The sphere of action of the helper.
J
17
V
I
18
V
K
19
V
↓
20
17: BRANDING
18: VICTORY
19: LIQUIDATION
20: RETURN
The hero is branded.
The villain is defeated.
The initial misfortune or lack is liquidated.
The hero returns.
The sphere of action of the princess.
Paired with 16.
V
Paired with 8. The sphere of action of the helper.
Pr
21
V
Rs
22
V
o
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VII
23: UNRECOGNISED ARRIVAL
L
24
VII
21: PURSUIT
22: RESCUE
The hero is pursued.
Rescue of the hero from pursuit.
Paired with 22.
Paired with 21.
Paired with 28.
The sphere of action of the villain.
The sphere of action of the helper.
The sphere of action of the false hero.
The hero, unrecognised, arrives home or in another country.
24: UNFOUNDED CLAIMS A false hero presents unfounded claims.
M
25
VII
N
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VII
Q
27
VII
Ex
28
VII
25: DIFFICULT TASK
26: SOLUTION
27: RECOGNITION
28: EXPOSURE
A difficut task is proposed to the hero.
The task is resolved.
The hero is recognised.
The false hero or villain is exposed.
Paired with 26.
Paired with 25.
The sphere of action of the princess.
Paired with 24.
The sphere of action of the princess.
The sphere of action of the helper.
T
29
VII
U
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VII
The sphere of action of the princess.
W
31
VII
α
0
I
29: TRANSFIGURATION
30: PUNISHMENT
31: WEDDING
0: INITIAL SITUATION
The hero is given a new appearance.
The villain is punished.
The hero is married and ascends the throne.
The sphere of action of the helper.
The sphere of action of the princess.
Some context is given for the story, with the hero and the family being introduced.
The sphere of action of the princess and the hero.
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