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FORBIDDEN LANDS REFERENCE SHEET
Forbidden Lands Reference Sheet Difficulty
The 16 Skills Strength
Agility
Wits
Empathy
Difficulty
Modification
Might
Stealth
Scouting
Manipulation
Trivial
+3
Lore
Performance
Simple
+2
Endurance Sleight of Hand Melee
Move
Survival
Healing
Easy
+1
Crafting
Marksmanship
Insight
Animal Handling
Average
0
Demanding
-1
Hard
-2
Formidable
-3
Range Categories (with modifiers) Range
Description
Typical Terrain Shooting Fleeing
Arm's right next to Length you
—
-3/+3
—
few steps away, Near in same zone
small room, cave tunnel
—
-1
≤ 25 meters, in Short bordering zone
dense forest, swamp, large hall
-1
Long
≤ 100 meters forest, hills, city (4 segments) ruins, gigantic away hall
as far as the eye Distant can see
plains, mountains
-2
Result
D8
D10
D12
6
⚔
⚔
⚔
7
⚔
⚔
⚔
8
⚔⚔
⚔⚔
⚔⚔
9
—
⚔⚔
⚔⚔
10
—
⚔⚔⚔
⚔⚔⚔
11
—
—
⚔⚔⚔
12
—
—
⚔⚔⚔⚔
Conditions Condition
Dice #
Chance
Pushed
1
17%
29%
2
31%
50%
3
42%
64%
4
52%
74%
5
60%
81%
6
67%
87%
7
72%
90%
8
77%
93%
9
81%
95%
10
84%
96%
FORBIDDEN LANDS REFERENCE SHEET
+1
-1 (open); -3 (aim) +1 (rough)
Success Chances
2
0
Artifact Dice
Effects
cannot recover Strength without magic; suffer 1 point of damage to Strength per week; death Hungry if your Strength is broken and you go another week without food
Thirsty
cannot recover any attributes without magic; if broken, must drink water to get back up again; suffer 1 point of damage to Strength/Agility daily; death if your Strength/Agility is broken and you go another day without water
Sleepy
cannot recover Wits without magic; if broken, must sleep ≥ one Quarter Day to get back up again; suffer 1 point of damage to Wits daily, collapse and sleep for ≥ one Quarter Day if this damage breaks you
Cold
suffer 1 point of damage to Strength/Wits immediately; possible hallucinations and irrationality (GM discretion); continue rolling Endurance at same interval with same effect on fails, if Strength is broken while cold, you die on your next roll; cannot recover Strength/Wits
Slow Actions
Typical Cover
Action
Prerequisite
Skill
Slash
Edged or Blunt weapon
Melee
Stab
Pointed weapon
Melee
Punch/Kick/Bite
unarmed
Melee
Grapple
unarmed
Melee
Break Free
you are Grappled
Melee
Shoot
Ranged weapon
Marksmanship
Persuade
opponent can hear you
Manipulation
Type
Movement
Taunt
opponent can hear you
Performance
Plains
Open Terrain
-1
+1
Cast Spell
you are a Druid/Sorcerer
None (Chapter 6)
Forest
Open Terrain
+1
+1
Dark Forest
Difficult Terrain
-1
0
Flee
no enemy at Arm's Length
Move
Hills
Open Terrain
0
0
Crawl
you are prone
None
Mountains
Difficult Terrain
-2
-1
Charge
at Near range
Melee Charge talent
High Mountains
Impassable
—
—
Lake/River
Requires a boat or raft
—
0
Marshlands
Requires a raft
+1
-1
Quagmire
Difficult Terrain
-1
0
Ruins
Difficult Terrain
-2
-1
Fast Actions Action
Prerequisite
Skill
Dodge
—
Move
Parry
Shield or Parrying Weapon
Melee
Draw Weapon
—
—
Swing Heavy weapon, must be performed Weapon right before a close combat attack
—
Get Up
you are prone
—
Shove
—
Melee
Disarm
target holds a weapon
Melee
Feint
enemy at Arm's Length
—
Run
no enemy at Arm's Length
Move (in Rough zone)
Retreat
enemy at Arm's Length
Move
Grapple Attack
you've Grappled an opponent
Melee
Ready Weapon
Ranged weapon
—
Aim
Ranged, ≥ Short distance
—
Power Word
you are a Druid/Sorcerer
None (Chapter 6)
Use Item
varies
varies
This product was created under license. Forbidden Lands and its logo are trademarks of Fria Ligan AB. This work contains material that is copyright © Fria Ligan AB and/or other authors. Such material is used with permission under the Community Content Agreement for Free League Workshop. All other original material in this work is copyright © 2021 Patrick Higingbotham and Summuning Grounds Press.
Barrier
Armor Rating
Furniture
3
Wooden Door
4
Tree Trunk
5
Wooden Wall
6
Stone Wall
8
Terrain Types Forage* Hunt
*-1 for Spring, +1 for Autumn, and -2 for Winter seasons.
Hiking Distance Terrain
On Foot
On Horse-Back
Open
2 hexes/quarter
3 hexes/quarter
Difficult
1 hex/quarter
1 hex/quarter
Light & Darkness Spring
Summer
Autumn
Winter
Morning
Light
Light
Light
Dark
Daytime
Light
Light
Light
Light
Evening
Dark
Light
Dark
Dark
Nighttime
Dark
Dark
Dark
Dark
I put this reference sheet together after running several sessions of Forbidden Lands. I kept asking the same questions over and over and it bogged down our sessions a lot more than it should have. This sheet only considers the rules as written (RAW) from the Player's Handbook. I hope it helps you as much as it helps me. ~Patrick
Credit
Layout: Patrick Higingbotham Cover Illustrator: Jack Holliday
FORBIDDEN LANDS REFERENCE SHEET
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