West German Oob TY [PDF]

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West German Armoured Brigade 1985 PANZERTRUPPEN FORMATIONS IN THE FORCE Your force must contain at least one formation.

0-4

0-4

TANK COMPANY LEOPARD 2 OR LEOPARD 1A3/4

MECHANISED COMPANY MARDER A1A

SUPPORT UNITS AVAILABLE TO YOUR FORCE

0-1 SP Artillery Battery M109G 0-1 SP Mortar Battery M113/120mm 0-1 M113 OP 0-1 AA Section - Gepard 0-1 Bo 105P Helicopter Flight 0-1 F-4F or Tornado Flight

UNOFFICIAL UNIT CARD

MOVEMENT ORDERS A Unit Leader may issue one Movement Order each turn. BLITZ MOVE In the Movement Step before the Unit Move, roll a die: * If greater than or equal to Skill, the Leader and any Team within 6"/150cm immediately move up to 4"/10cm. If Team does not move further, it Shoots at Halted ROF. * Otherwise, whole Unit is Out of Command and Moved. FOLLOW ME! In the Movement Step after the Unit Moved, Unit Leader Move 4"/10cm forward and rolls a die: * If greater than or equal to Leaders Courage, Teams within 6"/150cm and Line of Sight Move 4"/10cm forward. Teams within 6"/15cm and Line of Sight of Leader cannot Shoot. SHOOT AND SCOOT In the Assault Step instead of Assaulting, roll a die. * If greater than or equal to Leader’s Skill, Leader and Teams within 6"/150cm that did not Move, now Move 4"/10cm. CROSS HERE Declare in the Movement Step before the Unit Moves. Teams rolling to Cross Difficult Terrain within 6"/150cm of Leader reduce their Cross number by 1, but cannot Shoot or Assault. DIG IN Instead of Moving in the Movement Step roll a die: * If greater then or equal to Skill, any Infantry Teams within 6"/150cm of Leader dig Foxholes gaining Bulletproof Cover. Teams attempting to dig foxholes Shoot with Movement ROF and cannot fire an Artillery Bombardment. UNOFFICIAL UNIT CARD

LEOPARD 2 HQ - WEST GERMANY

LEOPARD 2 COMPANY - 1985 HQ

* TANK FORMATION * CHOBHAM ARMOUR * THERMAL IMAGING *

COURAGE 3+

SKILL 3+

MORALE 3+ REMOUNT 4+

ASSAULT 4+ COUNTER ATTACK 3+

SPECIAL RULES

LEOPARD 2 BATTLE GROUP HQ 1 x Leopard 2 - 8 POINTS

IS HIT ON A 4+ SIDE

FRONT

TACTICAL

TERRAIN DASH

18"/45cm

28"/70cm

RANGE

ROF HALTED MOVING

WEAPON

CROSS COUNTRY DASH

2

8

17 14"/35cm

TOP

ROAD DASH

CROSS

32"/80cm

40"/100cm

2

2

23

2+

7.62mm cal AA MG 7.62mm cal MG

16"/40cm 16"/40cm

3 1

2 1

2 2

6 6

Laser Rangefinder: No To Hit penalty for range over 16"/40cm. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.

1 Armoured Combat Team HQ 2-3 Leopard 2 Tank Platoon

2+

Chobhan Armour: Side Armour is 16 against HEAT weapons.

0-1 Marder Mech Platoon

ANTI- FIRETANK POWER

L/44 120mm 120MM Rifledgun Gun

SPECIAL RULES

Advance Stabiliser: Tactical Speed is 14"/35cm. Machine-guns cannot Shoot and team cannot Assault if it moves more than 10"/25cm.

0-1 A/T Platoon Advanced Stabiliser, Laser Rangefinder.

UNOFFICIAL UNIT CARD

UNOFFICIAL UNIT CARD

LEOPARD 2 - WEST GERMANY

LEOPARD 2 PLATOON - 1985

* TANK UNIT * CHOBHAM ARMOUR * THERMAL IMAGING *

COURAGE 3+

SKILL 3+

MORALE 3+ REMOUNT 4+

ASSAULT 4+ COUNTER ATTACK 3+

SPECIAL RULES

LEOPARD 2 PLATOON 3 x Leopard 2 24 POINTS

IS HIT ON A 4+ SIDE

FRONT

TACTICAL

TERRAIN DASH

18"/45cm

28"/70cm

RANGE

ROF HALTED MOVING

WEAPON

CROSS COUNTRY DASH

2

8

17 14"/35cm

TOP

ROAD DASH

32"/80cm

2 x Leopard 2

-

16 POINTS

Advance Stabiliser: Tactical Speed is 14"/35cm. Machine-guns cannot Shoot and team cannot Assault if it moves more than 10"/25cm. Laser Rangefinder: No To Hit penalty for range over 16"/40cm. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.

CROSS

2+

Chobhan Armour: Side Armour is 16 against HEAT weapons.

ANTI- FIRETANK POWER

L/44 120mm 120MM Rifledgun Gun

40"/100cm

2

2

23

2+

7.62mm cal AA MG 7.62mm cal MG

16"/40cm 16"/40cm

3 1

2 1

2 2

6 6

UNOFFICIAL UNIT CARD

Advanced Stabiliser, Laser Rangefinder.

UNOFFICIAL UNIT CARD

LEOPARD 1A3/A4 HQ - WEST GERMANY

LEOPARD 1A3/A4 COMPANY - 1985 HQ

* TANK FORMATION * THERMAL IMAGING *

COURAGE 3+

SKILL 3+

MORALE 3+ REMOUNT 4+

ASSAULT 4+ COUNTER ATTACK 3+

SPECIAL RULES

LEOPARD 1A3/A4 BATTLE GROUP HQ 1 x Leopard 1A3/A4 - 5 POINTS

IS HIT ON A 4+ SIDE

FRONT

TACTICAL

TERRAIN DASH

14"/35cm

18"/45cm

28"/70cm

RANGE

ROF HALTED MOVING

WEAPON

CROSS COUNTRY DASH

TOP

1

7

11 ROAD DASH

CROSS

32"/80cm

40"/100cm

2

1

20

2+

7.62mm cal AA MG 7.62mm cal MG

16"/40cm 16"/40cm

3 1

2 1

2 2

6 6

SPECIAL RULES

2+

Tank can move 14"/35cm at Tactical but gains a +1 penalty to hit. Machine-guns cannot Shoot, Team cannot Assault if it moves more than 10"/25cm. Laser Rangefinder: No To Hit penalty for range over 16"/40cm.

1 Armoured Combat Team HQ 2-3 Leopard 1A3/A4 Tank Platoon

Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.

0-1 Marder Mech Platoon

ANTI- FIRETANK POWER

M68 105mm 120MM Rifledgun Gun

Stabiliser:

0-1 A/T Platoon Stabiliser, Laser Rangefinder.

UNOFFICIAL UNIT CARD

UNOFFICIAL UNIT CARD

LEOPARD 1A3/A4 - WEST GERMANY

LEOPARD 1A3/A4 PLATOON - 1985

* TANK FORMATION * THERMAL IMAGING *

COURAGE 3+

SKILL 3+

MORALE 3+ REMOUNT 4+

ASSAULT 4+ COUNTER ATTACK 3+

SPECIAL RULES

LEOPARD 2 PLATOON 3 x Leopard 1A3/A4 15 POINTS

IS HIT ON A 4+ SIDE

FRONT

TACTICAL

TERRAIN DASH

14"/35cm

18"/45cm

28"/70cm

RANGE

ROF HALTED MOVING

WEAPON

CROSS COUNTRY DASH

TOP

1

7

11 ROAD DASH

CROSS

32"/80cm

2+

Stabiliser:

2 x Leopard 1A3/A4

-

10 POINTS

Tank can move 14"/35cm at Tactical but gains a +1 penalty to hit. Machine-guns cannot Shoot, Team cannot Assault if it moves more than 10"/25cm. Laser Rangefinder: No To Hit penalty for range over 16"/40cm. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.

ANTI- FIRETANK POWER

M68 105mm 120MM Rifledgun Gun

40"/100cm

2

1

20

2+

7.62mm cal AA MG 7.62mm cal MG

16"/40cm 16"/40cm

3 1

2 1

2 2

6 6

UNOFFICIAL UNIT CARD

Stabiliser, Laser Rangefinder.

UNOFFICIAL UNIT CARD

MARDER MECHANISED COMPANY HQ WEST GERMAN-1985

MARDER MECHANISED COMPANY HQ WEST GERMAN-1985

* INFANTRY FORMATION * HQ TRANSPORT * THERMAL IMAGING *

MOTIVATION 4+

SPECIAL RULES

SKILL 4+ ASSAULT 4+ COUNTER ATTACK 4+

MORALE 4+ Rally 4+

MECH COMBAT TEAM HQ IS HIT ON A 3+

Infanrty Save 3+

1 x AR team 1 x Redeye AAGW team 2 x Marder A1 - 3 POINTS SPECIAL RULES

CROSS COUNTRY

8"/20cm

ROUGH TERRAIN

6"/15cm RANGE

WEAPON

AR team Rifled Gun 120MM

12"/30cm

Redeye AA missile team

48"/120cm

DASH

ROAD

Double Move ROF HALTED MOVING

2 3

1 -

Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke. Assault 6: Team hits on a 6 in assault.

BOGGED DOWN

6"/15cm

AUTO

1 Mech Combat Team HQ

Guided AA: No To Hit penalty for range over 16"/40cm. Can hit tanks or infantry.

2-3 Mech Platoons

ANTI- FIRETANK POWER

1 -

HQ Transport: Marder A1 Transport Team remains part of HQ Unit.

Heavy Weapons: Teams cannot Charge into Contact.

0-1 Leopard 2 Platoon

5+ 5+ Assault 6, Guided AA,

0-1 Jaguar 2 A/T Platoon

Heavy Weapon.

UNOFFICIAL UNIT CARD

UNOFFICIAL UNIT CARD

MARDER A1A MECHANISED PLATOON WEST GERMAN-1985

MARDER A1A MECHANISED PLATOON WEST GERMAN-1985

* INFANTRY UNIT * THERMAL IMAGING *

MOTIVATION 4+ MORALE 4+ Rally 4+

IS HIT ON A 4+

Infanrty Save 3+

TACTICAL

TERRAIN DASH

CROSS COUNTRY DASH

ROAD DASH

BOGGED DOWN

8"/20cm

8"/20cm

12"/30cm

12"/30cm

AUTO

WEAPON

AR/MG 120MMteam Rifled Gun or Armbust LAW A/T Dismounted Milan ATGW

RANGE

12"/30cm 12"/30cm 4"/10cm40"/100cm

ROF HALTED MOVING

3 1 1

2 1 -

ANTI- FIRETANK POWER

1 12

5+ 5+ Heat, Slow firing

20

3+ Heat, Guided, Assault 5

UNOFFICIAL UNIT CARD

SPECIAL RULES

SKILL 4+ ASSAULT 4+ COUNTER ATTACK 4+

MARDER A1A MECH PLATOON 3 x SAW/Armbust A/T teams 2 x Milan missle teams 1 x Marder A1 2 x Marder A1A - 6 POINTS

Assault 5: Team hits on a 5+ in Assaults. Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour. Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke. Slow Firing: +1 To Hit for Moving ROF.

UNOFFICIAL UNIT CARD

MARDER A1A Transport - WEST GERMAN -1985

MARDER A1A Transport - WEST GERMAN -1985

* TANK ATTACHMENT * PASSENGERS 2 * THERMAL IMAGING *

COURAGE 4+

SKILL 4+

MORALE 4+ REMOUNT 4+

ASSAULT 5+ COUNTER ATTACK 5+

SPECIAL RULES

Marder A1A Transport

IS HIT ON A 4+ SIDE

FRONT

TOP

1

3

5 TACTICAL

TERRAIN DASH

CROSS COUNTRY DASH

ROAD DASH

CROSS

10"/25cm

16"/40cm

24"/60cm

32"/80cm

3+

RANGE

ROF HALTED MOVING

WEAPON

Marder A1 are not armed with Milan ATGW

ANTI- FIRETANK POWER

Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour. Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.

20MM Cannon 120MMAuto Rifled Gun

16"/40cm

4

2

5

5+

7.62mm AA MG 7.62mm MG

16"/40cm 16"/40cm 4"/10cm40"/100cm

3 1 1

2 1 -

2 2 20

6 6 3+ Heat, Guided.

Mounted Milan ATGW

Passengers: Team can Carry two Infantry Teams as Passengers.

UNOFFICIAL UNIT CARD

UNOFFICIAL UNIT CARD

M113/120mm MORTAR BATTERY WEST GERMAN - 1985

M113/120mm MORTAR BATTERY WEST GERMAN - 1985

* TANK UNIT * AMPHIBIOUS *

COURAGE 4+

SKILL 4+

MORALE 4+ REMOUNT 4+

ASSAULT 5+ COUNTER ATTACK 5+

SPECIAL RULES

Amphibious: Treat Impassable Water as Difficult Terrain.

IS HIT ON A 4+ SIDE

FRONT

TERRAIN DASH

CROSS COUNTRY DASH

10"/25cm

16"/40cm

24"/60cm

WEAPON

Lang 52-3 120mm Mortar 7.62mm AA MG

RANGE

64"/160cm 16"/40cm

ROF HALTED MOVING

ARTILLERY

3

2

ROAD DASH

32"/80cm

M113/120mm MORTAR PLATOON

0

2

3 TACTICAL

TOP

CROSS

6 x M113/120mm

- 6 POINTS

3 x M113/120mm

- 3 POINTS

Smoke Bombardment: Once per game can fire a Smoke Bombardment.

3+

ANTI- FIRETANK POWER

3

3+

2

6

UNOFFICIAL UNIT CARD

Smoke bombardment.

UNOFFICIAL UNIT CARD

JAGUAR 2 A/T PLATOON - WEST GERMAN -1985

JAGUAR 2 A/T PLATOON - WEST GERMAN -1985

* TANK UNIT * THERMAL IMAGING *

COURAGE 4+

SKILL 4+

MORALE 4+ REMOUNT 4+

ASSAULT 5+ COUNTER ATTACK 5+

SPECIAL RULES

JAGUAR 2 A/T PLATOON

IS HIT ON A 4+ SIDE

FRONT

TOP

1

3

6 TACTICAL

TERRAIN DASH

CROSS COUNTRY DASH

ROAD DASH

CROSS

10"/25cm

16"/40cm

24"/60cm

32"/80cm

3+

RANGE

ROF HALTED MOVING

WEAPON

Improved TOW missile 7.62mm AA MG

8"/20cm48"/120cm 16"/40cm

Heat:

4 x JAGUAR 2 - 8 POINTS 2 x JAGUAR 2 - 4 POINTS

Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour. Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.

ANTI- FIRETANK POWER

1

-

21

3+

3

3

2

6

Guided, HEAT.

UNOFFICIAL UNIT CARD

UNOFFICIAL UNIT CARD

GEPARD AA GUN - WEST GERMAN - 1985

GEPARD AA PLATOON

* TANK UNIT * THERMAL IMAGING *

COURAGE 4+

SKILL 4+

MORALE 4+ REMOUNT 2+

ASSAULT 4+ COUNTER ATTACK 4+

SPECIAL RULES

IS HIT ON A 4+ SIDE

FRONT

TACTICAL

TERRAIN DASH

CROSS COUNTRY DASH

10"/25cm

16"/40cm

24"/60cm

WEAPON

120MM Twin 35mm Rifled Gun Gun

RANGE

24"/60cm

ROF HALTED MOVING

5

4

ROAD DASH

28"/70cm

GEPARD AA PLATOON

TOP

1

1

1

CROSS

Dedicated AA: Use ful ROF when firing at Aircraft.

4 x GEPARDS

- 6 POINTS

2 x GEPARDS

- 3 POINTS

Radar: No To Hit penalty for range over 16"/40cm and Range is 32"/80cm when shooting at Aircraft. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.

3+

ANTI- FIRETANK POWER

6

4+

UNOFFICIAL UNIT CARD

Dedicated AA, Radar.

UNOFFICIAL UNIT CARD

M109 FIELD ARTILLERY BATTERY WEST GERMAN -1985

M109 FIELD ARTILLERY BATTERY WEST GERMAN -1985

* TANK UNIT * BOMBLETS * LASER GUIDED PROJECTILES * MINELETS *

COURAGE 4+

SKILL 4+

MORALE 4+ REMOUNT 4+

ASSAULT 5+ COUNTER ATTACK 5+

SPECIAL RULES

M109 FIELD ARTILLERY BATTERY 6 x M109G - 14 POINTS

IS HIT ON A 4+ SIDE

FRONT

2

TOP

1

2

TACTICAL

TERRAIN DASH

CROSS COUNTRY DASH

ROAD DASH

CROSS

10"/25cm

16"/40cm

24"/60cm

28"/70cm

3+

RANGE

ROF HALTED MOVING

WEAPON

M185 155mm 120MM Rifled howitzer Gun

96"/240cm

or Direct fire .50 cal AA MG

36"/90cm 20"/50cm

ARTILLERY 1 3

1 2

Smoke Bombardment: Once per game can fire a Smoke Bombardment.

ANTI- FIRETANK POWER

3 x M109G

- 7 POINTS

Smoke: Can fire Smoke ammunition. Brutal: Infantry and Unarmoured Tank Teams re-roll successful Saves. Slow Firing:+1 To Hit for Moving ROF.

OPTIONS

Bomblet: May fire Bombardment with: Artillery 6 Minimum Range 16"/40cm, Anti-tank 3, Firepower 6.

* Arm all M109 with Bomblets for +1 point

Minelets: Once per game can fire Scatterable Mines instead of Bombardment.

* Arm all M109 with Minelets for +1 points

4

2+ Smoke bombardment.

15 4

1+ Brutal, Slow Firing, Smoke. 5+

* Arm all M109 with Laser-Guided Projectlis for +1 points each.

Laser-Guided Projectiles: May fire Laser-Guided Projectiles instead of Bombardment with: Minimum Range 40"/100cm. Anti-tank 21, Firepower 2+, Brutal, Guided, Heat.

UNOFFICIAL UNIT CARD

UNOFFICIAL UNIT CARD

M113 OP - WEST GERMAN - 1985

M113 OP - WEST GERMAN - 1985

* INDEPENDENT TANK UNIT *AMPHIBIOUS * OBSERVER * SCOUT * THERMAL IMAGING *

COURAGE 4+

SKILL 4+

MORALE 4+ REMOUNT 4+

ASSAULT 5+ COUNTER ATTACK 5+

SPECIAL RULES

IS HIT ON A 4+ SIDE

FRONT

FIRE SUPPORT TEAM

TOP

1

2

3

Amphibious: Treat Impassable Water as Difficult Terrain.

1 x M113 OP

- 1 POINT

You must field: TACTICAL

TERRAIN DASH

CROSS COUNTRY DASH

10"/25cm

16"/40cm

24"/60cm

WEAPON

120MM .50 cal AA Rifled MG Gun

RANGE

20"/50cm

ROF HALTED MOVING

3

2

ROAD DASH

32"/80cm ANTI- FIRETANK POWER

4

5+

CROSS

3+

* a team from a Field Artillery Battery or * a team from Mortar Platoon or * a team from a LARS Rocket Battery or * a team from F4F Phanton Flight or * a team from Tornado IDS Flight

Independent: Unit cannot Charge into Contact, is always Deployed and is ignored for Victory Points. Observer: Team can Spot for any friendly Artillery Unit. Reduse the score needed to Range In by 1. Scout: Team can remain Gone to Ground while moving. Thermal Imaging: Roll two dice for Night Visibility and choose the highest score. No To Hit penalties for Night and Smoke.

before you may field a M113 OP.

UNOFFICIAL UNIT CARD

UNOFFICIAL UNIT CARD

LARS-2 FIELD ROCKET BATTERY WEST GERMAN -1985

LARS-2 FIELD ROCKET BATTERY WEST GERMAN -1985 * UNARMOURED TANK UNIT * BOMBLETS * MINELETS *

COURAGE 4+

SKILL 4+

MORALE 4+ REMOUNT -

ASSAULT COUNTER ATTACK -

SPECIAL RULES Smoke Bombardment: Once per game can fire a Smoke Bombardment.

LARS-2 FIELD ROCKET BATTERY IS HIT ON A 4+ TACTICAL

8"/20cm

TANK SAVE 5+

TERRAIN DASH

CROSS COUNTRY DASH

ROAD DASH

CROSS

8"/20cm

14"/35cm

36"/90cm

4+

8 x LARS-2

- 14 POINTS

4 x LARS-2

- 7 POINTS

2 x LARS-2

- 4 POINTS

Bomblet: May fire Bombardment with: Artillery 6 Minimum Range 16"/40cm, Anti-tank 3, Firepower 6. Minelets: Once per game can fire Scatterable Mines instead of Bombardment.

OPTIONS WEAPON

RANGE

ROF HALTED MOVING

LARS 2 Rocket launcher 96"/240cm

SALVO

7.62mm AA MG

3

16"/40cm

ANTI- FIRETANK POWER

3

3

2

* Arm all LARS-2 with Bomblets for +1 point Minelet, Bomblet,

3+ Smoke bombardment. 6

* Arm all LARS-2 with Minelets for +1 points

UNOFFICIAL UNIT CARD

UNOFFICIAL UNIT CARD

Me Bo 105P A/T HELICOPTER - WEST GERMANY -1985

Me Bo 105P A/T HELICOPTER - WEST GERMANY -1985

* HELICOPTER AIRCRAFT UNIT * INFRA-RED (IR) *

MOTIVATION 4+

SPECIAL RULES

SKILL 4+

MORALE 4+

Bo 105P A/T FLIGHT IS HIT ON A 4+ CROSS COUNTRY

ROUGH TERRAIN

DASH

ROAD

Aircraft Save 5+ BOGGED DOWN

UNLIMITED WEAPON

HOT missile 120MM Rifled Gun

RANGE

10"/20cm 48"/120cm

AUTO

ROF HALTED MOVING

1

-

ANTI- FIRETANK POWER

24

2 x Bo 105P

-

4 POINTS

Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour. Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover.

Infra-red (IR): Roll two dice for Night Visibility and choose the highest score.

3+ Guided, Heat

UNOFFICIAL UNIT CARD

UNOFFICIAL UNIT CARD

F4F PHANTOM - WEST GERMANY - 1985

F4F PHANTOM - WEST GERMANY - 1985

* STRIKE AIRCRAFT UNIT *

MOTIVATION 4+

SPECIAL RULES

SKILL 4+

MORALE 4+

Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour.

IS HIT ON A 4+ CROSS COUNTRY

ROUGH TERRAIN

DASH

Aircraft Save 4+

ROAD

BOGGED DOWN

UNLIMITED RANGE

WEAPON

AUTO

ROF HALTED MOVING

4 x F4F PHANTOM

- 14 Points

2 x F4F PHANTOM

-

7 Points

May not be used if any Tornado’s are chosen.

ANTI- FIRETANK POWER

20mm M61 Vulcan 120MMgun Rifled Gun Gatling

8"/20cm

-

4

7

5+ Anti-Helicopter

Maverick missile

8"/20cm 36"/90cm

-

1

27

2+ Brutal, Guided, Heat.

Bl755 cluster bomb

6"/15cm

2

6

SALVO

F4F PHANTOM FLIGHT

Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover. Brutal: Infantry and Unarmoured Tank Teams re-roll successful Saves. Anti-helicopter: Can shoot at Helicopters. One Shot: BL755 cluster bombs can only fire once per game.

One Shot.

UNOFFICIAL UNIT CARD

UNOFFICIAL UNIT CARD

TORNADO - WEST GERMANY - 1985

TORNADO - WEST GERMANY - 1985

* STRIKE AIRCRAFT UNIT *

MOTIVATION 4+

SPECIAL RULES

SKILL 4+

MORALE 4+

Heat: Target Armour is not increased for range over 16"/40cm. Affected by BDD, Chobham and ERA armour.

IS HIT ON A 4+ CROSS COUNTRY

ROUGH TERRAIN

DASH

Aircraft Save 4+

ROAD

BOGGED DOWN

UNLIMITED WEAPON

RANGE

AUTO

ROF HALTED MOVING

ANTI- FIRETANK POWER

27mm Auto Cannon 120MM Rifled Gun

8"/20cm

-

3

7

5+ Anti-Helicopter

Maverick missile

8"/20cm 36"/90cm

-

1

27

2+ Brutal, Guided, Heat.

Bl755 cluster bomb

6"/15cm

2

6

SALVO

UNOFFICIAL UNIT CARD

TORNADO FLIGHT 4 x TORNADO

- 14 Points

2 x TORNADO

-

7 Points

May not be used if any ’s are chosen. F4F Phantom’s

Guided: No To Hit penalty for range over 16"/40cm. Can not hit Infantry unless they are stationary in Bulletproof Cover. Brutal: Infantry and Unarmoured Tank Teams re-roll successful Saves. Anti-helicopter: Can shoot at Helicopters. One Shot: BL755 cluster bombs can only fire once per game.

One Shot.

UNOFFICIAL UNIT CARD

This is an unofficial army list written to be used with the Team Yankee rules published by Battlefront. The points are a guestimate as a point system has not been publish. 90% of the data has been gathered from “Ultra Modern Army lists and Organisations Volume 1" written by Bruce Rea-Taylor published by Tabletop Games June 1985. and Bruce Rea-Tayor’s Modern Equipment Handbook 1988. These lists I am producing are dedicated to the memory of Bruce Rea-Taylor who died suddenly in 1989 he was a great loss to the hobby his work during the 1980's on documenting modern armies there organisation and vehicles for firstly WRG Ultra Modern rules then is own Challenger and Challenger 2 rules he was big loss to the wargames community. Geoff Pearson 2015.