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D e sc ri p ti on ..............................................2 3 History ...............................................................................................23
BIBLIOGRAPHY
People.................................................................................................23
SPECIAL THANKS.............................................7
Locations............................................................................................24
DISCLAIMER...................................................8
Q U I - G O N J I N N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 A N A K I N S K Y W A L K E R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
INTRODUCTION
D A R T H M A U L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 C O N F E D E R A C Y O F I N D E P E N D E N T S Y S T E M S . . . . . . . . 11 D A R T H T Y R A N U S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 G A L A C T I C R E P U B L I C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 P R E S I D E N T D O O K U . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 T H E J E D I O R D E R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 P A D M É A M I D A L A - S K Y W A L K E R . . . . . . . . . . . . . . . . . . . . . . . . . 31 T H E S I T H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 C H A N C E L L O R P A L P A T I N E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 T H E B E N D U . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 J E D I C O U N C I L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 B L A C K S U N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Mac e W i n d u . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 P ri n c e X i zor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Yod a. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 N E W C O R E C L A S S : J E D I S E N T I N E L . . . . . . . . . . . . . . . . . . . 14
Q u i n l an V os......................................... . . . . . 3 5
J e d i Se n ti n e l . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5
A ay l a Se c u ra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6
Exploits..............................................................................................15
C e ri La. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7
Characteristics....................................................................................15
Ki t F i sto. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8
Background........................................................................................15
Sh aak- Ti . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8
G a me I n f orma ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6
A d i G al l i a. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9
Abilities..............................................................................................16
Stass A l l i e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 0
Vitality................................................................................................16
A ge n Kol ar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 0
Class Skills.........................................................................................16
Ne j aa Hal c y on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1
C l a ss F e a tu re s...........................................1 6
Kal R e mos. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2
Starting Feats.....................................................................................16
J A N G O F E T T . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Equipment..........................................................................................17
A U R R A S I N G . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Force Training....................................................................................17
Z A M W E S E L L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Force Immunity..................................................................................17
D E X T E R J E T T S T E R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
CHAPTER 1 – CHAOS OF THE SITH
A D V E N T U R E H O O K S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
TIMELINE OF THE RISE OF THE EMPIRE INFINITIES, U m, D i d I Mi ss Some th i n g? P art I. . . . . . . . . . . . . . . 4 7 P T . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 U m, D i d I Mi ss Some th i n g? P art II. . . . . . . . . . . . . 4 8 0 ABN .....................................................19
U m, D i d I Mi ss Some th i n g? P art III. . . . . . . . . . . . 4 8
2 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9
5 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 0
CHAPTER 2 – THE CLONE WARS HAVE BEGUN!
6 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 0
TIMELINE OF THE RISE OF THE EMPIRE INFINITIES,
8 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 0
P T . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
4 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9
9 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1
1 0 A BN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 0
F A A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
P
G E N E R A L G R I E V O U S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
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G E N E R A L G R I E V O U S ' S T A R F I G H T E R . . . . . . . . . . . . . . . . . . 53
A ssau l t D roi d ............................................7 0
B e l bu l l ba b- 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3
Baktoi d C ombat A u tomata B1 - A Se ri e s . . . . . . . . 7 0 Baktoi d C ombat A u tomata B2 - A Se ri e s. . . . . . . . . 7 1
N E W S P E C I E S : K A L E E S H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 D roi d e ka, Mk II. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 Ka l e e sh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3
IG - 1 0 0 Magn aG u ard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2
Personality .........................................................................................53
V E H I C L E S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Physical Description ..........................................................................54
A T- R T W al ke r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2
Kaleesh Homeworld...........................................................................54
BA W HA G (He av y A rti l l e ry G u n ). . . . . . . . . . . . . . . . . 7 2
Language............................................................................................54
BA W MU T (Mu l ti U ti l i ty Tran sp ort). . . . . . . . . . . . 7 3
Example Names.................................................................................54
C A D (C orp orate A l l i an c e D roi d ). . . . . . . . . . . . . . . . . . 7 3
Adventurers........................................................................................54
R oth an a He av y En gi n e e ri n g R TT (R e p u bl i c
Kalee Species Traits............................................................................54
Troop Tran sp ort). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 K A L E E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Ju gge rn au t. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4 D e sc ri p ti on ..............................................5 4
D roi d G u n sh i p . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4
Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 S T A R F I G H T E R S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 6 G e niv e x- c l ass “ F an Bl ad e ” Starf i gh te r. . . . . . . . . . 7 5
Loc a ti on s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7
Tri - F i gh te r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5
Corporate Refineries ..........................................................................57
Man kv i m- 8 1 4 In te rc e p tor . . . . . . . . . . . . . . . . . . . . . . . . . . 7 6
Jungle Region ....................................................................................57 Slave Mines ........................................................................................57
C A P I T A L S H I P S ..............................................76
C O M M A N D E R C Z A R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Ve nat o r - C l ass Star D e stroy e r . . . . . . . . . . . . . . . . . . . . . 7 6
C O M M A N D E R C Z A R ' S C A P I T A L S H I P . . . . . . . . . . . . . . . . . . 58
R e cu sant - c l ass Li gh t D e stroy e r. . . . . . . . . . . . . . . . . . . 7 7 Mu nifice nt - c l ass F ri gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8
T h e R e ne ga d e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 Th e I nv isible H and . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8 R E P U B L I C L O Y A L I S T S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 A D V E N T U R E H O O K S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Ma s A me d d a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9 C ri me s of th e R e be l l i ou s.............................7 9 Sl y Moore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9 Kojo Ayo.............................................................................................79
A sk A a k. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 0 B a i l O rg a n a . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 0
CHAPTER 3 – A LULL IN THE WAR
Mon Moth ma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 TIMELINE OF THE RISE OF THE EMPIRE INFINITIES, O rn F re e T a a .............................................6 3 P T . 3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 S E P A R A T I S T P A T R I O T S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 1 1 A BN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 A rc h d u ke P og g l e th e Le sse r. . . . . . . . . . . . . . . . . . . . . . . . 6 4 N E W W E A P O N S A N D E Q U I P M E N T . . . . . . . . . . . . . . . . . . . . . 83 Sh u Ma i . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4 Nu te G u n ra y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 5
A C P A rray G u n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3
Sa n Hi l l . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6
A C P R e p e ate r G u n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3
P o Nu d o. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 7
LS- 1 5 0 He av y A C P R e p e ate r G u n . . . . . . . . . . . . . . . . . 8 3 Vibro-bayonet ....................................................................................83
W a t T a mbor..............................................6 8 P a sse l A rg e n te . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9
Katarn - c l ass Battl e A rmor. . . . . . . . . . . . . . . . . . . . . . . . . . 8 3
S E P A R A T I S T D R O I D T R O O P S . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
N E W S T A R F I G H T E R S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
A d v a n c e d D w a rf Sp i d e r D roi d . . . . . . . . . . . . . . . . . . . . . 6 9
Eta- 2 Act is - c l ass In te rc e p tor............ . . . . . . . . . . . 8 4
Sn i p e r D roi d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 0
V - W i n g Starf i gh te r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 4
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A R C - 1 7 0 Starf i g h te r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 5
Exp l oi ts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 7
N E W C A P I T A L S H I P S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
C h arac te ri sti c s..........................................9 7 Vitality................................................................................................97
Mon C a l a ma ri Sta r C ru i se r. . . . . . . . . . . . . . . . . . . . . . . . . 8 5 Class Skills.........................................................................................97
N E W V E H I C L E S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
C l ass F e atu re s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 7
AT-AP......................................................86
Starting Feats ....................................................................................97
A T - G E. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 7
Force Training ...................................................................................97
Se p a ra ti st A ssa u l t G u n boa t............. . . . . . . . .....8 7
Deflect (Defense) ...............................................................................97
R E P U B L I C T R O O P S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Deflect (Attack) .................................................................................98 Deflect (Extend Defense and Attack).................................................98
A R C C omma n d e r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 7 Increase Lightsaber Damage .............................................................99
J e t T roop e r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8 Resist Dark Side.................................................................................99
A n ti - A i r C l on e troop e r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8 Bonus Feat .........................................................................................99
El i te R e p u bl i c C l on e C omma n d o. . . . . . . . . . . . . . . . . . 8 9 Credits ...............................................................................................99
C l on e G re n a d i e r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9 C l on e Sh a rp sh oote r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9
N E W P R E S T I G E C L A S S : B E N D U W A R R I O R . . . . . . . . . . 99
Sc u ba T roop e r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 0
V i tal i ty : ...................................................9 9
S E P A R A T I S T T R O O P S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
R e qu i re me n ts: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9 C l ass Ski l l s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9
Se p a ra ti st C omma n d o. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 0 C l ass F e atu re s: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9 Ne i moi d i a n Sol d i e r....................................9 1 Bonus Combat Feat............................................................................99
Se p a ra ti st F i g h te r P i l ot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1 Deflect (Defense).............................................................................100
Se p a ra ti st A ssa u l t T roop e r. . . . . . . . . . . . . . . . . . . . . . . . . 9 2 Deflect (Attack)................................................................................100
M Y G E E T O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Improved Resist Dark Side...............................................................100
D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3
Increase Lightsaber Damage............................................................100
Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3
Deflect (Extend Defense and Attack)...............................................100
P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3
N E W P R E S T I G E C L A S S : B E N D U M A S T E R . . . . . . . . . . 100
Loc a ti on s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3 V i tal i ty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 0 The Crystal Caves...............................................................................93
R e qu i re me n ts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 0 Kreetogo.............................................................................................93
C l ass Ski l l s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 1 Ne w C re a tu re s/ Sp e c i e s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4 C l ass F e atu re s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 1 Crystal Worm ....................................................................................94 Force Mastery: .................................................................................101
A l l i e s a n d A d v e rsa ri e s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4 Increase Lightsaber Damage ...........................................................101 Mining Droids....................................................................................94 Bonus Feat.......................................................................................101
A D V E N T U R E H O O K S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Force Secret......................................................................................102
Smoke a n d Mi rrors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4
Superior Resist Dark Side................................................................102
C ry sta l Hu n ti n g . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 4
High Force Mastery .........................................................................102
C A T O N E I M O I D I A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
CHAPTER 4 – THE TRAP IS SET
D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 2 TIMELINE OF THE RISE OF THE EMPIRE INFINITIES, Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 3 P T . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 3 1 2 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 6
Loc ati on s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 3
N E W C O R E C L A S S : B E N D U D I S C I P L E . . . . . . . . . . . . . . . . . 97
P
Deko and Koru Neimoidia................................................................103
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Fungus Farm ...................................................................................104
Adventures.......................................................................................112
Manax Grove ...................................................................................104
Species Traits...................................................................................112
Ne w T e c h n ol og y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 4
U tai . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2
Fungus Spores..................................................................................104
Personality.......................................................................................112
Ne w C re a tu re s/ Sp e c i e s.............................1 0 4
Physical Description.........................................................................112
Neimoidian Harvester Beetle ...........................................................104
Home world......................................................................................112
Neimoidian Harvester Soldier Beetle ...............................................105
Languages........................................................................................112
A l l i e s a n d A d v e rsa ri e s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 5
Example names................................................................................113
Neimoidian Home Defense Legions.................................................105
Age in years......................................................................................113
F E L U C I A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Adventures.......................................................................................113 Species Traits ..................................................................................113
D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 6 Ne w C re atu re s/ Sp e c i e s.............................1 1 3 Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 6 Varactyl............................................................................................113
P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 7 N E W S T A R F I G H T E R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Loc a ti on s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 7 Shu Mai’s compound........................................................................107
P - 3 8 Starf i gh te r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3
Niango Medical Facility....................................................................107
C L O N E S O F A N A S C E N T E M P I R E . . . . . . . . . . . . . . . . . . . . . . 114
Nigkoe Detention Facility.................................................................107
D arth Sc ou rge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 4 Felucia Cities....................................................................................107
D arth V ad e r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 Ne w T e c h n ol og y . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 7 A D V E N T U R E H O O K S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Ferana-class Cruiser.........................................................................107
A l l i e s a n d A d v e rsa ri e s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 8
C an You Sp are Some In te l l i ge n c e ? . . . . . . . . . . . . 1 1 5
Gossam Commandos........................................................................108
Jedi Master Ryo Yori........................................................................116
Ne w C re a tu re s/ Sp e c i e s.............................1 0 8
Koffi Sent.........................................................................................116
Gorrenth...........................................................................................108
A n d Th e y Th ou gh t F e l u c i a W as Bad ! . . . . . . . . . . 1 1 7
M U S T A F A R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Mansur Hisein..................................................................................117
C l ose , Bu t Not C l ose En ou gh ! (R e p u bl i c ). . . 1 1 7 D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 9 C l ose , Bu t Not C l ose En ou gh ! (Se p arati st). 1 1 8 Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 9 For GM’s:.........................................................................................118
P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 9 Loc a ti on s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 0
CHAPTER 5 – REVENGE OF THE SITH
U T A P A U . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 0
TIMELINE OF THE RISE OF THE EMPIRE INFINITIES,
Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 0
P T . 5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1
1 3 A BN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 0
Loc a ti on s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1
S E V ' R A N C E T A N N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Pau City ...........................................................................................111
C O M M A N D E R W I L H U F F T A R K I N . . . . . . . . . . . . . . . . . . . . . . 122
P a u 'a n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Personality.......................................................................................111
K O R A J A D E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Description.......................................................................................111
L U N A F I R E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Homeworld......................................................................................112
D A M I O N A' R E S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Languages........................................................................................112
N E W W E A P O N S A N D E Q U I P M E N T . . . . . . . . . . . . . . . . . . . . 126
Example names................................................................................112
Li gh td agge r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 6
Age in years......................................................................................112
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En e rg y B u c kl e r. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 6
Month 3............................................................................................140
R2- D 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Month 4............................................................................................140
Ye ar 2 of th e C l on e W ars (Ye ar 1 1 A BN). . . . . 1 4 0 C - 3P O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 Month 7............................................................................................140
A T I M E L I N E F O R G M ' S ..................................128
Month 8............................................................................................140
1 3 A B N. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 8
Month 10..........................................................................................140
S E R R A K E T O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Month 14..........................................................................................140 Month 19..........................................................................................141
N E W S P E C I E S : C O R S A L L I A N S . . . . . . . . . . . . . . . . . . . . . . . . . 132 Ye ar 3 of th e C l on e W ars (Ye ar 1 2 A BN). . . . . 1 4 1 P e rson a l i ty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2
Month 21..........................................................................................141
P h y si c a l D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2
Month 22..........................................................................................141
Home w orl d . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3
Month 23..........................................................................................141
A d v e n tu re rs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3
Month 28..........................................................................................141
Sp e c i e s T ra i ts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 3
Ye ar 4 of th e C l on e W ars (Ye ar 1 3 A BN). . . . . 1 4 1
C O R S A L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Month 33..........................................................................................141
D e sc ri p ti on . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4
Month 34..........................................................................................141
Hi story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4
Month 35..........................................................................................142
P e op l e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 4
Month 36..........................................................................................142
Loc a ti on s. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 5
Month 37..........................................................................................142 Month 39..........................................................................................142
Cor Military Academy.......................................................................135
Month 40..........................................................................................142
Cor'sal..............................................................................................135
Month 41..........................................................................................142
E M P E R O R K I L O 'K H A N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 Month 42..........................................................................................142
A N A K I N S K Y W A L K E R U P D A T E . . . . . . . . . . . . . . . . . . . . . . . . 136
Month 43..........................................................................................143
E M P E R O R V A D E R . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Month 44..........................................................................................143
C Z A R U P D A T E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
A D V E N T U R E H O O K S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Z O N E S O F C O N T R O L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Sav i n g Se v ’ran c e Tan n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 3
G a l a c ti c R e p u bl i c . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 9
Q u i c k, A f te r C ato Ne i moi d i a! . . . . . . . . . . . . . . . . . . . . 1 4 4
C on f e d e ra c y of I n d e p e n d e n t Sy ste ms. . . . . . . . . . 1 3 9
Th e En d P art I. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 4
Hu tt Sp a c e . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 9
Th e En d P art II........................................1 4 5
I n d e p e n d e n t Sy ste ms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 9
Th e En d P art III. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 5
CHRONOLOGICAL LIST OF MAJOR CLONE WARS
APPENDIX
B A T T L E S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139 E P I C L E V E L R U L E S F O R S T A R W A R S D 20. . . . . . . . . 146 Ye a r 1 of th e C l on e W a rs (Ye a r 1 0 A B N). . . . . 1 3 9 Basi c R u l e C on c e p ts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 6 Month 0............................................................................................139
Le v e l Be n e f i ts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 6 Month 1-2.........................................................................................139
P
AGE
6
BIBL
S
PECIAL
T
IOGRAPHY
www.swrpgnetwork.com/files/PDF/articles/red
HANKS
eemerd20.pdf
First, we would like to thank George Lucas for twenty-eight years of wonder and excitement for a galaxy far, far away. If it
ARTWORK
wasn't for his vision of a galaxy, far, far away; this sourcebook would never have come about.
THO JR.
R
A. T
HORSON
I
Front cover art by Peter Schlough.
I
Back cover art by Kevin Chin.
I
Artwork by Tom Hodges may be viewed at his website: www.tomhodges.com or at www.theForce.net
I would not be able to have done this sourcebook without the I
help and support from many people of the Holonet BBS, at
The following artists' work can be found on www.theForce.net:
www.swrpgnetwork.com, and also from the Wizards of the Coast discussion boards as well.
Anne Hurst, Jan Ranft, Michael Longlands, Michael Gomez, Jessica
MAT
T
NO
Hickman, Tony Theo, Linda Woods,
RTON
Albert Liu, Grant Gould, CJ Franks,
As fellow author of this book, Matt has been invaluable when it Adriano Tadeu Ticiano, Jamie Young, has come to writing. He has also been active with the book for a Phillip Zamora , Al MacDonald, Pawel long time, always being there to help out whenever there was a Hudeczek, Bob Stevlic, Ricardo Luis question or a stat that needed to be done. Aranovich. I
The following individuals have been invaluable:
Artwork by Stu Cunningham, and "Church Climbin Ryan" may be viewed at the following
CLASSES I
website: www.swagonline.net
Bendu Order (Disciple, Warrior, and Master)
I
All planetary artwork, by Ryan Brooks. To see
originally created by John Wass, also known as
more of Ryan Brooks' work, please go to his
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website at www.fandom.swnsu.com.
www.swrpgnetwork.com. Flavor text revised by
I
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The following artist's work may be found on the following website: www.deviantart.com.
intended to detract from the original, but to Michael Gutierrez, Joanna Michalak. bring them closer in line to the information presented in this sourcebook.
I
To see the
The following artist's work may be found on the following website: www.artwanted.com:
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www.geocities.com/johnw1979/infinity.html I
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Christopher Collins, also known as "Wisper_sr"; Derek Scott
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BIBL
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Home! Unofficial Rules for Characters Beyond 20th Level By
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The contents of this document are the sole possession and property of
presented by the auspices of the Fair Use sections of the United States
the authors, Thor A. Thorson Jr. and Matt Norton (henceforth referred
Copyright Law, as the only thing non-original to the Author is the very
to as the Authors) and Stu Cunningham, Tom Hodges, Anne Hurst,
concept of the Star Wars "universe", thus this additional creative work
Jan Ranft, Michael Longlands, Michael Gomez, Jessica Hickman,
does not pose any threat or challenge to the commercial viability of
Tony Theo, Linda Woods, Albert Liu, Grant Gould, CJ Franks,
Lucasfilm, Ltd., or licenses thereof, including West End
Adriano Tadeu Ticiano, Jamie Young, Phillip Zamora , Al MacDonald,
Games/Wizards of the Coast, and BioWare. In accordance with the
Ryan Brooks, I.C. Kessler, Pawel Hudeczek, Church Climbin Ryan,
Fair Use Act, the Authors do indeed claim sole copyright, thus
Bob Stevlic, Ricardo Luis Aranovich, Kevin Chin, Peter Schlough, and
removing all material contained on the website from "public domain".
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"So what I told you was true, from a certain point of view."
everything imaginable, constantly hammering out ideas until
– Spirit of Obi-Wan Kenobi to Luke Skywalker, Star Wars
we were happy. No stone is left unturned in our wake.
Episode VI: Return of the Jedi
I work on this book for two reasons. One, as I said above, I love the concept of seeing how Anakin would have evolved into
On a Wednesday night, after watching Star Wars Episode I: The
a Jedi had Qui-Gon been there for him. To me, what we write
Phantom Menace for the umpteenth time, I had an inspiration:
here is a very good possibility that George Lucas could have
In my mind, what would have happened to the current Star
gone with, if IV-VI had not been made. But more importantly, I
Wars chronology, had Qui-Gon Jinn survived the events in
am doing this book for the readers. We have seen Wizard of the
Episode I. As my mind continued on possibilities, I found myself
Coast scale back on its RPG book line, so its up to us fans to step
locked in on one burning question: “Had Anakin Skywalker
up to the plate and provide for each other. Wizards won’t always
been trained by Qui-Gon Jinn, would he still have fallen to the
be around for us, and like WEG will disappear at some point. So
dark side of the Force?” My answer was an emphatic “No!”
we mustn’t give up on d20. Consider what Wizards is doing as a
The purpose of this sourcebook is to give players and
grand opportunity. They are allowing us to write the books that
gamemasters for the Star Wars d20 Role-playing Game a
we want; all we have to do is write them.
glimpse at what I envision for events after Episode I. Some
– Matt Norton, August 3, 2005
events parallel events that are in Episode II and the Cartoon Networks Clone Wars, Volumes I and II; and allude to events in
“You look strong enough to pull the ears off a gundark!”
the upcoming film Star Wars Episode III: Revenge of the Sith,
– Han Solo to Luke Skywalker, Star Wars Episode V: The
due out on May 19th, 2005.
Empire Strikes Back
Ultimately, this sourcebook can be used as a gateway to possibilities. Of course, you as the player or GM, decide
I joined this project fairly late in the design progress—in fact, I
whether or not to accept what I, and others, have written; or
didn't begin actual work on it until Thor sent me the finished
ignore it completely. The choice is yours.
text and artwork at the end of this November. What
– Thor A. Thorson Jr., April 1, 2005
immediately struck me when I looked through the sourcebook was how ambitious this project was. Both the writing and the
"This will be a day long remembered."
illustration were of high quality, and showed promise for any
– Lord Vader to Tarkin, Star Wars Episode IV: A New Hope
further projects in the future. Most importantly, however, is that this sourcebook actually happened. In a time when Wizards of
It was a simple request for help. Wanted: stats for an upcoming
the Coast find it hard to continue funding the Star Wars
sourcebook about the Rise of the Empire. The catch was that it
Roleplaying Game line, projects like this is exactly what the
was infinities. At first I wasn’t interested, but finally I got a good
community needs—a revitalizing wind to let the amazing fun of
look at the thread on swrpgnetwork.com. I was intrigued, to say
this game go on long after official support has ended. And who
the least, and I did a few stats. But what intrigued me the most
knows—if we fans work hard enough to spread this game,
was what I had always wondered: what if Obi-Wan died instead
official support might just return. We can make this game
of Qui-Gon? When write-ups were needed, I thought I would do
strong enough to pull the ears off a gundark!
a few, get my name on this nice book, and let my 15 minutes of
I am honored to have been a part of this project, and I hope
fame come and go.
that my work has been helpful for the community.
The Response I got, when I first wrote about Count Dooku,
Here's to seeing more projects like this in the future!
was to say the least, amazing. People loved what I wrote. I
– Jakob Kallin, December 4, 2005
turned the best characteristic of the characters I wrote about, and expanded it a 100%. When I wrote General Grievous, I got a pm to co-author, and I accepted. It was the beginning of a great time. Thor and I talked, usually late into the morning, on
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This sourcebook is organized as follows
Chapter 4 – The Trap Is Set again continues the events
leading up to the beginning of the campaign setting. It also Introduction: introduces the players and GMs to the various
includes a new core class, and prestige classes.
heroic classes and organizations that may be encountered in this
Chapter 5 – Revenge of the Sith finishes the events that
campaign setting.
were detailed in the prior chapters. It is highly recommended
Chapter 1 – Chaos of the Sith: details many of the events
that players do not read this chapter; because it will spoil any
and the movers and shakers of the galaxy.
surprises that your GM may have you go against.
Chapter 2 – The Clone Wars Have Begun! Continues the
Appendix: includes rules for allowing players to extend
events from Chapter 1. It also includes stats of the Jedi Council,
their characters past level 20, plus a few character sheets for
Republic Loyalists, and the Separatists.
players and GM's to use in their campaigns.
Chapter 3 – A Lull In The War: continues the events from
the previous chapters.
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The spark that ignited the Clone Wars was begun by
OF
Republic loyalists, trying to stop the voice of reform. Count Dooku escaped the assassination attempt and then proceeded to declare war on the Republic.
Master Dooku, one of the first Jedi to realize that the Sith had
Throughout the war, the Republic increasingly began to rely
returned, confronted the Jedi Council with the meager evidence
more and more on new laws that granted the Supreme
that he had, but as more and more Senators were being
Chancellor more powers and the rights of the average citizen
assassinated, the Council turned a blind eye to him in favor of
became fewer in number.
searching for the culprit or culprits of these Senators' deaths,
As these rights were taken away, many of the dispossessed
which more often than not ended in dead ends. Meditating on
and deprived fell through the cracks. The loss of so many Jedi
this, Master Dooku realized that the Council was so preoccupied
didn't help matters as well. In the past, the Jedi were viewed as
with its own politics; he withdrew from the Jedi Order and
defenders of the innocent and upholders of justice throughout
settled into a quiet retirement.
the galaxy. As the Jedi grew fewer and fewer in number, they
Five years after the Battle of Naboo, the leading
were replaced with clone troops that seemed to uphold the
governmental figures of twenty recently seceded worlds
rights of the privileged, though the average citizen sees them as
approached Count Dooku with an idea. Knowing that Count
defenders of the people. Only time will tell if there will be
Dooku left the Jedi Order in disgust because of the Jedi
repercussions.
Council's unwillingness to face facts, these leaders beseeched Count Dooku with the possibility of replacing the corrupt Republic with a new government: Each citizen would have one
T
voice, one vote. Dooku was flattered and after a brief period of
The Jedi Order is slowly withering away. Once there were
time contemplating the pros and cons of forming a new
thousands of Jedi knights and their masters scattered
government bereft of the corruption that was crippling the
throughout the galaxy upholding justice, now there are fewer
Republic that he had only recently supported with his entire
than two thousand. But, as with all things that do not change
being, and eagerly began to formulate a plan to bring more star
with the times, the Jedi Order has stagnated.
HE
JEDI O
RDER
There were many factors that led to this stagnation. The
systems to the new government. However, reality set in and Dooku was forced to sign
first such indication was the blockade of a small planet that was
defense pacts with the Trade Federation, Corporate Alliance,
the homeplanet of the eventual Supreme Chancellor - Naboo.
the Intergalactic Banking Clan, Techno Union, and Commerce
After the successful conclusion of this conflict: now called the
Guild, under one condition: General Grievous would be the
Battle of Naboo, the new Supreme Chancellor, Palpatine, led
Separatist's Supreme Commander, to which Dooku reluctantly
many reforms, at least on the surface. In the subsequent years,
agreed.
there arose many new threats, but the Battle of Naboo was the first such symptom of increasing tensions among the member
G
ALACTIC
REP
worlds of the Republic.
UBLIC
With the revelation that the Sith had returned and were
The Galactic Republic is in a crisis that has shaken it to its very
stronger than ever, the Jedi should have been investigating the
core. Originally, the Republic was formed as a way to have a
level to which the Sith had insinuated itself in galactic politics.
common defense. But as the millennia passed, the Republic was
However, with the many assassinations of Senators and Jedi
so successful that it became its own enemy.
seeming to be at a crossroads, the Jedi continued as before.
With the succession of hundreds of loyal worlds, allying
When war broke out between the Republic and the Confederacy
themselves to the nascent Confederacy of Independent Systems,
of Independent Systems, the Jedi Council debated for hours on
the Republic, instead of trying to inquire as to the reasons for
whether they should get involved; ultimately the Council voted
these secessions, the Republic began to build up to war.
to aid the Republic. Throughout the war, the Confederacy was extremely successful, even though the Republic had its Grand
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Vaapad Form Mastery (Force Feat) Feat
created
by
Warlock-Da
afterwards. Every four rounds this will save is increased by a DC of +1. This Will save is also increase by DC of +1 for every dark side point the player possesses.
and
Example: A Player enters into combat using the Vaapad
IzVenjari
Form vs. a Dark Jedi, this combat lasts for ten rounds. On the You are skilled in the Form known has Vaapad and are capable second, fourth, sixth, eighth and tenth rounds the Player will be of using your opponents Darkness against him. This is an required to make a Will save at the start of his or her action. On extremely difficult style, designed by Mace Windu and Sora Bulq, the fourth round the DC increases by+1, and again on the eighth the latter of the two fell into the Darkness and was instead round the DC increases by +1 for a total increase of +2 for the mastered by the style he helped create. combat. Prerequisites: Base Attack Bonus +7, Knight Defense, If you fail two will saves within six rounds of each other Empathy 6 Ranks, See Force 6 Ranks, and Battlemind 5 Ranks. (allowing for the round before reattempting use of the style for the Benefit: As a move action you may spend one Vitality Point first save) you immediately falls into the depths of his foes to enter into the Vaapad state, after this, each time a foe uses a darkness and is affected has if under the Rage feat for four dark side power to gain an edge over a Master of Vaapad, the rounds, after which time you may make another Will save to Vaapad Master gains one half (rounded down) of any bonus the recover. You suffer full effects of the Rage feat including gaining dark sider gains. If the dark sider uses Burst of Speed you gain one dark side point (in addition to the dark side point gained for half (rounded down) its ability, for every bonus to attack and failing the initial Will save). defense you gain half (rounded down) the bonus granted to the Example: Using the Example above if the player fails the dark sider. All bonuses are useable for as long as the opponent Will save on round four, then again on round six restarts using has those bonuses active. Vaapad, and then fails the round ten Will save, he will enter the Special: Every two rounds you must make a Will saving Dark Rage as described above. throw vs. half your opponent’s dark side point total and half any
Should a Vaapad practitioner become tainted and still uses force class levels he/she possesses. This Will save is made at
Vaapad, he enters a Dark Rage as per the Rage feat the start of the player’s action. Failure instantly earns the Vaapad
automatically unless a Will save vs. 12 + Your DSP total is user 1 dark side point and loss of all bonuses gained from this
made. style. Use of the style may not be reattempted for 2 rounds
Army of the Republic. Jedi Masters would be appointed as
system, the current Dark Lord of the Sith, Darth Sidious, has
Generals in charge of the many legions of clone troopers. Many
changed the current rule of two. Now, there shall only be as
of them would die, and as more and more Masters fall in battle,
many Sith as is needed. Darth Sidious has decided that only one
their Padawans would be sent off to the front lines.
apprentice wasn't enough.
He needed more followers,
especially since his most promising apprentice, Darth Maul,
T
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S
was felled in battle against two Jedi.
ITH
The Ventress woman has shown some promise, however,
The Sith Lords have been steadily increasing their mastery of and though her dedication is exemplary, she is ultimately just a the Force to exact their revenge on the Jedi for over one tool. Her acquiring of genetic samples of two of the Jedi Orders' thousand years. During these many centuries, the Sith have most celebrated Jedi, was a stroke of genius, one that may prove been following a dictum by the founder of their current useful in the current conflict. So once again, Lord Sidious is philosophy, Darth Bane: that there shall only be two Sith at any forced to wait until the time is right. With the completion of the one time. With the success of the Confederacy of Independent
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Dun Möch Mastery (Force Feat) Feat created by
which the target failed the save) to attack rolls for the rest of the combat. Additionally, the opponent is shaken for a number of rounds equal to twice your Charisma modifier (minimum 2),
Crackedtoothgrin
unless the opponent failed the save by ten or more, in which case You are skilled at intimidating your opponent by exhibiting your he is panicked for the same amount of time, and shaken for the mastery of the Force in combat to force your opponent into letting same time afterwards. Force Defense adds its bonus to Will his guard down and adopting a stance of fear and/or saves against this ability. hopelessness. Special: If you used Move Object to attack your opponent, Prerequisite: Exotic Weapon Proficiency (Lightsaber), or Fear against the opponent before using this ability, you gain a Force-Sensitive, Control, Alter, Intimidate 8 ranks, Dark Side +2 bonus to your Intimidate check for each successful usage (a Points 3+ one-time bonus for using each skill). For instance, if you used Benefit: When in combat, make an Intimidate check (which Move Object twice in mid-attack, and Fear at the start, you gain sets the DC for the target's Will save). By succeeding at the a +4 bonus to your Intimidate check (+2 for using Move Object Intimidate check you gain a +1 bonus (plus +1 per five points by and +2 for using Fear).
Republic's advance cloning regimen, Lord Sidious orders Asajj
creating a new Order, one in line with the ancient truths he had
Ventress, now called Darth Tyranus, to Faa to have the Jedi
uncovered. He would seek out those Jedi who had grown
samples ready for cloning. At the right moment, he orders Lady
dissatisfied with the existing Order, and who truly desired to
Tyranus to change the flash-learning protocols to include Sith
right the evils of the galaxy. This would become the Order of the
teachings.
Bendu, the same ancient Order that the Jedi had descended
Once completed, these clones are to be spirited away to Lord
from.
Sidious' fortress world, Thule, in order to finish their
And so it came to pass, that Anakin and his thirty Bendu
indoctrination. Lord Sidious was pleasantly surprised at the
Disciples grew in numbers, training pupils in much the same
source of these genetic samples: the Jedi's "Chosen One" and
way that the Jedi would. In addition, Anakin sought out those
one of their most respected sword masters, Qui-Gon Jinn. With
who had been denied Jedi training, and instead were sent to
Darth Tyranus, and the newly christened Darth Vader and
serve in the AgriCorps, ExplorCorps and MedCorps. A few
Darth Scourge; Darth Sidious is poised to replace the Republic
Rogue Jedi also found their way to Dantooine, in hopes of
with a dictatorship.
learning from the Chosen One. Between those who have joined and those who have been chosen to be trained by the Bendu,
T
HE
their ranks now number a little over two hundred, total.
BENDU
At the very core of the Bendu teachings is the belief that
By the Will of the Force, Anakin Skywalker discovered an there is no true Dark Side to the Force: there is only the Dark ancient holocron hidden away in the Jedi Archives. Activating it, Side of oneself. Anakin teaches that it is fine and acceptable to the holocron's gatekeeper telepathically communicated with use abilities normally associated with the Dark Side, so long as Anakin, and through his connection to the Force; he discovered the Bendu who uses them is certain that he is accomplishing a that this holocron actually predated the formation of the Jedi greater good, and purges himself of the taint as soon as possible. Order. Secreting it away, he took the holocron with him to And thus the veil of the Dark Side that had been obscuring Naboo, and then later to Dantooine, where he knew of a former the full usage of the Force by the Jedi has been lifted. These new Jedi Temple that had been abandoned centuries before. Bendu have been able to pierce this shroud; and for them, it's as In time, Anakin came to realize that the only way that he if they walked out into the sunshine from a deep cave. Anakin could fulfill his destiny of restoring balance to the Force was by
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knew that should the Bendu reveal themselves too much, the
PRINCE XIZOR
Sith, once they had resolved the Jedi Problem, would turn their
Prince Xizor is patient in getting what he wants. After twenty
malevolent sight on his order. Thus one of the first lessons that
years at being a low level Vigo, he finally has Black Sun where he
a Bendu Disciple learns, is to wait in the shadows, gauge their
wants it. Of course being appointed as Vigo as a favor to his
enemies, and help those that would not reveal the Bendu, for
father, by then Black Sun head, Alexi Garyn was at the time a
which those that are truly in need would do without hesitation.
hindrance. Now Prince Xizor is the undisputed leader of the galaxy's most prolific underworld crime syndicate and he
The Bendu Order is divided into three categories: Disciples,
intends it to stay that way.
Warriors and Masters. Bendu Disciples are anyone and everyone who joins the order. Bendu Warriors are those who, having learned the truth of the Force, decide to focus their skills
Adult Male Falleen, Noble 2/Scoundrel 7/Black Sun Vigo
on martial prowess. Though there aren't any Bendu Masters as
2/Crimelord 3; Init +3 (+3 Dex); Def 23 (+3 Dex, +10 Class);
of yet, Anakin Skywalker is the closest to this level of mastery,
Spd 10m; VP/WP 86/12; Atk +11/+6 melee (1d4+3, crit 20,
and has instructed his Warriors and higher level Disciples to
punch), +11/+6 ranged (by weapon); SQ Contacts (Jabba the
train the less experienced.
Hutt, x1), Favor +2, Hold breath, Illicit barter, Inspire Confidence, Inspire Fear -4, Lucky (2/day), Minions, Noble
BL
ACK
S
bonus class skill (Diplomacy), Pheromones, Precise Attack +1,
UN
Resource Access, Dark Side; SV Fort +6, Ref +14, Will +12; SZ
Black Sun as an organization, prior to the start of the Clone
M; FP: 3; DSPs: 13; Rep: +12; Str 17, Dex 16, Con 12, Int 17,
Wars, was in shambles. The Sith Lord, Darth Sidious, had
Wis 13, Cha 20.
ordered the destruction of this criminal organization, and with
Equipment: Comlink [Encrypted].
the gleeful compliance of his apprentice, Darth Maul, it
Skills: Appraise +20, Bluff +24, Computer Use +15,
remained to be seen whether this organization would be able to
Diplomacy +22, Gather Information +21, Intimidate +26, Jump
rise again. Now that nearly two decades have passed, Black Sun
+5, Knowledge (Black Sun) +18, Knowledge (criminal
is poised to resume and surpass its previous level of operation.
organizations) +16, Knowledge (Streetwise) +14, Read/Write
This new level of operations can be attributed to its new
Basic, Read/Write Falleen, Sense Motive +17, Speak Basic,
leader, the Falleen Prince Xizor. At the time of Darth Maul's
Speak Falleen, Speak Geonosian, Speak Huttese, Speak Rodese.
assault, Xizor was a low level Vigo, who had dreams of
Feats: Headstrong, Infamy, Influence, Martial Arts, Skill
surpassing his contemporaries in order to attain the coveted leadership.
Emphasis (Gather Information), Teräs Käsi, Underworld
Darth Maul's assault literally allowed him to
Connections, Weapons Group Proficiency (blaster pistols,
eliminate his rivals, and in the fifteen years since, Xizor has
simple weapons, vibro weapons).
consolidated his position. Although Black Sun still hasn't quite attained its previous position in the galaxy, the steps that Xizor has taken to consolidate his position, have also cemented its survival for the future.
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NEW CORE CLAS JEDI SENTINEL
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:
JEDI SENTINEL The Jedi Sentinel uses the Force to ferret out deceit and injustice throughout the galaxy. As Force-users trained in the Jedi tradition, characters of this class try to strike a balance between the physical aspects of the Jedi Guardian and the mental aspects of the Jedi Consular. If the Jedi consulars are the ambassadors of the Jedi Order, and Jedi guardians are the defenders, then sentinels are the police officers, investigating crimes and other unlawful and unjust events throughout the Republic (See Sidebar). EXPLOITS
As members of the Jedi Order, the Jedi sentinel is usually called into service as a last line of defense if the negotiations of a Jedi consular cannot be resolved peacefully. When not on call by the Jedi Council, the Jedi sentinel will most likely be found working with law enforcement personnel throughout the Republic. Most Jedi sentinels follow the light side, but some become darksiders and use the Force for evil or selfish intent. Those imbued with the light side refrain from using the Force for every task, preferring to find other solutions and save the Force for when it is truly needed. Those who succumb to the dark side use every advantage at their disposal, wielding the Force to remove obstacles as an assassin would slip a knife between the ribs of an Stu Cunningham
unaware victim.
CHARACTERISTICS
A Jedi sentinel's strength flows from the Force, granting him special powers. This character often masters the ability to feel and alter the living Force to himself and others, as is typified by
Era Notes
the Alter feat. Dexterity and Wisdom are the most important
The Jedi Sentinel class dwindles in numbers from the time of Ulic
abilities for the Jedi sentinel, followed by Intelligence.
Quel-Droma and the events of the Jedi Civil War (Chronicled in
BACKGROUND
the Xbox games: Knights of the Old Republic and Knights of the
A Jedi Sentinel typically starts out as a Padawan learner
Old Republic II: The Sith Lords). However, the class does make a resurgence after these
attached to a Jedi Master. (Prior to 1st level, the character
dark days of the Jedi Order. During the time of the Rise of the
trained as a student with the Jedi Council. He begins his heroic
Empire Infinities, the class is once again in decline. It is only a
career at 1st level when he is selected as a Padawan learner.) A
matter of time whether it will come back to its former glory.
Jedi sentinel is encouraged to pursue both intellectual and physical endeavors. The Jedi sentinel is just as likely to be found in a library researching some little known tidbit, as he would be
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found in a Jedi training facility working on his lightsaber
Read/Write Language (none), Sense Motive (Wis), Speak
technique.
Languages (none). *This skill actually encompasses a number of unrelated skills.
GAME INFORMATION
Each time this skill is learned, a specific category must also be
Jedi Sentinels have the following game statistics.
chosen. Examples include Craft (droids), Knowledge (Jedi Lore), and Profession (lawyer).
ABILITIES
Jedi Sentinels should be gifted in all areas, but the most Skill points at 1st level: (6 + Int modifier) x 4.
important are Dexterity, Wisdom, and Charisma. Skill points at each additional level: 6 + Int modifier. VITALITY
CLASS FEATURES
Jedi Sentinels gain 1d8 vitality points per level. The character's
All of the following are class features of the Jedi Sentinel. Constitution modifier applies. STARTING FEATS
CLASS SKILLS
Jedi Sentinels begin play with the following feats. The Jedi Sentinel's class skills and their key abilities are as Exotic Weapon Proficiency (lightsaber) follows: Force-Sensitive* Computer Use (Int), Craft* (Int), Disguise (Cha), Gather Weapon Group Proficiency (blaster pistols) Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge* Weapon Group Proficiency (simple weapons) (Int), Move Silently (Dex), Pilot (Dex), Profession* (Wis),
Table Intro 1: Jedi Sentinel Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Defense Bonus
Reputation Bonus
1st
+0
+1
+2
+2
Force training, Force immunity (fear)
+3
+1
2nd
+1
+2
+3
+3
Bonus feat, deflect (defense +1)
+4
+1
3rd
+2
+2
+3
+3
Force training
+4
+1
4th
+3
+2
+4
+4
Force training
+4
+1
5th
+4
+3
+4
+4
Deflect (attack -4)
+5
+1
6th
+5
+3
+5
+5
Force immunity (stun), Increase lightsaber damage (3d8)
+5
+2
7th
+6/+1
+4
+5
+5
Jedi Knight
+6
+2
8th
+6/+1
+4
+6
+6
Deflect (extend defense and attack)
+6
+2
9th
+7/+2
+4
+6
+6
Bonus feat
+6
+2
10th
+8/+3
+5
+7
+7
Block
+7
+2
11th
+9/+4
+5
+7
+7
Deflect (defense +2)
+7
+3
12th
+10/+5
+6
+8
+8
Force immunity (paralysis), Increase lightsaber damage (4d8)
+8
+3
13th
+10/+5
+6
+8
+8
Deflect (attack -3)
+8
+3
14th
+11/+6/+1
+6
+9
+9
+8
+3
15th
+12/+7/+2
+7
+9
+9
Bonus feat
+9
+3
16th
+13/+8/+3
+7
+10
+10
Deflect (defense +3)
+9
+4
17th
+14/+9/+4
+8
+10
+10
+10
+4
18th
+15/+10/+5
+8
+11
+11
Increase lightsaber damage (5d8)
+10
+4
19th
+16/+11/+6/+1
+8
+11
+11
Deflect (attack -2)
+10
+4
20th
+17/+12/+7/+2
+9
+12
+12
Bonus feat
+11
+4
Special
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FORCE IMMUNITY
*This feat has associated Force skills. These associated Force skills are class skills for this character class due to the possession
The Jedi Sentinel gains the ability to withstand rigors to mind
of this feat.
and body. At 1st level, the Jedi Sentinel gains the ability to resist the affects of a Fear check. When you are targeted by Fear, you EQUIPMENT
may make an opposed Will check (with a DC equal to the
A Jedi Sentinel starts play with a lightsaber provided by his
opponent's Fear check); if you succeed, you negate the penalty
Master. Later, the Jedi may construct his own lightsaber.
without taking a Dark Side point. At 6th level, the Jedi Sentinel gains the ability to withstand
FORCE TRAINING
the effects of stunning damage. You gain +5 to any Fortitude
The Jedi Sentinel gins a bonus Force feat at 1st, 3rd, and 4th
saving throw made to resist a successful stun attack (whether
levels. This bonus feat must be selected from the following list:
technological or Force-based).
Alter, Control, Sense.
At 12th level, the Jedi Sentinel gains the extraordinary
Once one of these Force feats is selected, its associated
ability to ignore the effects of any poison or Force effect that
Force skills become class skills.
would normally leave him paralyzed.
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HAOS OF THE
After the Battle of Naboo, the Galaxy slips into further turmoil.
2 ABN
Everyone watches as the Jedi Order's best and brightest leave
I
S
ITH
Count Dooku leaves the Jedi Order and upon
the Order for the Separatists. And the Republic can only watch
leaving, warns Qui-Gon Jinn about a Sith
helplessly as more and more worlds join the Separatists. The
threat. With this information, Qui-Gon begins
Republic is so desperate it clings to its newly elected leader,
to watch the Senate and Jedi Council more
Chancellor Palpatine. This is what Palpatine wants, and he can
closely.
only watch in joy as events spiral out of control for the Republic,
I
and fall right into his plans.
template for a clone army. I
T
IMELINE
The bounty hunter, Jango Fett, is hired to be the
OF
THE
Qui-Gon secretly begins to accelerate Anakin's training.
4 ABN
, PT. 1
I
ABN – After the Battle of Naboo
Qui-Gon and Anakin secretly travel to Tatooine and free Shmi Skywalker from Watto. Shmi then settles on Naboo after traveling there with
0 ABN I
Qui-Gon and Anakin.
The Trade Federation is defeated by combined I
Naboo and Gungan forces. Obi-Wan Kenobi is
I
The Senate is in shock as the Senator from
slain by the Sith Lord, Darth Maul. Darth Maul
Alderaan, Bail Antilles, is assassinated in the
is forced to retreat by a spectacular series of
Senate lobby, by an unknown assailant. Viceroy
thrusts and parries by Qui-Gon Jinn. Qui-Gon
Bail Organa arrives on Coruscant to assume
Jinn is granted leave to train Anakin Skywalker
duties as the new Senator, intending only to fill
as his Padawan.
the position until a new senator can be elected. Senator Organa is overwhelmingly elected to fill
Darth Maul disappears.
Senator Antilles’ position permanently. I
Over the next five years, twenty senators are assassinated by a person or persons unknown.
Ricardo Luis Aranovich
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HAOS OF THE
Padmé Amidala is reelected as Queen of the
I
Naboo.
S
ITH
The Senate is thrown into confusion when twenty star systems vote to secede from the Republic.
5 ABN I
6 ABN
Qui-Gon puts Anakin before the Jedi Council as a candidate for Knighthood. Because Anakin is
I
the youngest human to ever be nominated for
disappears from Republic and Jedi Order
the Jedi Trials at the age of fifteen, he is given a
intelligence.
seemingly impossible series of tests, which
I
I
Shmi Skywalker leaves Naboo and returns to
Anakin passes with distinction, thus attaining
Tatooine. She then settles on the outskirts of
Jedi Knight. Anakin travels to Naboo to visit his
Mos Eisley. After 6 months, she catches the eye
mother and Queen Amidala.
of moisture farmer Cliegg Lars. They then
The Jedi Council receives information that
marry after a short time.
Darth Maul is attempting to resurrect a long
I
Qui-Gon Jinn goes into self-imposed exile, and
I
The Kaminoan, Ko Sai, along with her staff,
dead Sith Lord – Exar Kun. The Jedi Council
disappears
from
sends Qui-Gon and Anakin to intercept Darth
Numerous
off-world
Maul before he succeeds.
removing material from Tipoca City's Military
Darth Maul is slain by Qui-Gon and Anakin
Education Complex. When curious Kaminoans
within the Great Temple on Yavin IV. Both Jedi
ask these offworlders why and for whom the
are observed unseen by the Dark Jedi Asajj
material is intended, they are informed that a
Ventress. The Jedi Council orders Qui-Gon and
new cloning facility is being prepared on Faa,
Anakin to continue their investigation for any
Kamino’s sister world.
Tipoca
City,
starships
Kamino. are
seen
more leads from Darth Maul's possessions. I
8 ABN
Following Lord Sidious’ orders of not drawing
I
anymore attention to the Sith: Asajj knows that
At this time, 500 star systems have now seceded
if the two Jedi are slain, the Jedi will continue to
from the Republic, and have chosen Count
hunt her master, Asajj uses a Sith technique to
Dooku to represent them.
cause Qui-Gon and Anakin to fall asleep. Asajj
proposes the creation of the Confederacy of
steals into their encampment and removes a
Independent Systems, with himself as leader.
lock of both Qui-Gon and Anakin's hair and a
I
scan of their brains – in hopes of securing her
Count Dooku
Terrorism against Republic officials and Jedi is on the rise.
master's pleasure at the potential for clone
I
Padmé Amidala steps down as Queen, once her
templates. She then departs from Yavin IV to
second term is finished. Her successor, Queen
meet her master on Thule. Qui-Gon and Anakin
Jamillia asks Padmé to accept a senatorial
discover records of another Sith Lord in Darth
position, which Padmé accepts.
Maul’s possessions.
They transmit their I
Anakin begins to voice his doubt of the role of
findings to the Jedi Council. the Jedi to the Jedi Council. He then informs I
The Jedi Council refuses to consider Qui-Gon
them that he will be going into seclusion to
and Anakin’s report that there is a Sith Lord in
meditate on the will of the Force. Anakin travels
charge of the Republic.
to visit his mother and stepfather on Tatooine. He then confides to them that he is
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contemplating his abandonment of the Jedi
lightsaber and in a flurry of lightsaber form,
Order. He then sets out to find Qui-Gon.
defeats five Jedi Knights sent by the Jedi Council to enforce the Council’s decree.
9 ABN I
publicly denounces the Jedi Order, and that he
Two pieces of legislation surface that would
will join Count Dooku and the other Separatists.
reestablish an Army of the Republic, and a
I
I
He then
I
An additional 1000 star systems secede from the
Republic Navy. Senator Amidala is recalled to
Republic
Coruscant to vote on this piece of legislation.
Independent Systems.
Senator Amidala’s diplomatic cruiser is
I
and
join
the
Confederacy
of
Republic forces begin to crackdown on rumored
hijacked by members of the Confederacy of
CIS sympathizers of droid manufacturers.
Independent Systems.
To their anger, the
Concerned with the direction that this directive
Senator is not on board; however, they transmit
is leading, the Jedi Council begins to send Jedi to
via holonet, the assassination of Senator
mediate between the Republic's forces and the
Amidala’s decoy.
droid manufacturers.
Anakin Skywalker resurfaces on Naboo. He
encroachments, the droid manufacturers begin
informs the Jedi Council of his decision to leave
to relocate their factories to planets sympathetic
the Jedi Order. Anakin refuses to relinquish his
with the Confederacy.
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In response to these
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Beginnings. . .
With a stunningly fast move, Darth Maul parried blows from each
By Matt Vanderville
Jedi, used the back of his fist against Obi-Wan’s skull, and kicked backwards. The kick sent Qui-Gon tumbling over the edge. The
The resistance force finished mopping up the battle droids within Jedi barely managed to catch the edge of one of the lower the Theed hangar. As pilots took to their ships and maneuvered crossing platforms. He nimbly pulled himself up, gathered the out of the hangar, two Jedi accompanied Queen Amidala and her Force around him and made a spectacular leap back up to the fighting force. They headed toward the door leading to the palace battle. and ultimate goal, Nute Gunray. As they passed the starfighter Calling his dropped lightsaber to his hand, he saw that Anakin was hiding in, he peeked out of the cockpit. “Hey! Wait for Obi-Wan was driving the Zabrak further back towards the me!” he worried. reactor’s waste room. Qui-Gon silently cursed to himself for “No, Annie, you stay there,” Jedi Master Qui-Gon Jinn allowing him to be separated from his Padawan. Obi-Wan wasn’t informed the young boy whom he was refused to train. “Stay right driving the Sith back as much as he was being drawn in by him. where you are.” The Zabrak wanted them separated. Running to his Padawan’s “But I…” Anakin started to protest. aid, he had to stop short as a series of containment fields “Stay in that cockpit,” Qui-Gon said with authority and finality. prevented him from entering the room where his apprentice It was then the blast doors parted revealing the dark, fought. hooded figure of Darth Maul. Qui-Gon recognized the tattooed The Sith saw that Qui-Gon was momentarily trapped and Zabrak as the one he fought on Tatooine. Qui Gon and his pressed a flurry of attacks against Obi-Wan. The Padawan apprentice, Obi-Wan Kenobi, passed through the surprised struggled to parry every thrust, but the acrobatic Zabrak was too fighters. “We’ll handle this.” Qui-Gon instructed them. They took much for him. Obi-Wan parried one last time and Darth Maul the cue and scattered, following their queen to an alternate route. smashed the hilt of his saber up against Obi-Wan’s nose, almost The two Jedi removed their outer cloaks and ignited their sending him into unconsciousness. Darth Maul performed a spin lightsabers, adopting defensive stances. and the red lightsaber sliced the stunned Obi-Wan in two. Darth Maul moved deliberately, letting his own cloak fall to It took no more than a moment but it seemed as if time had the floor. He lifted his head slowly and drew his double-bladed slowed for Qui-Gon. He wanted to let his emotion out, but he lightsaber, igniting it and maneuvered into a ready stance. He remained in the Force. Darth Maul, with intent to anger the Jedi only paused for a moment before launching a flurry of attacks at Master, used the Force to send the pieces of Obi-Wan’s corpse the two Jedi. They fought back through the hangar as Anakin into the melting pit. He turned then and smiled at Qui-Gon, who looked on in fascination. Darth Maul held his own against the only kneeled and closed his eyes in silent meditation. Confused Jedi, flipping and tumbling his way into the adjacent reactor room. by this, the smile on Darth Maul’s tattooed visage quickly turned There was a brief respite as the combatants gathered their into a sneer. energies. Qui-Gon and Obi-Wan stood side by side on a small The containment field dropped and Qui-Gon wasted no time control platform that Darth Maul had just evacuated with an agile in pressing his attack. Drawing upon his years of experience, he back-flip. They stood defensive for a moment across the small gave no quarter to this over-confident Sith Lord. With the Force chasm. The Jedi decided to press the attack. Leaping across the as his ally, he blocked every attack the Zabrak threw at him and gap, their attack came simultaneously against the Sith, who blocked every kick and punch. He forced the battle against the deftly parried both killing strokes. wall of the rounded room where the Sith would have no room for The combat continued across the catwalk. They passed his acrobatics. His back against the wall, Darth Maul suddenly through the gigantic chamber as the glow of Naboo plasma found his lightsaber in three pieces. energies coursed through their large arterial containment fields.
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For system positions of planetary bodies, look to page 72 of Geonosis And The Outer Rim Worlds. Weaponless, he fell to the ground to sweep kick the Jedi onto his back, but Qui-Gon avoided it by leaping into the air.
DESCRIPTION
Darth Maul changed his kick in mid-motion and instead, let his
Faa is a temperate world that hasn't been inhabited in millennia.
momentum carry him tumbling towards the exit. His escape was
It is marked by a tremendous ocean with thousands of small
cut off by the containment field activating once again.
islands grouped in archipelagos, with some of the largest that
“Where will you go now, Sith?” Qui-Gon said, using the word
could be described as small continents. Considering that Faa
Sith like it was a vile curse. He advanced cautiously on the
closely resembles its sister world of Kamino, the lack of
Zabrak, ready to end the battle.
indigenous life should have been a boon to the Kaminoans.
Darth Maul flipped over the head of Qui-Gon and dove, feet-first, into the melting pit. Qui-Gon stood there for a moment
HISTORY
watching the Zabrak disappear into the abyss and then
Faa was inhabited millennia ago by early explorers from
deactivated his lightsaber. He knew that the Zabrak would use
Kamino (shortly before Kamino was inundated with its never
his Sith powers to survive. They would meet again one day, but
ending ocean). Once the deep-space strain of Kaminoans was
this particular battle was over. His Padawan dead and proof of
largely forgotten, the few Kaminoans that were still on the
the re-emergence of the Sith, Qui-Gon was determined to get the
surface of Faa, eventually died out. Currently Faa is the site of a
Council to let him train Anakin. He sensed they would need the
small group of Kaminoans, who have developed clone
Chosen One. The Jedi Master hooked his lightsaber to his belt
technology for the Galactic Republic, following Tipoca City's
and strode from the Theed reactor to see how the rest of the
loss of its cloning facility on Kamino.
battle had gone.
PEOPLE
Faa, for the most part, is uninhabited. Early in Kamino's history, a small group of Kaminoans started a small colony here, but eventually died out from lack of support from their home
FAA
planet, and also due to Kamino experiencing the melting of their
System/Star: Kamino
ice caps. There hasn't been any sentient life on Faa for centuries.
Type: Terrestrial Temperature: Temperate Atmosphere: Breathable Gravity: Standard Terrain: Oceans, Archipelagos Length of Day: 22 standard hours Length of Year: 345 standard days Species Mix: 62% Kaminoan, 29% Human, 9% Other Satellites: 2 Planet Function: Secret clone facilities, military vehicles Government: Military administration Tech Level: Space Major Population: 279 Kaminoans, 130 Humans, 41 others Major Exports: Clone troops Major Imports: foodstuffs Starports: 1 standard class System/Star: Kamino Ryan Brooks
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LOCATIONS
faced 5 years earlier and who killed his apprentice Obi-Wan.
None to speak of, however, the surface of Faa is dotted with
The Sith had been identified as Darth Maul, and was trying to
many islands that are in the form of archipelagos.
resurrect Exar Kun, the long dead Sith Lord. When they arrived, they were immediately ambushed by Maul. Qui-Gon was able to
Q
UI
-G
ON
beat him back with the help of Anakin. Setting up camp, they
JINN
prepared to confront Maul the next day. It was suspected he was
When Qui-Gon found Anakin on Tatooine, he never dreamed of
hiding in the Great Temple. The next day, both of them killed
what the Force had in store for his destiny. After Obi-wan
Maul in the Great Temple. After the fight, they continued to
Kenobi was killed by the mysterious Sith, Qui-Gon immediately
investigate the area as requested by the Council. They found
requested that Anakin become his padawan learner. Anakin
information pointing to another Sith Lord within the Senate.
was excited about this, but also scared. Both of Qui-Gon’s
Dooku’s fears had been true, and Qui-Gon was interested to see
previous padawans had died before become Jedi Knights due to
what the Council had to say. The Council, not to his surprise,
unusual circumstances. Anakin did not want to share their
scoffed at his suggestion of the Sith within the Senate. As Qui-
fates. But Qui-Gon assured him, that the will of the Force would
Gon had feared, the Sith Lord had infected the Council and the
ensure he not only become a great Jedi Knight, but also a great
Senate.
Jedi Master.
Once they returned, Qui-Gon warned Anakin, in
private, that the Sith has taken control of the Republic and the
For two years, Qui-Gon trained Anakin normally and at a
Council, and to beware. When Anakin asked him why he was
steady pace to help accommodate Anakin’s disadvantage of
saying all this, Qui-Gon just said, “Because the living force
recently joining the Order. But things changed when Qui-Gon
wishes me to.” The next year, Qui-Gon went into self-imposed
got a cryptic message from his former master, Dooku. Dooku
exile, and disappeared from the Republic's and the Orders' view.
warned of the Sith threat, and confided with him his fears of the Senate and the Jedi Council being under the Sith’s sway. QuiGon promised to keep an eye out for the Sith. Anakin thereafter went through an accelerated training program in preparation of this threat. Another two years passed, and Anakin started to have dreams of his mother in danger. Qui-Gon realized the Force was talking to him, even with Anakin’s weak abilities in farseeing at the time. He felt they should act upon these dreams, and went to Tatooine to free Anakin’s mother. Together they were able to set her free from Watto, and brought her to Naboo to live there. After that, Anakin’s dreams of his mother stopped. Five years after the Battle of Naboo, Qui-Gon Jinn brought Anakin in front of the Council. No one but Qui-Gon knew why he called this meeting. Qui-Gon then, to everyone’s surprise, he asked the Council to test Anakin for Knighthood. The Council was hesitant, but after much debate agreed to test Anakin. The Council gave Anakin impossible tests of courage, diplomacy, and even a test of facing one’s self in a “mirror”. There, he came face to face with the potential for great evil, and greater good. When all was said and done, the Council felt no reason to hold back Anakin any longer. Qui-Gon felt overwhelming joy with his new brother, and both embraced in a moment of appreciation for each other. A week later, both of them were sent to Yavin IV to investigate activities by the Sith Qui-Gon had
PAG
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ITH
ANAKIN SKYWALK
Before heading deep into the Outer Rim, Qui-Gon visited his old master Dooku, now leader of the Confederacy of Independent Systems. Qui-Gon told Dooku he was right about
ER
Anakin Skywalker knew he was different. Even as a slave on the Sith being in control. Qui-Gon then left for the Outer Rim Tatooine, he knew that he was destined for greater things. It for deep meditation and contemplation. He found the world of wasn't until a Jedi Master named Qui-Gon Jinn arrived in his Dagobah, and felt it was the perfect world to meditate on the hometown of Mos Espa, that he could sense the winds of living force. He landed there, and then hid his ship until a time change. With Qui-Gon was a girl not much older than himself, when the force needed his help once again. an alien he had never encountered before, and a droid that he inquisitively knew was an astromech droid – though he had Qui-Gon Jinn: Adult Male Human, Jedi Guardian 10/Jedi Master
never seen one. 7; Init +2 (+2 Dex); Def 23 (+2 Dex, +11 Class); Spd 10m; VP/WP While convalescing during a sudden sandstorm at his 143/12;
+19/+14/+9/+4
Atk
melee
(1d3+2,
punch), home, these four ragged beings explained why they were there.
+19/+14/+9/+4 ranged (by weapon), +21/+16/+11/+6 melee* Their ship was unable to leave the system, and they needed help. (6d8+4, crit 18-20, Lightsaber); SQ Deflect (Attack -4, Block, As Anakin was wont to do, he offered his help, both of his Defense +3, Extend Defense and Attack), Force Secret piloting skill as a podracer, and the podracer that he had built (Improve Battlemind, Improve Force Defense), Increase from scavenged parts. With reservations, his mother gave him Lightsaber damage +4d8; SV Fort +12, Ref +13, Will +14; SZ her permission, and the only thing left to do, was convince his M; FP: 11; Rep: +7; Str 14, Dex 15, Con 12, Int 17, Wis 17, Cha owner. Luckily, Qui-Gon was able to bluff Watto into allowing 15. Anakin to compete in the annual Boonta Eve Classic. Equipment:
Aquata
Breather,
Comlink,
Lightsaber, With thrusters firing, Anakin was able to edge his nemesis,
Holoprojector [Personal], Utility Belt [Jedi] Sebulba to win the Boonta Eve. After collecting his winnings, * Qui-Gon Jinn has constructed his own Lightsaber. Skills: Computer Use +5, Craft (lightsaber) +7, Knowledge
(Coruscant) +11, Knowledge (Jedi lore) +13, Pilot +8, Read/Write Basic, Sense Motive +7, Speak Basic, Speak Cerean, Speak Huttese, Speak Shyriiwook, Spot +7, Treat Injury +9 Force Skills: Affect Mind +18, Battlemind +15, Empathy
+10, Enhance Ability +9, Farseeing +7, Force Defense +17, Force Stealth +6, Force Strike +9, Heal Another +13, Heal Self +6, Move Object +17, See Force +15 Feats: Combat Expertise, Combat Reflexes, Exotic Weapon
Proficiency
(lightsaber),
Force-Sensitive,
Headstrong,
Improved Critical (Lightsaber), Quick Draw, Weapon Finesse (Lightsaber), Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons) Force Feats: Alter, Burst of Speed, Control, Force Mastery,
Form IV Mastery, Lightsaber Defense, Sense
CJ Franks
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minus the cost of the parts that Qui-Gon and his party needed,
these battles, and it wasn’t until he joined General Grievous and
Qui-Gon dropped a bombshell – he was to go with Qui-Gon to
Captain Czar in the Battle of Kamino, did he understand that the
be trained as a Jedi. Though it pained him greatly for leaving his
Confederacy was in danger of becoming exactly what he left the
mother as a slave, he looked forward to his life as a Jedi.
Republic for. Czar spoke to Anakin about Grievous actions after
However, upon nearing the ship that would take him away from
battle, and both agreed he was a threat to the CIS. But neither
Tatooine, Qui-Gon was beset by an individual dressed all in
knew what to do about Grievous at the time. President Dooku
black and with red markings about his face.
was stricken with personal doubt when Anakin and the 30 Jedi,
During the titanic battle of lightsabers, Qui-Gon ordered
who willingly joined Anakin and the Separatists, came to him
Anakin to get to the ship and have it take off. As the ship closed
and resigned his commission. When Dooku asked him why he
the distance, Qui-Gon managed to push this dark being far
was leaving, Anakin responded: “I just cannot in good
enough away to alight on the ship's boarding ramp. There he
conscience be associated with such butchery that General
meets Qui-Gon’s current apprentice Obi-Wan Kenobi. As
Grievous has now degenerated to.” And with that Anakin left.
much as Anakin tries to engage Obi-Wan in conversation, he
The next two years were a blur for Anakin. At first, Anakin
gets a feeling that he should hold off speaking with him, though
seemed as if he was adrift in the Force, but after many months of
he cannot understand why. Later in the passage to Coruscant,
meditation, Anakin received a vision. He would go to Coruscant,
he talks more with the young woman that he met on Tatooine –
secretly enter the Jedi Temple Archives and go to a wing of the
Padmé. As they talk, he begins to understand his feelings that
Archives that seemed as if no one had been to in millennia.
he is destined to be at her side, sometime in the future, and not
Following the will of the Force, he discovered an ancient holocron
as a Jedi, but as her husband.
that was exactly where his vision told him it was, after which he
In the years that followed the loss of Qui-Gon’s apprentice,
returned to Naboo. After many more months, Anakin came to
Obi-Wan, there were many challenges that Anakin overcame.
realize that the Jedi had lost their way, and it was up to Anakin to
Anakin reflected Qui-Gon’s philosophy so thoroughly, that he
bring them back to balance, as a new order: The Bendu.
viewed Qui-Gon as the father he never had. And after just five short years, Anakin attained the rank of Jedi Knight, though
Anakin Skywalker: Adult Male Human, Fringer 1/ Jedi Guardian
Master Yoda once had grave misgivings of Anakin being a Jedi.
5/ Bendu Disciple 1/ Bendu Warrior 7; Init +3 (+3 Dex); Def 25
During this time, he kept in constant contact with Padmé on
(+3 Dex, +12 Class); Spd 10m; VP/WP 132/15; Atk +14/+9/+4
Naboo, and once attaining knighthood, with Qui-Gon’s
melee (1d3+2, punch), +15/+10/+5 ranged (by weapon),
approval, began to pursue a relationship with her; and to his
+16/+11/+6 melee* (5d8+2, crit 18-20, Lightsaber); SQ
surprise, Padmé reciprocated his feelings.
Deflect (Attack -3, Defense +3, Extend Defense and Attack),
So it came as a shock to the Jedi Council that Anakin
Fringer bonus class skill (Repair), Increase Lightsaber damage
decided to leave the Jedi Order to pursue a family with Senator
+3d8, Bendu Combat feats (Weapon Finesse, Improved
Amidala; the Council sent five Jedi Knights to return Anakin to
Critical), Skywalkers gain the Force-Sensitive feat for free and
Coruscant, to both relinquish his lightsaber, and also to explain
ignore the "Force Level 1st" prerequisite when selecting the
why he decided to leave. Anakin refused and was forced to
primary Force feats [Control, Sense, and Alter]), Resist and
defend himself from Masters Plo Koon, Luminara Unduli, Ki-
Improved Dark Side +3; SV Fort +15, Ref +14, Will +8; SZ M;
Adi-Mundi, and two Jedi Knights: Barriss Offee, and Bultar
FP 7; Rep: +5; Str 14, Dex 17, Con 15, Int 14, Wis 14, Cha 14.
Swan. Unfortunately, he ultimately had to strike them down,
Equipment: Comlink, Holocron, Holoprojector [Personal],
but afterwards he asked Padmé to marry him, and she agreed.
Lightsaber, Utility Belt [Jedi], Actis-class Interceptor.
Shortly after the attempt on Count Dooku’s life by Republic
* Anakin Skywalker has constructed his own Lightsaber.
loyalists, he finally understood that there was no hope for the
Skills: Computer Use +9, Craft (lightsaber) +9, Hide +4,
Republic and asked for a commission in the Separatist Navy,
Knowledge (Bendu Lore) +6, Knowledge (Jedi lore) +8,
which President Dooku, was only too happy to honor. Through
Knowledge (Podracing) +6, Knowledge (Tatooine) +6,
many battles, Anakin was constantly on guard against enjoying
Knowledge (World lore) +5, Pilot +14, Read/Write Basic,
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Read/Write Huttese, Repair +5, Search +6, Speak Basic, Speak
the Jedi Master was now benefiting from, and the rapid and
Huttese, Spot +7, Survival +6, Tumble +8
steady advance of parries, blows, thrusts and counterthrusts
Force Skills: Affect Mind +8, Battlemind +11, Battle
overwhelmed Maul. Humiliated by his failure to eliminate the
Influence +4, Enhance Ability +10, Force Defense +7, Force
other Jedi, Maul fled and was just barely able to get to his ship
Stealth +4, Heal Another +7, Heal Self +8, Move Object +10,
and escape Naboo before the hanger was closed to him.
See Force +5, Telepathy +6
After that incident, Maul dropped from the public eye.
Feats: Combat Expertise, Combat Reflexes, Exotic Weapon
Working on the orders from his Sith Master, he began to train a
Proficiency (lightsaber), Force-Sensitive, Gearhead, Improved
secret group of assassins and elite commandos. Many were
Critical (Lightsaber), Skill Emphasis (Pilot), Weapon Finesse
gifted in the Force, and Maul saw it as the beginning of a new
(Lightsaber), Weapon Focus (Lightsaber), Weapons Group
Sith army. He was never told their purpose, but he didn’t care,
Proficiency (blaster pistols, primitive weapons, simple
as he relished in giving out punishments and putting them
weapons)
through impossible tasks. When he heard of a Kaleesh that had
Force Feats: Alter, Attuned, Battle Meditation, Control,
been saved by the IGBC, Maul jumped to the opportunity. Maul,
Sense
under disguise, was able to convince San Hill of the benefit of the special training he offered. Foolishly and blindly, Hill
DART
H
MAU
agreed. Maul personally trained the new general in using
L
lightsabers and other deadly tactics before quietly leaving to
Background Info by SmugglerJedi
answer another summons by his master.
Darth Maul was Darth Sidious’ apprentice for a long time,
Maul’s final mission was very important. His duty was to
going through many trials and tribulations to receive the
reawaken the ancient Sith Lord Exar Kun, the very same one
coveted rank of Sith Lord. When he finally proved himself once
who developed the double-bladed lightsaber and almost toppled
and for all to his master, he was sent to track down a troublesome queen and her Jedi bodyguards to a backwater world called Tatooine. There, he tested the mettle and experience of the Jedi and also discovered a young boy who was very strong in the Force. Returning to the world of Naboo, he set up his plans to fight the Jedi and the queen when she would inevitably come back. Queen Amidala eventually returned to liberate her world from the oppressive Trade Federation, with Jedi Master QuiGon Jinn and Jedi Padawan Obi-Wan Kenobi with her. Maul allowed the Queen and her group to infiltrate the Naboo Royal Palace, but when they tried to leave the hanger, Maul intervened. Seeing his ultimate chance to finally kill a worthy opponent, Maul attacked the two Jedi with his double-bladed lightsaber. Fighting in the dangerous and open Naboo power center, he finally managed to split the duo up, with Qui-Gon Jinn trapped on one side of an energy field and Obi-Wan Kenobi stuck with Maul. It was an arduous struggle to stay dominant, but with a quick feint and a lucky blow, Darth Maul was able to slay the Padawan, and Kenobi was no more. When the energy field dropped, Qui-Gon lashed out at Maul. The Sith was startled by the amazing burst of energy that Anne Hurst
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ITH
the Republic four thousand years ago. He traveled to Yavin IV to
Force Skills: Affect Mind +3, Battlemind +15, Drain Energy
find Kun’s crypt, but before he could succeed two Jedi
+12, Drain Knowledge +8, Force Defense +11, Force Grip +13,
intervened. One he recognized immediately – Jedi Master Qui-
Force Stealth +5, Force Strike +5, Move Object +12, See Force
Gon Jinn, the very same one who had humiliated him on Naboo
+8
five years earlier. The other carried some vague recognition, but
Feats: Ambidexterity, Armor Proficiency (light), Combat
it wasn’t until Qui-Gon said his name that it clicked into place –
Expertise, Exotic Weapon Proficiency (double lightsaber,
Anakin Skywalker. Desperate for revenge, Maul singled out
lightsaber), Force-Sensitive, Martial Arts, Power Attack, Teräs
Qui-Gon and viciously attacked him. Unfortunately, the Sith
Käsi, Two-weapon Fighting, Weapons Group Proficiency
warrior was so focused on the Master that he forget the Knight.
(blaster pistols, blaster rifles, heavy weapons, primitive
While he wasn’t paying attention, Anakin Skywalker killed him
weapons, simple weapons, vibro weapons)
with a single thrust to the back. In just a moment, the terrible
Force Feats: Alter, Control, Kinetic Might, Knight Defense,
reign of terror Maul had perpetuated was stopped. The Sith
Lightsaber Defense, Rage, Sense
Lord was finally dead. However, even the death of Darth Maul did not mean the
DART
end of his importance. The Jedi searched his possessions and
H
T
YRANUS
Darth Tyranus was once known as Asajj Ventress. Hailing from found evidence of another Sith Lord in the Republic. Using his the barbaric planet of Rattatak, she was rescued from certain possessions as evidence, the two told the Jedi Council that the enslavement by a Jedi Knight, Ky Narec. Shortly before she Sith had infiltrated the Republic and were in control. would become a full-fledged Jedi Knight, her master was Fortunately for Maul, his dream of Sith dominance wasn’t murdered in his sleep by an agent of one of the most powerful shattered when the Council refuted the duo’s findings and told warlords on the planet – Osika Kirske, who then placed the them to “leave this matter to the proper individuals” and focus more on learning about the Force. It was ignorance that saved Maul’s dream, even if he was never going to be in it.
Darth Maul: Adult Male Zabrak, Sith Lord 3/Sith Warrior
6/Dark Side Marauder 3/Soldier 2; Init +4 (+4 Dex); Def 25 (+4 Dex, +11 Class); Spd 10m; VP/WP 134/16; Atk +14/+9/+4 ranged (3d4, Sith Lanvarok), +17/+12/+7 melee (1d4+3, crit 20, punch), +18/+13/+8 melee * (5d8+3, crit 19-20, Lightsaber); SQ Dark Side, Deflect (Attack -3, Defense +1), Enemy Bonus +2, Increase Lightsaber damage +3d8, Resource Access, Uncanny Dodge (Dex bonus to Defense); SV Fort +19, Ref +13, Will +11; SZ M; FP: 7; DSPs: 14; Rep: +9; Str 17, Dex 19, Con 16, Int 14, Wis 11, Cha 12. Equipment: Lightsaber*, Sith Lanvarok, 3 "Dark Eye" Probe
droids, wrist comlink, electrobinoculars, Sith Speeder, Sith Infiltrator (Scimitar). * Darth Maul has constructed his own Lightsaber. Skills: Computer Use +7, Craft (lightsaber) +7, Gather
Information +3, Intimidate +13, Jump +5, Knowledge (Jedi lore) +6, Knowledge (Sith lore) +13, Read/Write Basic, Read/Write Sith, Read/Write Zabrak, Repair +5, Speak Basic, Speak Huttese, Speak Sith, Speak Zabrak, Tumble +8 Jessica Hickman
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HAOS OF THE
S
ITH
young woman into bondage. After being repeatedly violated by
Dex, +10 Class); Spd 10m; VP/WP 114/13; Atk +14/+9/+4
many of the warlord's men, she gave into her rage and anger and
melee (1d3+2, punch), +16/+11/+6 melee* (4d8+2, crit 19-20,
slew Osika's entire retinue, saving the aging warlord for last. As
Lightsaber), +16/+11/+6 ranged (by weapon); SQ Deflect
she lowered the terrified warlord onto Narec's lightsaber, she
(Attack -4, Defense +1), Enemy Bonus +1, Increase Lightsaber
had an epiphany: she saw herself kneeling before a being with
damage +2d8, Tainted, Uncanny Dodge (Dex bonus to
immense mastery of the Force. Once she skewered the warlord,
Defense); SV Fort +12, Ref +14, Will +8; SZ M; FP: 7; DSPs: 10;
she went in search for Narec's starfighter, which she found that
Rep: +4; Str 15, Dex 18, Con 13, Int 14, Wis 11, Cha 10.
it still had interstellar flight capability, and she would find this
Equipment: 2 Lightsabers, Sith cloak, Genivex-class
being.
starfighter.
After many years searching, she happened upon a world
* Darth Tyranus has constructed her own Lightsabers.
that was teeming with Dark Side energy: Thule. Like a moth to
Skills: Computer Use +6, Craft (lightsaber) +8, Intimidate
a light, she landed and presented herself to the reigning garrison
+6, Knowledge (Jedi lore) +6, Knowledge (Sith lore) +9, Move
commander, demanding to be led to the Master of the planet.
Silently +5, Pilot +13, Read/Write Basic, Read/Write Sith,
When she entered Lord Sidious' audience chamber, she knew at
Speak Basic, Speak Sith, Survival +3, Tumble +8
once that she had found the one that she had searched for.
Force Skills: Affect Mind +4, Battlemind +8, Enhance
After satisfactorily passing Lord Sidious's tests of loyalty, he
Ability +6, Enhance Senses +2, Fear +7, Force Defense +7,
placed Asajj with Darth Maul, who trained her further in
Force Grip +11, Force Stealth +7, Force Strike +8, Move Object
lightsaber combat. It wasn't until she had snatched up a second
+9, See Force +5, Telepathy +2
lightsaber than she found that she had an affinity with fighting
Feats: Ambidexterity, Armor Proficiency (light), Combat
with two lightsabers. A week later, Lord Sidious sent Maul off
Expertise, Dodge, Exotic Weapon Proficiency (double
to Yavin IV to see if it was feasible to resurrect an ancient Dark
lightsaber, lightsaber), Force-Sensitive, Improved Two-weapon
Lord of the Sith, Exar Kun. Asajj followed Maul in his ship, the
Fighting, Power Attack, Two-weapon Fighting, Weapon Focus
Scimitar, and after observing Maul's death at the hands of the
(Lightsaber), Weapons Group Proficiency (blaster pistols,
accursed Jedi, waited until nightfall for them to be close to
blaster rifles, primitive weapons, simple weapons, vibro
exhaustion. Using a minor Sith technique, she managed to
weapons)
cause the two Jedi to sink into a dreamless sleep. On a whim,
Force Feats: Alter, Burst of Speed, Control, Lightsaber
she cut off a lock of their hair, and scanned their brains – Lord
Defense, Niman Mastery, Rage, Sense
Sidious might have an idea of what to do with them. After returning to Thule, Lord Sidious was furious with her.
PRES
As he pummeled her with Force Lightning, she cried out that
IDENT
DO
OKU
When Count Dooku left the Jedi Order, he never expected the she had a gift for him. Sidious withdrew his punishment on her Sith threat to spiral into the mess it became. When he left, he and ordered her to explain. After listening to her report, Sidious had hoped maybe he could stop the threat before it began to praised Asajj with her initiative, though he calculated that to destroy the Republic. But only two years after leaving the Order, find a new apprentice would be time consuming and would the Sith were striking out at the Senate, killing innocent extend his plan for galactic domination by several years, at least. Senators. Another four years would pass before Dooku would Telling her to rise, Sidious offered her a chance to be his return to the public eye. Eight years after the Battle of Naboo, apprentice, to which Asajj readily agreed. From then on she Dooku is asked by 500 seceded worlds of the Republic to would be known as Lady Tyranus. He tasked her to arrange for represent them. He gladly accepts, and creates the Confederacy the assassinations of key Republic officials, including Jedi, to of Independent Systems, with himself as leader. which she was only too happy to obey. The next year, the chaos of the Sith grew. An attempted assassination of Senator Amidala and the attempted killing of Darth Tyranus: Adult Female Human, Jedi Guardian 5/Dark
Anakin Skywalker by the Jedi Order only confirmed Dooku’s Side Marauder 2/Sith Warrior 5; Init +4 (+4 Dex); Def 24 (+4 worst fears: the Dark Side had taken hold of the Republic.
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ITH
and no longer be dependent on droids. Also, one of Dooku’s Captains, Captain Czar, gained prominence during this battle. Dooku has him promoted to Commander after the battle. But Czar comes to Dooku after Kamino with concerns with General Grievous. Czar believes his heavy handed tactics are not fitting for the image the CIS is trying to promote. Dooku agrees, and promises he will see what he can do. He tries to reason with the General, but Grievous rebuffs his advice, saying he is winning the war for them and that is all that matters.
Dooku is
disappointed at his failure to control Grievous, but agrees and only keeps minor tabs on his actions to try to please both sides. Eleven years after the Battle of Naboo, and the beginning of the next year of the war, the CIS and the Republic are going through a lull as both sides prepare new clone forces. But during this lull, Anakin resigns from the CIS. Dooku is shocked, and asks Anakin why he is leaving. Anakin explains that Grievous’ savagery as General is wrong, and he wishes to not be involved with such a wicked being. After Anakin leaves, the 30 Jedi that joined follow Anakin's lead. Dooku is personally devastated at this loss. Confiding with Commander Czar, now a Adriano Tadeu Ticiano
close friend and confidant, he wonders what to do. Czar tells him to get rid of Grievous and try to come to terms with the Jedi
Dooku was pleased to have another 1000 worlds join him, but
who left. Dooku agrees, but fears that Grievous could take away
was shocked when Anakin Skywalker asked to join the CIS.
the support of the conglomerates since they had him made
Dooku’s dream of a corrupt free government became more
General, and suggest holding off on speaking to him. Czar
possible as 30 more Jedi follow Anakin’s lead. The next year,
openly agrees, but behind Dooku’s back begins to make plans of
there is a failed assassination attempt by Republic Loyalists on
his own for Grievous. By twelve years after the Battle of Naboo,
Dooku. He realizes the gravity of the threat now, that the Sith
the CIS and Dooku control half the galaxy. But Dooku begins to
are after him. Not wanting to be caught flat-footed from the
worry that the heart and soul of the CIS has been lost since the
now inevitable war, Dooku signs a defense pact with the galactic
Jedi left. He personally fears that unless action is taken, the CIS
trade conglomerates like the Trade Federation, Commerce
may become no better then the Republic. But by the end of the
Guild, and various Mercenary Companies including Czar’s
year, only one answer comes to his mind: kill Grievous.
Imperial Guard, among others.
However, to gain these
conglomerates favor, Dooku agrees to make San Hill’s
President Dooku: Old Male Human, Jedi Guardian 12/Jedi
bodyguard, General Grievous, Supreme Commander of their
Master 3/Jedi Weapon Master 3; Init +2 (+2 Dex); Def 24 (+2
droid forces. With their support, and officially elected as
Dex, +12 Class); Spd 10m; VP/WP 147/10; Atk +18/+13/+8/+3
President of the Confederacy of Independent Systems, Dooku
melee (1d3, punch), +20/+15/+10/+5 ranged (by weapon),
declares war on the Republic.
+22/+17/+12/+7 melee * (6d8, crit 19-20, Lightsaber); SQ
A little while after the war begins the Separatists strike at
Deflect (Attack -2, Block, Defense +3, Extend Defense and
Kamino’s cloning facilities. Under the command of General
Attack), Force Secret (Force Defense, Improve Battlemind),
Grievous, the attack goes well, and Anakin Skywalker is also
Increase Lightsaber damage +3d8, Increase Weapon Damage;
successful with stealing enough clones and the personnel and
SV Fort +12, Ref +14, Will +16; SZ M; FP: 10; Rep: +6; Str 10,
equipment needed to allow the CIS to make their own clones,
Dex 15, Con 10, Int 18, Wis 17, Cha 18.
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Equipment: Lightsaber, Robes of State
S
ITH
With eyes opened to the Chancellor’s subtle prejudicial
* Count Dooku has constructed his own Lightsaber.
policies, she resigns as Senator of Naboo. With mounting
Skills: Bluff +12, Computer Use +8, Craft (lightsaber) +11,
pressure from Governor Bibble and public support, she agrees
Diplomacy +10, Intimidate +16, Knowledge (Jedi lore) +15,
to resume the mantle of Queen of Naboo once the Constitution
Knowledge (Politics) +12, Read/Write Basic, Sense Motive +7,
is amended. One of her first acts as Queen is to have Naboo
Speak Basic, Speak Caamasi, Speak Cerean, Speak Geonosian,
secede from the Republic and throw its support to the
Tumble +8
Confederacy.
Force Skills: Affect Mind +13, Battle Influence +10,
It was then that Anakin Skywalker, recently resigned from
Battlemind +13, Enhance Ability +15, Farseeing +11, Force
the Jedi Order, asked her to marry him, which she immediately
Defense +15, Force Stealth +9, Force Strike +8, Heal Another
agreed. After their marriage, Anakin joined the Separatist
+12, Heal Self +12, Move Object +13, See Force +15
military, taking a commission. Though many of his duties as a
Feats: Combat Expertise, Combat Reflexes, Exotic Weapon
high level officer in the Separatist military took him far away
Proficiency (lightsaber), Force-Sensitive, Heroic Surge, Iron
from Naboo, he would still find the time to return.
Will, Persuasive, Weapon Finesse (Lightsaber), Weapon Focus
A year after the war started, Anakin returned from another
(Lightsaber), Weapons Group Proficiency (blaster pistols,
of his successful campaigns, but he seemed standoffish and
simple weapons)
brooding, pacing about their antechamber. When she asked
Force Feats: Alter, Attuned, Battle Meditation, Burst of
him what the matter was, he gave the entire account of the
Speed, Control, Form II Mastery, Knight Defense, Lightsaber
Battle of Kamino, and the behavior of General Grievous.
Defense, Sense
Horrified at Anakin's explicit recitation of the actions of Grievous's barbarity, she at once contacted
PADMÉ AMIDAL SKYWALKER
A
President Dooku, with Anakin beside her, to have him explain
-
why he put such a monster as Supreme Commander. When contacted, Dooku was in a meeting with Captain Czar, who also
Pawel Hudeczek
The more things change, the more they stay the same. It seemed like only a few short years ago that Padmé Naberrie Amidala had just stepped down following her second term as Queen of Naboo. Now, she has a loving husband that thinks the world of her and is fighting the forces of corruption that has engulfed the now rotting corpse of the Republic. But all this wouldn't have happened if she had ignored her feelings about Anakin. Once Anakin attained Jedi Knighthood, he would go out of his way to visit her in her office on Coruscant, or occasionally on Naboo. As these visits became more frequent, something within her began to view Anakin as something more than just a friend. She began to have feelings for him. After the assassination of her successor, Queen Jamillia, thenSenator Amidala was faced with a quandary: Does she continue supporting a corrupt government led by a Supreme Chancellor that only recently she had supported wholeheartedly, or does she follow her conscience and lead her people down a path that may result in true freedom from the increasing tyranny of Chancellor Palpatine's policies. Pawel Hudeczek
P
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ITH
had come forward with concerns on General Grievous.
to manipulate events, the Sith shall rise to a level of prominence
President Dooku assured all of them that he would personally
once more.
look into these allegations. From that moment on, Padmé paid
Once having murdered his master, Darth Plagueis in his
very close attention to the reports of anything to do with
sleep, Palpatine continued to hone his mastery of the Force
Grievous.
throughout the decades. When the Senate passed legislation to
A few months later, Anakin returned to her and told her that
raise taxes on outlying systems, Palpatine saw his chance. He
he had resigned his commission, when she told him that she's
contacted the Viceroy of the Trade Federation and promised
pregnant. The joy in her heart was echoed by the look on
him undreamed of wealth and esteem, but the Viceroy had to do
Anakin's face: they were going to have a child. On one stormy
something for him – blockade his home planet of Naboo.
night, Padmé wakes up to find Anakin staring off into the night.
Thinking the newly elected queen to be easily controlled, he was
When asked what the matter is, Anakin explains that he must go
surprised that she took such an aggressive stance against his
to Coruscant, he can't really explain why, but he must. After he
pawns.
returns, Anakin tells her that he thinks that he may have found a
After Jedi Master Qui-Gon Jinn defeated his apprentice
way to save the Jedi. To Padmé, Anakin is her whole world,
Darth Maul, he gave Lord Maul explicit instructions that he was
nothing else matters; and the future should be bright, indeed.
to stay hidden until the time was right. From his fortress world, Thule, Palpatine meditated upon the Force looking to the future
Padmé Amidala-Skywalker: Adult Female Human, Noble 13; Init
on the possible consequences of actions. After conferring with
+6 (+2 Dex, +4 Bonus); Def 19 (+2 Dex, +7 Class); Spd 10m;
one of his Sith holocrons, he came across a Sith legend of Naga
VP/WP 77/12; Atk +10/+5 melee (1d3+1, punch), +11/+6
Sadow, who put himself in hibernation until it was time for his
ranged (by weapon); SQ Coordinate +3, Favor +4, Inspire
reemergence. Armed with the necessary knowledge, Sidious
Confidence, Inspire Greatness, Noble bonus class skill (Bluff),
dispatched Lord Maul to Yavin IV to resurrect Exar Kun or at
Resource Access; SV Fort +5, Ref +8, Will +11; SZ M; FP: 0;
the very least use Kun himself as a power source.
Rep: +9; Str 12, Dex 15, Con 12, Int 13, Wis 17, Cha 18.
When his newest recruit, Asajj Ventress returned with news
Equipment:
of Lord Maul's death, he lashed out at her and began to blast her
Skills: Bluff +11, Computer Use +8, Diplomacy +16,
with Force Lightning. In between barrages and her screaming
Entertain (dance) +8, Gather Information +10, Knowledge
in pain, Ventress told him that she had a gift for him. Giving her
(History) +7, Knowledge (Politics) +16, Knowledge (World
respite, he ordered her to explain herself.
lore) +9, Listen +11, Move Silently +7, Pilot +8, Read/Write
everything, he realized that he didn't have the time to search for
Basic, Read/Write Caamasi, Read/Write Calamarian, Sense
a new apprentice and so he gave her a choice: join him or die.
Motive +12, Speak Basic, Speak Caamasi, Speak Calamarian,
In the following months, Lady Tyranus was the model
Spot +7, Treat Injury +9, Tumble +8 Feats: Combat
Initiative,
apprentice. Though she wasn't as talented with a lightsaber as
Expertise, Dodge, Fame, Improved
Influence,
After hearing
Persuasive,
Point
Blank
was Darth Maul, she still had her uses. To facilitate his plans,
Shot,
Sidious had Tyranus make arrangements for the death of several
Trustworthy, Weapons Group Proficiency (blaster pistols,
senators and Jedi with bounty hunters Aurra Sing and Zam
simple weapons)
Wesell. They did their jobs brilliantly, and within five years, the Clone Wars had begun! It is only a matter of time whether the
CHANCELLO PALPATINE
plans he had set in motion so many years ago will bear fruition,
R
but after all, Palpatine is a very patient man.
Palpatine, as the one-time senator from Naboo, is a very patient
Chancellor Palpatine: Old Male Human, Noble 5/Dark Side
man. Also known as Darth Sidious, Palpatine has orchestrated
Devotee 3/Dark Side Marauder 2/Sith Lord 6; Init +2 (+2 Dex);
galactic events behind the scenes so as to be elevated to his
Def 25 (+2 Dex, +13 Class); Spd 10m; VP/WP 105/10; Atk
current station: Supreme Chancellor. And since he is now free
+13/+8/+3 melee (1d3, punch), +14/+9/+4 melee * (4d8, crit
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ITH
19-20, Lightsaber), +15/+10/+5 ranged (by weapon); SQ
MACE WINDU
Coordinate +1, Dark Side, Dark Side Talisman +2, Deflect
Background Info and Shatterpoint Special Quality
(Attack -3, Defense +1), Favor +2, Increase Lightsaber damage
by JediPowell
+2d8, Inspire Confidence, Minions, Resource Access; SV Fort
The second most senior member of the Jedi Order was born on
+11, Ref +13, Will +16; SZ M; FP: 7; DSPs: 34; Rep: +6; Str 11,
the jungle world Haaruun Kal, the world was harsh and bred
Dex 15, Con 10, Int 16, Wis 17, Cha 18.
strong willed people. Mace was found by Jedi Watchers at an
Equipment: Comlink [Secure, Naboo Technologies A3],
early age and was brought to the Jedi Temple on Coruscant. His
Lightsaber, Sith Holocron
training was fast as his natural talents accelerated his fighting
* Chancellor Palpatine has constructed his own Lightsaber.
skills. Mace soon became a great lightsaber pupil and made even
Skills: Bluff +8, Craft (lightsaber) +6, Diplomacy +12,
Masters take note of his growing skills.
Gather Information +8, Intimidate +18, Knowledge (Jedi lore)
Mace Windu learned to see the Force in a unique view which
+6, Knowledge (Politics) +17, Knowledge (Sith lore) +15,
focused on his uncanny gift to see flaws in everything. Mace sees
Read/Write Basic, Read/Write Bothese, Read/Write Mon
the flaws in objects, people, and missions, which gave him vast
Calamarian, Read/Write Sith, Sense Motive +9, Speak Basic,
powers to manipulate situations to a favorable outcome. He
Speak Bothese, Speak Falleen, Speak Mon Calamarian, Speak
even surpassed lightsaber training to create a new and deadlier
Rodese, Speak Ryl, Speak Sith, Survival +6
lightsaber form while he trained padawan Depa Billaba, called
Force Skills: Affect Mind +9, Alchemy +12, Battlemind +8,
Vaapad. Mace's skill at flaws helped him create this Form which
Drain Energy +8, Drain Knowledge +12, Force Grip +12, Force
uses the Force to take advantage of the flaws of an opponent's
Lightning +21, Force Stealth +6, Force Strike +9, Move Object
technique.
+6, See Force +10, Telepathy +7 Cosmopolitan
guides the council alongside his old friend, and former master,
(Intimidate), Exotic Weapon Proficiency (lightsaber), Force-
Yoda, and the two seldom disagree, but a major rift began soon
Sensitive, Power Attack, Weapons Group Proficiency (blaster
after Qui-Gon Jinn brought Anakin Skywalker to the Jedi Order.
pistols, blaster rifles, primitive weapons, simple weapons, vibro
Now Mace sees the CIS/Jedi rift as his greatest flaw, and is
weapons)
currently moving resources to repair or excise this flaw.
Feats:
Armor
Proficiency
Mace Windu, a member of the Jedi Council for twenty years, (light),
Force Feats: Alter, Control, Dark Power, Dissipate Energy,
Force Mastery, Lightsaber Defense, Malevolant, Mettle, Rage, Sense, Sith Sorcery
JEDI C
OUNCIL
Once considered the unfaultable authority of the Jedi, The Jedi Council has had some hard times as of lately. When they tried to have Anakin Skywalker return his lightsaber when he left the Order, he killed two members of the Council: Plo Koon and Ki-Adi Mundi. Both of their seats are never taken up by permanent members, and it is not uncommon to see up and coming Jedi Knights having a temporary seat on the Council. The Council has also had trouble keeping the Galaxy together as more and more systems join the Separatist. As diplomacy fails, the Council feels war is inevitably on the horizon.
Tom Hodges
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ITH
YODA Mace Windu: Adult Male Human, Jedi Guardian 9/Jedi Master
Master Yoda has trained Jedi for nearly 800 years, and is
4/Jedi Weapon Master 6; Init +2 (+2 Dex); Def 25 (+2 Dex, +13
considered the Jedi Order's Grand Master. He has trained
Class); Spd 10m; VP/WP 164/16; Atk +21/+16/+11/+6 ranged
countless Padawans, most notably: Mace Windu, and Count
(by weapon), +23/+18/+13/+8 melee (1d3+3, punch),
Dooku, now known as the President of the Confederacy of
+24/+19/+14/+9 melee * (6d8+3, crit 18-20, Lightsaber); SQ
Independent Systems, and also trains younglings before they
Deflect (Attack -4, Block, Defense +3, Extend Defense and
become Padawans to individual Masters.
Attack), Devastating Strike (Lightsaber), Force Secret
When Qui-Gon Jinn first brought young Anakin Skywalker
(Battlemind +1, Enhance Ability +1), Increase Lightsaber
before the Council to be tested for Jedi candidacy, Yoda was the
damage +2d8, Shatterpoint (see sidebar); SV Fort +15, Ref +13,
most vociferous against him being trained. With the death of
Will +15; SZ M; FP: 7; Rep: +8; Str 17, Dex 15, Con 16, Int 16,
Master Qui-Gon's apprentice, Obi-Wan Kenobi (who Yoda
Wis 17, Cha 16.
trained when he was a youngling); Yoda relented on Anakin being trained, even though he had reservations against him.
Equipment: Lightsaber*, Jedi Robes.
When Qui-Gon brought Anakin before the Council to be
* Mace Windu has constructed his own Lightsaber. Skills: Balance +6, Craft (lightsaber) +13, Gather
tested for knighthood, Yoda was as much surprised as the rest of
Information +8, Knowledge (Jedi lore) +11, Knowledge
the Council: he had not forseen this moment. When Anakin had
(Politics) +7, Pilot +7, Read/Write Basic, Read/Write Caamasi,
completed each task with exemplary marks, Yoda gazed at
Read/Write Korun, Search +5, Speak Arkanian, Speak Basic,
young Skywalker's aura with shock: the clouds that were there
Speak Caamasi, Speak Korun, Spot +7, Tumble +13
five years before, are no longer there. This was the final lynchpin against Anakin's knighthood, and they were no longer
Force Skills: Affect Mind +15, Battlemind +14, Empathy
there.
+17, Enhance Ability +22, Enhance Senses +9, Farseeing +7,
When the Council received word that the Sith Lord who had
Force Defense +11, Force Stealth +9, Heal Another +7, Heal
slain Kenobi had resurfaced, Yoda was the first to push for
Self +7, Move Object +17, See Force +18. Feats: Combat Expertise, Combat Reflexes, Exotic Weapon
Master Qui-Gon and now Jedi Knight Skywalker to resolve this
Proficiency (lightsaber), Force-Sensitive, Improved Critical
threat. Upon receiving their report of another Sith Lord, Yoda's
(Lightsaber), Iron Will, Power Attack, Weapon Finesse
wisdom failed him for the first time. "Sith, gone… are they. No
(Lightsaber), Weapon Focus (Lightsaber), Weapons Group
longer endanger the galaxy, they will!" With these words, the
Proficiency (blaster pistols, simple weapons).
rest of the Council refused to hear anything further.
Force Feats: Alter, Burst of Speed, Control, Knight Defense,
Not long after the confrontation with Darth Maul was
Lightsaber Defense, Master Defense, Mettle, Sense, Vaapad
resolved, Master Qui-Gon came before the Council and
Form Mastery.
informed them that he will go into self-imposed exile. Knowing that Qui-Gon was still bitter about his disbelief, Yoda granted Qui-Gon's request with sadness. Ten years after the business with the Trade Federation was concluded, the future seemed ever more clouded than before.
Shatterpoint
First Yoda, along with Master Windu investigated a curious
Mace Windu gains a Wisdom modifier to any single skill check,
claim that the Kaminoans had a clone army available for the
ability check, saving throw, or attack; once per scene up to 1/3
Republic, which at least in simulations received high marks.
his level per day (round down). Penalty: During combat, if Mace
The low point of the year was when his former Padawan, Dooku,
uses this ability while engaged in Vaapad he must succeed in a
now in charge of the
Will save DC 20 + 1/2 the number of current Dark Side Points, or
declared war on the Republic.
fall into a Dark Rage as per the Vaapad Form Mastery feat.
Confederacy of Independent Systems
Though it pained him greatly, Yoda was the first to recommend that the Jedi stay out of the war. In the many hours
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Confidence +1; SV Fort +11, Ref +12, Will +16; SZ S; FP: 14; Rep: +8; Str 11, Dex 13, Con 11, Int 19, Wis 14, Cha 15. Equipment: Lightsaber*, Jedi robes, gimer stick cane.
* Yoda has constructed his own Lightsaber. Skills: Computer Use +10, Craft (lightsaber) +14,
Diplomacy +9, Gather Information +9, Knowledge (Jedi Lore) +14, Knowledge (Politics) +9, Move Silently +5, Read/Write Basic, Speak Anx, Speak Anzat, Speak Barabel, Speak Basic, Speak Bothese, Speak Caamasi, Speak Calamarian, Speak Cerean, Speak Shyriiwook, Survival +7. Force Skills: Affect Mind +16, Battlemind +18, Empathy +7,
Enhance Ability +20, Enhance Senses +15, Farseeing +11, Force Defense +16, Force Strike +22, Friendship +11, Heal Another +10, Move Object +27, See Force +30. Feats: Blind-fight, Combat Reflexes, Exotic Weapon
Proficiency (lightsaber), Force-Sensitive, Heroic Surge, Skill Emphasis (See Force), Weapon Finesse (Lightsaber), Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons). Force Feats: Alter, Attuned, Aware, Compassion, Control, Jamie Young
Dissipate Energy, Form IV Mastery, Lightsaber Defense, Sense.
QUINLAN VOS
of debate among the Council, those that were for supporting the Republic narrowly defeated those that were against it. Yoda
Background Info by JediPowell
was devastated, but soon announced that he would support the
Quinlan Vos was born on the world Kiffex to a family of
majority vote.
Guardians of Kiffu. The Guardians of Kiffu were the system's
With the war seemingly never ending, Yoda has retreated
protectors who grew from the same past as the Jedi Order. The
within himself to contemplate where everything had gone
isolation of the system Kiffex caused these protectors to only
wrong. With half of the Council and the numbers of the Jedi
hold their homeworld's interests above all other forces. Quinlan
continue to dwindle, Yoda has taken it upon himself to train the
Vos was taken by the Jedi Order after his parents died in a Anzati
younglings so that they may be better prepared on the front
attack, but the Vos family pressured the young boy to return to
lines. With each new death, Yoda's despair has taken a larger
his homeworld.
toll on his spirit than at any other point in his life.
The descendants who grew from Kiffu's past held a secret force tradition which few Jedi have learned, that of
Yoda: Venerable Male [species unknown], Jedi Consular
Psychometry. This rare gift followed Quinlan to the Jedi Temple
11/Jedi Master 7/Jedi Instructor 2; Init +1 (+1 Dex); Def 25 (+1
on Courscant and while his padawan training flourished his
Dex, +13 Class, +1 Size); Spd 6m; VP/WP 142/11; Atk
thoughts always returned to Kiffu and the death of his parents.
+17/+12/+7/+2 melee (1d3, punch), +18/+13/+8/+3 ranged
Quinlan trained with Obi Wan Kenobi while young, and then
(by weapon), +20/+15/+10/+5 melee * (2d6+3d8, crit 19-20,
moved onto his apprentiship with Jedi Master Tholme.
Lightsaber); SQ +4 size bonus on Hide checks, Deflect (Attack
During his journey to Knighthood Quinlan learned many
-4, Block, Defense +4, Extend Defense and Attack), Force
skills of infiltration and subterfuge, and found many excuses to
Secret (Improve Battlemind, Improve Force Strike, See Force),
return to the homeworld he was taken from as a child. Kiffex
Healing, Increase Lightsaber damage +2d6 + 3d8, Inspire
was not a paradise world, and soon every return to Kiffex was a
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fight with the enemies of his people, the Anzati. Quinlan spent
Improved Critical (Lightsaber), Low Profile, Mobility, Skill
many years as a fledgling Knight searching for answers to
Emphasis (Gather Information), Weapon Focus (Lightsaber),
questions he did not even ask, until on a return to Courscant he
Weapons Group Proficiency (blaster pistols, simple weapons)
met Aayla Secura. This firebrand of a Twi'lek inspired the
Force Feats: Alter, Control, Psychometry, Sense
brooding Jedi Knight into passing what Tholme had taught him.
AAYLA SECURA
Quinlan spent many years with Aayla and in many regards the two struggled with the fires of the Dark Side together, but
A descendent of the Twi'leki Jedi Knight, Tott Doneeta, Aayla
both tempered their pasts and became stronger. Quinlan and
Secura is a member of the Jedi Council. First attaining the rank
Aayla became the best undercover Jedi in the Order, and soon
of Jedi Master shortly after the departure of Anakin Skywalker
Quinlan's name was heard on the lips of the Masters of the Jedi
from the Jedi Order, Aayla has only recently been granted a seat
Council.
on the Jedi Council, partly due to the loss of many Jedi during the Clone Wars, and partly due to her own prodigious abilities.
On the little world of Naboo, Quinlan lost a friend. When Obi-Wan Kenobi fell to the Dark Lord Maul, Quinlan journeyed
Among all the Jedi, Aayla has the most in common with
to Naboo for his funeral. Once there, he vowed to Obi-Wan that
Anakin Skywalker. Before she was found by Master Quinlan
he would not rest until he brought this Sith to justice. Learning
Vos, Aayla was a slave on her home planet of Ryloth.
a great many things Quinlan followed the trail of Maul to many
Fortunately, Aayla was found by Vos shortly after she was sold
worlds, including Coruscant, but his prey was always one step ahead. After 8 years of searching, he finally returned to the Jedi Temple with many Sith atifacts, but no answer to the mystery of who was the true Lord of the Sith.
Quinlan Vos: Adult Male Kiffar, Jedi Guardian 5/Jedi
Investigator 5/Jedi Master 5; Init +2 (+2 Dex); Def 23 (+2 Dex, +11 Class); Spd 10m; VP/WP 145/13; Atk +14/+9/+4 melee (1d3+1,
punch),
+15/+10/+5
ranged
(by
weapon),
+16/+11/+6 melee * (5d8+1, crit 18-20, Lightsaber); SQ Contacts (Bothan Spynet, The Hutts, x2), Deflect (Attack -3, Defense +3), Favor +2, Force Secret (Farseeing, Force Stealth), Increase Lightsaber damage +3d8, Profile, Target bonus +3; SV Fort +11, Ref +12, Will +13; SZ M; FP: 9; DSP: 0; Rep: +5; Str 12, Dex 14, Con 13, Int 14, Wis 16, Cha 14. Equipment: Comlink, Lightsaber, Utility Belt
* Master Quinlan Vos has constructed his own Lightsaber. Skills: Balance +8, Bluff +6, Computer Use +6, Craft
(lightsaber) +6, Diplomacy +6, Gather Information +11, Intimidate +10, Knowledge (Jedi lore) +6, Pilot +6, Read/Write Basic, Search +4, Sense Motive +8, Speak Basic, Spot +6, Treat Injury +6, Tumble +8 Force Skills: Affect Mind +8, Enhance Senses +8, Farseeing
+8, Force Defense +6, Force Stealth +8, Heal Self +8, Illusion +8, Move Object +10, See Force +10, Telepathy +5 Feats: Combat Expertise, Combat Reflexes, Dodge, Exotic
Weapon Proficiency (lightsaber), Force-Sensitive, Form VII, Tom Hodges
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to slavers by her own family. Thus Aayla did not develop the
CERI LA
same dislike towards slavery like Anakin Skywalker.
Apprentice to Jedi Master Aayla Secura, Ceri La is a mysterious
Taking the Miralukan Padawan, Ceri La, shortly after attaining
Miraluka. Taught by her master that all can be redeemed from
the rank of Jedi Knight, Aayla has helped usher the young
the dark side, Ceri is edging towards Jedi Redeemer. With the
woman to the philosophy that everyone is redeemable, even
redeemer holocron available at the Temple, as well as teachings
Aayla's own parents. When the Clone Wars erupted, Aayla was
from Master Secura, she is showing promise. Since Redeemer
appointed a general of a squad of clone troopers fresh from their
also requires great saber skills, Ceri has had to seek out the best
training on Kamino. To her consternation, Aayla and her
available lightsaber master. She originally sought out Cin
apprentice was given the unenviable position of defending
Drallig, but he was too busy teaching the lightsaber to
Republic clone facilities from the depredations of the
apprentices at the Temple to give her the time and training she
Separatist's Supreme Commander, General Grievous. Though
needed. So she had gotten training from Master Qui-Gon Jinn,
several Jedi were killed during the battle, Aayla was successful in
but once he left, she went to Jedi Master Kal Remos, as per
preventing further losses of clones.
Qui-Gon's suggestion. With a bright smile and a hop to her steps, Ceri now waits to be given her final test before taking the mantle of Jedi Knight.
Aayla Secura: Adult Female Twi'lek, Jedi Guardian 9/Jedi
Master 4; Init +3 (+3 Dex); Def 23 (+3 Dex, +10 Class); Spd 10m; VP/WP 122/10; Atk +14/+9/+4 melee (1d3+1, punch),
Ceri La: Adult Female Miraluka, Jedi Guardian 6/Jedi Redeemer
+16/+11/+6 melee * (4d8+1, crit 19-20, Lightsaber),
1; Init +1 (+1 Dex); Def 17 (+1 Dex, +6 Class); Spd 10m; VP/WP
+16/+11/+6 ranged (by weapon); SQ Deflect (Attack -4, Block,
68/10; Atk +8/+3 ranged (by weapon), +9/+4 melee (1d3+2,
Defense +2, Extend Defense and Attack), Force Secret (Affect
punch), +9/+4 melee * (3d8+2, crit 19-20, Lightsaber); SQ
Mind, Force Stealth), Increase Lightsaber damage +2d8, Low-
Darkside Sense, Deflect (Attack -4, Defense +1, Extend
light vision; SV Fort +10, Ref +11, Will +8; SZ M; FP: 12; Rep:
Defense and Attack), Force Sight, Increase Lightsaber damage
+3; Str 13, Dex 16, Con 10, Int 14, Wis 13, Cha 15. Equipment: Lightsaber, Utility Belt
* Master Aayla Secura has constructed her own Lightsaber. Skills: Balance +6, Bluff +6, Climb +8, Computer Use +4,
Craft (lightsaber) +4, Diplomacy +6, Disguise +4, Gather Information +6, Intimidate +8, Jump +8, Knowledge (Jedi lore) +4, Pilot +4, Read/Write Basic, Read/Write Ryl, Sense Motive +6, Speak Basic, Speak Lekku, Speak Ryl, Treat Injury +6, Tumble +8 Force Skills: Affect Mind +8, Empathy +6, Enhance Ability
+4, Enhance Senses +6, Farseeing +5, Force Defense +4, Force Stealth +6, Heal Another +6, Heal Self +6, Move Object +6, See Force +6, Telepathy +6 Feats: Acrobatic, Athletic, Exotic Weapon Proficiency
(lightsaber), Force-Sensitive, Low Profile, Persuasive, Power Attack, Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons) Force Feats: Alter, Control, Form V Mastery, Lightsaber
Defense, Sense
Church Climbin Ryan
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+1d8, Quick Reaction; SV Fort +7, Ref +7, Will +7; SZ M; FP: 4;
and even helped organize and train the clone troopers in
Rep: +2; Str 14, Dex 13, Con 10, Int 16, Wis 14, Cha 13.
underwater combat before deployment from Coruscant.
Equipment: Lightsaber, Utility Belt.
* Ceri La has constructed her own Lightsaber.
Kit Fisto: Adult Male Nautolan, Jedi Guardian 5/Jedi Weapon
Skills: Balance +5, Bluff +4, Computer Use +7, Craft
Master 7/Jedi Master 2; Init +3 (+3 Dex); Def 25 (+3 Dex, +11
(lightsaber) +7, Diplomacy +4, Gather Information +4,
Class, +1 Species); Spd 10m, swim 6m; VP/WP 164/14; Atk
Knowledge (Darkside Lore) +9, Knowledge (Jedi lore) +9,
+16/+11/+6 melee (1d3+2, punch), +17/+12/+7 ranged (by
Move Silently +2, Pilot +4, Read/Write Basic, Read/Write
weapon), +18/+13/+8 melee * (6d8+2, crit -1-20, Lightsaber);
Miralukese, Read/Write Ryl, Speak Basic, Speak Lekku
SQ Breathe Underwater, Deflect (Attack -3, Defense +2,
(Understand Only), Speak Miralukese, Speak Ryl, Tumble +6
Extended), Devastating Strike (Lightsaber), Force Secret
Force Skills: Affect Mind +4, Battlemind +6, Enhance
(Improve Battlemind), Increase Lightsaber damage +2d8,
Ability +4, Enhance Senses +6, Farseeing +6, Heal Self +4, See
Increase Weapon Damage, Low-light vision, Pheromonal
Force +8
Sensor, Rapid Strike (Lightsaber); SV Fort +12, Ref +12, Will
Feats: Athletic, Dodge, Exotic Weapon Proficiency
+12; SZ M; FP: 10; Rep: +6; Str 14, Dex 16, Con 14, Int 14, Wis 16,
(lightsaber), Force-Sensitive, Power Attack, Weapon Finesse
Cha 14.
(Lightsaber), Weapons Group Proficiency (blaster pistols,
Equipment: Comlink, Lightsaber, Utility Belt
simple weapons), *.
* Master Kit Fisto has constructed his own Lightsaber.
Force Feats: Alter, Control, Sense, *.
Skills: Balance +8, Bluff +6, Craft (lightsaber) +6,
* Note: Ceri La has not gone through the Jedi Trials yet, so
Diplomacy +8, Gather Information +6, Intimidate +8, Jump
she has not gained the Jedi Knight bonus feat that is available to
+10, Knowledge (Jedi lore) +6, Pilot +6, Read/Write Basic,
all 7th level Jedi characters. Once she has officially attained
Read/Write Nautila, Sense Motive +6, Speak Basic, Speak
Level 7, she will have access to the following Jedi Redeemer PrC
Nautila, Swim +9, Treat Injury +6, Tumble +8
Class Features:
Force Skills: Affect Mind +6, Battlemind +8, Enhance
Dark Side Sense: For more information, please
Ability +8, Enhance Senses +6, Force Strike +6, Heal Self +8,
go to the following link:
Move Object +6, See Force +9 Feats: Acrobatic, Ambidexterity, Combat Expertise, Exotic
www.swrpgnetwork.com/files/PDF/articles/red
Weapon Proficiency (lightsaber), Force-Sensitive, Form I,
eemerd20.pdf
Improved Critical (Lightsaber), Improved Disarm, Weapon
KIT FISTO
Focus (Lightsaber), Weapons Group Proficiency (blaster
Background Info by JediPowell
pistols, simple weapons) Force Feats: Alter, Attuned, Burst of Speed, Control,
Kit Fisto was born on Glee Anselm, a watery swamp world
Lightsaber Defense, Sense
where the Nautolans flourished. Kit was raised at the Jedi Temple far from his homeworld, but he longed to return to his
SHAAK-TI
watery environments. After twenty years of training at the Jedi
Master Shaak-Ti was named to the Jedi Council two years before
Temple the young Jedi Knight began to travel to watery worlds
Anakin Skywalker ascended to Jedi Knight. Taking over from
as a negotiator who specialized in reading others with his
retiring Council member, Master Dooku, she had reservations
hightened sensory _xhilarat.
about Anakin Skywalker's capabilities, but was quickly won
Kit Fisto grew into a well known and liked member of the
over after witnessing the extraordinary feats that young
Jedi Order as well as becoming a gifted duelist, who used natural
Skywalker had performed.
aggression to aid his superb skills with the lightsaber. Kit Fisto
When Master Qui-Gon Jinn and Anakin Skywalker sent
trained a fellow amphibian from Mon Calamari named Bant
word that a Sith Lord may be in control of the Republic, she was
Eerin and has yet to take on another padawan. Master Kit Fisto
one of the few on the Council that took this news for what its
leads a battalion of clone troopers in many oceanic campaigns,
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* Master Shaak Ti has constructed her own Lightsaber. Skills: Balance +8, Computer Use +6, Craft (lightsaber) +6,
Diplomacy +8, Gather Information +8, Hide +8, Intimidate +8, Jump +8, Knowledge (Jedi lore) +6, Move Silently +4, Pilot +4, Read/Write Basic, Read/Write Togruti, Sense Motive +8, Speak Basic, Speak Togruti, Treat Injury +5, Tumble +8. Force Skills: Affect Mind +8, Battlemind +8, Empathy +8,
Enhance Senses +11, Farseeing +8, Force Defense +6, Friendship +8, Heal Another +6, Heal Self +10, Move Object +8, See Force +8, Telepathy +4. Feats: Acrobatic, Alertness, Blind-fight, Cautious, Combat
Reflexes, Exotic Weapon Proficiency (lightsaber), ForceSensitive, Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons). Force Feats: Alter, Attuned, Control, Form IV Mastery,
Lightsaber Defense, Sense.
ADI GALLIA Stats by Darth_Xanthor, Background Info by
Phillip Zamora
JediPowell
worth. Though she and Master Gallia were voted against, with
Adi Gallia was born to nobles on Coreliia, she was found young
Masters Vos and Remos abstaining; Masters Yoda and Windu
as most in the Jedi Order and quickly advanced in her Jedi
did relent on allowing all Council members to pursue leads on
training. The young lady grew stong in the Force as well as her
their own.
diplomatic skills. Soon the dark skinned lass began to foster and
After the debriefing by Master Qui-Gon and young
branch out many contacts through out Corsucant. By the time
Skywalker on the developments on Yavin IV, she was more
she completed her trials, Adi was extremely gifted in gathering
convinced than ever that what they had uncovered was true.
intelligence. Adi Gallia spent years protecting Corellia's
However after pursuing these leads further, she was unable to
interests by exploring the surrounding sectors and furthering
uncover anything further, and was forced to abandon the
her network of contacts.
search. This left her bitter, though with the Clone Wars in full
By the time the Trade Federation began its maneuverings,
swing, she left this bitterness in the past and focused on the
Adi Gallia had been promoted to the Jedi Council. Jedi Master
'Now.'
Gallia, through her contacts learned of the impending blockade of Naboo and notified Chancellor Valorum. Master Gallia, along
Shaak-Ti: Adult Female Togruta, Jedi Guardian 8/Jedi Master 6;
with Master Shaak-Ti, were the only two Council members that
Init +2 (+2 Dex); Def 22 (+2 Dex, +10 Class); Spd 10m; VP/WP
voted to corroborate on the information that Master Qui-Gon
135/12; Atk +14/+9/+4 melee (1d3, punch), +16/+11/+6 melee
and Knight Skywalker brought to the Council's attention,
* (4d8, crit 19-20, Lightsaber), +16/+11/+6 ranged (by
though, ultimately, the Council voted not to follow up on the
weapon); SQ Deflect (Attack -4, Defense +2, Extend Defense
information.
and Attack), Force Secret (Enhance Senses, Farseeing, Move
Eight years after the Battle of Naboo when the Separatists
Object), Increase Lightsaber damage +2d8, Spatial Awareness;
are at their highest point, and the Jedi Order has splintered by
SV Fort +11, Ref +11, Will +10; SZ M; FP: 15; Rep: +5; Str 11,
Anakin's leaving the Jedi Order, Adi Gallia has left the Jedi
Dex 14, Con 12, Int 16, Wis 14, Cha 14.
Council and the Order believing something was wrong with it. Master Gallia believed that by being on the Council, she would
Equipment: Lightsaber, Utility Belt.
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be too close to the problem, and only by watching from the
Jedi Corp medical division. Stass Allie continued to grow and by
outside could she discover a solution. Master Mace Windu was
the time her cousin left the Jedi Council she was promoted to
taken aback by her quitting the Order and even attempted to
Jedi Master and given a seat on the Council to replace her cousin.
force her to stay but a brief and intimate discussion ended with Adi Gallia boarding a shuttle.
Stass Allie: Adult Female Human, Jedi Consular 7/Jedi Healer 4; Init +3 (+3 Dex); Def 21 (+3 Dex, +8 Class); Spd 10m; VP/WP
Adi Gallia: Adult Female Human Jedi Consular 7/ Jedi Ace 5/
65/11; Atk +10/+5 melee * (3d8+1, crit 19-20, Lightsaber),
Jedi Master 3; Init +5 (+5 Dex); Defense 26 (+5 Dex, +11 class);
+11/+6 ranged (by weapon), +9/+4 melee (1d3+1, punch); SQ
Spd 10m; VP/WP 113/16; Atk +17/+12/+7* (4d8+2/19-20,
Deflect (Attack -4, Defense +2, Extend Defense and Attack),
lightsaber) melee, +11/+6/+1 ranged; SQ Deflect (defense +1,
Healing, Improved Vitality Healing, Improved Wound Healing,
attack -4, extend defense and attack), Force Secret (Move
Increase Lightsaber damage +1d8, Jedi Knight; SV Fort +7, Ref
Object +1, Enhance Ability +1), increase lightsaber damage
+8, Will +13; SZ M; FP: 6; Rep: +4; Str 12, Dex 16, Con 11, Int 15,
+2d8, starfighter defense, starship focus, familiarity +2,
Wis 18, Cha 13.
starfighter evasion, trust the Force; SV Fort +13, Ref +15, Will
Equipment: Clothes [Jedi Cloak, Jedi Knight Robe],
+13; SZ M; FP 4, DSP 0; Rep +6; Str 14, Dex 20, Con 16, Int 16,
Lightsaber*, Medical Backpack [Chiewab Pharm. Comp. ECM-
Wis 14, Cha 13.
598] (laser cauterizer, spray splint, spray bandage, repulsor
Equipment: Lightsaber*, Jedi robes, Jedi Starfighter.
stretcher, diagnostic scanner, database (full round action)),
* Adi Gallia has constructed her own lightsaber.
Transport [Speederbike], Utility Belt [Jedi] (Contains 3 days
Skills: Astrogate +15, Computer Use +13, Diplomacy +11,
rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell,
Gather Info +11, Pilot +25, Repair +8, Sense Motive +12, Spot
1x Glow rod, 1x Comlink, Couple Empty Pouches, Credit
+7.
Voucher 500 crds) Force Skills: Affect Mind +11, Empathy +11, Enhance
*Stass Allie has constructed her own Lightsaber
Ability +13, Farseeing +10, Friendship +6, Heal Another +12,
Skills: Computer Use +8, Craft (lightsaber) +9, Diplomacy
Heal Self +6, Move Object +14, See Force +7.
+8, Gather Information +6, Knowledge (Alien species) +8,
Feats: Exotic Weapon Proficiency (lightsaber), Force
Knowledge (Biology) +9, Knowledge (Jedi lore) +8, Pilot +8,
Sensitive, Spacer, Starship Dodge, Starship Operation
Read/Write Basic, Sense Motive +9, Speak Aqualish, Speak
(starfighter, space transports), Weapon Finesse (lightsaber),
Basic, Speak Rodese, Treat Injury +18.
Weapon Group Proficiency (blaster pistols, simple weapons).
Force Skills: Affect Mind +8, Battlemind +3, Empathy +6,
Force Feats: Alter, Burst of Speed, Control, Force Pilot,
Enhance Ability +3, Enhance Senses +10, Farseeing +6, Force
Knight Defense, Lightsaber Defense, Master Defense, Sense.
Strike +5, Heal Another +18, Heal Self +6, Move Object +12, See Force +9, Telepathy +8.
STASS ALLIE Stats
by
Ghengis
Feats: Combat Expertise, Consular's Guidance, Exotic Ska,
Background
Info
by
Weapon Proficiency (lightsaber), Force-Sensitive, Weapons
JediPowell
Group Proficiency (blaster pistols, simple weapons)
Jedi Master Adi Galla's family on Coreliia was strong in the
Force Feats: Alter, Compassion, Control, Cure Disease,
Force, and so when her younger cousin Stass Allie showed
Force Mastery, Lightsaber Defense, Sense
promise, she was quickly brought to the Jedi Temple. Stass shares her cousin's coloring and termperament and soon
AGEN KOLAR
showed promise in the more diplomatic side of the Jedi Order.
Stats by Ghengis Ska
Stass Allie also showed promise with her healing touch and she
A head-strong Jedi, Agen Kolar wasn’t very well known for his
spent countless years developing her healing arts.
diplomacy. Aggressive negotiations were the closest he came to
After the Clone Wars began, Stass Allie has obtained Jedi
using diplomacy and that usually didn’t end a tense situation for
Knighthood and lead several squads of younger Jedi from the
him. He loved to fight. The enemies were clear, your allies were
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clear; there were no people in the grey. Agen, even with his head
(lightsaber), Force-Sensitive, Improved Feint, Weapon Finesse
strong attitude, was seen as a good Jedi Master as well. His
(Lightsaber), Weapons Group Proficiency (blaster pistols,
strong support of the Jedi Code and his record of following all of
simple weapons)
the rules made him a good candidate to replace one of the empty
Force Feats: Alter, Attuned, Control, Focus, Guardian's
seats left on the Jedi Council after the Skywalker debacle. While
Guidance, Kinetic Might, Lightsaber Defense, Sense
on the Council, Agen advocated closer ties between the Jedi and the Republic, to the point where the Jedi are another branch of
NEJAA HALCYON
the Republic. This is greatly opposed by the senior members of
Jedi Master Nejaa Halcyon comes from a long line of Corellian
the Council: Mace Windu, Yoda, Adi Gallia, and Kal Remos
Jedi. Directly descended from the famous Jedi, Kieran Halcyon;
advocating greater independence from the Republic.
the Halcyon bloodline has always been noted as being unable to
Agen’s padawan, Tan Yuster, was his loyal padawan.
use the Force for telekinetic feats. Though Nejaa is also unable
Together they seemed to work perfectly. But it wasn’t to be. At
to use the Force in this way, he is very proficient at putting
the Battle of Kamino, Tan was cut down by Anakin Skywalker,
illusions into opponent's minds. Gifted with a sharp and quick
trying to stop him from gaining the Kamino cloning technology.
wit, Nejaa is able to inject the right amount of levity into almost
Afterwards, Agen focused even more on his duty as General. His
any situation, when called for.
laser beam like focus has caused him to become distant during
Nejaa was first appointed to the Jedi Council during the
Council meetings. Some suspect he is having trouble getting
chaotic period of Senate and Jedi assassinations. He had helped
over the death of his padawan.
track down a couple of the assassins, but they had escaped. What made it worse was that no matter what he tried, they were
Agen Kolar: Adult Male Zabrak, Jedi Guardian 10/Jedi Master 2;
always one step ahead of him. The only clues he had were the
Init +3 (+3 Dex); Def 22 (+3 Dex, +9 Class); Spd 10m; VP/WP
modus operandi of the assassins – they bombed their targets.
123/14; Atk +13/+8/+3 melee (1d3+1, punch), +15/+10/+5
Through his tireless efforts, the Council recognized his
ranged (by weapon), +16/+11/+6 melee * (5d8+1, crit 19-20,
accomplishments, slim though they were.
Lightsaber); SQ Deflect (Attack -4, Block, Defense +2, Extend
. Early in Nejaa's career, he took a leave of absence from the
Defense and Attack), Increase Lightsaber damage +3d8,
Order, and after 6 months was married on Corellia. When Nejaa
Resilient, Resolute; SV Fort +12, Ref +11, Will +9; SZ M; FP: 7;
returned to the Order, he informed them that he intended to
DSPs: 0; Rep: +4; Str 13, Dex 17, Con 14, Int 15, Wis 13, Cha 12.
continue being married, so that he could honor his families' long
Equipment: A99 Aquata Breather (2 hr fresh air,
line of Jedi. Because Nejaa blatantly defied the Council's orders
disposable), Clothes [Jedi Cloak, Jedi robes], DataPad,
on marriage, the Council asked him to reflect on the Will of the
Lightsaber (* Agen Kolar has constructed his own lightsaber),
Force, and choose between the two. After six weeks of intense
Starship [Fighter], Utility Belt [Jedi] (Contains 3 days rations,
meditation, Nejaa informed the Council that though he
1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow
respected them, he would not abandon his new wife.
rod, 1x Comlink, Couple Empty Pouches, Credit Voucher 500
Disappointed in his decision, the Council debated on Nejaa's
crds)
future with the Order, ultimately deciding that he would be kept under a short leash so that the Council can evaluate him for any
Skills: Balance +7, Climb +3, Computer Use +5, Craft
signs of the Dark Side.
(lightsaber) +9, Diplomacy +4, Gather Information +4, Intimidate +8, Jump +6, Knowledge (Jedi lore) +9, Knowledge
Three years later, Nejaa and his wife celebrated the birth of
(Tactics) +4, Pilot +8, Read/Write Basic, Read/Write Zabrak,
their first son, Valin. Always under a watchful eye by the
Speak Basic, Speak Zabrak, Tumble +9
Council, Nejaa was the model of Jedi efficiency and restraint.
Force Skills: Battlemind +8, Enhance Ability +10, Force
Two years before the Clone Wars started, Nejaa was brought
Stealth +8, Force Strike +13, Heal Another +3, Heal Self +8,
before the Council. There he was applauded by the Council for
Move Object +11, See Force +7.
his aplomb and candor, and they then elevated him to the rank of Master and asked him to join them on the Council.
Feats: Combat Expertise, Exotic Weapon Proficiency
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There he reconnected with them and became part of their Nejaa Halcyon: Adult Male Human, Jedi Guardian 9/Jedi
family. He learned about his mother, a geneticist from a family
Investigator 2/Jedi Master 4; Init +3 (+3 Dex); Def 25 (+3 Dex,
of soldiers strangely enough, and about her demise after she had
+12 Class); Spd 10m; VP/WP 135/14; Atk +15/+10/+5 melee
had him. They taught him how to be a capable commander, and
(1d3+1,
weapon),
how to inspire loyalty with those working with him. When he
+18/+13/+8 melee * (5d8+1, crit 19-20, Lightsaber [Dual
left Annaxes after a couple of years, he had truly gained that
Phase]); SQ Contacts (Jabba the Hutt, x1), Deflect (Attack -4,
missing self he so eagerly yearned for. Also his family also
Block, Defense +3, Extend Defense and Attack), Force Secret
taught him to appreciate the Council and the work the Jedi did.
(Enhance Ability, Illusion), Increase Lightsaber damage +3d8,
This change finally ended years of head butting between him
Profile, Target bonus +1; SV Fort +13, Ref +13, Will +11; SZ M;
and the Council. Many saw his life as a Jedi on the fast track to
FP: 6; Rep: +6; Str 13, Dex 16, Con 14, Int 15, Wis 14, Cha 15.
Jedi Master. But two terrible tragedies occurred to change his
punch),
+17/+12/+7
ranged
(by
Equipment: Lightsaber [Dual Phase], Jedi robes, Jedi
destiny.
Starfighter.
On his 40th birthday, Kal woke up and realized for the first
* Nejaa Halcyon has constructed his own Dual Phase
time in 20 years that his body had never aged beyond 20. He
Lightsaber.
wondered if he had some genetic disease, so he sought out the
Skills: Gather Information +8, Knowledge (Jedi lore) +9,
leading Jedi Healers of the Temple. After weeks of test, it was
Move Silently +8, Pilot +9, Read/Write Basic, Search +6, Sense
found that through genetic manipulation, his life span had been
Motive +8, Speak Arkanian, Speak Basic, Speak Caamasi, Spot
greatly enhanced. Some healers said he could be 20 indefinitely.
+6
Ashamed at this discovery and to ensure no one asked too many Force Skills: Battlemind +10, Enhance Ability +14, Enhance
questions about his looks, he hide behind a special mask, dark
Senses +10, Force Defense +18, Heal Self +8, Illusion +23, See
robes, and a dark cloak specially made to cover his features and
Force +14, Telepathy +9
to modify his voice. This silver mask had two special eyes glowed
Feats: Combat Expertise, Combat Reflexes, Exotic Weapon
light blue and allowed Kal to see everything in various
Proficiency (dual phase lightsaber, lightsaber), Force-Sensitive,
wavelengths. The next tragedy was on Tiree. Hunting down a
Heroic Surge, Persuasive, Skill Emphasis (Illusion), Stealthy,
criminal darksider named Kalor Fein, a former Jedi, and
Track, Weapon Finesse (Lightsaber [Dual Phase]), Weapons
cornering him in Tiree’s capital city. Once there, Kal faced Fein
Group Proficiency (blaster pistols, simple weapons)
in a back alleyway on a rainy night. Kal lost the fight and his
Force Feats: Alter, Attuned, Control, Dissipate Energy,
whole right arm as well as losing Fein. Kal got a replacement on
Knight Defense, Lightsaber Defense, Sense.
Tiree, but due to the lack of proper supplies, a droid arm had to be used instead of a prosthetic.
KAL REMOS
Vowing to never lose like that again, Kal trained harder with
Kal Remos carries the title of Jedi Master with hesitation. All his
the best lightsaber master’s. For 20 years he trained. Kal finally
life he has been searching for a life greater then an ordinary Jedi,
mastered the Form II technique under Master Dooku and
a life of significance and of conscience. Kal never found that
became a dangerous opponent. He learned good lightsaber form
with the Jedi Order. His life felt empty and without meaning
from Qui-Gon Jinn, and mastered his dueling techniques with
until he found his family.
Cin Drallig. Many in the Jedi Order began to see Kal as a quiet,
Jedi are to have no attachments, but Kal believed that meant
humble leader in the Order, even without his great lightsaber
no wife, no girlfriend, nor a special woman. But Kal refused to
skills, and many thought he would be joining the Council very
believe that meant no ties with his family. He didn’t want to turn
soon. That didn’t happen until he was 62. In the meantime Kal
his back on them, feeling a kinship to them that he never felt
trained a single padawan: the Trandoshan Ryo Yori.
with most the Jedi Order. Against the Council’s wishes, he
On his 62nd birthday, Kal finally captured the criminal
sought out the Remos’, a prominent military family of Annaxes.
Kalor Fein, or at least a man claiming to be him. Instead of striking out at Fein for the loss of his right arm, he just disarmed
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him and arrested him. For this, he was awarded the chance to
Feats: Cleave, Combat Expertise, Combat Reflexes, Dodge,
join the Council. Now thirty years have gone by with Kal on the
Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Great
Council. When Qui-Gon and Anakin brought evidence of the
Cleave, Improved Critical (Lightsaber), Improved Disarm,
Sith returning, he abstained from the vote to accept Qui-Gon’s
Mobility, Power Attack, Weapon Finesse (Lightsaber), Weapon
findings. Kal felt that more evidence was needed. He, along with
Focus (Lightsaber), Weapons Group Proficiency (blaster
other concerned Jedi on the Council did their own investigation
pistols, simple weapons)
to try to find any evidence of the Sith. Just like everyone else, he
Force Feats: Alter, Burst of Speed, Control, Form II Mastery,
came up empty handed. Kal was the second to last Council
Sense
member to give up his search, handing over all the evidence he had found to Master Vos in hopes of him gaining a clue to this
JANG
mystery. Now with the war starting, Kal is leading Republic
O
F
ETT
Jango Fett never wanted to be at the center of a galactic conflict. troops all over the galaxy against the CIS. At every battle his Yet that is exactly what happened when he accepted a second cousin Captain Rian Remos leads with Kal on the bridge mysterious offer to become the clone template for the Republic’s of the Indomitable, the proto-type Victory I Star Destroyer. new army two years after the Battle of Naboo. He didn’t know Surprisingly, many on the Indomitable are regular crew who hired him, but he didn’t care too much. He had heard members instead of clones crew members, but the skill level and enough about the Kaminoian’s to not be afraid to meet them. loyalty to Kal is the same. Once at the capital, Tipoca City, he spoke to the Prime Minster Kal Remos: Adult Male Human, Jedi Guardian 8/Jedi Weapon
Master 6/Jedi Master 4; Init +5 (+5 Dex); Def 27 (+5 Dex, +12 Class); Spd 10m; VP/WP 190/12; Atk +22/+17/+12/+7 melee (1d3+4, punch), +23/+18/+13/+8 ranged (by weapon), +25/+20/+15/+10 melee * (6d8+4, crit -1-20, Lightsaber); SQ Deflect (Attack -3, Defense +2, Extend Defense and Attack, Extended), Devastating Strike (Lightsaber), Force Secret (Farseeing, Force Stealth), Increase Lightsaber damage +2d8, Increase Weapon Damage, Rapid Strike (Lightsaber); SV Fort +13, Ref +16, Will +12; SZ M; FP: 15; Rep: +7; Str 18, Dex 20, Con 12, Int 16, Wis 14, Cha 12. Equipment: Kal Remos's Mask (+2 in Spot and Search),
Lightsaber, Utility Belt * Kal Remos has constructed his own Lightsaber. Skills: Balance +10, Climb +9, Computer Use +6, Craft
(lightsaber) +6, Diplomacy +8, Gather Information +8, Hide +9, Intimidate +8, Jump +9, Knowledge (Jedi lore) +8, Knowledge (Politics) +6, Knowledge (Tactics) +8, Move Silently +9, Pilot +10, Read/Write Basic, Sense Motive +8, Speak Basic, Speak Huttese, Treat Injury +8, Tumble +10 Force Skills: Affect Mind +8, Battlemind +8, Enhance
Ability +10, Enhance Senses +8, Farseeing +8, Force Defense +7, Force Stealth +10, Force Strike +8, Heal Another +8, Heal Self +8, Move Object +8, See Force +8, Telepathy +6 Michael Longlands
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about payment. Both bargained hard with each other, but
Sense Motive +6, Speak Basic, Speak Huttese, Spot +9, Survival
eventually agreed upon a reasonable price, in Jango’s mind.
+10, Tumble +5.
For eight years Jango Fett helped train the Clone army. His
Feats: Armor Familiarity, Armor Proficiency (heavy, light,
greatest work was the ARC troopers, who were more like Jango
medium, powered), Blasterslinger, Combat Reflexes, Point
Fett than the clones for the Republic. He also had an unaltered
Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Track,
clone of himself made to be his son. Jango hoped that his son,
Weapons Group Proficiency (blaster pistols, blaster rifles,
Boba, could help continue the proud Mandalorian tradition
heavy weapons, simple weapons, vibro weapons).
once he retired. During these eight years he also took up a few contracts to help compensate his income, so when the army was
AU
ready for deployment, he could retire and let his son take up the
RRA
S
ING
Ever since Aurra Sing left her Master, the Dark Woman, she had reins. Then war was declared. When it was declared, Jango saw become a more and more twisted version of herself. Her skills as that his time on Kamino was at an end. He made preparations a Bounty Hunter, supplemented by the force, made her a true to leave with Boba within a year. It was very likely, in Jango’s terror.
When contracts for the assassination of Senators
mind, that the facilities would be attacked. A couple months showed up in the underworld, she jumped on them, wanting the afterwards, the facilities were attacked as predicted. The planet huge payout.
Zam Wesell, another Bounty Hunter, also
was saved, but all future generations of clones were lost. Even followed these contracts, and they decided to work together. worse, the CIS had the ability to make clones of their own, now. Both of them left a trail of blood and tears as they together killed Jango and Boba barely survived that attack, so Jango decided to 20 Senators and a couple of Jedi. She, along with Zam Wesell, leave immediately. Both the Republic and the CIS offered huge became one of the most wanted terrorist of the Republic. When amounts of money to Jango to be their trainers and templates for the war started, the contracts for senators and Jedi dried up, and their new clones, but he refused both offers. He wanted nothing Zam and Aurra went their separate ways. to do with the war anymore. Then Aurra was contacted by the mysterious benefactor Jango left Kamino and returned to Mandalore. There he who had given her the contracts on the Senators and Jedi. He started to rebuild the Mandalorian army in preparation of the knew of her abilities, and of her collection of lightsabers, and coming dark times. He just hoped he had come in time. wanted her to continue to hunt down Jedi. For every lightsaber she brought him, she would get 100,000 credits. Aurra didn’t Jango Fett: Adult Male Human, Soldier 7/Scout 2/Bounty
even think twice about this offer, quickly scouring the galaxy for Hunter 8; Init +3 (+3 Dex); Def 23 (+3 Dex, +10 Class); DR 6; an unsuspecting Jedi she could kill. Aurra has left room in her Spd 8m (Armor); VP/WP 159/15; Atk +15/+10/+5/+0 ranged
“trophy box” for one person’s lightsaber she badly wants: that of (2d6, Flamethrower [Wrist, Czerka CZ]), +17/+12/+7/+2 her Master, the Dark Woman. melee (1d3+1, punch), +17/+12/+7/+2 melee (2d4+1, Vibrodagger), +19/+14/+9/+4 or +13/+13/+13/+8/+3/-2 Aurra Sing: Adult Female near-Human, Jedi Guardian 4/Scout
ranged (3d6, Blaster [Pistol, Merr-Sonn Model 44]); SQ Sneak 5/Bounty Hunter 6; Init +3 (+3 Dex); Def 22 (+3 Dex, +9 Class) attack +4d6, Tainted, Target bonus +4, Trailblazing; SV Fort [DR 3]; Spd 10m; VP/WP 121/13; Atk +15/+10/+5 melee +13, Ref +11, Will +10; SZ M; FP: 5; DSPs: 10; Rep: +8; Str 13, (2d8+1, crit 18-20, Lightsaber), +13/+8/+3 or +9/+9/+4/-1 Dex 17, Con 15, Int 13, Wis 14, Cha 13.
ranged (3d6+1, Blaster [Pistol, BlasTech DL-22]), +14/+9/+4 Equipment: Padded Mastercraft Battle armor, Blaster
melee (1d3+1, punch), +9/+4/-1 or +5/+5/+0/-5 ranged (2d8, [Pistol,
Merr-Sonn
Model
44]
x2,
Wrist
Gauntlet Slugthrower [Rifle]); SQ Tainted, Deflect (Attack -4, Defense
Flamethrower, Flight suit, Jet Pack, Vibrodagger +1), Extreme Effort, Heart +1, Sneak attack +3d6, Target bonus Skills: Astrogate +6, Computer Use +3, Demolitions +7,
+3, Trailblazing, Uncanny Dodge (Dex bonus to Defense); SV Disable Device +5, Gather Information +8, Intimidate +12, Fort +11, Ref +13, Will +9; SZ M; FP: 3; DSPs: 11; Rep: +6; Str Jump +3, Knowledge (Streetwise) +11, Listen +5, Move 13, Dex 16, Con 13, Int 13, Wis 12, Cha 12. Silently +8, Pilot +15, Read/Write Basic, Repair +5, Search +6, Equipment: Rhen-Orm Biocomputer, BlasTech DL-22 x2,
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Combat Jumpsuit, Lightsaber x5, Slugthrower [Rifle],
S
ITH
Equipment: Blaster [Carbine, Baktoid Armor Workshop E-5
Corellian Blockade Runner, Swoop
Droid Blaster], Combat Jumpsuit, Security kit [Mastercraft +1],
Skills: Astrogate +4, Gather Information +10, Intimidate
Shadowcloak, Slugthrower [Rifle], Targeting Scope (Rating:
+7, Knowledge (Anzati Lore) +8, Knowledge (Jedi lore) +7,
3), Vibrorapier [LaserHome Duelist]
Knowledge (Streetwise) +6, Move Silently +9, Pilot +10,
Skills: Bluff +6, Climb +0, Computer Use +6, Disguise +33,
Read/Write Basic, Speak Basic, Speak Huttese, Spot +7,
Entertain (acting) +6, Gather Information +13, Hide +7,
Survival +11
Intimidate +6, Knowledge (Alien species) +6, Knowledge
Force Skills: Battlemind +8, Enhance Ability +6, Move
(Streetwise) +7, Listen +6, Move Silently +10, Pilot +14,
Object +10, See Force +13
Read/Write Basic, Read/Write Clawdite, Search +4, Sense
Feats: Combat Expertise, Combat Reflexes, Contract
Motive +7, Speak Basic, Speak Clawdite, Spot +6
Hunter, Exotic Weapon Proficiency (lightsaber), Force-
Feats: Armor Proficiency (light), Combat Reflexes, Low
Sensitive, Improved Critical (Lightsaber), Point Blank Shot,
Profile, Mimic, Point Blank Shot, Quick Draw, Rapid Shot,
Track, Two-weapon Fighting, Weapon Finesse (Lightsaber),
Shapeshifter, Skill Emphasis (Pilot), Track, Weapons Group
Weapons Group Proficiency (blaster pistols, blaster rifles,
Proficiency (blaster pistols, blaster rifles, heavy weapons,
simple weapons)
simple weapons, vibro weapons)
Force Feats: Alter, Control, Sense
DEXT ZAM W
ESELL
ER
JET
TSTER
Stats and Background Info by DarionA'res
It’s all a job in Zam Wesell’s mind: morality hurts the
Dexter grew up on Ojom but quickly caught the first ship out
pocketbook. Four years after the Battle of Naboo, a mysterious
when he came of age, and jumped back and forth across the
contract showed up in the underworld. Zam was one of the few
galaxy. He fell in with bad crowds and learned seedier trades
willing to accept this contract. Her target: Senator Bail Antilles
based on his dark stature and size. He started out doing large
of Alderaan. It was a simple job, and she enjoyed the huge credit
bulky manual labor with some expeditionary oil harvesting
payout it brought. She soon found herself taking up more
crews. He worked hard doing that for years until he managed to
contracts from this mysterious person. For the next five years
snag a more stable stationary job manning rigs on Subterrel, out
she assassinated 20 Senators with the help of Aurra Sing. They
beyond the Outer Rim. He became bored with the stationary life
also began to take contracts against Jedi. All the way up to the
and fell back in with his seedier habits. He joined up with a
beginning of the war, Zam Wesell is is to cause the Republic
smuggler gun running racket around the Outer Rim where he
terror. The Republic puts her on the most wanted list of
had dealings with pirates, rebels, and even a big deal with the
Terrorists, but by then it meant little. Once the war started, the
Kaminoans. He provided them with a large cache of military
contracts disappeared, and so did she.
weapons. They used them as a basis for the clone army's weaponry.
Zam Wesell: Adult Female Clawdite, Soldier 3/Scoundrel
It was that deal that allowed him to save up almost enough
5/Bounty Hunter 5; Init +2 (+2 Dex); Def 21 (+2 Dex, +9 Class)
money to start his own bar. He wanted to start the bar very badly
[DR 4]; Spd 10m; VP/WP 107/13; Atk +11/+6/+1 melee (1d3,
so he began brawling in fighting tournaments. He became
punch), +11/+6/+1 melee (2d6+2, Vibrorapier [LaserHome
known as quite an opponent in the local ring and quickly had
Duelist]), +13/+8/+3 or +7/+7/+7/+2/-3 ranged (3d8, crit 19-
enough to start his bar. He opened it up on Ord Sigat one of the
20, Blaster [Carbine, Baktoid Armor Workshop E-5 Droid Blaster]),
+9/+4/-1
or
+3/+3/+3/-2/-7
ranged
planets he knew well from his mining days. He ran a good
(2d8,
business but his old gun running 'buddies' made contact with
Slugthrower [Rifle]); SQ Illicit barter, Lucky (1/day), Precise
him again and decided to black mail him into running guns out
Attack +1, Shapeshift, Sneak attack +3d6, Tainted, Target
of his bar. He was not wholely against it but he was trying to lead
bonus +3; SV Fort +8, Ref +10, Will +6; SZ M; FP: 3; DSPs: 6;
a fairly legal lifestyle now but they threatened to report his old
Rep: +4; Str 10, Dex 15, Con 13, Int 13, Wis 13, Cha 12.
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ways to the proper authorities on Ord Sigat. He ran into
was a specialized mission that required delicate diplomacy.
problems with the law and a Jedi by the name of Qui-Gon Jinn.
They had no way of knowing that it would turn into a warzone
Qui-Gon's padawan Obi-Wan took a liking to him quickly, Qui-
and Dexter's talents would be very useful. When Obi-Wan fell to
Gon used Dexter's gun running expertise in his investigations
Sith Lord Darth Maul's hand, Qui-Gon regretted not bringing
which allowed Obi-Wan and Dexter to grow very close. Qui-
him, forever wondering if it would have made a difference.
Gon felt so comfortable with their friendship and how they
Dexter took it very hard but transferred his friendship to Qui-
looked after each other that he'd let them work independently of
Gon who continued on in honor of his fallen padawan. Dexter
him. It was just what Obi-Wan needed to hone his training for it
knew Qui-Gon would not rest til he caught Obi-Wan's killer and
wouldn't be too long before he would be ready for the Trials.
he respected that in him.
Dexter followed them to Coruscant and in the process
Qui-Gon and Dexter's relationship grew and Qui-Gon was
opened Dexter's Diner. This allowed their friendship to flourish
commonly found at Dexter's Diner, but whenever he did both he
due to the fact that they could now spend most of their freetime
and Dexter would disappear on one of their missions. His diner
together. Then came their mission to Naboo, which drew both
quickly became unimportant to him and he left it in his hired
Obi-Wan and Qui-Gon away from Dexter's friendship, for it
management's hands more and more often. It was with Dexter's
Dexter…
what had happened to him until just after that punch-and-slap on
Story by SmugglerJedi
Geonosis and the whole “Clone Wars” jig. I never thought Dex was into politics, but he apparently got
From the diary of Taster Dannex, Besalisk scout and gunrunner: into it while he was away. Bagwa was his top lieutenant in a new "I never knew a guy cleverer or quicker on the draw then old smuggling ring. He was working for the Jedi, as I came to find Dex. Dex was a hard-faced fella; never took bantha poodu from out. I frankly didn't believe the stories until I ran into him on Ord anyone, even the Jedi. He was a good friend of the Jedi too; Mantell. Believe it or not, there he was, right in some sleazy bar never understood why, but he was. Knew `em since he started with a couple of Jedi representatives, sellin` them information to do odd jobs for `em. and weapons for some special ops group in Confederate space. It was awhile back when I first met Dex, back when he was I managed to talk to him for a little while and learned he wasn't running around with this er, papaban or something, some guy the same guy. named “Obi-Wan Kenobi”. The duo knew each other well, Dex War is hell, or so I'm told; frankly I pretend to live in a cave being the knowledgeable one and Kenobi being the hot-headed out in the Unknown Regions, so I don't care. War changed Dex paradox who was on either side of the wall, ya` know, day one profoundly. Yes, that's the sithspawning word, profoundly. He he was this impulsive brat, day two actually had a full head on his was colder now, much more serious. I said before he didn't take shoulders, etc. etc. etc. poodu, but now it was more than ever. Frankly I was scared; Well, I think Kenobi was Dex's best friend, me coming in thought he might shoot me right there. No sense of humor at all. second place. So when Kenobi took the fall on Naboo, facing off Bizarre. I left him there on Mantell, gave him some luck, and then with this real freak of nature named “Mauled in the Head” or ran. some odd wacky name, Dex was heartbroken. Never seen him I'm still not sure what happened to Dex after that last like that before. Had me worried for a long time. I thought his meeting. He's still running guns for the Republic, I think, `cause resturaunt on Coruscant would close. Turns it out it did a few he sure doesn't like the Confederacy. I tend to ignore politics as years later. Got bought by some Sljee or some critter like that; much as possible. Thought Dex would too. But, I guess you learn anyways; Dexter left the Core Worlds and decided to run around something new every day. Dex is going to teach me a lot with his the Outer Rim for a few months. Few months turned into a few farking antics." years, few years seemed to turn into a decade, and I had no idea
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help that Qui-Gon discovered Darth Maul's plan to resurrect the
S
ITH
[Czerka] x4
ancient Sith Lord Exar Kun. Qui-Gon and Anakin used the
*Dexter Jettster has constructed his own E-Web Repeating
information to track him down to the planet of Yavin IV, Exar
Blaster
Kun's temple. Dexter wanted to join him but Qui-Gon forbade it
Skills: Appraise +9, Bluff +6, Climb +3, Computer Use +4,
saying it was too dangerous. He swore his friendship with
Craft (blaster pistols and rifles) +9, Craft (heavy weapons) +7,
Dexter was too important and that Anakin and he had been
Craft (slugthrowers) +7, Demolitions +6, Disable Device +4,
preparing for this fight for a long time.
Escape Artist +7, Forgery +4, Gamble +4, Gather Information
After Qui-Gon and Anakin returned victorious, he was still
+9, Hide +9, Intimidate +7, Knowledge (Alien species) +5,
empty inside. He all but abandoned his diner to help Qui-Gon
Knowledge (Business) +5, Knowledge (Streetwise) +5, Listen
prepare for the dangerous times ahead. When an offer was
+4, Move Silently +5, Profession (cook) +4, Profession (slicer)
made to him for the Diner he quickly accepted it and took his
+3, Profession (trader) +5, Read/Write Besalisk, Repair +4,
two most trusted employees with him to work completely for
Sleight of Hand +5, Speak Basic, Speak Besalisk, Speak
Qui-Gon. His gun running contacts and experience was very
Huttese, Spot +7, Survival +6, Tumble +5
beneficial to Qui-Gon over the next few years. With planets
Feats: Ambidexterity, Armor Proficiency (light), Combat
separating from the Republic, starting the Separatist Movement
Veteran (Appraise, Sleight of Hand), Far Shot, Multiattack,
and a war in the making, Dexter became an invaluable resource.
Point Blank Shot, Precise Shot, Spacer, Two-weapon Fighting,
His work continued with Qui-Gon and Anakin even after they
Weapon Finesse (Punch, Vibroblade [Double]), Weapons
resigned from the Jedi Council, Dexter started up a special crack
Group Proficiency (blaster pistols, blaster rifles, heavy
commando team know as Dexter's Nighthunters that included
weapons, primitive weapons, simple weapons, vibro weapons)
Hermoine Bagwa of Coruscant and WA-7, a heavily modified droid he purchased and used originally as a waitress for the
ADVENT
diner, his group of highly trained commandos was found
URE
H
OOKS
Here are some adventures for everyone to enjoy. Some throughout the galaxy, always in the fray. adventures, though, are interconnected into Super adventures, and have been broken up to allow side adventures, or as I like to Dexter Jettster: Adult Male Besalisk, Fringer 1/Soldier
call it “tangent adventures”, that may occur because of the 5/Scoundrel 3/Sharpshooter 1; Init +3 (+3 Dex); Def 20 (+3 adventure. Dex, +7 Class); Spd 10m; VP/WP 47/14; Atk +10/+5 melee (1d3+1, punch), +10/+5 melee (2d6+1/2d6+1, Vibroblade [Double]), +10/+5 or +6/+6/+1 ranged (3d6, Blaster [Pistol,
UM, DID I MISS SOMETHING? PART I
BlasTech DH-23 'Outback']), +10/+5 ranged (3d4-1, Blaster
While the Jedi Council has called the re-emergence of the Sith as
[Hold-out, Czerka 411]), +10/+5 ranged (6d6, Grenade [Ion]),
not possible in their public statement, some on the Council
+10/+5 ranged (8d6+6, Thermal Detonator), +6/+6/+1 or
remain to be convinced. Four of those prominent Jedi are:
+4/+4/+4/-1 ranged (4d8+1, crit 19-20, Blaster [Heavy
Master Quinlan Vos, Master Kal Remos, Master Adi Gallia, and
Repeating, Mastercraft +1]), +6/+6/+1 or +4/+4/+4/-1 ranged
Master Shaak-Ti. All four believe that there is some truth to the
(6d8, crit 19-20, Blaster [E-Web Repeating]), +8/+3 melee
reports that Master Qui-Gon and Anakin Skywalker had
(1d6+1+1, Vibronucklers [Czerka]); SQ Extra Limbs, Food
submitted, or at least, the need to follow up their report. The Jedi
Stores, Fringer bonus class skill (Appraise), Illicit barter, Lucky
Council refuses to do so, so the Jedi Masters contact the heroes.
(1/day), Precise Attack +1; SV Fort +9, Ref +9, Will +6; SZ M;
Master Vos wants the heroes to go to Onderon’s moon, Dxun. In
FP: 0; Rep: +2; Str 12, Dex 17, Con 14, Int 14, Wis 14, Cha 14.
Darth Maul's Sith Infiltrator, Vos had found coordinates for the
Equipment: Blaster [E-Web Repeating], Blaster [Heavy
crypt of Freedon Nadd. The Jedi make it clear that this mission
Repeating, Mastercraft +1], Blaster [Hold-out, Czerka 411],
could be dangerous, not only because of Dxun’s natural
Blaster [Pistol, BlasTech DH-23 'Outback'] x3, Grenade [Ion]
predators but also those predators corrupted by the Dark Side of
x4, Thermal Detonator x2, Vibroblade [Double], Vibronucklers
P
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1 – C
HAOS OF THE
S
ITH
the Force. Any damages the heroes gain during the mission, the
they are locked up in a local jail and must prepare a defense for
Jedi promise to repair free of charge.
their trial!
When the heroes come to the crypt, they find that indeed,
UM, DID I MISS SOMETHING? PART III
there had been someone living there, though for only a short time. They will also find Sith artifacts. If there are any Jedi or
Just as the heroes are to head into the Eriadu court room, Jedi
Force-sensitive beings in the group, they will know exactly what
Masters Kal Remos and Quinlan Vos come out to greet them.
the item is. If there are no one knowledgeable in the Force, then
They release them from their cuffs and notify them that the
they will seem like old trinkets. With one of the artifacts is a
pirates have been captured and confessed fully to the crime.
datapad with a list of worlds. Once they have collected a few of
With proper Jedi finesse, the two Jedi Masters had the heroes
the artifacts and the datapad, they should return to Coruscant
released. Also, if there are any humans in the group, they notify
and give their findings to the four Jedi Masters.
the group that Senator Tarkin personally asked for their release.
UM, DID I MISS SOMETHING? PART II
The Jedi tell them that their investigations also met close calls,
When they return to Coruscant, the heroes find out that the four
to Faa, but had found little information. Kal also tells the heroes
Jedi Masters were hard at work on their own investigations.
that he must end his investigation also, saying that the Jedi
They find evidence that the mysterious Sith Lord was on
Council felt it needed its other senior member in official Jedi
Coruscant, for a time, though the trail had gone cold. Shaak-Ti
business. Quinlan then says that his trail of information, after a
had found little success with her search, and has given up on the
lengthy fight on Naboo, lead him back to Coruscant. With
investigation. Now Kal Remos, Adi Gallia, and Quinlan Vos
sadness, Masters Remos and Vos notify the heroes that Master
remain. All had hit dead ends, but when the heroes show what
Gallia had exhausted her lead on Coruscant, and had withdrawn
they find, they become excited. The datapad list three worlds:
from her investigation as well.
but Naboo produced the most information. Kal Remos had gone
Naboo, Faa and Eriadu. The three Jedi ask the heroes to
On the trip back, Kal and Quinlan suggest the heroes search
investigate Eriadu while Quinlan will go to Naboo and Kal will
the lower levels for any clues, especially at seedy bars. Quinlan
go to Faa, with Adi remaining on Coruscant to follow up on one
will do the same, but will go to the more dangerous bars where
of her leads. When the heroes reach Eriadu, they land in the
Anzati sometimes frequent. Quinlan’s evidence shows that
local spaceport and head to the address on the datapad: The
some Anzati had links to the Sith, and this is the best lead any
Tarkin Estate.
Jedi have found. As the Jedi search the lower levels, they will
At the Tarkin estate, they find out that Senator Wilhuff
eventually find dead ends to their search. After a two week
Tarkin isn’t home at the moment, but that his wife, Mian, is
search, Quinlan calls them back to the Jedi Temple. They can
home. When they say they have come on official Jedi business,
offer what meager evidence they find, but he will regretfully
she gladly invites them in. Inside they can ask her all they want,
release them from their duties. The trail had gotten cold again,
but she honestly doesn’t know anything about the Sith, let alone
and Quinlan had to continue with his other duties. But he says
know their name. After an hour of questioning, she excuses
he will not give up his search, for the sake of Obi-Wan Kenobi.
herself, saying she must leave for Coruscant very soon. The
He says to call him immediately if they ever find any information
heroes return to their ship, to watch it being hijacked by Gossam
on the Sith. He also offers to get them a good deal on a new
pirates. If the heroes call security, they immediately go after the
starship from Corellia. If the heroes follow him up on his offer,
ship. On a holovid screen, the heroes can watch the scene
they will get a 35% discount on a new Corellian starship (please
unfold. Just as their ship is to be taken down, it attacks a luxury
note that this only includes ships officially produced around this
yacht, causing it to crash back onto the planet. Security forces
time, no exceptions, and only from Corellian Engineering
arrive 10 minutes later, and arrest the heroes for assisting in the
Corporation).
murder of Eriadu Security Forces and Mian Tarkin. If the heroes resist, they will not get far before being caught. If they go quietly,
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With the Galaxy at the gates of a full-scale galactic war, both the
ARS
I
Republic and the Separatists prepare themselves for the inevitable
H
AVE
BEG
UN
!
Senator Amidala resigns her position as Senator from Naboo.
conflict. When the war does begin, Yoda’s title of Clone Wars seems
I
Naboo declares its support for the Confederacy.
to suggest something more than the Republic clones versus the
The Nabooian constitution is successfully amended
Separatist droids. Also, the war already devastates the innocent as
to allow its monarchs to be in the position for life.
worlds like Honoghr are brought into this destructive conflict. The I
Padmé Amidala is reinstated as Queen of Naboo.
I
Anakin Skywalker and Padmé Amidala are wed
war is only a couple months old, and it has already claimed many lives.
publicly in Theed.
T
IMELINE
OF
THE
I
The Separatists make a daring attack on Kamino’s. Although the CIS is thwarted from taking the
, PT. 2
planet, General Grievous and his troops successfully destroy all future generations of the
ABN – After the Battle of Naboo
Republic’s clones.
10 ABN I
The legislation marked to reestablish an Army of the
and amid the confusion, Anakin Skywalker decides
Republic and a Republic Navy is passed
to continue his mission, slips into Tipoca City, and
unanimously. The Prime Minister of Kamino
manages to steal a batch of clones and their
announces to Chancellor Palpatine that 1 million
caretakers, along with the programming and
clones are ready for deployment, with an additional
materials necessary for producing mature clones
5 million ready within one year. A select group of
rapidly.
Senators (Senator Bail Organa and Senator
I
I
I
I
The Republic fleet, reeling from the superior tactics
Amidala head the Senatorial delegation) and Jedi
of General Grievous in The Battle of Kamino,
(Masters Windu and Yoda) arrive on Kamino to
retreats to the Honoghr system, which was thought
ascertain the capabilities and training regimen of
to be devoid of any sapient lifeforms. While
these clones.
pursuing the Republic fleet to the Honoghr system,
The rise of terrorism and secession of star systems
General Grievous orders the complete destruction
begin to pressure the Republic. In a stop gap
of the Republic fleet. Honoghr is laid waste from the
measure to satisfy the loyalists, Chancellor
falling Republic vessels.
Palpatine is given emergency powers in order to
I
Horrified by the wanton
slaughter by his commander, General Grievous,
I
Anakin Skywalker, feeling the loss of life on
safeguard the Republic. The Jedi Council warns the
Honoghr, lands on Honoghr with Commander
Supreme Chancellor that the Jedi will be hard
Czar to begin assessing the damage to Honoghr’s
pressed to defend the Republic.
ecosystem.
While speaking in front of supporters, Count
I
After contacting Padmé and explaining the plight of
Dooku is attacked by Republic loyalists. A firefight
the Noghri people, Padmé offers the Noghri people
then ensues.
Rori; one of the Naboo’s recently colonized planets
Count Dooku, newly elected as President of the
in the Naboo system. The Noghri accept without
Confederacy of Independent Systems, declares war
hesitation.
on the Republic.
immediately begin coordination of their evacuation
Anakin and Commander Czar
plans. In gratitude for their actions, the Noghri
Queen Jamillia of Naboo is assassinated by an
people pledge their service to Anakin and his
unknown assailant. All potential leads end in dead
descendants.
ends. Public support for the Republic deteriorates rapidly.
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approached by a mysterious figure. This man, who was Darth
RIEVOUS
Maul in disguise, offered to teach Grievous the ways of the
Stats by Ghengis Ska
lightsaber. Hill, seeing the advantage of a General wielding a General Grievous once was a good, honorable Kaleesh. Events
lightsaber, agreed. Grievous’ training was honed for three years
out of his control, though, changed this. Two years after the
until Maul went off on a fatal mission to resurrect Exar Kun. By
Battle of Naboo, Darth Maul, following instructions from his
then though, Grievous skills were amazing for a non-force user.
Master, went to Grievous the night before he was to leave for
When President Dooku came to the IGBC, Trade
battle against the Huk. Maul offered Grievous riches and the
Federation, and other trade conglomerates for a defense pact,
power to crush his enemies swiftly in exchange for joining forces
they all agreed if Dooku promised one thing: make Grievous
with the Sith. Grievous turned down his offer, saying he was
General of their droid forces. Dooku agreed, not knowing that
neither greedy nor dishonorable enough to join the Sith. Maul
he would be unleashing a monster upon the galaxy that he
left, but not before sabotaging the engine on Grievous ship. As
couldn’t control. This was Grievous’ first battle, so no one knew
Grievous’ ship rose towards space, it mysteriously suffered
of his abilities or his flaws. All seemed well until the Battle of
catastrophic engine failure. His ship crashed, crushing most of
Kamino. There, he caused wanton and unnecessary destruction
his body, and killing the crew of the ship. Grievous was found by
to Tipoca City and killed off most of the developing clones for the
an IGBC ship coming to collect money for an overdue loan by the
Republic. Captain Czar and Anakin Skywalker, prominent
Huk. The ship saved him from death.
members of the CIS’s military, were both disgusted by his
Once he awoke, he found himself on the IGBC ship in front
actions and did their best to thwart any unnecessary destruction.
of San Hill. Hill offered Grievous to become General of the
After the battle was over, and against Grievous suggestion, Czar
IGBC droid forces, but Grievous refused, citing his current
was promoted to Commander. Grievous hated Czar since he
medical condition. Hill then offered to give him a new, better
curried favor with Dooku and was against Grievous’ tactic of
body. Grievous still refused, not wanting to become some freak.
destroy-now-and-rebuild-later. Czar spoke to Dooku about
Finally, Hill told him that unless he went into surgery, he would
Grievous’ actions during the battle, and Dooku promised to
die within 4 hours. Grievous, afraid of dying, reluctantly gave in.
speak to Grievous in turn.
San Hill quickly had him rushed off and worked upon. While in
When Dooku approached him about his actions on Kamino,
surgery, Hill made sure he would lose all his compassion,
Grievous rebuffed him. Grievous said, “We’re winning the war
kindness, and honor. His new General would be filled with hate,
because of me! My tactics are what keeps you in power! If you
anger, and a lust for destruction. After the surgery, San Hill was
have a better way of winning, prove it!” Needless to say, Dooku was intimidated by Grievous, and was concerned that maybe he was losing his mind. Dooku was also concerned since he finally found out the Grievous had and could proficiently wield lightsabers. As the war continued, Grievous became more and more single-minded with his actions, only wanting to cause the Republic pain. His tactics gained him infamy on both sides, and he reveled in it. Anakin Skywalker despised Grievous and his tactics and finally left the CIS eleven years after the Battle of Naboo. Dooku was upset, but could do nothing to stop him, and later the 30 other Jedi that joined the CIS, from leaving. Grievous didn’t care and felt he was free to do even worse things to the Republic now. Grievous was seen more and more on the battlefield, killing any and all he could find; sometimes even having his fleet chase after a single fighter or ship just to crush the spirit of the Republic even more.
Bob Stevlic
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As the year progressed, though, things started to happen to
Read/Write Basic, Houk, Kaleesh, Search +8, Sense Motive
Grievous. Those who did regular maintenance and refits of his
+20, Speak Basic, Houk, Kaleesh, Spot +10, Swim +4, Treat
body started to come late every now and then.
Injury +3, Tumble +8.
He was
accidentally coming late to meetings and battle debriefs more
Feats: Armor Proficiency (heavy, light, medium), Combat
often, and sometime he even missed his fleet when they left for
Expertise, Combat Veteran, Exotic Weapon Proficiency
battle. Czar, as Commander of Grievous’ forces during these
(lightsaber), Heroic Surge, Improved Feint, Martial Arts,
incidents, took charge until Grievous got to the battle or
Multidexterity, Off-Hand Parry, Point Blank Shot, Precise Shot,
returned to the fleet. Sometimes, Grievous never made it in
Quick Draw, Sharp-eyed, Multi-weapon Fighting, Weapon
time.
The CIS Council, filled with those who originally
Focus (Lightsaber), Weapons Group Proficiency (blaster
supported him, slowly took away all their support of him. By the
pistols, blaster rifles, heavy weapons, simple weapons, vibro
twelfth year after the Battle of Naboo, he was becoming
weapons)
paranoid, fearful his tenor as General was at an end. But if
Special Qualities:
anyone ever wanted to bring him down, he would go down in a
Cyborg: As a mixture of droid chassis and organic parts –
blaze of glory, literally or not.
brain, spinal cord, and internal organs – supported in a droid armor-plated chassis, the integration of the organics into the
General Grievous: Adult Male Kaleesh Cyborg, Noble
droid body gives Grievous certain droid characteristics. He has
2/Soldier 4/Officer 5/Elite Trooper 5; Init +3 (+3 Dex); Def 24
Multidexterity as a free feat like droids. He cannot gain Force
(+3 Dex, +11 Class); Spd 14m; VP/WP 139/12; Atk
Points and is immune to a number of Force Skills. See the droid
+16/+11/+6 melee (1d4+3, crit 20, punch), +16/+11/+6 or
entry in the RCR.
+12/+12/+7/+2 ranged (3d8, crit 19-20, Blaster [Rifle]),
Combat Heuristic Processor: The modifications done to
+17/+12/+7 melee (2d8+5, crit 19-20, Lightsaber); SQ Cyborg,
General Grievous by the Separatists when he was recreated as a
Combat Heuristic Processor, Cybernetics, Splinter Arms,
cyborg allow him to become a deadly fighter. The Combat
Variable Geometry, Favor +1, Inspire Confidence, Leadership,
Heuristic Processor allows him to gain a +1 to hit whenever he
Noble bonus class skill (Tumble), Requisition Supplies, Tactics,
makes a melee attack against an opponent he made a melee
Weapon
Specialization
attack against in the previous round. Grievous gets a small
(Lightsaber), Uncanny Dodge (Dex Bonus), SV Fort +13, Ref
bonus to hit – he gains a +1 insight bonus on melee attack rolls
+12, Will +12; SZ M; FP: 0; Rep: +7; Str 16, Dex 16, Con 12, Int
against that opponent. If he stops attacking an opponent for a
16, Wis 13, Cha 14.
round, these bonuses go away, but they can be regained during
Focus
(Lightsaber),
Weapon
Equipment: Blaster Rifle - mastercrafted +2 [Customized
successive rounds of combat.
Threat Range +1 Blastech DT-57 Annihilator Blaster Rifle],
Cybernetics: A cybernetic droid body gives him increased
Duranium Armor Master Crafted +2 (DR 5), Cybernetics
Strength and Dexterity, giving him a Str 16 and a Dex 16.
[Modified Physical body giving Str 16, Dex 16, and Advanced
Upgrades to his mental capacity give him a +2 Int bonus, as well
Legs Package +6 m speed, Optical Enhancer, Targeting Eye*],
as increased movement (Speed 16m), and increased visual
Droid Humanoid Chassis (Environmental Compensation,
acuity. Details listed in Equipment.
Humanoid Digital Manipulator Arm 2x2, Magnetic Feet 2,
Splinter Arms: General Grievous has specially constructed
Ultra Sonic Vocabulator) Lightsaber x4, Fighter [Belbullbaa-
hands with six fingers, two of which are opposable thumbs on
22]
opposite sides of the palm. Due to a mechanical feature of Skills: Astrogate +7, Balance +7, Bluff +16, Climb +11,
construction, Grievous can dislocate his shoulders and split his
Computer Use +8, Demolitions +5, Diplomacy +16, Escape
arms in two, gaining four arms, each one of which he can make
Artist +2, Gather Information +7, Hide +9, Intimidate +14,
attacks with. The programming the Separatists put into place in
Jump +6, Knowledge (Jedi lore) +5, Knowledge (Tactics) +9,
secondary processors give Grievous the Multi Weapon Fighting
Knowledge (World lore - Huk) +5, Knowledge (World lore -
Feat as a free feat. Also the splinter arms allow Grievous to split
Kalee) +8, Listen +10, Move Silently +10, Pilot +11,
the arms as a Move action, and if he’s able to draw a weapon and
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attack with one of those arms, the target is considered flatfooted
Craft: Feethan Ottraw Scalable Assemblies; Class: Starfighter;
for that attack. Grievous can use this attack only once per
Cost: 133,000 Credits New; Size: Tiny (10.7m length, 6.46m
encounter and only once per opponent.
length); Initiative: +5 (+3 Dex, +2 size); Crew: 1 (Unique);
Variable Geometry: The special construction and joints in
Cargo Capacity: 75 kilograms; Consumables: 4 Days;
the robotic body allow General Grievous to attack with all four of
Hyperdrive: x1.5; Maximum Speed: Ramming (Good, 10
his arms, and even his feet and other body parts, giving him the
squares/action); Atmospheric Speed: 1500 km/h (25
Martial Artist Feat as a free feat.
squares/action); Maneuvers: +13 (+2 size, +7 crew, +2 engine
Tactics: Grievous will typically spend a few rounds fighting
quality, +2 maneuvering system); Defense: 25 (+3 Dex, +2 size,
an opponent to learn their moves and abilities, possibly going on
+10 armor); Hull Points: 140 (DR 10); Shield Points: 50 (DR
the defensive, using Combat Expertise and Fighting Defensively
10).
to still attack, but not open himself up to much damage,
Weapon: Blaster Cannon [Triple] (2); Fire Arc: Front;
allowing him to see the patterns in the attacks and defenses of
Attack Bonus: +16/+11/+6 or +12/+12/+7/+2 (+2 size,
the opponent and giving the Combat Processors a chance to
+12/+7/+2 or +8/+8/+3/-2 crew, +2 equipment bonus);
work. This also allows a Jedi to spend vitality to up abilities, or
Damage: 5d10x2; Range Modifiers: PB +0, S -2, M/L N/A.
other Force effects. Then, when he is confident in an attack, he will Feint. This is especially deadly with Jedi who have many
NEW SPEC KALEESH
abilities that increase their Defense Bonus by relying on their Dodge bonus, which are negated if the Dex bonus is also lost (The Lightsaber feats like Master Defense are dodge bonuses,
IES
:
KALEESH
and Expertise and Fighting Defensively are dodge bonuses,
Stats and Background Information by Anstrona
meaning even a 15th level Jedi Guardian will only have a Defense of 15 for the next attack if the Feint works. Meaning as
The Kaleesh are inhabitants of the hostile world of the same
long as Grievous does not roll a 1, he hits). After a few hits like
name, located near the Atrivis and Lahara sectors between
that, if he has not dropped the Jedi, he will use his splinter arms,
Muunilinst and Serenno in the Outer Rim Territories. These
and on the first round Quick Draw a Lightsaber and get an
reptilian humanoids are known for their sense of conquest and
attack which will also deny the Jedi their Dodge-based Defense
expansionism. They treasure conflict and the sense of power
Bonuses. And if that does not kill them, the extra attacks should
that only victory can bestow upon them. Having long since
very easily and quickly destroy a Jedi.
explored and conquered their own arid world, the Kaleesh have turned to neighboring star systems to further expand – such as
GENERAL GRIEVO STARFIGHTER
US
their prior conflict with the Huk. Kalee have evolved into a
'
semi-feudal society – various warlords rule over the land, expanding their territories across the stars by inciting wars wherever their conscripts and soldiers are able. The Kaleesh
BELBULLBAB-22
harbor a deep-seeded hatred for the Old Republic – more
Stats by Ghengis Ska
specifically for the Jedi due to their interference in their right of
Commissioned by General Grievous and built to his exacting
conquest.
demands shortly after he attained the rank of Supreme PERSONALITY
Commander, the Belbullbab-22 is a state-of-the-art starfighter. Able to keep pace with the Republic's P-38 and V-wing
Kaleesh most commonly exhibit a domineering nature, and a
starfighters, the Belbullbab-22 can take punishment as well as
pushy (often quite literally) impatience when their demands
dish it out. Though short on shield power, its speed and
aren’t met with expedience. They are also extraordinarily
maneuverability easily makes up for this difficiency.
arrogant and selfish.
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PHYSICAL DESCRIPTION
H
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quite accustomed to surviving in harsh
Kaleesh are tall and slender, often standing between 1.8 and 2.2
environments.
meters tall. They are covered with reddish-orange scales that
I
accentuate their cold yellow eyes. The Kaleesh typically wrap
+2 species bonus on Fortitude saves vs. heat: Kaleesh are able to sustain themselves in much
their skin in cloth to protect them from the blistering sun of
higher temperatures than most other species.
Kalee, leaving only their long four-fingered hands exposed in I
order to manipulate their weaponry without impedance. Most
-2 species penalty on Fortitude saves vs. cold: Kaleesh are a reptilian species and as thus do
Kaleesh wear masks carved from some of the most ferocious
not fare well in cold weather conditions.
creatures of their world, such as the karabbac or the muumuu. I
KALEESH HOMEWORLD
1 extra feat at 1st level: Kaleesh are quite adaptable as they are able to learn specific tasks
The arid, harsh world of Kalee.
with ease. I
LANGUAGE
Automatic Languages: Speak and Read/Write Kaleesh and Basic.
Kalee speak Kaleesh and Basic. EXAMPLE NAMES
K
ALEE
Grevious Shakar (General Grevious) Stats and background by Anstrona Ryan Brooks
ADVENTURERS
Kaleesh adventurers are quick to anger and ready to fight. More
Planet Type: Terrestrial
often than not, they will instigate the conflict to begin with.
Climate: Arid to tropical
They see nothing wrong with simply taking the things they want
Terrain: Deserts, plateaus, jungles
and fighting to the death if anyone has anything to say about it
Atmosphere: Breathable
otherwise. Kaleesh are forceful and merciless, and are often
Gravity: Standard
intolerant, sometimes abusive, when their demands are
Diameter: 14,350 km
questioned or if they’re not carried out to their satisfaction
Length of Day: 21.2 standard hours
within what they feel to be an ample span of time. Despite all of
Length of Year: 321 standard days
these qualities, a Kaleesh is not so foolish as to press on when it
Sentient Species: Kalee
becomes apparent that they can no longer control the situation
Languages: Kaleesh
or win the fight.
Population: 1.2 billion Species Mix: 99% Kalee, 1% other KALEE SPECIES TRAITS
I
I
Government: Semi-feudal
+2 Dexterity, -2 Charisma: Kaleesh are very
Major Exports: Conscripts, raw materials, refined materials,
agile and flexible, but due to their appearance
slaves, water
and demeanor, tend to be somewhat cold-
Major Imports: Medical supplies, processed foods, raw
hearted and overbearing to others.
materials, starships, vehicles, weapons
Medium-Size: As Medium-sized creatures,
System/Star: Kal System (and Gurm)
Kaleesh have no special bonuses or penalties
DESCRIPTION
due to their size.
Kalee is a planet in the Kal system that lies between Muunilist I
Kalee base speed is 10 meters
and Dantooine along the Outer Rim. The planet itself has a set
I
+2 species bonus on Survival checks: Kaleesh
of very irregular properties. Most of the planet is barren,
have evolved on an arid world and have become
consisting of rocky plateaus and desert plains, but the southern pole of the planet is lush with thick vegetation, creating a dense P
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jungle terrain that covers a few thousand square kilometers of the pole. This territory was ferociously sought after by many of the warring factions on the planet for thousands of years. The northern hemisphere of the planet however is not only an arid desert, but because of the position of the nearby Huk star system being in such close proximity to the Kal system, it also has no day/night cycle.
It is always daylight on the northern
hemisphere, only a rising and setting of the Kal star which creates a mild day cycle and a more unforgiving one when both suns are up. Much of the planet’s rockier areas have been settled by the Kaleesh because of the rich deposits of metals that can be mined there. Kalee is one of the few places in the galaxy where the metal phrikite can be found, along with an assortment of other metals both common and rare in variety such as tydirium and the metals used in making duranium.
The Kaleesh are
Ryan Brooks
extremely accomplished craftsmen, and thus the planet is dotted with many mines, refineries, and a handful of spaceports
using his strategic expertise and superior weaponry, and over
where corporations who hold contracts with the various
decades of bloody conflict he managed to take control of the
Kaleesh warlords to bring metals from all over the galaxy to be
entire planet, unifying the Kaleesh under one banner for the first
refined and combined into alloys using their secret techniques.
time in their history, which planted the seed for the modern semi-feudal culture of the Kaleesh. Amjad is the only Kaleesh in
HISTORY
existence to have achieved the status of a god in their culture for
Kalee was once a world filled with hundreds of groups of
his ability to create “magical” weapons and for conquering the
nomadic tribal hunters. The name Kalee was derived from the
entire planet. Since this time, the Kaleesh have abandoned their
creator and hunter God who created the Kaleesh race in their
beliefs in their gods and focus on conquest and craftsmanship.
image. Much of the Kaleesh race lived in the flourishing jungle
Only the war masks carved from the skulls of the most deadly
lands that reside on the planet’s southern pole, venturing out
creatures of their world serve as an echo to their tribal roots.
into the desert plains known as the Dead Lands as tests of
Since their introduction to the galaxy at large, the Kaleesh
strength and for hunting. Tension mounted as more and more
have turned to other planets and star systems to expand and
tribes tried to stake a claim in the jungle land, and wars were
conquer. They have settled several moons orbiting the planets
waged – the victors claiming the territory of the defeated and
of Kabelren (named after their ancient god of the Karabbac) and
casting them out into the dead lands. Over the millennia, the
Gurmal (taken from the name Gurm, their god of war). The
weaker tribes ventured further out in search of new places to
Kaleesh have looked to the neighboring Huk system to further
settle.
expand – claiming the system orbiting the star they call Gurm to
Approximately 4,000 years before the battle at Naboo, a
be theirs. Every 20 years, the Huk planets, being situated 40
warlord by the name of Askele Amjad, who was an
degrees off the Kalee elliptical plane, passes through the Kalee
accomplished craftsman and metallurgist, came to power.
system, and every few hundred years the Huk homeworld comes
Amjad created a process to combine the rare phrikite metal with
within very close proximity to Kalee. The Kaleesh quickly
tydirium metal to create the sought-after phrik alloy that was
learned that the Huk planet was also rich with vast amounts of
used to make a strong, yet lightweight metal. He used his
resources – more so than their own world. The Kaleesh used the
knowledge to create weapons the likes of which the Kaleesh of
unusual planetary orbit to their advantage to attempt an
old had never seen. He waged war against the other warlords
invasion on Huk. In order to fund their war machine, the
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Kaleesh accept contracts from various galactic corporations,
crime lords throughout the galaxy. It is rumored that the Black
selling phrikite and creating their special alloys using their
Sun holds a standing contract with a Kaleesh death squad for
metallurgical techniques, which they ferociously guard as a
assassination and bounty fulfillment.
national secret. These circumstances caught the attention of the
Kaleesh Commoner (craftsman): Init +1 (Dex); Defense 11
Intergalactic Banking Clan on the nearby planet of Muunilist.
(+1 Dex); Spd 10m; VP/WP 0/10; Atk +0 melee (1d3,
The IBC agreed to assist in funding their conquest in exchange
unarmed), +1 ranged; SQ Species Traits; SV Fort +0, Ref +1,
for their alloys. In the years preceding the Clone Wars, when the
Will +0; SZ M; FP 0; Rep +0; Str 10, Dex 12, Con 10, Int 10, Wis
Kaleesh’s war with the Huk turned in favor of their enemy, the
10, Cha 8.
Galactic Republic hearing about the conflict between the two
Equipment: Cobbled war mask, desert cloak, personal
races intervened, dispatching several Jedi Knights who
weapon (melee or ranged), survival pack, variety of personal
promptly sided with the Huk. A particularly strong warlord by
belongings.
the name of Grevious Shakar pledged his permanent service to
Skills: Craft (weapons*) +1, Knowledge (metallurgy) +2,
the IBC in exchange for additional funding and support.
Profession (craftsman**) +1, Read/Write Basic, Read/Write
However, this did little to help turn the tide of battle as the Huk,
Kalee, Speak Basic, Speak Kalee, Survival +2.
with the assistance of the Jedi Order, beat back the Kaleesh,
Feats: None.
driving them back to their homeworld, where the Huk left the
Species Traits: +2 Dex, -2 Cha, +2 species bonus on
planet in ruin.
survival checks, +2 species bonus to fortitude saves versus heat,
Grevious did the unthinkable and divulged the metallurgical
-2 species bonus to fortitude saves versus cold.
secrets of the Kaleesh to the CIS, who used the knowledge to
Automatic Languages: Kalee and Basic.
create weapons to battle the Jedi under Grevious’ instruction.
*Kalee craftsman all specialize in a certain type of armor or
Among the results were the noteworthy phrik alloy-made
weapon, be it armor, blaster pistols & rifles, exotic weapons
electro-staves used by Grevious’ personal bodyguard droids
(pick one), heavy weapons, simple & primitive weapons or vibro
that, when energized with a low electrical charge, have the
weapons.
unique ability of withstanding direct lightsaber strikes. Because
**Kalee craftsman specialize in either armor or weaponry.
of Grevious’ treachery, the Kaleesh have lost much of their
Professions can either be armorsmith or weaponsmith.
corporate contracts and have become a starving nation – a mere shadow of what it once was.
Kaleesh Commoner (hunter): Init +1 (Dex); Defense 11 (+1
Dex); Spd 10m; VP/WP 0/10; Atk +0 melee (1d3, unarmed), +1
PEOPLE
ranged; SQ Species Traits; SV Fort +0, Ref +1, Will +0; SZ M;
The Kaleesh are dedicated to waging war and using their
FP 0; Rep +0; Str 10, Dex 12, Con 10, Int 10, Wis 10, Cha 8.
crafting gifts to create metals and weaponry to wage those wars.
Equipment: Cobbled war mask, desert cloak, personal
Most Kaleesh belong to a faction or tribe under the leadership of
weapon (melee or ranged), survival pack, variety of personal
a warlord and can be conscripted into battle when needed.
belongings.
Those who are particularly troublesome or refuse to serve their
Skills:
lord are either killed or sold into slavery to the various
Profession (hunter) +2, Read/Write Basic,
Read/Write Kalee, Speak Basic, Speak Kalee, Survival +3.
corporations to which the warlord holds agreements or
Feats: None.
contracts with. These individuals are forced to work in the
Species Traits: +2 Dex, -2 Cha, +2 species bonus on
mines and refineries of the Kaleesh under the strict supervision
survival checks, +2 species bonus to fortitude saves versus heat,
of those loyal to their lord.
-2 species bonus to fortitude saves versus cold.
Kaleesh soldiers are also contracted out to corporations and
Automatic Languages: Kalee and Basic.
planetary governments to act in a security or police capacity. On occasion, Kaleesh are also hired as bounty hunters by various
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JUNGLE REGION
The jungle region is located on the southern pole of Kalee and
New Material: Phrik Alloy
encompasses an area of approximately 2100 square kilometers.
Phrik alloy is created by the Kaleesh by combining phrikite and
This region is constantly changing hands as warlords fight for
tydirium metals in a special process known by few throughout the
control. During the Old Republic era from 4000 years before the
galaxy. Phrik alloy is incredibly strong while being extremely
Battle of Naboo forward, and the Rise of the Empire era this
lightweight. Phrikite, which is the primary ingredient in phrik
territory is held by the current planetary warlord. Prior to and
alloy, is extremely rare, found almost exclusively on Gormas 16
after this period, however, it is in a state of perpetual flux as one
and in much smaller quantities on Kalee. Because of this, phrik
warlord steals it from another. The entire area is very rich with
alloy is extraordinarily expensive and rare throughout the galaxy.
life and vegetation. It is one of the only locations on the planet to have a plentiful supply of water and natural food sources. Many
Availability: Rare, restricted.
warlords erect palaces inside this region that they use to
Weight: -15% from object’s weight.
entertain corporate sponsors and other high profile off-world
Price: +80% to object’s price.
visitors.
Damage Reduction: 15 Wound Points: 15 per cm of thickness
SLAVE MINES
Hardness: 5
Slave mines are manned and functioning round the clock
Special Properties: When charged with a minor electro-
primarily by slaves and females, and are patrolled by Kaleesh
magnetic current, the material is capable of withstanding
warriors that are loyal to the warlord who controls the territory
damage from a lightsaber and lower forms of particle or ray
in which the mines lie. Conditions inside the mines are deadly
shielding. Lightsabers do not ignore damage reduction when
as the Kaleesh do very little to maintain a safe environment for
hitting electrically charged phrik alloy. Objects made primarily
their workers, as slaves and females are considered expendable
from phrik alloy also ignore personal- and vehicle- scale shields.
(since Kaleesh take on multiple wives to spare, most commonly wives taken from those they defeat in battle).
C
LOCATIONS
OMMANDER
C
ZAR
Commander Czar is a brown and golden haired Bothan actually CORPORATE REFINERIES
named Kehaiji Wei’Lasu. He hid his name once he became a
Corporate refineries dot the surface of Kalee, constantly
Mercenary Commander to protect his family’s good name and
appearing and disappearing as new corporate contracts are
interests. He became famed in the Outer Rim for being not only
created and expire. These facilities are manned by thousands of
a brilliant tactician, but also a man of culture. He also read a lot
Kaleesh, either willingly or unwillingly, processing metals using
of the Jedi lore available to the public, and highly respected
special techniques to create pure metals or alloys, while Kaleesh
those who acted independently of the Republic.
warriors supervise to prevent theft or sabotage. These refineries
When Count Dooku came to him, offering him a chance to
are very expensive to maintain, needing constant refitting and
help restore peace and democracy to the corrupt galaxy, Czar
retooling because of the constant working and the harsh
took up the offer, but under one condition. Czar’s ship, The
conditions of the planet, while still being extremely profitable.
Renegade, needed to be modified to make it better suited for the
Most of the top Republic-allied corporations continually hold
battles he fought. No longer were quick insertions with troops
contracts on Kalee, such as Czerka Coporation and Kuat Drive
sufficient if he was to fight the Republic. He needed room to be
Yards – the bulk of which lies in duranium and phrik alloy
able to hold tanks and various other weapons of war to fight
manufacturing.
against the Republic. Dooku honored his request, and soon after the war started, Czar became a feared commander. But once his general,
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General Grievous, started to use unnecessary heavy-handed
Feats: Armor Proficiency (light, medium), Exotic Weapon
tactics against the Republic, Czar worried the CIS was losing its
Proficiency (lightsaber), Fame, Frightful Presence, Influence,
focus on its goal. He became even more worried when the Jedi
Persuasive, Starship Operation (starfighter), Trustworthy,
who had joined left the CIS because of Grievous. Czar went to
Weapons Group Proficiency (blaster pistols, blaster rifles,
Dooku, who tried to reassure him Grievous was controllable.
simple weapons)
Czar hoped so, but soon made plans to start a rise to power in the CIS. If Grievous became a menace to the CIS, he would work his
COMMANDER CZAR'S CAPIT SHIP
way to become the next General of the Droid army. As Captain, and later Commander of Czar’s Imperial Guard, his Mercenary Army, it is not uncommon to find Czar leading his
AL
men from the front line. Czar wears black ceremonial armor with emerald jewels sparingly put on his suit, which is made
THE RENEGADE
with impure Cortosis ore. Thus, lightsabers cannot ignore his
The capital ship of Commander Czar, The Renegade, is a
armors DR’s when trying to cut through it. Trained in the ways
relatively new ship. About 10 years before the Battle of Naboo,
of the lightsaber by President Dooku, himself, Czar has become
the Trade Federation turned down this ship as a possible
a proficient duelist for a non-Force user, which he received as a
replacement for the now aging Trade Federation Battleships.
gift from the President as a token of friendship after the Battle of
The Renegade sat in the dockyards of Hoersch-Kessel Drive Inc.
Kamino.
until Czar came upon it 5 years before the Battle of Naboo. The dockyards were ready to scrap the ship when Czar approached
Commander Czar: Middle Age Male Bothan, Noble 6/Soldier
them about purchasing the ship. They sold the ship instantly for
2/Officer 5; Init -1 (-1 Dex); Def 17 (-1 Dex, +8 Class); Spd 8m
a low price, wanting to be rid of the ship.
(Armor); VP/WP 96/10; Atk +8/+3 or +2/+2/+2/-3 ranged
The Renegade grew in infamy under Czar as he led his band
(3d8, SoroSuub Firelance Blaster Rifle), +8/+3 or +4/+4/-1
of mercenaries to victory after victory against his customers'
ranged (3d6, Blaster [Pistol]), +9/+4 melee (1d3, punch),
enemies. When Count Dooku approached Czar about a more
+9/+4 melee (2d8, crit 19-20, Lightsaber); SQ Coordinate +1,
permanent contract, Czar agreed after his ship was properly
Favor +2, Inspire Confidence, Leadership, Noble bonus class
modified. Originally made for quick insertions and guerilla
skill (Gather Information), Requisition Supplies, Resource
tactics, the ship needed an expanded hanger and other
Access, Tactics; SV Fort +8, Ref +5, Will +10; SZ M; FP: 3;
modifications to better suit this ship's new role. Now, The
DSPs: 1; Rep: +11; Str 11, Dex 9, Con 10, Int 18, Wis 15, Cha
Renegade grows in even greater infamy as it crushes the enemies
16.
of the Separatists. Its unknown if anyone can bring down this great ship anymore, and many fear it is a juggernaut as it drives
Equipment: Blaster [Pistol], Comlink [Encrypted], Czar's
Ceremonial
armor
(Damage
Reduction:
5),
towards the Core.
DataPad
[Personal], Holoprojector [Personal], Lightsaber, SoroSuub Craft: Hoersch-Kessel Drive Inc.'s Crescent-class Star Cruiser;
Firelance Blaster Rifle, Utility Belt. Skills: Appraise +8, Astrogate +6, Bluff +12, Computer Use
Class: Capital Ship; Cost: Not Available for Sale; Size:
+10, Diplomacy +14, Gather Information +18, Intimidate +16,
Colossal (1930m in diameter); Initiative: +0 (+8 crew, -8 size);
Knowledge (Alien species) +14, Knowledge (Cultures) +14,
Crew:
Knowledge (Jedi lore) +14, Knowledge (Politics) +14,
Compliment: 750; Vehicle Compliment: 9 TF HAG's, 66
Knowledge (Tactics) +20, Pilot +6, Profession (military officer)
GAT's, 10 Homing Spider Droids, 100 Spider Droids, 22
+14, Read/Write Basic, Read/Write Bothese, Repair +8, Sense
Hailfire Droids, 16 Corporate Alliance Tanks; Starship
Motive +14, Speak Basic, Speak Bothese, Speak Huttese, Speak
Compliment: 2 Corellian Star Shuttles, 1 TF C-9979 Landing
Vuvrian, Treat Injury +6
Craft; Starfighter Compliment: 48 fighters, 192 droid fighters;
1,250 (Expert +8); Passengers:
100; Troop
Cargo Capacity: 100,000 Metric tons; Consumables: 1 Year;
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Hyperdrive: x2 (backup x12); Maximum Speed: Cruising
Palpatine revealed himself fully to Mas Amedda. Without
(Average, 3 squares/action); Maneuvers: +0 (-8 size, +8 crew);
batting an eye, Mas Amedda pledged to keep Palpatine's secret,
Defense: 12 (-8 size, +10 armor); Hull Points: 600 (DR 60);
and would make sure to manipulate certain Senators into their
Shield Points: 600 (DR 60).
camp.
Weapon: Turbolaser (30); Fire Arc: 14 Front, 8 Left, 8
Right; Attack Bonus: +8/+3 (-8 size, +8/+3 crew, +8 fire
Mas
control); Damage: 6d10x5; Range Modifiers: PB -6, S -4, M -2,
Diplomat 10; Init +0 (+0 Dex); Def 13 (+0
L +0.
Dex, +3 Class); Spd 10m; VP/WP -/14; Atk +5
Amedda:
Adult
Male
Chagrian,
Weapon: Laser Cannon [Quad] (20); Fire Arc: 5 Left, 10
ranged (3d4, Blaster [Hold-out]), +6 melee
Back, 5 Right; Attack Bonus: +0/-5 or -6/-6/-6 (-8 size, +8/+3
(1d3+1, punch); SQ Amphibious, Low-light
or +2/+2/+2 crew); Damage: 6d10x2; Range Modifiers: PB -2,
vision, Radiation resistance; SV Fort +5, Ref
S +0, M/L N/A.
+3, Will +8; SZ M; FP: 0; Rep: +3; Str 12 , Dex
Weapon: Tractor Beam Projector (3); Fire Arc: Front;
10, Con 14, Int 14, Wis 12, Cha 14.
Attack Bonus: +8/+3 (-8 size, +8/+3 crew, +8 fire control);
Equipment: Blaster [Hold-out], Clothes
Damage: Special; Range Modifiers: PB -6, S -4, M/L N/A.
[Formal], Comlink, Property, Transport [Air Speeder] Skills: Appraise +9, Bluff +16, Computer Use +8,
REPUBLIC LOYALISTS
Diplomacy +18, Forgery +3, Gamble +2, Gather Information
Loyal servants to the Republic, these people represent the best
(Politics) +8, Knowledge (World lore) +6, Listen +3, Profession
and worst of society. From assassins to husbands of Queens,
+10, Read/Write Basic, Read/Write Chagri, Sense Motive +6,
each brings something different to the Republic. And that is
Speak Basic, Speak Chagri, Spot +3.
+10, Intimidate +6, Knowledge (Bureaucracy) +11, Knowledge
exactly what Palpatine needs as his plans for galactic
Feats: Alertness, Persuasive, Skill Emphasis (Gather
domination begin to take hold. Time will tell whether those still
Information,
not corrupt will fall under Palpatine’s dark ways.
Connections, Weapons Group Proficiency (blaster pistols)
MAS AMEDDA
SLY MOORE
Stats by Ghengis Ska
Knowledge
[Bureaucracy]),
Underworld
Stats by Ghengis Ska
Mas Amedda has been a fixture as Vice-Chair of the Senate since
Sly Moore has high ambitions. After being appointed to her
the days of Chancellor Valorum. Being dedicated to the laws of
current position after the forced retirement of Sei Taria, who
the Republic helped prevent Amedda from being corrupted by
occupied the post of Administer of the Republic, what most
the various Senators. Then Senator Palpatine was elected by the
people don't realize is that Moore was secretly behind her
Senate to replace the now disgraced Valorum.
predecessor's fall from grace.
Chancellor Palpatine is unlike any other political figure that Mas Amedda has met.
One of the Supreme Chancellor's first goals for the Republic
It appears that Palpatine shared
was to get rid of corruption in the Senate. Moore planted
Amedda's vision: to reform the Republic into a more cohesive
evidence of Taria's duplicity in illicit affairs for Republic
unit, free from the corruption that has recently plagued it, and to
Intelligence. After being found guilty on all charges, Taria was
follow the Rule of Law. That above all was the centerpiece of
shipped off to a penal colony, never to be heard from again.
Amedda's world.
Impressed with Moore's dedication, Chancellor Palpatine
Many years later, Palpatine confessed to Amedda that
appointed Moore to her position.
maybe the only way to get rid of the corruption was to remake the Republic into a dictatorship.
In the years that followed, Sly Moore became more and
Faced with this
more indispensable to the Chancellor and the Senate. Working
incontrovertible fact, Amedda agreed, and it was then that
closely with the Chancellor, Moore was able to garner the
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Chancellor's ultimate secret - that he was Darth Sidious, Dark
Darkvision, Favor +2, Low-light vision; SV Fort +6, Ref +2, Will
Lord of the Sith - and she pledged herself to him completely.
+5; SZ M; FP: 1; Rep: +4; Str 11, Dex 11, Con 15, Int 9, Wis 10,
Sidious accepted her service.
Cha 17. Equipment:
Blaster
[Hold-out],
Comlink,
DataPad
Sly Moore: Adult Female Umbaran, Diplomat 3/Thug 1/Dark
[Personal], Property on various Worlds, Transport [Air
Side Devotee 5; Init +0 (+0 Dex); Def 15 (+0 Dex, +5 Class);
Speeder]
Spd 10m; VP/WP -/13; Atk +5 ranged (by weapon), +6 melee
Skills: Bluff +8, Diplomacy +5, Gather Information +12,
(1d3+1, punch); SQ Dark Side Talisman +2, Darkvision, Favor
Intimidate +6, Knowledge (Bureaucracy) +6, Knowledge
+2, Light sensitive, Low-light vision; SV Fort +6, Ref +4, Will
(Politics) +4, Profession (Senator) +6, Read/Write Basic, Gran,
+9; SZ M; FP: 0; DSPs: 4; Rep: +5; Str 13, Dex 11, Con 10, Int
Search +1, Sense Motive +4, Speak Basic, Speak Gran.
15, Wis 15, Cha 14.
Feats: Bureaucratic Flair, Influence, Persuasive, Sharp-
Equipment: Comlink, Property, Shadow cloak
eyed, Skill Emphasis (Bluff), Toughness, Weapons Group
Skills: Appraise +3, Bluff +9, Diplomacy +13, Disguise
Proficiency (blaster pistols, simple weapons, slug throwers)
+22, Gather Information +9, Intimidate +12, Knowledge
BAIL ORGANA
(Bureaucracy) +7, Knowledge (Politics) +7, Profession (Administrative Aid) +7, Read/Write Basic, Read/Write
Stats by Ghengis Ska
Umbarese, Sense Motive +9, Speak Basic, Speak Umbarese.
Bail Organa never meant to be a symbol, but when an assassin
Force Skills: Affect Mind +9, Control Mind +10, Empathy
failed to kill him, Bail Organa became one. He became a symbol
+8, Enhance Senses +7, Fear +3, Force Stealth +7, Force Strike
of the weakness and the instability the Republic suffered under.
+5, Illusion +12, Telepathy +9.
Bail, at that time, was also facing an election to become Senator Skill
for Alderaan, replacing the late Bail Antilles. In office, Bail
Emphasis (Force Strike, Illusion), Toughness, Trustworthy,
became a strong supporter of Palpatine’s reforms to protect the
Weapons Group Proficiency (blaster pistols, simple weapons,
Republic. This earned Bail a seat on the Loyalist Committee.
vibro weapons)
When it was announced that 1 million clones were ready to be
Feats:
Force-Sensitive,
Influence,
Persuasive,
Force Feats: Alter, Control, Force Mind, Mind Trick,
used by the Republic, Bail Organa, along with other prominent
Powerful Presence, Sense
Senators and Jedi, visited Kamino.
There, they saw the
clonetroopers in action and were impressed with their battle
ASK AAK
readiness. Bail helped push a vote to give Palpatine temporary
Stats by Ghengis Ska
emergency powers to help combat the increasing rise in
Senator Ask Aak is a strong proponent for the policies of
terrorism. But as the war escalated, and Kamino was assaulted,
Supreme Chancellor Palpatine. To him, there is nothing more
the situation for the Republic looked worse. Bail was stuck
important than the Republic, and he was one of the first
between a rock and a hard place – keep the Republics civil
senators to support the Chancellor's decision on using the
liberties still left or give Palpatine more sweeping powers to
clones on Kamino. Senator Aak collaborated with Senator
combat the Separatists. He has kept quiet in most arguments
Mothma to have a group of Republic supporters attempt to
for more emergency powers until he can understand the mess
finish off that upstart, Count Dooku.
the galaxy is in.
Shortly after the
assassination attempt failed, Senator Aak offered a motion to give Chancellor Palpatine emergency powers, which was passed
Bail Organa: Adult Male Human, Noble 8; Init +0 (+0 Dex); Def
unanimously.
15 (+0 Dex, +5 Class); Spd 10m; VP/WP 46/12; Atk +6/+1 melee (1d3, punch), +6/+1 or +2/+2/-3 ranged (3d6, Blaster
Ask Aak: Adult Male Gran, Diplomat 6/Thug 1; Init +0 (+0
[Pistol]), +6/+1 ranged (3d4, Blaster [Hold-out]); SQ
Dex); Def 12 (+0 Dex, +2 Class); Spd 10m; VP/WP -/18; Atk +4
Coordinate +2, Favor +5, Inspire Confidence, Noble bonus class
melee (1d3, punch), +4 ranged (3d4, Blaster [Hold-out]); SQ
skill (Bluff), Resource Access; SV Fort
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Wheels Within Wheels…
Viceroy of Alderaan, one Bail Organa, was coming to Coruscant
By Matt Hines
to act as Antilles' replacement, at least until a new Senator was selected.
The hum of a lightsaber filled the cargo hold. Master Raiyat Kahn It was the duty of Master Kahn and his Padawan to ensure watched as his young Padawan defended himself from the three Organa arrived safely, and Raiyat was inclined to take that duty training remotes. Kai was really doing quite well, the Jedi Master very seriously. concluded. His form was a little rusty, nowhere near as polished "Welcome, Master Kahn! And you too, Padawan Tredlan!" as that of a true Form IV Master. But the Force sang with power Bail Organa ushered them into his private study. "I trust your trip as Kai leaped over, twirled past, and deflected most of the bolts was uneventful?" that came his way. Raiyat took the seat he was offered, and noticed that Kai did "That's enough for now, Kai." Raiyat shut down the remotes, as well. "It was, yes. Has there been any trouble here?" and Kai shut down his lightsaber. "You did very well." Bail shook his head. "Bail Antilles' funeral was held some "Thank you, Master." The boy beamed at the compliment. days ago, and the official mourning period just ended. There has "Perhaps someday I'll even rival Anakin Skywalker." been no sign of any further terrorist actions." He glanced out his Raiyat chuckled. "Perhaps. But I am no Qui-Gon Jinn, and study window toward the lake. "I must admit, though, Antilles' Anakin Skywalker is a Jedi prodigy like none I've ever known." assassination has me a bit unnerved. I am glad for the protection "Yes, Master, I know. But it would be something to dream the Jedi have extended." about, wouldn't it?" "A service to you is a service to the Republic, Viceroy." The intercom beeped. "Master Kahn, we are approaching After some more small talk, the two Jedi and the Viceroy left the planet Alderaan." Organa Palace. "I keep a small residence on Coruscant," Bail Raiyat stepped toward the intercom. "Thank you, Captain. explained when the two Jedi commented on the absence of We will be joining you momentarily." luggage. "It's been very helpful when I have to take trips like this They joined the captain on the bridge of the small freighter. one." Raiyat drove the rental speeder, while Organa sat in the Kai looked intently at Alderaan, enjoying his first sight of the back with Kai. All three saw no reason to attract undue attention, planet. The fourteen-year-old had been off Coruscant before but and Raiyat and Kai had even gone so far as to change into street this was his first time to Alderaan, and he was excited. The clothing. Raiyat could feel Kai's apprehension, and could tell that captain noticed. the boy was busily scanning the area as they drove. "A fine sight. Isn't it, Padawan?" Suddenly, Kai frowned. "Master--" "Yes, sir. I've been looking forward to seeing Alderaan. Some of Then the danger sense flared up in Raiyat's mind, and he my friends have been there, and they say it's spectacular." yanked the speeder's steering yoke hard to the left. A concussive "It is indeed. If a man's looking for fine sights, he needn't blast rocked the speeder, tipping it over and dumping the three look any farther than Alderaan." occupants out. "Viceroy, Kai, stay down!" Raiyat barked, drawing Raiyat smiled. "Just remember, Kai that we're not here for his lightsaber. The assailant could be anywhere -- he couldn't get sightseeing. We have a job to do." a firm sense on its location. Kai grinned. "Yes, Master." He glanced at the captain. "Will The roar of an automatic slugthrower opened up, and as our, ah, contact be waiting for us at Aldera Spaceport?" Raiyat instinctively twisted away he felt two slugs slam into and "I don't think so. The Council was fairly certain we'd find him through his shoulder. The impact knocked him back several feet. at his place of residence." Raiyat frowned. Their mission could "Master!" Kai shouted, attempting to crawl to him. be a difficult one. The senator for Alderaan, Bail Antilles, had "Kai," he growled, fighting past the pain. "Stay back." recently been assassinated by an unknown assailant. The
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Kai stopped; one of the many traits Raiyat had instilled into
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"Speaking of votes, let me congratulate you on your election
the boy was unquestioning obedience. "I need you to take the
to the office of Senator." Raiyat said.
Viceroy and get to the spaceport. Protect him with your life."
Bail smiled.
"Chancellor Palpatine predicted it would
Raiyat had a plan to get the Viceroy away safely, but it was a
happen. He said that the assassination attempt would likely
risky one, and it depended largely on the hope that the assassin
create a large sympathy vote." He grew grave for a few seconds.
hadn't brought backup.
"Of course, without the aid of yourself and your Padawan, I
Kai's eyes reflected his doubt, but he rejoined the Viceroy.
wouldn't be here today. Where is young Tredlan, anyway?"
The assassin, meanwhile, was apparently maneuvering into a
"Back at the Temple. He's been something of a celebrity
better position. Within seconds, the automatic begin spitting its
these past few days."
lethal ammunition, this time coming dangerously close to Raiyat.
Kai was still getting used to all the attention. It was
Raiyat reached out with the Force and grasped a piece of
something special to have all the Younglings looking at you
shattered duracrete. "Kai, go NOW!" he sent to his Padawan,
wide-eyed, to have the female Padawans -- even some older
and hurled the duracrete toward the muzzle flashes. And then he
than he was! -- smiling at him and asking him to tell how he'd
hurled another, and another, keeping the assassin pinned down
gotten the Viceroy to safety. It was fun, but a bit...overwhelming.
until Kai and the Viceroy had passed beyond his Jedi senses.
As he entered the dining hall, he heard hurried footsteps behind
Then, finally, he let himself sink into a healing trance.
him. "Kai! Kai Tredlan!" He turned to see Anakin Skywalker
"The attempted assassination of our newest member, Bail
coming toward him, with Master Jinn walking serenely not far
Organa, only underscores my point that the Republic needs a
behind. "Anakin! I thought you were still out-system!"
dedicated security force. One that can defend against any threat
"We just got back. The whole Temple's been buzzing about
to its members." Palpatine's voice thundered from the holovid
the assassination attempt. They say you did really well." Anakin
speakers. Bail Organa and some of his friends and supporters
said, grinning. Kai flushed with pleasure.
were gathered at Bail's Coruscant residence, watching
Qui-Gon caught up to them. "I read Master Kahn's report.
Chancellor Palpatine's speech on the Holonet.
You did very well, Kai." He smiled down at the boy. "You'll do
"The Supreme Chancellor is very persuasive." Raiyat
great things some day, I can tell."
commented.
With that, they strode past him into the dining hall, but Kai
"Indeed," Bail said. "The Senate is largely in favor of the
stood in the doorway, dumbfounded. "Did, did he really say that
Defense Act, and it is likely to pass should it come to a vote."
to me?" he whispered to himself. Exhilaration took over. "'Great things' he said...that's just so...so wizard!"
+3, Ref +4, Will +7; SZ M; FP: 3; Rep: +8; Str 11, Dex 11, Con
lore - Alderaan) +5, Pilot +2, Profession (senator) +7,
12, Int 14, Wis 13, Cha 16.
Read/Write Basic, Ride +5, Sense Motive +14, Speak Basic,
Equipment: Blaster [Hold-out], Blaster [Pistol], Clothes
Speak Calamarian, Speak Kel Dor, Speak Quarren, Speak Ryl,
[Formal], Comlink, Property on Alderaan and Coruscant,
Speak Shyriiwook (understand only), Speak Zabrak.
Starship [Personal Transport Tantive IV], Transport [Air
Feats: Bureaucratic Flair, Diplomatic Immunity, Fame,
Speeder]
Influence, Skeptical, Weapons Group Proficiency (blaster
Skills: Appraise +7, Bluff +14, Computer Use +7,
pistols, simple weapons)
Diplomacy +20, Entertain (oratory) +10, Gather Information +8, Intimidate +5, Knowledge (Bureaucracy) +9, Knowledge (Cultures) +7, Knowledge (Politics) +13, Knowledge (World
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MON MOTHMA Stats
by
Ghengis
Ska,
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Equipment: Background
UN
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Blaster
[Hold-out],
Clothes
[Formal],
Comlink, Transport [Air Speeder]
by
Green_Cloaked_Sorcerer
Skills: Appraise +6, Computer Use +6, Diplomacy +17,
Born into political life – her father was Arbiter-General of the
Disguise +6, Gather Information +15, Intimidate +5,
Republic and her mother was the Governor of Chandrila – Mon
Knowledge (Bureaucracy) +10, Knowledge (Cultures) +4,
Mothma quickly learned how to be a leader. Mon Mothma was
Knowledge (History) +7, Knowledge (Politics) +11, Profession
always interested in politics, and more importantly, helping
(senator) +8, Read/Write Basic, Ride +4, Sense Motive +13,
people. As soon she was old enough, Mothma immediately
Speak Aqualish, Speak Basic, Speak Calamarian, Speak Gran,
joined the Galactic Senate, becoming the youngest Senator
Speak Ithorese, Speak Ryl, Speak Shyriiwook (Understand
from Chandrila, and the Galactic Republic, to date. She began
Only) Feats: Bureaucratic Flair, Fame, Influence, Skeptical,
her hard work on trying to fix the problems within the Galactic
Trustworthy, Weapons Group Proficiency (blaster pistols,
Republic.
simple weapons)
When the Confederacy of Independent Systems started, she stayed firm to her beliefs and helped to organize the legion of
ORN FREE TAA
Senators that became known as the Loyalists. Although she voted for the clone army, she did so only because she wished to
Stats by Ghengis Ska
protect democracy. To attempt to halt Palpatine’s rise to power,
Senator Orn Free Taa of Ryloth is a corpulent, robust Twi'-lek,
Senator Mothma secretly set up an assassination attempt on
marked by having four lekku. His biggest secret is that he has
Count Dooku’s life. Little did she know this was all that Dooku
one of the largest crime syndicates operating out of Ryloth. The
needed to ascend to the Presidency of the CIS and what
fact that he is the Senator from Ryloth has allowed him access to
Chancellor Palpatine needed to be granted emergency powers.
any records that will put him in a compromising situation.
When Palpatine began to abuse his powers, she worked
When Chancellor Valorum was voted out by a no-
within the Senate to oppose granting him further executive
confidence vote, Senator Taa was the one who nominated
powers, even though a majority of senators wanted it. Mon
Senator Palpatine to replace him. Of course Palpatine has an
Mothma truly hoped Palpatine would step down after the war
understanding with Senator Taa - Palpatine won't do anything
had ended, but her hopes kept getting crushed, considering that
that will risk his business concerns. As long as the Chancellor
the Republic does not fair well in the war. And now the CIS
doesn't nose around his business concerns, he will continue to
controls half the galaxy. Upon hearing that the Supreme
support him.
Chancellor was pressuring the Jedi into creating more clones, Senator Mothma has begun to become unsettled with the way
Orn Free Taa: Adult Male Twi'lek, Diplomat 9/Crime Lord 6;
the Republic is heading. She has been heard stating that
Init -1 (-1 Dex); Def 15 (-1 Dex, +6 Class); Spd 10m; VP/WP
Palpatine should step down. She has also started a movement to
34/15; Atk +6/+1 ranged (3d4, Blaster [Hold-out]), +8/+3
stop the addition of these clones to the army, seeing them as
melee (1d3+1, punch); SQ Contacts (x2), Favor +2, Inspire
unnecessary.
Fear -4, Low-light vision, Minions, Resilient, Resource Access; SV Fort +8, Ref +5, Will +11; SZ M; FP: 0; Rep: +11; Str 13
Mon Mothma: Adult Female Human, Noble 6; Init +0 (+0 Dex);
(+1), Dex 9 (-1), Con 15 (+2), Int 14 (+2), Wis 11 (+0), Cha 14
Def 14 (+0 Dex, +4 Class); Spd 10m; VP/WP 35/12; Atk +3
(+2).
melee (1d3-1, punch), +4 ranged (3d4, Blaster [Hold-out]); SQ
Equipment: Blaster [Hold-out], Clothes [Formal], Comlink
Coordinate +1, Favor +4, Inspire Confidence, Noble bonus class
[Encrypted], DataPad [Personal], and Property
skill (Gather Information), Resource Access; SV Fort +3, Ref
Skills: Appraise +9, Bluff +22, Computer Use +4,
+3, Will +7; SZ M; FP: 3; Rep: +7; Str 9, Dex 10, Con 12, Int 14,
Diplomacy +22, Disguise +4, Forgery +7, Gamble +5, Gather
Wis 14, Cha 15.
Information +19, Intimidate +16, Knowledge (Bureaucracy) +9, Knowledge (Politics) +7, Knowledge (World lore) +5,
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Profession +4, Read/Write Basic, Read/Write Ryl, Sense
still supports Grievous. Having been saved by Grievous due to
Motive +17, Speak Basic, Lekku, Speak Ryl
his brutal tactics, he sees no problem, especially since his
Feats: Deceptive, Diplomatic Immunity, Infamy, Influence,
workers help rebuild these worlds.
Persuasive, Trustworthy, Weapons Group Proficiency (blaster pistols)
Poggle the Lesser: Adult Male Geonosian [Aristocrat], Noble
10; Init +2 (+2 Dex); Def 20 (+2 Dex, +6 Class, +2 Species); Spd
SEPARATIS PATRIOTS
10m, fly 15m (poor); VP/WP 41/10; Atk +8/+3 melee (1d3+1,
T
punch), +9/+4 ranged (by weapon); SQ +1 Rep with other Nobles, +2 on Fort Saves against radiation, Coordinate +2,
The progressive minded group of business barons, the
Favor +5, Inspire Confidence, Low-light vision, Noble bonus
Separatist Patriots is a unique group for the galaxy. While not
class skill (Repair), Radiation resistance, Resource Access; SV
the first intention for each of these leaders, each is now
Fort +3, Ref +7, Will +8; SZ M; FP: 0; Rep: +6; Str 13, Dex 15,
committed to ending the Republic and restoring democracy to
Con 10, Int 13, Wis 12, Cha 13.
the galaxy.
Equipment: none. Skills: Appraise +6, Bluff +3, Computer Use +6, Craft
ARCHDUKE POGGLE THE LESSER
(blaster pistols and rifles) +7, Craft (droids) +16, Craft
Stats by Ghengis Ska
(starfighters) +7, Diplomacy +12, Entertain +3, Entertain +3,
Archduke Poggle the Lesser was a revolutionary who was very
Gather Information +3, Handle Animal +2, Intimidate +6,
lucky. Fighting against the previous Archduke, Poggle dreamed
Knowledge (Business) +4, Knowledge (Technology) +6,
of being the ruler of all of Geonosis. This ambition got him far,
Knowledge (World lore) +4, Listen +3, Pilot +6, Profession +7,
but not far enough. Running out of money and supplies, Poggle
Read/Write Geonosian, Repair +8, Ride +6, Search +3, Sense
became desperate. Then San Hill came into the picture. Hill and
Motive +9, Speak Basic, Speak Geonosian, Spot +3.
the Inter-Galactic Banking Clan had come to collect defaulted
Feats: Aristocrat's Honor, Artistic, Influence, Persuasive,
loans from the current Archduke. Hill, on the ride over, heard of
Sharp-eyed, Skill Emphasis (Craft [droids]), Weapons Group
Poggle’s struggle and offered to give him some help with IGBC
Proficiency (blaster pistols, simple weapons)
forces. Poggle agreed, and a day later General Grievous was leading Hailfire droids to the ruling colony’s hive. The Archduke
SHU MAI
was quickly crushed beneath Grievous foot, and Poggle
Stats by Ghengis Ska
ascended to the throne.
Shu Mai's life had always been a fight for dominance. From
Poggle worked quickly to pay off the debt to the IGBC, and
rising out of the ashes of her world to rising to the top of the
to consolidate his control of the entire planet. With Grievous
Commerce Guild, Shu Mai had beaten all of the odds. Things in
help, he conquered all hives on Geonosis and led the world to
her life seemed to be going her way until the debacle at Naboo.
unseen economic prosperity. When Dooku was looking for a
The Trade Federation’s actions soon made other commerce
cheap labor force to help the Confederacy maintain a prolonged
organizations look evil. Infuriated at this, Shu Mai worked hard
war against the Republic, Poggle made his planet available. Just
to show the Commerce Guild had no connection or the same
like others on the Separatist Council, Poggle called for Grievous
ambition as the Trade Federation. But all over the galaxy, people
to be General of CIS forces. Dooku agreed, and the Council was
looked at the Commerce Guild with fear. Then Nute Gunray
pleased.
approached her with a proposition.
By the time the war started, Poggle had diversified the
Gunray offered Shu Mai a chance to join the Confederacy of
planets manufacturing base. Geonosis was soon a major
Independent Systems. The catch - Shu Mai must sign the
manufacturing world for the CIS. Also many Geonosians have
Defense Pact and pledge all Commerce Guild forces to the CIS.
become the labor force for the CIS, rebuilding many of the
Shu Mai was hesitant at first - she did not want to become a
worlds Grievous destroys. Of all the Council members, Poggle
traitor and alienate her Republic clientele. But Nute Gunray
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assured her that she wouldn’t alienate the worlds she did
NUTE GUNRAY
business with since many would probably join her and the CIS.
Stats by Ghengis Ska
Shu Mai was still hesitant. She wanted to know who would be
When Queen Amidala pointed her gun at Nute Gunray, he made
leading their forces. Gunray showed here a Holo-document of
a promise – he swore he would never break, never deal with the
the top candidate - General Grievous. Impressed by his record
Sith. While the Sith had promised him everything he wanted, in
with the Inter-Galactic Banking Clan, she agreed. But she
the end he got nothing except a court date by the Republic
wanted General Grievous to be General of their forces. Gunray
Judicial Department. Luckily for Nute, and his attaché Rune
agreed to help push her proposal with the others signing the
Haako, the wheels of justice were easily greased with enough
Defense Pact.
“donations.” Nute was brought back to court three more times
When war was declared, just as Nute Gunray said, many of
that year, but each time a mistrial was called. Nute realized that
the Commerce Guilds clients did join the CIS. And as the war
it was best just to try to exploit the system, not to beat it.
turned in favor of the CIS, those on the Separatist Council like
As worlds started to secede from the Republic, Nute Gunray
Shu Mai began to look inwards at a growing problem. General
saw an opportunity. If he supported these seceding worlds, he
Grievous was winning the war, but he was destroying worlds,
could get a nice control over the trade in the areas. Nute Gunray
making it near impossible for the CIS to profit from their
immediately had the Trade Federation openly support the
acquisitions. Shu Mai quietly wondered what she did to get
Republic and these Separatist worlds. By eight years after the
herself into this mess.
Battle of Naboo, the seceding worlds organized themselves into the Confederacy of Independent Systems, under the leadership
Shu Mai: Adult Female Gossam, Noble 10; Init +1 (+1 Dex);
of the former Jedi Master Dooku. Nute Gunray met with
Def 18 (+1 Dex, +6 Class, +1 Size); Spd 6m; VP/WP -/11; Atk
Dooku, but was immediately cautious. Nute did not want to
+7/+2 melee (1d2-1, punch), +9/+4 ranged (3d4, Blaster
mess with another Sith like Lord Sidious and Lord Maul. But
[Hold-out]); SQ +2 on 1 Craft check, Coordinate +2, Favor +5,
Dooku assured him numerous times that he had nothing to do
Inspire Confidence, Noble bonus class skill (Bluff), Resource
with the Sith. In actuality, Dooku wished to stop the Sith. Nute
Access; SV Fort +3, Ref +6, Will +9; SZ S; FP: 0; Rep: +5; Str 9,
immediately began to like this CIS, and began to support the CIS
Dex 12, Con 11, Int 16, Wis 14, Cha 15.
in many forms.
Blaster [Hold-out], Clothes [Business],
When war was on the horizon two years later, Dooku came
Comlink [Encrypted], DataPad [Personal], Property, Starship
to Nute Gunray for help. The CIS had a small, organic standing
[Personal Transport]
army at the time. They needed a professional army completed
Equipment:
Skills: Appraise +11, Bluff +19, Computer Use +8,
immediately to help compete against the Republic’s new clone
Diplomacy +23, Disguise +4, Forgery +4, Gamble +3, Gather
army. Gunray, now armed with new Super Battle Droids,
Information +9, Hide +5, Intimidate +11, Knowledge
agreed and suggested pulling in other commerce organizations
(Bureaucracy) +13, Knowledge (Business) +13, Knowledge
into the fold. Together, the CIS would have a dangerous army.
(Politics) +11, Knowledge (World lore) +8, Listen +4,
Dooku liked this idea and had Nute speak to commerce and
Profession (merchant) +7, Read/Write Gossam, Sense Motive
other interested groups with armies who wanted to join the CIS.
+12, Speak Basic, Speak Geonosian, Speak Gossam, Speak
Gunray spoke to commerce groups like the Commerce Guild
Huttese, Speak Neimoidian, Speak Skakoverbal, Spot +4.
and the Corporate Alliance to help supplement the Trade
Feats: Deceptive, Influence, Merchant Trader, Persuasive,
Federation’s droid forces. He also spoke to the Archduke Poggle
Skeptical, Untouchable, Weapons Group Proficiency (blaster
the Lesser of the Geonosians and Captain Czar of Czar’s
pistols, simple weapons)
Imperial Guard mercenary groups to gain organic manpower and organic armed forces. By the time all the negotiations were completed, the CIS was fully ready for war. Dooku had all the groups sign a Defense Pact (for the commerce and commerce related groups), or a contract (for the mercenary groups). The
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Defense Pact had the heads of each organization or government
SAN HILL
made a member of the Separatist Council, since each
Stats by Ghengis Ska
contributed greatly to the CIS. One clause to the pact, though,
Record Profits – the middle name of San Hill. When he became
would have many repercussions that the Separatist Council
chairman of the Inter-Galactic Banking Clan, San Hill worked
would regret adding in later on. San Hill of the InterGalactic
immediately to turn the group from a passive organization to an
Banking Clan convinced the others of the Separatist Council
aggressive group not willing to be snuffed when someone forgot
that they should choose their General for the war. Dooku saw no
to pay back their loans. Hailfire droids were created to help
harm in that and agreed to it. They named General Grievous,
enforce the IGBC’s regulations. But, San Hill realized the IGBC
the General of the IGBC, General of the CIS forces.
needed a General. Darth Maul, in disguise, offered to bring him
As the war raged, the Trade Federation has succeeded on
the General he wanted. Foolishly, San Hill accepted this and
the battlefield and with trade between Separatist worlds,
agreed to keep an eye out for this being named Grievous. The
especially on worlds that had been captured and had finally
night before he was to go to the meeting point, Darth Maul
rebuilt themselves. And Gunray was named Senior Council
called San Hill and told him that Grievous could be in danger of
member of the Separatist Council, effectively making him
being attacked and to be ready to take him to surgeons. San Hill
number two to President Dooku. Yet all was not perfect.
did so and rushed his ship out, only to see Grievous’ ship
Gunray had to forget about his vendetta with Amidala after
explode in front of him. Rushing to save him, he had him put in
Naboo joined the CIS and she was made Queen again. He
a bacta tank and made preparations to see Geonosian surgeons.
wasn’t that terribly polite, but he tolerated her since he didn’t
When Grievous awoke, San Hill took the opportunity to force
wish to anger her husband, the Jedi Anakin Skywalker, who was
Grievous to become his General. Grievous refused at first, and
now a high-ranking member of the CIS military. Grievous also
even when Hill offered to build him a new body he refused. So
became a problem since he used heavy-handed tactics more and
Hill used his trump card: unless he joined him, he would die in 4
more often just for “fun”, which left little for the CIS coffers.
hours. Fear finally hit Grievous, and he reluctantly agreed. As
After Anakin Skywalker and the Jedi who join the CIS left
Grievous was put under the knife, San Hill made it clear to the
because of Grievous, the Council slowly began to rethink its
surgeons, “Make me a good general. One with no compassion,
decision to have him as General. Czar, realizing their change in
kindness, and honor, but filled with anger, hate, and a slight lust
opinion, approached Gunray with a plan to stop Grievous.
for destruction.”
Whether or not it will work, time will tell, but Gunray is betting
While in surgery, Darth Maul returned in disguise and
his life on its success.
offered to train him in the ways of the lightsaber. San Hill saw the advantage of this, and agreed to Maul’s offer, as well as
Nute Gunray: Adult Male Neimoidian, Diplomat 14; Init +0 (+0
making modifications to Grievous’ body to allow him to be a
Dex); Def 14 (+0 Dex, +4 Class); Spd 10m; VP/WP -/10; Atk
better fighter. San Hill watched for 3 years as Grievous became
+6/+1 melee (1d3-1, punch), +7/+2 ranged (by weapon); SQ
a deadly lightsaber combatant. When Maul left, Hill stepped in
+2 on 1 Craft check; SV Fort +4, Ref +4, Will +10; SZ M; FP: 0;
and had Grievous become the General of the IGBC. Under his
Rep: +4; Str 8, Dex 11, Con 10, Int 12, Wis 13, Cha 15.
leadership, Grievous became a ruthless general and Hill’s
Equipment:
deadliest bodyguard. Soon, no one messed with the IGBC,
Skills: Appraise +17, Bluff +15, Computer Use +6,
fearing being taken over by Grievous.
During this time,
Diplomacy +26, Intimidate +6, Knowledge (Bureaucracy) +6,
Grievous showed to be a competent general who calculated the
Knowledge (Business) +21, Profession (merchant) +18,
risks and fought his battles wisely. When San Hill was offered a
Read/Write Neimoidian, Read/Write Pak Pak, Sense Motive
place in the Confederacy, Hill agreed on one condition – have
+7, Speak Basic, Speak Neimoidian, Speak Pak Pak
General Grievous as a choice for leading the Confederacy forces.
Feats: Merchant Trader, Persuasive, Shady Merchant, Skill
Gunray and Dooku agreed, and one by one the Separatist
Emphasis (Appraise, Diplomacy, Knowledge [Business]),
Council agreed that Grievous was the right being for the job.
Weapons Group Proficiency (simple weapons)
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San Hill basked in the congratulations for finding Grievous. But
charismatic, if almost tyrannical, supervisor, Chancellor
this would disappear as the war progressed.
Palpatine.
San Hill watched as Grievous became mentally unstable as
When he first heard of the Separatist menace, he thought it
the war progressed. Hill became the first Council member to
was a joke. Only after the assassination of a prominent pro-
pull support from Grievous, realizing that there was something
Republic businessman on Corav IV, who had chided the
wrong with Grievous. Hill soon began to blame himself for
Separatists, was he convinced they were a real threat. He
unleashing this monster and joined Commander Czar’s secret
secretly made contact with the Separatists and arranged for his
group that opposed Grievous. San Hill also had a decoy replace
planet to supply financial and military support to the growing
him on the Council, deciding to hide on Muunilist away from
movement.
Grievous to ensure he could be helpful to Czar and not be
Ando was one of the first planets to formally secede from the
caught. No one but Czar and Nute Gunray know that the San
Republic, and Po Nudo took a prominent place in the Separatist
Hill on the Council is a decoy.
Forum. He agreed with Wat Tambor that they needed to be more unified and have a stronger sense of leadership, but he
San Hill: Adult Male Muun, Diplomat 10/Noble 2; Init +1 (+1
disagreed that Count Dooku should be elected president. He
Dex); Def 15 (+1 Dex, +4 Class); Spd 10m; VP/WP 8/9; Atk
had his own desires of being the President of the Confederacy of
+5/+0 melee (1d3-1, punch), +7/+2 ranged (3d4, Blaster
Independent Systems, but was compelled to vote for him
[Hold-out]); SQ Favor +1, Inspire Confidence, Noble bonus
anyway when everyone else did so, not wanting a sense of
class skill (Intimidate); SV Fort +2, Ref +6, Will +14; SZ M; FP:
dissension this early on in the Confederacy’s existence. Still, he
0; Rep: +4; Str 8, Dex 12, Con 9, Int 17, Wis 14, Cha 13.^.
harbors resentment towards Dooku and his officers, for he feels
Equipment: Blaster [Hold-out]
that a human in that seat will just be bad as the pro-human
Skills: Appraise +17, Bluff +8, Computer Use +12,
Palpatine, and may one day make his move for the Presidency.
Diplomacy +28, Gather Information +8, Intimidate +13,
Only time will tell.
Knowledge (Bureaucracy) +12, Knowledge (Business) +17, Knowledge (Politics) +13, Knowledge (World lore) +10,
Po Nudo: Adult Male Aqualish [Quara and Ualaq], Thug
Profession (banker) +15, Read/Write Basic, Read/Write
2/Diplomat 7/Scoundrel 3; Init +1 (+1 Dex); Def 14 (+1 Dex,
Huttese,
Neimoidian,
+3 Class); Spd 10m; VP/WP -/13; Atk +8/+3 melee (1d3+1,
Read/Write Ryl, Sense Motive +12, Speak Aqualish, Speak
punch), +8/+3 ranged (by weapon); SQ Amphibious, Breathe
Basic, Speak Huttese, Speak Lekku, Speak Muun, Speak
Underwater, Illicit barter, Lucky (1/day), Precise Attack +1; SV
Neimoidian, Speak Ryl
Fort +7, Ref +6, Will +7; SZ M; FP: 0; Rep: +3; Str 13, Dex 13,
Read/Write
Muun,
Read/Write
Feats: Bureaucratic Flair, Iron Will, Persuasive, Shady
Merchant,
Skill
Emphasis
(Appraise,
Con 13, Int 16, Wis 12, Cha 14.
Diplomacy),
Equipment: Senatorial robes.
Trustworthy, Weapons Group Proficiency (blaster pistols,
Skills: Appraise +13, Bluff +12, Climb +4, Computer Use
simple weapons)
+9, Diplomacy +14, Disguise +4, Gather Information +15, Intimidate +13, Knowledge +8, Knowledge +8, Knowledge +8,
PO NUDO Stats
by
Ghengis
Listen +7, Profession +10, Read/Write Aqualish, Search +8, Ska,
Background
Info
by
Sense Motive +9, Sleight of Hand +6, Speak Aqualish, Spot +6,
SmugglerJedi
Survival +3, Swim +8.
Many planets sided with the Separatists. Ando was one of those.
Feats: Deceptive, Diplomatic Immunity, Persuasive, Skill
At the forefront was Po Nudo, the Aqualish senator who had
Emphasis (Gather Information), Trustworthy, Underworld
become dissatisfied with the Senate. He was always being
Connections, Weapons Group Proficiency (blaster pistols,
pushed around, and he felt his planet’s issues were being
simple weapons, vibro weapons)
ignored by the increasingly human-oriented Senate and its
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WAT TAMBOR
their voices heard. Many others saw it as an act of treason and
Stats by Ghengis Ska, Background by SmugglerJedi
proof that the Techno Union was no good. Most of them saw it
Wat Tambor was the Skakoan leader of the Techno Union long
as proof the Republic was in serious trouble and their
before the Separatists became a galactic issue. But he never
misgivings were right after all. Palpatine formally declared the
truly liked the Republic; it said it was for everyone with its ideals
Techno Union to be an outlaw organization, and all of their
of democracy and liberty, but more and more Tambor noticed
products were banned on Republic planets. Several Union
that the Republic was becoming increasingly harsh on
customers were furious with the proclamation, and right then
interplanetary companies. While he believed that the blockade
and there some three dozen planets followed the Union’s
of Naboo by the Trade Federation was rash and looked bad for
example and seceded from the Republic, angry that some of
other major conglomerates, he felt the Federation was doing its
their greatest economic partners were now unable to do
best to recover on old debts and struggle to avoid bankruptcy. In
business with them. Tambor’s position was only strengthening with the Senate’s
that light, the punishments and penalties meted out by the
reaction. Shortly after the Union left the Republic, he became
Republic were unnecessary, and in fact malevolent. There was no hesitation when Tambor was given the chance
the leader of his own small bloc, mostly made up of planets that
to join the Separatists. When he was first contacted by a
were deep friends of the Union and were with them. Not
Separatist commando, he thought the Republic had come to
desiring a chance to abuse his powers like Palpatine did,
assassinate him. He was overjoyed when he heard the offer and
Tambor made sure the bloc was quietly and peacefully dissolved
threw his support behind the Separatists, but covertly. He was
and encouraged the other planets to voice their concerns in the
paranoid about Chancellor Palpatine and his league of
Separatist Forum. At that time, many planets were joining the
supporters, some of whom existed even within the Techno
Separatists, and in a fiery speech, Tambor suggested a new
Union. Even before he had been contacted by the Separatist
organization be created. No longer were they just an outlaw
commando, Tambor had been suspicious of Palpatine and the
political movement. They were to be a true government in their
rest of the Senate. He felt the Senate was not a free agency, but
own right. At this Forum meeting, he proposed a new name –
was in fact controlled by another sinister being with its own
the Confederacy of Independent Systems. Unanimously, the
twisted agenda. But when Palpatine supported the raise of
Forum accepted the name and also Tambor’s selection for
heavy droid tariffs in the Colonies region on all droids produced
President: Count Dooku.
by companies based in the Mid Rim and beyond, he was
Tambor had known Dooku from before the Forum meeting.
infuriated. He immediately sent a formal letter of complaint to
Dooku sympathized with Tambor and the Techno Union, and
Palpatine’s office and the Union’s representative in the Senate
encouraged by his conversations with him, asked Tambor to
publicly denounced the tariffs and Palpatine’s recent
sign the Defense Pact. Tambor sensed that the Techno Union
oppressive, unreasonable, and unwarranted economic policies.
and he had a destiny in reforming the galaxy. Tambor agreed,
The Union’s representative vanished shortly thereafter.
and joined the other commercial conglomerates in the Defense Pact.
Tambor personally knew the Union representative, and called his people to abandon the Republic in a fiery anti-
Tambor has some doubts about the new war, however. He
Palpatine (and, labeled by some, anti-Senatorial) speech to the
expected a quick and easy war just to get away from the
Union. Public opinion of Tambor went soaring, and a new
Republic, not a full-blown galactic maelstrom with the
group of Tambor loyalists convinced most Skakoans, as well as
Confederacy fighting for martial and economic superiority over
the other members of the Techno Union, that the Republic was
the Republic. He was sickened by the pure savagery that
simply wrong. In a plebiscite, the public unanimously voted to
General Grievous demonstrated, and was also dismayed that his
forsake the Galactic Republic and become independent.
friend, Dooku, appointed him to the position of Supreme Commander. He never understood why there was so much
The Senate was in an uproar over the Union’s departure.
support for Grievous in the first place.
Many planets saw it as an opportunity to profit from the power vacuum in the Senate and not only gain power but also make
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While suspicion against the Separatist Jedi was sparse in the Confederate Assembly, Tambor had plenty of it, seeing
Stats by Ghengis Ska
Anakin and his comrades only as Republic spies, saboteurs, and
Passel Argente enjoyed a nice life as a merchant. Starting out at
potential assassins. He felt relieved when they quit, although his
the bottom of the Corporate Alliance chain, he worked his way
mind changed rapidly when the war became a stalemate. The
up through backstabbing and economic prowess. As leader of
continued brutality of General Grievous convinced Tambor to
the Corporate Alliance, he has seen great profits and great
support Commander Czar’s bid for Supreme Commander.
losses. Disheartened by the increased regulations, he jumped to
Currently, Tambor is hiding alongside the rest of the
the idea of joining the CIS. After seeing the Kaleesh’s extensive
Confederate Assembly on some remote Separatist outpost. He
“résumé”, Passel also agreed to support Grievous’ bid for
is arguing for the removal of Grievous as Supreme Commander
general. But just as quickly, Passel pulled his support as
and for his replacement to be Commander Czar. His arguments
Grievous started to destroy worlds. Passel is a quiet member on
fall on deaf ears, it seems, for while some agree, most believe
the Council and follows the majority on the Separatist Council.
that Grievous’ brutality is winning this war for them. Tambor cannot see any Confederate victory in sight.
Passel Argente: Adult Male Koorivar, Diplomat 9/Noble 2; Init
+0 (+0 Dex); Def 14 (+0 Dex, +4 Class); Spd 10m; VP/WP 8/8; Wat Tambor: Adult Male Skakoan, Tech Specialist 9/Noble 6;
Atk +5 melee (1d3, punch), +5 ranged (by weapon); SQ Favor
Init -1 (-1 Dex); Def 16 (-1 Dex, +7 Class); Spd 8m (Armor);
+1, Inspire Confidence, Wealthy; SV Fort +2, Ref +5, Will +10;
VP/WP 76/15; Atk +10/+5 melee (1d3, punch), +9/+4 or
SZ M; FP: 0; Rep: +3; Str 10, Dex 11, Con 8, Int 12, Wis 11,
+5/+5/+0 ranged (3d6, Blaster [Pistol]); SQ +2 to 1 of
Cha 18.
following Knowledge physics, engineering or technology,
Equipment:
Coordinate +1, Expert (Profession), Favor +2, Inspire
Skills: Appraise +13, Bluff +15, Computer Use +6,
Confidence, Instant Mastery (Disable Device), Noble bonus
Diplomacy +25, Gather Information +7, Intimidate +8,
class skill (Repair), Research, Resource Access, Tech Specialty
Knowledge (Bureaucracy) +6, Knowledge (Business) +15,
(Master crafter +2), Unique Physiology; SV Fort +8, Ref +6,
Profession (merchant) +14, Read/Write Koorivar, Sense
Will +10; SZ M; FP: 0; Rep: +4; Str 10, Dex 9, Con 15, Int 18,
Motive +8, Speak Basic, Speak Koorivar
Wis 12, Cha 16.
Feats: Persuasive, Shady Merchant, Skill Emphasis
Equipment: Blaster [Pistol], Skakoan Pressure Suit Med
(Appraise, Diplomacy, Gather Information), Weapons Group
[Master craft +2] (Damage Reduction: 6)
Proficiency (blaster pistols, simple weapons)
Skills: Appraise +8, Astrogate +6, Balance -5, Climb -4,
Computer Use +18, Craft (droids) +25, Craft (electronic
Diplomacy +15, Disable Device +10, Entertain +5, Entertain
SEPARAT TROOPS
+5, Escape Artist -5, Hide -5, Jump -4, Knowledge (business)
The first generation of troops for the Separatist, these droids
+13, Knowledge (technology) +14, Knowledge (engineering)
represented a cheap but reliable army. But after the Battle of
+14, Knowledge (politics) +9, Knowledge (worldlore: Skako)
Kamino, a new army would soon emerge to replace these droids.
+9, Move Silently -5, Pilot +7, Profession (bureaucrat) +24,
The age of droid armies was already nearing an end.
devices) +19, Craft (hyper drives) +11, Demolitions +7,
IST
DRO
ID
Read/Write Skakoform, Repair +22, Search +10, Sense Motive
ADVANCED DWARF SPIDER DROID
+8, Speak Skakoverbal, Swim -4, Treat Injury +3. Feats: Armor Proficiency (light, medium), Artistic,
Stats and background text by Mr. Fett
Gearhead, Sharp-eyed, Skill Emphasis (Craft [droids], Craft Repair),
One of the Corporate Alliances scariest droids produced. Based
Technical Wizard, Weapons Group Proficiency (blaster pistols,
on the weaker dwarf model, the advanced dwarf spider droid is
simple weapons)
much hardier and is able to cut through clone lines. Clone
[electronic
devices],
Profession
[bureaucrat],
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Commandos across the galaxy are running into more and more
Skills: Spot +5, Speak Basic
of these vile machines. Their armor is starship rated and is
Feats: Ambidexterity, Alertness, Weapon Focus (blaster
nearly impenetrable by small arms fire. The droid has only one
rifle), Weapon Group Proficiency (blaster pistols, blaster rifle,
weak point. The optical sensors located beneath the droid's
simple weapons)
cannon. With a few well placed sniper shots a commando can
ASSAULT DROID
bring down one of these clankers quickly.
Stats by Mr. Fett
Corporate Alliance Advanced Dwarf Spider Droid: Walking
The Assault Droid was a common sight on the Separatist
Droid Tank; Class: Ground (Walker); Cost: Not Available for
battlefield. Used as Anti-Air and Anti-Armor, these droids were
Sale; Size: Large (3.8m height); Initiative: +3 (+4 crew, -1 size);
barely effective enough to do their job. These droids had little
Crew: Skilled +4 (droid brain); Passengers: 0; Cargo
understanding of cover, and it was common to have them killed
Capacity: 0 kilograms; Speed: 15m (max. speed 45 km/h, 1
just as they prepare to destroy an enemy vehicle. When CIS
squares/action); Maneuvers: +3 (-1 size, +4 crew); Defense: 19
clones were deployed throughout the Confederacy, the Assault
(-1 size, +10 armor); Hull Points: 85(DR 10).
Droid was quickly phased out to allow the more effective
Weapon: Blaster Cannon; Fire Arc: Front; Attack Bonus:
Separatist Assault Trooper to take its place.
+4 (-2 size, +2 crew, +4 fire control); Damage: 6d10; Range: 40m.
Baktoid Combat Automata Assault Battle Droid, Thug 4; Init
Weapon: Dual anti-personal rockets; Fire Arc: Front;
+3 (-2 remote processor, -1 Dex); Defense 10 (+1 class, -1
Attack Bonus: +5 (-2 size, +2 crew, +5 fire control); Damage:
Dex); Spd 10m; VP/WP 0/9; Atk +3 melee (1d4+1, hand) or +2
5d6x2; Range: 50m
ranged (5d6/19-20, Anti-Vehicle Missile Launcher) or +1
* The Corporate Alliance Dwarf Spider Droid provides full
ranged (3d6, blaster pistol); SV Fort +5, Ref +0, Will +0; FP 0;
cover to its passengers.
DSP 0; Rep +1; Str 12, Dex 8, Con 9, Int 6, Wis 8, Cha 6.
Challenge Code B
SNIPER DROID
Equipment: blaster pistol, Integrated comlink, missile
Stats by Mr. Fett
launcher, remote receiver (5,000-Km range), Vocabulator
First seen at the Battle of Muunilist, the Sniper Droids
Skills: Demolitons +4, Speak Basic
slaughtered Republic Clonetroopers. President Dooku saw the
Feats: Ambridexterity, Cautious, Weapon Focus (Missile
advantage of this droid, and had production increased to allow
Launcher), Weapon Group Proficiency (blaster pistols, blaster
these droids to be put all across the Confederacy. Though
rifle, simple weapons)
organic troops eventually replaced droid forces, these droids
BAKTOID COMBAT AUTOMATA B1A SERIES
were surprisingly kept in common use. Many could be found with CIS Clone forces, continuing their slaughter of Republic
Stats and background by PadawanJohn
Clonetroopers.
The B1-A did not in any way replace the “standard” Battle Baktoid Combat Automata Sniper Battle Droid, Thug 4; Init
Droids on the field. Rather, they were meant to compliment
+3 (-2 remote processor, -1 Dex); Defense 10 (+1 class, -1
their less advanced brethren when battling Jedi forces. The
Dex); Spd 10m; VP/WP 0/9; Atk +3 melee (1d4+1, hand) or +3
advantages that had been built into the B1-A were an
ranged (3d8+1/19-20, Sniper Rifle); SV Fort +5, Ref +0, Will
independent processor and a basic knowledge of Jedi military
+0; FP 0; DSP 0; Rep +1; Str 12, Dex 8, Con 9, Int 6, Wis 8, Cha
tactics. In addition, their armor was woven throughout with the
6. Challenge Code B
rare cortosis ore, which deactivated any lightsaber that caused
Equipment: advanced targeting computers (+1 to all
damage to the B1-A. The greatest threat posed by these new
ranged attacks), Integrated comlink, remote receiver (5,000-
droids was the fact that they were indistinguishable from
Km range), Sniper Rifle, Vocabulator
ordinary Battle Droids until their paint had been chipped off, at
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which point it could be seen that the metal they were made of
(deactivates any lightsaber that causes damage); Speed: 10m;
was significantly darker than normal.
VP/WP: 10/10; Atk +2 melee (1d4+1, hand) or +2 ranged
(3d8/19-20, blaster rifle); SV Fort +2, Ref +0, Will -1; Size: M; Baktoid Combat Automata B1-A Walking Battle Droid, Thug
Rep +1; Str 12, Dex 10; Con 10, Int 10, Wis 8, Cha 6.
2; Init -1 (Dex); Defense: 10 (+1 Class, -1 Dex); SQ: Cortosis
Equipment: Blaster rifle, heuristic processor, integrated
weave armor (deactivates any lightsaber that causes damage);
comlink, light armor, vocabulator
Speed: 10m; VP/WP: 0/8; Atk +2 melee (1d4+1, hand) or +0
Skills: Intimidate +2, Jump +3, Speak Basic, Spot +1;
ranged (3d8/19-20, blaster rifle); SV: Fort +1, Ref -1, Will -1;
Unspent Skill Points: 0
Size: M; Rep +1; Str 12, Dex 8, Con 8, Int 10, Wis 8, Cha 6.
Feats: Ambidexterity, Armor Proficiency (light), Weapon
Equipment: Blaster rifle, heuristic processor, integrated
Focus (blaster rifles), Weapon Group Proficiencies (blaster
comlink, vocabulator.
pistols, blaster rifles, heavy weapon, simple weapons, vibro
Skills: Knowledge (Jedi tactics) +2, Speak Basic; Unspent
weapons)
Skill Points: 0
Cost: 20,300 credits
Feats: Ambidexterity, Weapon Group Proficiencies (blaster
DROIDEKA, MK II
pistols, blaster rifles, simple weapons)
Stats and background by PadawanJohn
Cost: 18,800 credits
The Mark II Droideka, like the B1-A and B2-A, had been given
BAKTOID COMBAT AUTOMATA B2A SERIES
its own internal processor and cortosis-weave armor. These elite Destroyer Droids guarded only the most important
Stats and background by PadawanJohn
members of the Seperatist hierarchy, primarily the leaders of the
For all the world, the B2-A looked like the standard B2 “Super”
factions that made up the Ruling Council. Part of President
Battle Droid used by the Seperatists in the Battle of Geonosis. It
Dooku’s security detail always had no fewer than six of these
had been enhanced, however, much like the B1-A. The new and
killing machines.
improved “Super” Battle Droid came complete with its own internal heuristic processor and cortosis-weave armor. Any
Droideka Series, Mark II; Wheeled/Walking Destroyer Droid,
lightsaber that did damage to the B2-A was automatically
Thug 12/Soldier 1; Init +1 (+1 Dex); Defense: 16 (+5 Class, +1
deactivated.
Dex) DR: 3; SQ: Cortosis weave armor (deactivates any lightsaber that causes damage); Speed: 4m, wheel mode 25m;
Baktoid Combat Automata B1-A Battle Droid, Soldier 1; Init
VP/WP: 12/15; Atk: +14/+9/+4 melee (1d4+1, appendage) or
+0; Defense: 12 (+2 Class) DR: 3; SQ: Cortosis weave armor
+14/+9/+4 ranged (4d8/19-20, heavy repeating blaster); SV
Design Notes: Magnaguard
backup processors that allow them to continue fighting even after
Electrostaff: “MagnaGuards carry long-handled electrostaffs
they have been beheaded or sustained traumatic amputations”
that deliver lethal jolts. The body of each electrostaff is
(Revenge of the Sith Visual Dictionary, page 27). Whenever the
composed of rare Phrik metal, one of the few substances to
MagnaGuard is dying (that is, when its wound point total is
stand up to the effect of a lightsaber strike” (Star Wars Insider
between -1 and -9), it may take one attack action on its turn every
Issue 81, page 38). Electrostaffs deal 2d6/2d6 electrical damage
round until it reaches -10 wound points. This special rule is
on a successful hit and retain their hardness against attacks from
identical to the berserker droid’s killing machine class feature
lightsabers.
(see Hero’s Guide, page 160).
Backup processor: “MagnaGuards are equipped with
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sensors, vocabulator, combat-tattered cloak.
15, Int 10, Wis 8, Cha 6.
Skills: Intimidate +8, Listen +9, Sense Motive +6, Speak
Equipment: Light armor, two heavy repeating blasters,
Basic, Spot +11.
shields (DR 9), heuristic processor, integrated comlink,
Feats: Ambidexterity, Armor Proficiency (light), Combat
vocabulator
Reflexes, Dual Strike, Martial Programming, Two-Weapon
Skills: Listen +4, Speak Basic, Spot +4; Unspent Skill
Fighting, Weapon Group Proficiencies (blaster pistols, blaster
Points: 1
rifles, heavy weapons, simple weapons, vibro weapons).
Feats: Ambidexterity, Armor Proficiency (light), Multishot,
*See design notes for additional information.
Point Blank Shot, Rapid Shot, Two-Weapon Fighting, Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy
VEH
weapon, simple weapons, vibro weapons)
ICLES
With armies at war, one needs vehicles of war. Corporations on Cost: 38,000 credits
both sides dig deep in their R&D to give each army some of the best vehicles available. But these are just the beginning of the
IG-100 MAGNAGUARD
new weapons of war.
Stats by GMSmith, Background info by Johnny Putrid
AT-RT WALKER
Designed to the personal specifications of the Separatist droid
Stats by Ronin
leader General Grievous, the Prototype Self-Motivating This speedy new walker was designed for clones to quickly race
Heuristically Programmed Combat Droid was the most
across the battlefield. This walker had become a great asset to
advanced droid unit in the Separatist Forces. Armed with a
commanders of the Galactic Army of the Republic. Jedi
variety of deadly weapons, including the lightsaber-resistant
Generals had implemented these walkers with amazing tactical
electrostaff, the IG-100 series droids served both as General
efficiency, often times turning the tide of battle through the use
Grievous’ personal bodyguards and as an elite fighting force for
of these speedy little walkers.
the Separatists during the Clone Wars. Their advanced combat programming enabled them to quickly adapt to their opponents’
Rothana Heavy Engineering AT-RT Walker; Crew: 1 (Skilled
tactics and counter them with ruthless efficiency. Trained by
+4); Class: Walker; Initiative: +3 (+4 crew, -1 size); Size: large
Grievous himself, and armored in heavy duranium plating, the
(4 meters tall); Maneuver: +3 (+4 crew, -1 size); Passengers:
droids were more than a match for conventional clone troops
none; Defense: 14 (+5 armor, -1 size); Cargo capacity: 16 kg;
and were capable of defeating all but the most skilled of Jedi Knights.
Shield Points: 0; Speed: 40m; Hull points: 20 (DR 5); Max.
MagnaGuards were particularly well versed in
Velocity: 120 kph; Cost: Not Available For Sale
teamwork and often fought together in pairs and small groups.
Weapon: Blaster cannon; Fire arc: front; Attack bonus: +3
Their backup heuristic processors enabled them to continue
(-1 size, +2 crew, +2 fire control); Damage: 4D8/19-20; Range
fighting even after suffering traumatic amputations and injuries.
increment: 40m IG-100 MagnaGuard: Walking guardian droid, Soldier
BAW HAG (HEAVY ARTILLERY GUN)
3/Bodyguard 2; Init +3 (Dex); Defense 18 (+5 class, +3 Dex); DR 3; Spd 10 m; VP/WP 49/17; Atk +7 melee (2d6+3,
Stats by Mr. Fett
electrostaff) or +5/+5 melee (2d6+3/2d6+3, electrostaff) or +3 The most feared artillery weapon before the re-introduction of
ranged; SQ Harm’s way, combat sense +1; SV Fort +8, Ref +7,
Base Delta Zero starships, the BAW HAG is a devastating piece
Will +2; SZ M; Face/Reach 2 m by 2 m/2 m; Rep +1; Str 17, Dex
of equipment. Originally seen during the Battle of Naboo, these
17, Con 17, Int 11, Wis 13, Cha 14.
weapons proved their worth when bombarding rebel Naboo
Equipment: Electrostaff*, light armor, backup processor*,
positions. After Naboo, though, the weapon was given a
heuristic processor, locked access, motion sensors, telescopic
redesign. While the original version was effective, it was quite
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slow and a large target for enemy air. The newer design had the
20m; Hull points: 180 (DR 20); Max. Velocity: 60 kph; Cost:
design move away from the old Multi-Utility Transport design
Not Available For Sale;
and more towards the AAT design. The new design also allowed
Weapons: none
the vehicle to reduce its crew compliment from 4 to 2. Both the
CAD (CORPORATE ALLIANCE DROID)
original and the new design are ready by the beginning of the war. If a GM wishes to have the heroes encounter the original
Stats by Mr. Fett, Background Info by Drendar
HAG, give the HAG a crew of 4, add 2 blaster cannons facing
Morevo.
front, add shield rating of 60, and reduce speed to 30m (90 kph)
This tank was the mainstay of the Corporate Alliance even Baktoid Automated Works Heavy Artillery Gun; Crew: 2
before the start of the Clone Wars.
Armed with enough
pilots (Skilled +4); Class: Speeder [Ground]; Initiative: +0 (+4
firepower to level buildings, the Persuader quickly became the
crew, -4 size); Size: gargantuan (10m long); Maneuver: +0 (+4
premier armored vehicle in the Separatist Armed Forces. To
crew, -4 size); Passengers: none; Defense: 14 (+8 armor, -4
further strike fear into the hearts of enemies, the Persuader had
size); Cargo capacity: 100kg; Shield Points: 0; Speed: 40m;
a voice modulator, allowing it to jeer at its enemies while it
Hull points: 50 (DR 10); Max. Velocity: 120 kph; Cost: Not
crushed them. In addition, the sheer weight of the vehicle was
Available For Sale
enough to ram through almost any wall or barricade. The
Weapon: Heavy Shell Launcher; Fire arc: front; Attack
vehicle was propelled by a single drive tread running the length
Bonus: +2 (-4 size, +2 crew, +4 fire control); Damage:
of the armored droid, while two outriggers stabilized the vehicle
4d10x5/19-20; Range Increment: 800m
against collisions or enemy fire. After the Clone Wars ended, most of the droids were either scrapped or sold at scrap prices to
BAW MUT (MULTI UTILITY TRANSPORT)
mercenaries and crime lords.
Stats by Mr. Fett
Corporate Alliance Droid; Crew: droid brain (Skilled +4);
The BAW MUT is the updated version of the original MUT.
Class: Tracked; Initiative: +0 (+4 crew, -4 size); Size:
Redesigned for a more sleek and aerodynamic look, the BAW
gargantuan (10m long); Maneuver: +0 (+4 crew, -4 size);
MUT was originally used to transport battle droids. The original
Passengers: none; Defense: 14 (+8 armor, -4 size); Cargo
design did this well, but suffered from a design flaw with the
capacity: none; Shield Points: 0; Speed: 40m; Hull points: 70
rear. The new design helped to solve this flaw, and at the same
(DR 10); Max. Velocity: 120 kph; Cost: Not Available For Sale;
time made the BAW MUT even better in design. These BAW
Weapon: Blaster Cannon (2 fire-linked); Fire arc: Front;
MUTs could now sweep aside ground forces as well as smash
Attack Bonus: +2 (-4 size, +2 crew, +4 fire control); Damage:
through buildings, making them very popular for the
4d10/19-20; Range Increment: 200m
Separatists. Once clone forces were introduced, though, the
Weapon: Laser Cannon (2 fire-linked); Fire arc: Front;
design fell out of common use with the military. The BAW MUT
Attack Bonus: +1 (-4 size, +2 crew, +3 fire control); Damage:
becomes a supply transport due to the Separatists’ already
5d8/19-20; Range increment: 20m
having a replacement: the AT-GE and the Hover Assault
ROTHANA HEAVY ENGINEERING RTT (REPUBLIC TROOP TRANSPORT)
Gunship.
Baktoid Automated Works Multi Utility Transport; Crew: 5 Stats by Mr. Fett
pilots (Skilled +4); Class: Speeder [Ground]; Initiative: -4 (+4 To help facilitate troop deployment when the LAAT/i weren’t
crew, -8 size); Size: Colossal (50 meters long); Maneuver: -4
around, the Republic Troop Transport, or the RTT, came into
(+4 crew, -8 size); Passengers: none; Defense: 12 (+10 armor,
play.
-8 size); Cargo capacity: 90 tons; Shield Points: 0; Speed:
Created by Rothana Heavy Engineering, this troop
transport was a fast speeder that can deploy 30 clonetroops quickly – a necessary feature if the Republic were to overwhelm PAG
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the Confederacy. With its fire-linked blaster cannons and its
Kuat Drive Yards HAVw A6 Juggernaut; Crew: 19 (Expert
laser cannon, this speeder could hit enemy vehicles hard if need
+8); Class: Wheeled Vehicle; Initiative: +0 (+8 crew, -8 size);;
be. But the guns were stuck facing forward, a huge weakness.
Size: Colossal (49.4 m long); Maneuver: +0 (+8 crew, -8 size);
If CIS forces were to flank it, they could easily attack with no fear
Passengers: 50-300 (depending on configuration); Defense:
of retaliation. Thus, the rules of engagement had this vehicle in
12 (+10 armor, -8 size); Cargo capacity: 2 tons; Shield Points:
the middle or the front of a formation, where allies could protect
75 (DR 20); Speed: 60m; Hull points: 200 (DR 20); Max.
its rear.
Velocity: 160 kph; Cost: Not Available For Sale; Weapon: Heavy Laser Cannon Turret; Fire Arc: Turret;
Rothana Heavy Engineering Republic Troop Transport;
Attack Bonus: +2 (-8 size, +4 crew, +6 fire control); Damage:
Crew: 1 pilot & 1 gunner (Skilled +4); Class: Speeder
5d10; Range Increment: 200m
[Ground]; Initiative: +0 (+4 crew, -4 size); Size: gargantuan
Weapon: Rapid Repeating Laser Cannon; Fire Arc: Turret;
(12m long); Maneuver: +0 (+4 crew, -4 size); Passengers: 30;
Attack Bonus: +2 (-8 size, +4 crew, +6 fire control); Damage:
Defense: 11 (+5 armor, -4 size); Cargo capacity: 3 tons; Shield
6d10; Range Increment: 300m
points: 0; Speed: 40m; Hull points: 40 (DR 10); Max. Velocity:
Weapon: Medium Antipersonnel Laser Cannons (2); Fire
120 kph; Cost: NAFS;
Arc: front/rear (depending on which way the tank is moving);
Weapon: blaster cannon (2 fire-linked); Fire Arc: front;
Attack Bonus: +2 (-8 size, +4 crew, +6 fire control); Damage:
Attack Bonus: +2 (-4 size, +2 crew, +4 fire control); Damage:
4d10; Range Increment: 200m
4d10/19-20; Range Increment:150m
Weapon: Twin Blaster Cannons (2); Fire Arc: Front, Rear;
Weapon: laser cannon; Fire Arc: front; Attack Bonus: +1
Attack Bonus: +1 (-8 size, +4 crew, +5 fire control); Damage:
(-4 size, +2 crew, +3 fire control); Damage: 4d8/19-; 20; Range
5d10; Range Increment: 150m
Increment: 20m
Weapon: Rocket/Grenade Launchers; Fire arc: front/rear
(depending on which way the tank is moving); Attack bonus:
JUGGERNAUT
+1 (-8 size, +4 crew, +5 fire control); Damage: Special*; Range
Stats by Mr. Fett, Background Info by Drendar
increment: 6km (max of 5 range increments)
Morevo
The largest model of Juggernaut assault vehicle ever produced,
Rockets: 5d10
the A6 is nearly twice the length of the older A5 model, and twice
Grenade (thermal detonators): 8d6+6
as deadly to match. Towards the end of the Clone Wars, the
Grenade (frag): 4d6+1
A-Sixes were used on all fronts, and even became more plentiful
Grenade (stun): Fort DC 18
than the AT-TEs featured in the early years of the Clone Wars. Unfortunately, like all Juggernaut models, due to their ten
DROID GUNSHIP
wheels and extreme length, they have difficulty making turns in
The Separatist’s answer to the Republic’s LAAT/i, the droid
all but open areas. Most of the time it is preferred to have them
gunship, or Heavy Missile Platform, was built for attack. Slow
roll backwards thanks to the double command posts in front and
and ungainly in an atmosphere, the droid gunship’s primary
in back. Command crews had come to call the vehicles “Rolling
purpose was to soften up the enemies’ forces or their fortified
Slabs”, and after a while became highly attached to them. After
emplacements. Built with a variable weapons package, the
the end of the Clone Wars, Juggernauts were transferred to
droid gunship was capable for any mission that it was outfitted
backwater worlds to help maintain order for the new Emperor.
for.
Unfortunately, due to this drop in use, replacement parts are either not made at all or are impossible to get from Imperial
Baktoid Fleet Ordnance HMP (Heavy Missile Platform);
supply depots. The black market has become the prime spot for
Crew: integrated droid brain (skilled +4); Class: Starfighter;
getting replacement parts.
Hyperdrive: none; Size: Tiny (12.3m long); Initiative: +6 (+2
size, +4 crew); Passengers: none; Manuever: +6 (+2 size, +4
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crew); Cargo Capacity: none; Defense: 22 (+2 size, +10 armor); Consumables: none; Shield Points: 60 (DR 10); Cost:
Huppla Pasa Tisc Shipwright Collective Genivex-class
Not Available For Sale; Hull Points: 125 (DR 10); Maximum
“Fanblade”
Speed in Space: Cruising (4 squares/action); Atmospheric
Starfighter; Hyperdrive: ×1; Size: Diminutive (8.7 meters);
Speed: 568 kph (8 squares/action);
Initiative: +8 (+4 size, +4 crew); Passengers: none; Maneuver:
Starfighter;
Crew: 1 (skilled +4); Class:
Weapon: Medium Laser Cannon Turrets (2); Fire Arc: 1
+11 (+4 size, +4 crew, +3 engine quality); Consumables: 1
Left, 1 Right; Attack Bonus: +10 (+2 size, +4 crew, +4 fire
week; Defense: 24 (+4 size, +10 armor); Cargo Capacity: 20
control); Damage: 5d10x2; Range Modifiers: PB +2, S/M +0,
kg; Shield Points: 50 (DR 10); Cost: Not Available for Sale
L N/A
(valued at 327,250 credits); Hull Points: 100 (DR 10);
Weapon: Medium Laser Cannon (1); Fire Arc: Front;
Maximum
Attack Bonus: +10 (+2 size, +4 crew, +4 fire control); Damage:
Speed:
Ramming
(13
squares/
action);
Atmospheric Speed: 1,350 kph (22 squares/ action);
5d10x2; Range Modifiers: PB/S/M +2, L +0
Weapon: Double Laser Cannons (2 fire linked); Fire Arc:
Weapon: Light Laser Cannons (2); Fire Arc: Front; Attack
Half Turret (front/right/left); Attack Bonus: +15 (+4 size, +2
Bonus: +10 (+2 size, +4 crew, +4 fire control); Damage:
crew, +6 fire control, +3 engine quality) Multifire; Damage:
4d10x2; Range Modifiers: PB +2, S +0, M/L N/A
6d10×2; Range Modifiers: PB +0, S/M/L N/A
Weapon: Various Missile Types (14); Fire Arc: Front;
Other Equipment: +6 Sensor Mask
Damage: Special*; Missile Quality: Average (+10)
TRI-FIGHTER
*The Droid Gunship is configured with multiple ordinances ranging from concussion missiles (9d10x2 damage) to other
Stats by Mr. Fett, Background Info by DarionA'res
more exotic types. Ask your GM for details.
The droid tri-fighter was introduced late in the Clone Wars by the Colla Designs and Phlac-Arphocc Automata Industries, the
S
very same designers of the Droideka Destroyer Droids. The
TARFIGHTERS
droid’s ridged, three-armed design was based on the skull
While the Republic was ready with many ground vehicles and
features of a fearsome predator native to the designers’ planet of
capital ships, they were unprepared when it came to
Colla IV. They were designed as quick and agile starfighters
starfighters. The Separatists, on the other hand, had been
piloted by droid brains that could excel in space battle
developing starfighters for years, leading to three designs
dogfighting that was previously dominated by the Jedi and clone
emerging at the beginning of the war. The Republic, for a time,
pilots of the Republic. Its three independent thrusters provided
used Z-95’s and Delta-7’s before the development of the V-
the agility, and their range, in conjunction with its powerful
Wing a year later.
reactor core and control/communications transceiver, made it to be an unusually extended range fighter drone. This fighter
GENIVEX-CLASS “FAN BLADE” STARFIGHTER
allowed the Confederacy to start winning back the planets and territories that it had lost.
Stats by Zunishahd
Its weapon systems consisted of a medium laser cannon
Built for an unknown pilot immediately prior to the cessation of
clutched in the center of its sensor clustered “skull”, a light laser
the Clone Wars, this strange starfighter was seen once at the
cannon attached to each of its three “arms”, and a missile
Battle of Muunilinst. Much of its construction pointed toward
launcher with a variable payload of two to six discord missiles,
the engineering genius of the Geonosians, but this is
the primary method of deployment of the Separatist Buzz
speculation. Aside from the heavy, rapid-fire laser weaponry,
Droids.
the Fanblade’s most unusual feature was the extendable
The discord missiles were quick and highly
maneuverable with the capability to outrun and outpace
translucent fan that it spreads during combat operations. It was
starfighters’ and capital ships’ defenses. These weapon systems
believed that this device was what gave the craft its amazing
allow it to stand its ground against even the ARC-170
maneuverability and might have played part in the accuracy of
starfighters piloted by advanced clone trooper pilots.
its guns.
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and it was common to see a few tear themselves apart during a
was designed that increased the ship’s speed and range for a
battle.
brief period time. These boosters gave the droid tri-fighter the ability to be fired from the Confederacy capital ships as missile-
Feethan
like projectiles. When they reached their designated target
Interceptor;
zone, they jettisoned the booster pack and used its standard
Hyperdrive: none; Size:Tiny (10.7m long); Initiative: +6 (+2
thrusters and weapons to engage the enemy in combat. All of
size, +4 crew); Passengers: none; Maneuver: +6 (+2 size, +4
these features combined together to provide the Confederacy
crew); Cost: 71,000 Credits new; Defense: 22 (+2 size, +10
with a highly versatile and powerful starfighter presence among
armor); Cargo Capacity: 50 kg; Shield Points: 30 (DR 10);
the battlefields.
Consumables: 1 day; Hull Points: 60 (DR 10); Maximum
Ottraw Crew:
Scalable
Assemblies
Mankvim-814
1 (skilled +4); Class: Starfighter;
Speed in Space: Attack (9 squares/action);
Atmospheric
Speed: 1500 kph (25 squares/action);
Colla Designs and Phlac-Arphoc Automata Industries "TriFighter"; Crew: integrated droid brain (skilled +4); Class:
Weapon: Laser Cannon (2); Fire Arc: Front; Attack
Starfighter; Hyperdrive: none; Size: Fine (5.4m long);
Bonus: +10 (+2 size, +4 crew, +4 fire control); Damage:
Initiative: +12 (+8 size, +4 crew); Passengers: none;
4d10x2; Range Modifiers: PB +0, S -2, M/L N/A.
Manuever: +12 (+8 size, +4 crew); Cargo Capacity: none; Defense: 28 (+8 size, +10 armor); Consumables: none; Shield
C
Points: none; Cost: Not Available For Sale; Hull Points: 125
APITAL
S
HIPS
Neither side could go long without true ships of war. The (DR10); Maximum Speed in Space: Ramming (10 squares); Acclamator and those ships of trade used by the Separatist were Atmospheric Speed: 1,150 kph (19 squares/action);
inadequate as the war heated up. The first real warship, the Weapon: Medium Laser Cannon (1); Fire Arc: Front;
Invisible Hand, proved its worth in battle, and soon more ships Attack Bonus: +10 (+8 size, +2 crew); Damage: 4d10x2;
of a destructive nature emerged to fight against their foes. Range Modifiers: PB +0, S -2, M -4, L N/A Weapon: Light Laser Cannon (3); Fire Arc: Front; Attack Bonus: +10 (+8 size, +2 crew); Damage: 5d10x2; Range
VENATOR-CLASS STAR DESTROYER
Modifiers: PB +0, S -2, M/L N/A
Stats by Mr. Fett, Background Info by Drendar
Weapon: Buzz Droid Missile (6 missiles); Fire Arc: Front;
Morevo
Damage: Special; Missile Quality: Ordinary (+10)
Towards the end of the tenth year after The Battle of Naboo, the Republic decided it needed a vessel more powerful than the old
MANKVIM-814 INTERCEPTOR
Acclamator-class assault ships, but they needed one that carried Stats by Ghengis Ska
more fighters than the earlier Victory class Star Destroyers.
Designed to be a cheap fighter, the Techno Union starfighter, or
When the design for the Venator came out, it was obvious it’s a
the Mankvim-814 Starfighter, is seen as the Separatist main
carrier. At little more than a kilometer long, it was the largest
manned fighter. Using pre-fab factories from the Techno
ship in the Republic armada, and in its fighter bay it carried over
Union, this fighter is quickly manufactured to help in the
400 starfighters and support craft. The vessels obviously held
defense of a newly conquered world. The fighter has amazing
their heritage high with the classic dagger-blade shape shining
speed within an atmosphere of a planet, and nominal speed in
through space, pouring fear into the hearts of many a Separatist
space, and it has been known to outrun even the vaunted V-wing
commander. Unfortunately, the massive internal hangar bay
on a planet. These fighters were originally piloted by the B1
came with a price – the ship’s spine was incredibly weak, and a
battle droids, which lead to sometimes mass slaughter of these
few shots hitting the spine at critical points could cause the
fighters. Once enough Separatist Fighter Pilots were grown,
vessel to break in two. The double bridge on the Venators also
they became the final pilots of the fighter. Due to their advance
made for a distinguishing feature; no other ship of its kind
skill, though, they often pushed the fighter far beyond its ability,
featured such a radical design in command stations. After the
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destroyed, another two would take its place. In the early years of the Clone Wars, the majority of Recusants were crewed by droids. But, as with all wars, the Confederacy of Independent Systems was given an influx of recruits from every conceivable walk of life within the member worlds of the CIS. As more and more recruits poured into recruiting offices, and the Separatist clones became more common, the Separatist leadership requested the Commerce Guild to redesign the Recusant-class Thor A. Thorson Jr.
to add living quarters for organic soldiers, and with these constraints, the Commerce Guild was able to meet the need.
Clone Wars ended, these vessels were mostly retired and put into mothballs or sold to lesser governments such as the
Hoersch-Kessel Drive, Inc. Recusant-class Destroyer; Crew:
Corporate Sector Authority. Few remained in Imperial service.
300 (skilled +4); Class: Capital Ship; Hyperdrive: x2; Size: Colossal (1,187 meters long); Initiative: -4 (-8 size, +4 crew);
Kuat Drive Yards Venator-Class Star Destroyer; Crew: 7,400
Cost: Not Available For Sale; Maneuvers: -4 (-8 size, +4 crew);
(skilled +4); Class: Capital Ship; Hyperdrive: x1; Size: Colossal
Passengers: 40,000 (Battle droids) or 3000 organic troops;
(1,137m long); Initiative: -4 (-8 size, +4 crew); Cost: Not
Defense: 12 (-8 size, +10 armor); Cargo Capacity: 17,000
Available For Sale; Maneuvers: -4 (-8 size, +4 crew);
tons; Shield Pts: 300 (DR 60); Consumables: 1 year; Hull Pts:
Passengers: 4,000 troops; Defense: 12 (-8 size, +10 armor);
500 (DR 60); Maximum Speed in Space: Cruising (3
Cargo Capacity: 18,000 tons (400 starfighters in hangars);
squares/action); Atmospheric Speed: N/A;
Shield Points: 270 (DR 50); Consumables: 4 years; Hull
Weapon: Heavy Turbolaser Cannons (5); Fire Arc: 1 Front,
Points: 650 (DR 50); Maximum Speed In Space: Cruising (3
2 Left, 2 Right; Attack Bonus: +2 (-8 Size, +4 Crew, +6 Fire
squares/action);
Control); Damage: 7d10x5; Range Modifier: PB +0, S -2, M -4,
Atmospheric
Speed:
650
kph
(11
squares/action);
L -6
Weapon: Heavy Turbolaser Turrets (8); Fire Arc: 4
Weapon: Heavy Turbolaser Turrets (6); Fire Arc: 2 Turrets
front/left (partial turrets), 6 front/right (partial turrets); Attack
Front, 2 Turrets Left, 2 Turrets Right; Attack Bonus: +3 (-8
Bonus: +2 (-8 size, +2 crew, +7 fire control, +1 battery fire);
Size, +4 Crew, +6 Fire Control, +1 Battery Fire); Damage:
Damage: 5d10 x5; Range Modifiers: PB +0, S -2, M/L -4
6d10x5; Range Modifier: PB +0, S -2, M -4, L N/A
Weapon: Medium Dual Turbolaser Turrets (2); Fire Arc:
Weapon: Turbolaser Cannons (5); Fire Arc: 1 Front, 2 Left,
Front; Attack Bonus: +0 (-8 size, +2 crew, +6 fire control);
2 Right; Attack Bonus: +2 (-8 Size, +4 Crew, +6 Fire Control);
Damage: 4d10 x5; Range Modifiers: PB +0, S/M -2, L N/A
Damage: 5d10x5; Range Modifier: PB +0, S -2, M -4, L N/A
Weapon: Point Laser Cannons (52, point defense); Fire
Weapon: Dual-Laser Cannons (30); Fire Arc: 2 Batteries
Arc: 5 front, 4 right, 4 left; Attack Bonus: +1 (-8 size, +2 crew,
Front, 2 Batteries Left, 2 Batteries Right; Attack Bonus: +6 (-8
+4 fire control, +3 battery fire); Damage:2d10x2; Range
Size, +4 Crew, +6 Fire Control, +4 Battery Fire); Damage:
Modifiers: PB +0, S/M/L N/A
5d10x5; Range Modifier: PB +0, S -2, M/L N/A
Weapon: Heavy Proton Torpedo Tubes (4, 20 torpedoes
Weapon: Dual-Light Laser Cannons (12); Fire Arc: 3
each); Fire Arc: Front; Damage: 9d10x5; Missile Quality:
Front, 3 Left, 3 Right, 3 Rear; Attack Bonus: +2 (-8 Size, +4
Ordinary (+10)
Crew, +6 Fire Control); Damage: 5d10x2; Range Modifier: PB +0, S/M/L N/A
RECUSANT-CLASS LIGHT DESTROYER
Weapon: Point Laser Cannons (60, point defense); Fire Arc: 3 Batteries Front, 3 Left, 3 Right, 3 Rear; Attack Bonus:
Built to be a cheap and easily replaced warship, the Recusant
+6 (-8 Size, +4 Crew, +6 Fire Control, +4 Battery Fire);
-class light destroyer was just that. The Commerce Guild’s
Damage: 2d10x2; Range Modifier: PB +0, S/M/L N/A
manufacturing capabilities meant that for every Recusant PAG
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MUNIFICENT-CLASS FRIGATE
Battery Fire); Damage: 5d10x5; Range Modifier: PB -2, S/M
The backbone of the IGBC, and later the Separatist Fleet, the
+0, L -2
Munificent -class Star Frigate was an amazing ship. While not
Weapon: Lt Turbolaser Turrets (20); Fire Arc: 5 Front, 5
heavily armed like the Recusant class, the Munificent-class
Left, 5 Right, 5 Rear; Attack Bonus: +6 (-4 size, +4 crew, +6 fire
could hold its own against most starships. But what made this
control); Damage: 4d10x2; Range Modifier: PB +2, S +0, M/L
ship so important was its holonet transceiver. Worried of data
N/A
theft, the IGBC created their personal holonet network using the Munificent-class Star Frigate as the transceiver.
Weapon: Point Laser Cannons (38, point defense); Fire
This
Arc: 7 Front, 12 Left, 12 Right, 7 Rear; Attack Bonus: +6 (-4
transceiver did much of what holonet nodes did for the Republic
size, +4 crew, +6 fire control); Damage: 2d10x2; Range
in each sector, as well as allowing instant communication
Modifier: PB +0, S/M/L N/A
between fleets. The ships powerful communications array could also be used to jam enemy craft in nearby space, causing a
THE INVISIBLE HAND
penalty on Computer Use checks to operate sensors or
Built at the shipyards of Mon Calamari, the Invisible Hand was
communications (-6 for starfighters, -4 for space transports, -2
a gift by Mon Calamari and the Quarren to the Separatist when
for capital ships). Luckily, this feature did not affect friendly
their world joined. The Neimoidian Lushros Dolfine, a famed
ships, though it couldn’t affect space stations either. This
captain of the Trade Federation, became the Invisible Hand’'s
feature, even with its slight shortcomings, had made the
captain. With only a few more of the Providence-class
Munificent-class Star Frigate essential in every fleet. Once
carrier/destroyer being built at the time, General Grievous saw
organic troops began to replace battle droids, the Munificent-
it a wise decision to make the Invisible Hand his command ship.
class Star Frigate was modified to allow two thousand troops to
On his suggestion, the hanger bay was expanded to help make it
be on the ship. While they couldn’t assault a world, they were
a better starfighter carrier and invasion craft. And the sensor
perfect for ship security and boarding actions in space.
pod was made into Grievous personal quarters. When the war began, Grievous quickly made this ship a terror.
Hoerschl-Kessel Drive, Inc. and Gwori Revolutionary
The Invisible Hand’s gained its infamy at the Battle of
Industries Munificent-Class Frigate; Crew: 200 (skilled +4);
Kamino. The Invisible Hand destroyed much of Kamino’s
Class: Capital Ship; Hyperdrive: x1; Size: Gargantuan (825 m
Tipoca City, and crippled the clone production there.
long); Initiative: +0 (-4 size, +4 crew); Cost: Not Available For
Afterwards the Invisible Hand didn’t take the lead in capturing
Sale; Maneuvers: +0 (-4 size, +4 crew); Passengers: 150,000
planets due to mounting pressure by the Separatist Council to
(Battle Droids) or 2000 organic troops; Defense: 16 (-4 size,
capture, not destroy, worlds. When General Grievous is not
+10 armor); Cargo Capacity: 15,000 tons Shield Points: 250
available to lead the battle, Commander Czar leads from the
(DR 40); Consumables: 1 year; Hull Points: 360 (DR 40);
bridge of the Invisible Hand.
Maximum Speed In Space: Cruising (4 squares/action); Free Dac Volunteers, Pommant Docks Modified Providence-
Atmospheric Speed: N/A; Weapon: Hvy Turbolaser Cannons (2); Fire Arc: 2 Front;
class Carrier/Destroyer; Crew: 600 (Skilled +4); Class:
Attack Bonus: +6 (-4 size, +4 crew, +6 fire control); Damage
Capital; Hyperdrive: x1.5; Size: Colossal (1,088 meters long);
6d10x5; Range Modifier: PB +0, S -2, M -4, L N/A
Initiative: -4 (-8 size, +4 crew); Passengers: 1.5 million (Battle
Weapon: Ion Cannons (2); Fire Arc: 2 Front; Attack
Droids) or 6000 organic troops; Maneuvers: -4 (-8 size, +4
Bonus: +6 (-4 size, +4 crew, +6 fire control); Damage: Special;
crew); Cargo Capacity: 30,000 tons; Defense: 12 (-8 size, +10
Range Modifier: PB +0, S -2, M -4, L -6
armor); Consumables: 2 years; Shield Pts: 300 (DR 60); Cost: NAFS; Hull Pts: 650 (DR 60); Maximum Speed in Space:
Weapon: Dual Turbolaser Cannons (26); Fire Arc: 1
Cruising (3 squares/action); Atmospheric Speed: N/A;
Battery Front, 5 Batteries Left, 5 Batteries Right, 2 Batteries
Weapon: Quad Turbolaser Turrets (14); Fire Arc: 4 Front,
Rear; Attack Bonus: +7 (-4 size, +4 crew, +6 fire control, +1
5 Left, 5 Right; Attack Bonus: +2 (-8 size, +4 crew, +6 Fire
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Control); Damage: 6d10x5; Range Modifier: PB +0, S +0, M/L
duties. The heroes will find Kojo wandering in the swamps on
N/A
Drongar. When they do encounter him, he will politely turn
Weapon: Dual Laser Cannons (34); Fire Arc: 9 Front, 9
down the Council’s offer and urge them to leave immediately.
Left, 9 Right, 7 Rear; Attack Bonus: +2 (-8 size, +4 crew, +6
While in conversation, a shot shoots out from the heroes’
Fire Control); Damage: 5d10x5; Range Modifier: PB +0, S -2,
direction. Kojo will immediately spring to action and attack the
M -2, L N/A
heroes, thinking they attacked him. He will not kill them, but he
Weapon: Ion Cannons (2); Fire Arc: 2 Front; Attack
will disarm them.
If the heroes are defeated, or if they
Bonus: +2 (-8 size, +4 crew, +6 fire control); Damage: Special;
overpower him, he will leave and spread news of the Council’s
Range Modifier: PB +0, S -2, M -2, L -4
betrayal. When the heroes return, the Council will not blame the
Weapon: Ion Cannons (12, point defense); Fire Arc: 6 Left,
heroes. Through the Force, they know they are innocent. But
6 Right; Attack Bonus: +2 (-8 size, +4 crew, +6 fire control);
the Council is upset that someone ruined the talks, and even
Damage: Special; Range Modifier: PB +0, S/M/L N/A
more upset that someone knew of the meeting. Dark forces are
Weapon: Proton Torpedo Tubes (102, 15 torpedoes each);
afoot.
Fire Arc: 5 Batteries Front, 6 Batteries Left, 6 Batteries Right, 3 KOJO AYO
Batteries Rear; Attack Bonus: +6 (-8 size, +4 crew, +6 fire control, +4 battery fire); Damage: 9d10x5; Missile Quality:
Kojo is a famed Jedi known for his great charisma and
Good (+15).
negotiation skills. His skills earned him the title Jedi Master far early than usual. A fair fighter, Kojo has mastered the Form III
ADVENT
URE
H
lightsaber form. As the galaxy descended to chaos, Jedi like
OOKS
Kojo began to leave the known galaxy for far off places where
Here are some adventures for everyone to enjoy. Some
they could be a help to the citizens of the galaxy. They believed
adventures, though, are interconnected into Super adventures,
that the Jedi had become too intertwined with the corrupt
and have been broken up to allow side adventures, or as I like to
Republic to be a force for good anymore. When the Jedi Council
call it “tangent adventures”, that may occur because of the
called on all Jedi to return to Coruscant for assignments as
adventure.
Generals of the Grand Army, Kojo and his followers refused. Most of Kojo’s followers are on Drongar, but a few are in other
CRIMES OF THE REBELLIOUS
places now deep in Separatist territory, and many are leaning
After Mace Windu and Yoda inspected the clone army of the towards leaving the Order. Kojo is calling for patience, but Kojo Republic, Mace proposes that the Jedi become Generals of the is also leaning towards the Separatists since they offer exactly newly created Grand Army of the Republic. The Council agrees what they want. Yet both sides are preaching reform of the after many hours of debate and makes a call out to all Jedi in the galaxy. Kojo is waiting to see who really follows through with galaxy to return to Coruscant to get their mission. One Jedi, the their promises. charismatic Kojo Ayo, has refused to leave Drongar. On the suggestion of Quinlan Vos and Kal Remos, the heroes are Kojo Ayo: Adult Male Nautolan, Jedi Guardian 8/Jedi Master 5;
suggested. This is either because of previous work the heroes Init +2 (+2 Dex); Def 22 (+2 Dex, +9 Class, +1 Species); Spd
have done for them, or they have heard of the heroes’ reputation. 10m, swim 6m; VP/WP 146/15; Atk +15/+10/+5 melee The heroes are asked to reason with Kojo and convince him to (1d3+2,
punch),
+15/+10/+5
ranged
(by
weapon),
take up his role as General. He shouldn’t hurt them, but if he +16/+11/+6 melee * (4d8+2, crit 19-20, Lightsaber); SQ does become violent they have full authority to kill him in selfBreathe Underwater, Deflect (Attack -4, Defense +2, Extend defense. The Jedi Council, though, stress that attacking should Defense and Attack), Increase Lightsaber damage +2d8, Lowbe the last option. Kojo commands well over 20 rebellious Jedi, light vision, Pheromonal Sensor; SV Fort +11, Ref +11, Will and if he were to die, these Jedi could join the Separatist with +10; SZ M; FP: 9; Rep: +5; Str 14, Dex 14, Con 15, Int 12, Wis Anakin. But the Jedi Council also wants the heroes to not fail, 14, Cha 15. and talk to him as long as possible to convince him to do his
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Equipment: Lightsaber, Utility Belt
* Kojo Ayo has constructed his own Lightsaber. Skills: Balance +8, Computer Use +6, Craft (lightsaber) +6,
Diplomacy +8, Gather Information +8, Intimidate +8, Jump +11, Knowledge (Jedi lore) +6, Pilot +6, Read/Write Basic, Read/Write Nautila, Sense Motive +8, Speak Basic, Speak Nautila, Treat Injury +6, Tumble +10 Force Skills: Affect Mind +6, Enhance Ability +6, Enhance
Senses +4, Farseeing +4, Force Defense +4, Force Strike +4, Heal Self +6, Move Object +4, See Force +6 Feats: Acrobatic, Athletic, Combat Reflexes, Dodge, Exotic
Weapon Proficiency (lightsaber), Force-Sensitive, Mobility, Power Attack, Weapons Group Proficiency (blaster pistols, simple weapons) Force Feats: Alter, Attuned, Control, Form III Mastery,
Lightsaber Defense, Sense
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The war is in a lull, as both sides re-assess their situations. With
soldiers that the Confederacy has in its army
the Separatists now making millions of superior clones to that of
and navy.
the Republic, the Republic is becoming desperate to tip the
I
During a lull in the war, Anakin confides to
scales back in their favor. But with most of the 5 million clones
Padmé that he may have been mistaken about
originally set out for the Republic killed, and key groups
abandoning his Jedi vows and regrets his role in
defecting to the Separatists, the Republic has few options left.
helping the Confederacy, and its success in the
As the year progresses past the half-way point, though, the
war.
Separatists emerge with their new clone forces and take over I
Incom/Subpro begins mass-production of its
half the galaxy. Palpatine now worries for his rule as General latest starfighter – the ARC-170 and KSE is Grievous makes his march towards the Core. given the go-ahead for mass-production of the V-Wing starfighter.
T
IMELINE
OF
THE
I
Anakin personally delivers his resignation as Commander of Starfighter Deployment to
, PT. 3
President Dooku, due to the extreme savagery of his commander, General Grievous. President
ABN – After the Battle of Naboo
Dooku watches helplessly as all of the
11 ABN I
remaining former Jedi, 30 in number, that
The design team behind the development of the
defected to the Separatists emulate Anakin
KSE Aethersprite-class Delta-7 Jedi Starfighter
Skywalker, and leave the Confederacy as well.
defects to the Confederacy of Independent
Anakin agrees to meet with them at a later date.
Systems. They bring along with them, all of the
I
The war for the Republic is going badly. The
design specs of an improved Delta-7 that they
Confederacy of Independent Systems now
have been working on. With input from Anakin
controls half of the known galaxy, with thanks
Skywalker, the new Eta-2 Actis-class starfighter
from their new clone troops.
is put into full production for all their organic
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WGP: Blaster Pistol Damage: 3d8+1
NEW WEAPO EQUIPMENT
Range: 12m
NS AND
Weight: 3.5 Kg Ammo: 40 shots per clip
As the war starts its second year, new weapons of war emerge.
Special: Only works in multifire mode.
New guns made to be far deadlier then a normal blaster, the
swiftly, once their clone forces are made. The Republic responds
LS-150 HEAVY ACP REPEATER GUN
with the creation of the Republic Commandos and their
Stats and background by Mr. Fett
advanced armor.
Designed and manufactured by Arakyd Industries, this weapon
Separatists are now pulling out all the stops to end this war
is the heaviest in their production line. Utilizing the same
ACP ARRAY GUN
technology as the aforementioned weapons but on a much
Stats and background by Mr. Fett
larger scale, this weapon is capable of cutting through enemy
A nostalgic weapon of a sort, that resembles a slugthrower rifle
lines or holding off enemy advancements. Whoever is strong
from a bygone era; this weapon is a blend of old and new
enough to carry and wield this weapon has a definite advantage
technology. It uses slugs which it supercharges and then lets it
in any firefight. On the end of this monstrosity is a large bayonet
loose down the barrel as a plasma bolt which travels at super
for stabbing enemies when they close in. The bayonet is capable
high speeds the only problem is that the plasma bolt quickly
of penetrating the heaviest of personal armor. This weapon is
diffuses and becomes ineffective at long range. Manufactured
favored by Trandoshan Heavy Mercs. It is often referred to as
by Arakyd Industries, these weapons are extremely effective at
the "Trandoshan Repeater".
short range against organic targets; however, it doesn't fare well against droids and targets farther than a few meters. This
Type: Accelerated Charged Particle Gun
weapon and others like it are strongly favored by Trandoshan
WGP: Heavy Weapons
slavers.
Damage: 5d8+2 Range: 60m
Type: Accelerated Charged Particle Gun
Weight: 18 Kg
WGP: Blaster Rifles
Ammo: 100 shots per clip
Damage: 3d8+4
Special: Only works in multifire/autofire mode. The ACP heavy
Range: 4m (limit of 4 range increments)
repeater also features an attached vibrobayonet (stats below).
Weight: 4.8 Kg VIBRO-BAYONET
Ammo: 8 "slugs" Type: vibro-bayonet
ACP REPEATER GUN
WGP: Vibro weapons
Stats and background by Mr. Fett
Damage: 2d6
Once again, another weapon that looks like one from centuries
Range: Melee
before. A design from the cutting room floor of Arakyd
KATARN-CLASS BATTLE ARMOR
Industries, this weapon has become the staple weapon of the
Stats and background by Mr. Fett
Trandoshan Mercenary forces. If a commando isn't careful this weapon will cut right through their personal shields rending
Appreciated by clone commandos all across the galaxy,
them vulnerable to enemy fire.
designed and manufactured by Kaminoan armor smiths, these suits provide top of the line protection for the always on the move Republic Commando. The battle armor has many advance
Type: Accelerated Charged Particle Gun
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features that gives a commando the edge they need during a
Battle of Kamino, the first squadrons of these starfighters
firefight including such features as a vibrodagger (deals 2d4
appeared in the Separatist fleet, and quickly gained a reputation
damage) located above the left wrist. The armor also provides
that they're a force to be reckoned with, especially if the pilot
+4 equipment bonus against hostile environments. The helmet
was a veteran pilot.
includes several different audio and visual sensors that provide a +2 equipment bonus to both spot and listen checks. The
Kuat Systems Engineering Eta-2 Actis Interceptor; Crew: 1
helmet also includes integrated electrobinoculars and a low
pilot and astromech droid (Skilled +4); Class: Starfighter;
light vision mode.
Hyperdrive: None; Size: Diminutive (5.47m long); Initiative:
+8 (+4 size, +4 crew); Passengers: None; Maneuver: +14 (+4 Type: Powered
size, +4 crew, +3 engine, +3 maneuvering systems); Cargo
Maximum Dexterity Bonus: +2
Capacity: 50 kg; Defense: 24 (+4 size, +10 armor);
Damage Reduction: 6
Consumables: 1 wk; Shield Points: None; Cost: 170,000
Shield Points: 15*
(new); Hull Points: 120 (DR: 10); Max Spd in Space:
Check Penalty: -3
Ramming (10 square/action); Atmosphere Speed: 1,150 kph
Speed: 8m
(19 squares/action);
Weight: 20 Kg
Weapon: 2 Twin Laser Cannons (fire-linked); Fire Arc:
Size: M
Front; Attack Bonus: +15 (+4 size, +4 fire control, +3 engines,
* shield points recharge at a rate of 5 per round after 2 rounds
+4 crew); Range Modifier: PB +0, S –; 2, M/L N/A; Damage:
since the last absorbed damage.
3d10x2 Weapon: 2 Light Ion Cannons; Fire Arc: Front; Attack
NEW S
Bonus: +15 (+4 size, +4 fire control, +3 engines, +4 crew);
TARFIGHTERS
Damage: Special; Range Modifiers: PB +0, S/M/L N/A
After an entire year of waiting, Kuat System Engineering has developed two new fighters to fight the Republic. But the team
V-WING STARFIGHTER
creating a new Jedi Starfighter defected to the Separatists,
Stats by Mr. Fett
tipping the scales once again in favor of the Separatists. But When the design team for the improved Delta-7 defected to the
with the V-Wing and the ARC-170 from Incom, the war is still
Separatists, the Republic turned to the proven design
too close to tell.
technicians at Kuat Drive Yards' subsidiary, KSE, to come up with a new design. Luckily, in the early stages of the design for
ETA-2 ACTIS-CLASS INTERCEPTOR
what would become the Eta-2 Actis-class Interceptor, a design for a slightly larger starfighter was proposed but was initially
Stats by Wisper_sr
When the designers of the original Jedi Starfighter defected to the Confederacy, they brought with them plans of a new starfighter that would rival the speed and maneuverability of the Jedi Starfighter. Considering that the Confederacy had nothing equating the Republic for starfighters, President Dooku personally funded the first few prototypes of these intrepid designers, and assigned Commander Skywalker as a liaison to these designers in hopes that Anakin's intuitive knowledge of technology would improve any shortcomings of the design. President Dooku also informed these designers, that if the design meets the approval of Commander Skywalker, he would personally fund the entire starfighter line. A year after The
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rejected. With the war seemingly unending, the Supreme
astronavigation, sensors, and the proper shield distribution to
Chancellor "requested" that KSE reevaluate the design. After
protect the craft from assault. The third and final clone trooper
making a few adjustments, KSE submitted the design to the
is in the gunnery chair manning the rear firing arc, the aft laser
Chancellor, which was immediately approved. After a short
cannons go far in keeping the fighter undamaged for longer
period of time while KSE ramped up its production facilities, the
periods of time, allowing for an improved balance in the costs of
V-wing made its debut in the Battle of Mygeeto.
producing the craft and the advanced training to fly it. The ARC170's presence in war will not be forgotten and will reign a new
Kuat
System
starfighter;
Engineering
Crew:
Alpha-3
Nimbus
era of all purpose fighters for future generations of warriors.
"V-Wing"
1 (skilled +4); Class: Starfighter;
Hyperdrive: none; Size: Diminutive (7.9m long); Initiative: +8
Incom/Subpro ARC-170 Starfighter; Crew: 1 + 2 gunners
(+4 size, +4 crew); Passengers: One astromech to act as co-
(skilled clones +4) + 1 R4 astromech droid; Class: Starfighter*;
pilot; Manuever: +8 (+4 size, +4 crew); Cost: Not Available For
Hyperdrive: ×3; Size: Small (22 meters); Initiative: +5 (+1 size,
Sale; Defense: 24 (+4 size, +10 armor); Cargo Capacity: 60kg;
+4 crew); Cost: 130,000 (new), 40,000 (used); Maneuver: +5
Shield Points: 30 (DR 10); Consumables: 1 day; Hull Points:
(+1 size, +4 crew); Passengers: none; Defense: 21 (+1 size,
75 (DR 10); Maximum Speed in Space: Ramming (10
+10 armor); Cargo Capacity: 100 kg.; Shield Points: 30 (DR
squares); Atmospheric Speed: 1,100 kph (18 squares/action);
20); Consumables: 2 weeks; Hull Points: 130 (DR 20);
Weapon: Twin laser cannons (2, fire-linked); Fire Arc:
Maximum Speed in Space: Ramming (9 squares/ action);
Front; Attack Bonus: +10 (+4 size, +2 crew, +4 fire control);
Atmospheric Speed: 1,080 kph (18 squares/ action);
Damage: 6d10x2; Range Modifiers: PB +0, S/M/L N/A
*Note: While the ARC-170 is the size of a Small transport, it has the capabilities of a starfighter. This means it requires the
ARC-170 STARFIGHTER Stats
by
Zunishahd,
Background
Starship Operations (Starfighters) feat to fly it and it mounts Info
by
weapon systems as if it were a starfighter.
DarionA'res
Weapon: Heavy Blaster Cannons (2 fire linked); Fire Arc:
The ARC-170 starfighter was designed under a joint project
front; Attack Bonus: +7 (+1 size, +2 crew, +4 fire control)
combining Incom's and Subcom's technological innovations.
Multifire; Damage: 6d10×2; Range Modifiers: PB +0, S/M/L
Specifically designed for the Republic with the Kaminoan clone
n/a
troopers in mind it took advantage of their developed battle
Weapon: Blaster Cannons (2); Fire Arc: rear; Attack
mind. Its advanced design, weapons, and class 1.5 hyperdrive
Bonus: +7 (+1 size, +2 crew, +4 fire control) Multifire;
allow it to be one of the most dominating fighters in any space
Damage: 4d10×2; Range: PB +0, S/M/L N/A.
battle. Manned by three specially trained clone troopers the
Weapon: Proton Torpedo Launchers (2, 3 missiles each),
fighter makes it's presence known in any battle and despite it's
Fire Arc: front; Attack Bonus: +7 (+1 size, +2 crew, +4 fire
emergence late in the war it's impact on the battlefield has not
control); Damage: 10d10×2; Missile Quality: Ordinary (+10)
been lessened. Its introduction was quintessential in the reclaiming of the planets that had been previously claimed by
NEW C
the Confederacy. Squadrons of ARC fighters lead by Jedi pilots
APITAL
S
HIPS
With their new clone forces, a new ship was needed to help ferry
met the enemy Confederates in battlefield after battlefield and
clone forces from planet to planet and to be able to make
it's only true competitor was the Droid Tri-fighter.
planetary assaults. The Mon Calamari and the Quarren heeded
The primary forward cockpit is manned by the pilot, who is
this call and created the MC-75.
responsible for taking advantage of the extremely maneuverable nature of craft as well as the primary weapons systems. Behind
MON CALAMARI STAR CRUISER
the primary seat is the navigation station manned by its second
The Mon Calamari Star Cruiser is the Confederacy’s answer to
clone trooper who works in unison with the astromech droid.
the need for a troop transport. Made by the Mon Calamari, these
This trooper is in charge of the complex calculations involved in
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With the Confederacy now using clones, many of the ships
* The Mon Calamari Star Cruiser has multiple banks of
created by the Confederacy were inadequate for troop transport.
shield generators. As a result, it recovers shield points at twice
The Confederacy was willing to modify ships to have clones
the normal rate.
serve as security, but the Confederacy thought it would be more economical to build an all new ship to facilitate troop
NEW VEH
movement. The Mon Calamari and Quarren offered the MC-75
ICLES
With the creation of clone forces, the Separatists needed new Star Cruiser, a new design. The ship was first tested at Gyndine, ground vehicles to properly support them. With the stolen ATwere it released swarms of confederate clones against the AP design, the Geonosians created their own version of the ATunsuspecting Republic. The Republic was soundly defeated. AP and the AT-GE. Both are piloted by either droid pilots or Ever since then these ships have been seen in every Confederate organic volunteers to the Separatist army. Also the Separatist fleet. The ship carries the unique organic look the Mon Calamari Assault Gunboat emerged to contend with the Republic’s and Quarren are famous for with their luxury star liners. These LAAT/I design. ships can allow non-Mon Calamari or Quarren command staff command these ships, but they must have a pilot of at least +10
AT-AP
or they will not be able to use the command equipment. Other
Originally made by Kuat Drive Yards, the AT-AP was stolen by
positions on the ship can be crewed by any one else.
the Separatists during a raid at Rothana. Once the proto-type was returned to Confederate space, the Geonosians
Mon Calamari's MC-75 Mon Calamari Star Cruiser; Class:
immediately worked on reverse-engineering the design.
Capital Ship; Cost: Not Available for Sale (estimated
Realizing that the design suffered from two fatal flaws, the
construction cost 55.03 mCr); Size: Colossal (1,200m in
Geonosians worked to fix them. The gunner atop the Heavy
diameter); Initiative: -4 (+4 crew, -8 size); Crew: 6,000 (Skilled
blaster cannon, once a favorite target for sniper droids during
+4); Troop Compliment: 3000; Vehicle Compliment: 100
the first few battles of the war in AT-TE, was put inside the
various armored vehicles; Starship Compliment: 20 various
AT-AP. The gunner wore a special helmet which allowed it to
shuttles; Starfighter Compliment: 36 starfighters; Cargo
see 360 degrees around the AT-AP. The AT-AP design also
Capacity: 20,000 Metric tons; Consumables: 1 Year;
suffered from instability when firing its Heavy Projectile
Hyperdrive: x1 (backup x12); Maximum Speed: Cruising
Launcher. The original design had when the vehicle fires, the
(Average, 4 squares/action); Atmospheric Speed: 800 km/h
AT-AP’s two legs would contract and force the kinetic energy
(13 squares/action); Maneuvers: -4 (-8 size, +4 crew);
through its legs and into the ground. The Geonosians thought
Defense: 12 (-8 size, +10 armor); Hull Points: 400 (DR 60);
this was an overly complicated process, and decided to attach a
Shield Points: 250 (DR 60)*.
third leg to help compensate for the instability factor instead.
Weapon: Turbolaser (36); Fire Arc: 1 Battery Front, 1
This leg can only be extended while stationary; it can be
Battery Left, 1 Battery Right; Attack Bonus: +8 (-8
extended as a free action in any round in which the AT-AP does
size, +4 crew, +8 fire control, +4 battery fire); Damage:
not move and retracted as a free action in any later round. Also,
7d10x5; Range Modifiers: PB -6, S -4, M -2, L +0.
the Geonosians added in a small shield generator to give the
Weapon: Ion Cannon (12); Fire Arc: 1 Battery Front, 1
walker a little bit of extra protection. This vehicle has become
Battery Left, 1 Battery Right; Attack Bonus: +3 (-8 size, +4
common place with the Confederacy, and the Republic always
crew, +4 fire control, +3 battery fire); Damage: Special; Range
regrets losing the vehicle when they see the AT-AP crushing
Modifiers: PB -2, S/M +0, L N/A.
Republic forces.
Weapon: Tractor Beam Projector (6); Fire Arc: 4 Front, 1
Left, 1 Right; Attack Bonus: +4 (-8 size, +4 crew, +8 fire
Geonosian AT-AP (All-Terrain Attack Pod); Class: Walker
control); Damage: Special; Range Modifiers: PB -6, S -4, M/L
[Ground]; Crew: 3 (Skilled +4); Size: Gargantuan (11 meters
N/A.
tall); Initiative: +0 (-4 size, +4 crew); Passengers: None; Maneuver: +0 (-4 size, +4 crew); Cargo Capacity: 300 kg;
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Defense: 16* (-4 size, +10 armor); Speed: 25 m; Shield
Weapon: Heavy projectile launcher** x2 (fire-linked, 50
Points: 30 (DR 15); Max Velocity: 75 km/h; Hull Points: 120
shells carried); Fire Arc: Front; Attack Bonus: +0 (-8 size, +4
(DR 15); Cost: NAFS
crew, +4 fire control); Damage: 6d10; Range Increment: 400
*Provides full cover to driver, main gunner and to top
m
gunner.
**If fired in the same round as the AT-GE moves, the driver
Weapon: Heavy Projectile Launcher** (50 shells carried);
must make Pilot check to avoid hazard (DC 20) and double all
Fire Arc: Front; Attack Bonus: +0 (-4 size, +2 crew, +2 fire
control); Damage: 6d10; Range
speed penalties to gunner's attack roll.
Increment: 400 m (10 m).
SEPARATIST ASSAULT GUNBOAT
Weapon: Heavy blaster cannon; Fire Arc: Turret; Attack Bonus: +2 (-4 size, +2 crew, +4 fire control); Damage: 5d10;
The Separatist Assault Gunboat is the Separatist response to the
Range Increment: 300 m.
success of the Republic Gunship. Built by Mekuun, which had
Weapon: Medium laser cannon; Fire Arc: Front/left/right
defected at the beginning of the war, this ship is used for quick
(partial turret); Attack Bonus: +4 (-4 size, +2 crew, +6 fire
insertion of small forces. The gunboat, though, carries few
control); Damage: 3d10; Range Increment: 100 m.
heavy weapons, and thus isn’t as useful as the gunship. Brought
**If fired in the same round the AT-AP moves, driver must
into the military around the same time as the Separatist clones
make a Pilot check to avoid hazard (DC 20) and double all speed
were introduced, this vehicle has become invaluable towards the
penalties to gunner's attack roll.
war effort and can be found on many Separatist ships.
AT-GE
Separatist Assault Gunboat; Class: Airspeeder; Crew: 5
Based off of the AT-TE, the All-Terrain Ground Enforcer is the
(Skilled +4); Size: Gargantuan (20 meters long); Initiative: +0
Geonosians attempt to create their own ground walker. Using
(-4 size, +4 crew); Hyperdrive: None; Maneuver: +0 (-4 size, +4
stolen technology from the AT-AP design, the AT-GE was to
crew); Passengers: 20; Defense: 16 (-4 size, +10 armor);
replace the BAW MUT, which could only transport battle
Cargo Capacity: 4 metric tons; Shield Points: 30 (DR 10);
droids. The AT-GT, unlike the AT-TE, stands far above the
Maximum Altitude: Suborbital; Hull Points: 80 (DR 10); Cost:
ground with its 6 legs. The rear legs, though, are integral with
NAFS;
the use of the Heavy projectile launchers. When the Heavy
squares/action);
projectile launcher fires, the AT-GE’s legs must be standing
squares/action)
Maximum
Speed
in
Atmospheric
Space:
Speed:
600
Cruising
(4
km/h
(10
still, placed in the locked position (a free action), or else
Weapon: Heavy Laser Cannons; Fire Arc: Front; Attack
something serious could happen to the AT-GE (check below).
Bonus: +0 (-8 size, +4 fire control, +4 crew); Damage: 6d10;
Just like the AT-AP, the AT-GE has a shield generator. The AT-
Range Increment: 300 m
GE releases 24 troops through its rear hatch once the AT-GE
Weapon: Twin blaster cannons (4); Fire
has kneeled on the ground.
Arc: 2
Front/left/back (partial turret), 2 front/right/back (partial turret); Attack Bonus: +4 (-2 size, +2 crew, +4 fire control);
Geonosian All-Terrain Ground Enforcer; Class: Ground
Damage: 2d10; Range Increment: 100 m.
(Walker); Cost: Not Available for Sale; Size: Colossal (12.4 meters long, 13.4 meters tall); Crew: 4 (Skilled +4);
REP
Passengers: 24 Separatist Commandos; Cargo Capacity: 1
UBLIC
T
ROOPS
With the Grand Army of the Republic fighting on many different metric ton; Speed: 30 m; max speed 90 kph; Shield Points: 30 fronts, the need for specialized troops emerged. These troops (DR 10); Defense: 12 (-8 Size, +10 Armor); Hull Points: 150 are as follows. (DR 15) Weapons: Heavy Laser Cannons x2; Fire Arc: 1 Front/Left,
ARC COMMANDER
1 Front/Right; Attack Bonus: +0 (-8 size, +4 fire control, +4
The ARC Commander is the highest form of clonetroopers
crew); Damage: 6d10; Range: 300 m
created by the Republic. Trained by the ARC Trooper Alpha,
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they learned the important skills to help Jedi command their
JET TROOPER
clone forces. The only problem was that their training was
Stats by Mr. Fett
rushed due to the bad situation the Republic was in. The war
Jet Troopers are a rare breed of clonetroopers. Using the muscle
was going terrible for the Republic and the Jedi needed all of the
memory from Jango Fett, these Jet Troopers are effective shock
assistance they could get. As the Jedi numbers dwindled even
troopers. With their EM Pulse Launcher, they were effective in
more and the ARC Commander’s numbers grew, ARC
the beginning of the war. Once Separatist Commando’s came
Commanders were soon leading clone forces by themselves, or
onto the battlefield, their importance started to wane. It wasn’t
being lead by regular non-cloned officers. When Order 66 was
until they were given light repeater rifles that they became an
enacted, all ARC Commanders attached to Jedi Generals turned
effective on the battlefield again. Even so, their numbers were
on them. All ARC Commanders became temporary Generals
always kept low on the battlefield since they worked better in
until the Empire could give proper replacements. ARC
small groups.
Commanders remained loyal to the Emperor and the Empire, but if someone was to oust Palpatine, their programming would
Jet Trooper: Adult Male Human Soldier 8: Init +6 (+2 Dex, +4
make them immediately loyal to the new Emperor.
Improved Init); Defense 18 (+6 class, +2 Dex)DR 5; Spd 8m; VP/WP 64/13; Atk +9/+4 melee (1d3+1, unarmed) or +10/+5
ARC Commander: Adult Male Human Thug 5/Soldier 2/Noble
ranged (3d8+3, EM Pulse Launcher) or +10/+5 ranged (3d8,
2/Officer 3; Init +1 (+1 Dex); Defense 19 (+1 Dex, +5 Class, +3
DC-17 blaster pistol); SQ Immunities; SV Fort +7, Ref +4, Will
Misc); Spd 8m (Armor); VP/WP 63/12; Atk 11/+6 melee
+1; FP 1; DSP 1; Rep +2; Str 12, Dex 14, Con 13, Int 10, Wis 8,
(1d3+1, punch), +11/+6 or +7/+7/+2 ranged (3d6, DC-17
Cha 9. .
Pistol), +11/+6 or +7/+7/+2 ranged (3d8, crit 19-20, DC-15A
Equipment: Clonetrooper Armor, Comlink, Dc-17 blaster
Rifle) or +11/+6 or +7/+7/+2 ranged (3d8, crit 19-20, DC-15S
pistol, Jet Pack, Merr-Sonn EM Pulse Launcher (only works on
Carbine); SQ Favor +1, Inspire Confidence, Leadership, Noble
droids and electronics)
bonus class skill (Bluff), Requisition Supplies; SV Fort +10, Ref
Skills: Climb +3, Computer Use +4, Intimidate +6,
+6, Will +7; SZ M; FP: 0; DSP: 0; Rep: +5; Str 12, Dex 13, Con
Knowledge (Tactics) +2, Move Silently +4, Read/Write Basic,
12, Int 12, Wis 12, Cha 14.
Speak Basic, Spot +5, Tumble +4.
Equipment: Clonetrooper armor [ARC Commander]
Feats: Armor Proficiencies (light, medium, powered),
(Damage Reduction: 5), DC-15A Rifle or DC-15S Carbine, DC-
Dodge, Improved Initiative, Mobility, Point Blank Shot, Precise
17 Pistol x2, Polarized Macrobinoculars, Power pack x3, Utility
Shot, Shot on the Run, Weapon Group Proficiency (blaster
Belt.
pistol, blaster rifle, heavy weapons, simple weapons, vibro
Skills: Bluff +8, Climb +4, Computer Use +6, Diplomacy
weapons).
+8, Gather Information +8, Intimidate +10, Knowledge (Bureaucracy) +7, Knowledge (Tactics) +7, Profession (clone
ANTI-AIR CLONETROOPER
trooper officer) +8, Read/Write Basic, Repair +4, Search +6,
Stats by Mr. Fett
Sense Motive +7, Speak Basic, Spot +7, Swim +2, Treat Injury
Anti-Air Clonetroopers are the backbone of all clone forces.
+6.
With their Anti-Air missile Launcher, they can tear up droid Feats: Armor Proficiency (light, medium, powered),
starfighters. The missile also works well against armored
Athletic, Far Shot, Heroic Surge, Point Blank Shot, Precise
vehicles, so it’s not uncommon to see them also in the role of
Shot, Weapons Group Proficiency (blaster pistols, blaster rifles,
Anti-Armor. Most clone squads have at least 2 Anti-Air
heavy weapons, simple weapons, vibro weapons).
Clonetroopers, though it might be less or more depending on the mission profile.
Anti-Air Clonetrooper: Adult Male Human Thug 8; Init +2
(+2Dex); Defense 14 (+2 class, +2 Dex); DR 5; Spd 8m; VP/WP
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0/15; Atk +9/+4 melee (1d3+1, hand) or +10/+5 ranged (3d6,
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Equipment:
Dc-17m
w/anti-armor
and
sniper
Blaster Pistol) or +12 ranged (5d6+2 ,anti-air missile); SQ
attachments, days rations 2, frag grenades 2, Katarn-armor
Immunities; SV Fort +7, Ref +4, Will +1; FP 1; DSP 1; Rep +2;
(comlink, helmet light, vibrodagger, macrobinocular, low-light
Str 12, Dex 14, Con 12, Int 10, Wis 8, Cha 9.
vision, +2 equipment bonus to listen and spot checks, and +2 to
Equipment: Clonetrooper armor, blaster pistol, comlink,
Fortitude saves against hostile environments, DR 5)
Anti-Air missile Launcher, Targeting Computer Pack, x3
Skills: Climb +8, Computer Use +6, Demolitions +8,
missiles
Intimidate +4, Knowledge (Tactics) +4, Listen +5, Survival +4,
Skills: Climb +4, Intimidate +3, Profession (clonetrooper)
Read/Write Basic, Search +7, Speak Basic, Spot +7
+2, Read/Write Basic, Search +2, Speak Basic, Spot +2
Feats:
Armor Proficiencies (light, medium, heavy,
Feats: Armor Proficiencies (light, medium, powered),
powered), Combat reflexes, Dodge, Endurance, Point Blank
Toughness, Weapon Group Proficiencies (Blaster pistol, blaster
Shot, Precise Shot, Quick Draw, Rapid Shot, Weapon Focus
rifle, simple weapons)
(DC-17m), Weapon Group Proficiencies (Blaster pistols, blaster rifles, heavy weapons, simple weapons, vibroweapons)
ELITE REPUBLIC CLONE COMMANDO
CLONE GRENADIER
Stats by Mr. Fett
Stats by Mr. Fett
Elite Republic Clone Commandos were the answer to a more
Clone Grenadiers are an unknown and under respected
controllable ARC Trooper. ARC Troopers were highly effective,
clonetrooper. Their skills are with grenades and mortars. One is
but just like Jango Fett they were very independent, to the point
usually in a squad, but that’s in small group formations. When
of ignoring orders. The Republic couldn’t trust the ARC
entire regiments and battalions are involved, entire squads of
Troopers to do missions by themselves unless they had Jedi
Clone Grenadiers are made. Clone Grenadiers also double as
supervision. Since the Jedi numbers were so limited to begin
artillery gunners and starship gunners for the Grand Army.
with and only dropping as the war went on, Clone Commandos
Clone Grenadier: Adult Male Human Thug 8; Init +2 (+2 Dex);
were in high demand. While Delta and a few other squads had
Defense 14 (+2 class, +2 Dex); DR 5; Spd 8m; VP/WP 0/15; Atk
seen use at the beginning of the war, more were made to help
+9/+4 melee (1d3+1, hand) or +10/+5 ranged (3d6, Blaster
supplement the Grand Army.
Pistol); SQ Immunities; SV Fort +7, Ref +4, Will +1; FP 1; DSP
The Clone Commandos were used a lot a year after the war
1; Rep +2; Str 12, Dex 14, Con 12, Int 10, Wis 8, Cha 9.
started. They were used so much that many considered a squad
Equipment: Clonetrooper armor, blaster pistol, comlink,
was attached to each army. This wasn’t far off from the truth,
Mortar Lancher, 5 thermal detonators
but they still weren’t as common as other specialized
Skills: Climb +4, Intimidate +3, Profession (clonetrooper)
Clonetroopers. Some of the most well known Commando
+2, Read/Write Basic, Search +2, Speak Basic, Spot +2
squads are Delta, Kappa, Sigma, Theta, Alpha, Beta, and
Feats: Armor Proficiencies (light, medium, powered),
Omega.
Toughness, Weapon Group Proficiencies (Blaster pistol, blaster rifle, simple weapons)
Elite Republic Clone Commando: Adult Male Human Soldier
6/Elite Trooper 4; Init +2 (+2 Dex); Defense 19 (+7 class, +2
CLONE SHARPSHOOTER
Dex); DR 5; Spd 8m; VP/WP 83/13; Atk +11/+6/+1 melee
Stats by Rostek
(1d3+1, punch) or +11/+6/+1 melee (2d4+1, vibrodagger) or
Clone Sharpshooters are a rarely seen group of Clonetroopers.
+13/+8/+3 ranged (3d8, DC-17m) or +13 ranged (5d8,DC-
And rarely seen for a good reason: if someone sees them they are
17m anti-armor attachment) or +13/+8/+3 (3d8+2, DC-17m
either just about to kill you or they want you to see them. Clone
sniper attachment); SQ Immunities, Uncanny Dodge (Dex
Sharpshooters are silent killers who also help target areas for
bonus); SV Fort +10, Ref +6, Will +4; SZ M; FP 1; DSP 1; Rep
Base Delta Zero. No more then two squads of Clone
+4; Str 13, Dex 14, Con 13, Int 10, Wis 10, Cha 9.
Sharpshooters are attached to each army, allowing these
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amazing killers to be spread about the galaxy.
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FP 1; DSP 1; Rep +2; Str 12, Dex 14, Con 12, Int 10, Wis 8, Cha
9. Clone
Sharpshooter:
Male
Human
Scout
2/Soldier
Equipment:Scuba trooper armor, blaster rifle, comlink,
4/Sharpshooter 2; Init +7 (+3 Dex, +4 Improved Initiative);
maneuvering pack
Defense +17 (+5 class, +2 Dex); Spd 8 m; VP/WP 52/12;
Skills: Intimidate +3, Profession (clonetrooper) +2,
Atk+10/+5 ranged (3d8/19-20 or DC 18 stun, Blaster rifle,
Read/Write Basic, Search +2, Speak Basic, Spot +2, Swim +7
range 30 m) or +6/+6/+1 ranged (3d8/19-20, Blaster rifle with
Feats: Armor Proficiencies (light, medium, powered), Skill
Multifire, range 30 m) or +9/+4 ranged (3d6/20 or DC 15 stun,
Emphasis (Swim), Weapon Group Proficiencies (Blaster pistol,
Blaster pistol, range 10 m) or +5/+5/±0 ranged (3d6/20,
blaster rifle, simple weapons)
Blaster pistol with Multifire, range 10 m) or +7/+2 melee (1d3+1, Unarmed); SQ Preferred Weapon +1 (Dc-15x),
S
Ranged Sneak Attack +1d6, Trailblazing; SV Fort +7, Ref +8,
EPARATIST
T
ROOPS
Made from clones of numerous individuals, the Separatist Will +8; SZ M; Rep 1; Str 13, Dex 17, Con 12, Int 10, Wis 14, troops are cloned forces to combat the Republic Clone army. So Cha 8. far they have done a wonderful job of doing so, and just Equipment: clonetrooper armor (DR 5), blaster pistorl,
whispering Separatist Commando, quiets a room. scoped DC-15x blaster rifle, utility belt with survival equipment Skills: Climb+3, Computer Use+3, Craft (blaster pistols
and
rifles)+2,
Demolitions+5,
Disguise+4,
SEPARATIST COMMANDO
Hide+10,
Cloned from 300 of the thousands of CIS organic troops, the
Intimidate+4, Jump+3, Knowledge (wilderness lore)+5,
Separatist Commando is the culmination of months of hard
Pilot+4, Profession (clone trooper)+4, Read/Write Basic,
work. They can fight well in large or small groups, and it’s
Repair+4, Search+5, Speak Basic, Spot+8, Survival+7, Treat
jokingly said they don’t miss twice. Few have lived to counter
Injury+4.
such a claim. Originally made from a Jango Fett template, that
Feats: Armor Proficiency (light), Armor Proficiency
template sample deteriorated after a month. Unconcerned by
(medium), Armor Proficiency (powered), Far Shot, Improved
this, the CIS clone technicians picked three hundred human CIS
Initiative, Point Blank Shot, Precise Shot, Sharp-Eyed, Weapon
soldiers at random to provide new, more viable templates. This
Focus (Blaster rifle), Weapon Group Proficiency (blaster
lead to a varied army that couldn’t easily succumb to a disease
pistols), Weapon Group Proficiency (blaster rifles), Weapon
created for one template, like with the Republic’s clone army.
Group
Proficiency
(heavy
weapons),
Weapon
Group
Separatist Commandos are well trained; far better then even
Proficiency (simple weapons), Weapon Group Proficiency
the Republic’s regular clones. Put through a tough training
(vibro weapons).
regime created by Czar and other Mercenary commanders, the clones quickly learned to become highly versatile and, in theory,
SCUBA TROOPER
be an army of one. And with new techniques to grow clones
Stats by Mr. Fett
faster, the CIS was able to amass a clone army easily on par with
Engineered by the Kaminoans to be able to withstand the rigors
the Republic quickly. The only prominent disadvantage is that
of underwater combat, the Republic Scuba Trooper is capable of
the Separatist Commandos wear lighter, weaker armor then the
extended underwater combat.
Considering the lack of
Republic Clones. But, with all of their skills, greater
Separatist-controlled water worlds, there never was a real need
independent thought, and training, this isn’t a problem.
for more of these amazing clonetrooper variants.
Separatist Commandos begin to show up towards the end of year 10 ABN and at the beginning of year 11 ABN. When the
Scuba Trooper: Male Human Thug 8; Init +2 (+2Dex);
war ended, 99% of all CIS cloning facilities are shut down.
Defense 14 (+2 class, +2 Dex); DR 4; Spd 8m; VP/WP 0/12;
Those that still run have been hidden in backwater areas of the
Atk +9/+4 melee (1d3+1, hand) or +10/+5 ranged (3d8-1/19-
galaxy, and are helping to build the next army to fight against
20, Water Adapted Blaster Rifle); SV Fort +7, Ref +4, Will +1;
the Empire and restore democracy to the galaxy.
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Blaster [Rifle]), +8/+3 melee (1d3+2, punch); SV Fort +8, Ref Separatist Commando: Adult Male Human, Scout 2/Soldier 3;
+4, Will +1; SZ M; FP: 1; DSPs: 1; Rep: +1; Str 14, Dex 16, Con
Init +6 (+2 Dex, +4 Bonus); Def 16 (+2 Dex, +4 Class); Spd
13, Int 10, Wis 10, Cha 10.
10m; VP/WP 62/14; Atk +4/+4 or +2/+2/+2 ranged (3d8, crit
Equipment: Battle armor [Padded] (Damage Reduction:
19-20, Blaster [Light Repeating]), +5 melee (1d3+1, punch),
4), Blaster [Rifle], Comlink, Utility Belt
+5 melee (1d4+1, Knife), +6 or +2/+2 ranged (3d6, Blaster
Skills: Climb +3, Intimidate +4, Knowledge (Neimoidia)
[Pistol]); SQ Trailblazing; SV Fort +7, Ref +5, Will +4; SZ M;
+2,
Profession
(neimoidian
soldier)
+5,
Read/Write
FP: 1; DSPs: 2; Rep: +1; Str 13, Dex 15, Con 14, Int 14, Wis 12,
Neimoidian, Speak Basic, Speak Neimoidian, Spot +5, Treat
Cha 11.
Injury +2
Equipment: Blaster [Light Repeating], Blaster [Pistol],
Feats: Armor Proficiency (light, medium), Athletic, Far
Combat Jumpsuit (Damage Reduction: 3), Comlink, Knife,
Shot, Point Blank Shot, Precise Shot, Toughness, Weapon
Macrobinoculars, Medpac, Security kit, Utility Belt
Focus (Blaster [Rifle]), Weapons Group Proficiency (blaster
Skills: Climb +2, Computer Use +6, Demolitions +6, Hide
pistols, blaster rifles)
+4, Intimidate +8, Jump +2, Knowledge (Streetwise) +6, Knowledge (Tactics) +6, Knowledge (Wilderness lore) +6,
SEPARATIST FIGHTER PILOT
Knowledge (World lore) +6, Listen +4, Move Silently +3,
When members of one of KSE’s design teams joined the
Profession (mercenary) +4, Read/Write Basic, Repair +6,
Separatists, they brought with them a gift: partial designs to a
Search +4, Speak Basic, Spot +3, Survival +8, Swim +0, Treat
new Jedi starfighter. With Commander Anakin Skywalker’s
Injury +4
input, they completed the Eta-2 Actis-class Interceptor. But
Feats: Armor Proficiency (light), Dodge, Improved
there was one problem with the design: well trained pilots or
Initiative, Mobility, Quickness, Skill Emphasis (Survival),
Jedi were needed to fly these fighters properly. The design relied
Stealthy, Weapons Group Proficiency (blaster pistols, blaster
upon a pilot’s instinct and skill, cutting back on many safety nets
rifles, simple weapons)
found in fighters like shields. Not wanting to waste this amazing fighter, the CIS chose 300 of the best Neimoidian pilots within
NEIMOIDIAN SOLDIER
the CIS, and had these pilots become clone templates for the
Contrary to popular belief, some Neimoidians do like to fight.
Separatist Fighter Pilot. They chose the Neimoidians since their
The Neimoidian Soldier represents these few individuals willing
species as a whole had the most experience with space flight,
to risk their lives to protect important Neimoidian or Trade
and many of the mercenary companies were too hard pressed to
Federation officials and key facilities. When the war between
give up the few pilots they had and.
the CIS and the Republic erupted, the Neimoidian Soldiers were
The Separatist Fighter Pilot was, by itself, a good fighter
slowly brought to the front lines to help supplement the then
pilot, but lacked that connection Jedi had with their fighters. So
droid forces. Once the CIS’s own clones were ready and
Neimoidian scientists augmented the pilot’s great skill with
deployed, Neimoidian Soldiers became elite troops used
surgically attached data goggles specifically made for fighters.
primarily as bodyguards for now CIS officials and CIS key
Originally made for the Trade Federation’s pilots of
facilities. A Neimoidian Soldier’s sniping skills are second to
Freighters/Battleships, with a slight modification they worked
none with its blaster rifle, almost never missing its target. When
perfectly with the new Eta-2 Actis-class Interceptor. Separatist
the war ends, many Neimoidian Soldiers become mercenaries,
Fighter Pilots became greatly feared by the Republic for their
having shown the galaxy that these Neimoidians are a force to
amazing skills and abilities. Those who survived the war went
be reckoned with.
rebel or mercenary.
Neimoidian Soldier: Adult Male Neimoidian, Thug 2/Soldier 4;
Separatist Fighter Pilot: Adult Male Neimoidian, Soldier 6; Init
Init +3 (+3 Dex); Def 15 (+3 Dex, +2 Class); Spd 8m (Armor);
+8 (+4 Dex, +4 Bonus); Def 19 (+4 Dex, +5 Class); Spd 10m;
VP/WP 44/16; Atk +10/+5 or +6/+6/+1 ranged (3d8, crit 19-20,
VP/WP 60/10; Atk +10/+5 or +6/+6/+1 ranged (3d6, Blaster
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[Pistol]), +5/+0 melee (1d3-1, punch); SV Fort +5, Ref +6, Will
Profession (mercenary) +6, Read/Write Basic, Repair +6,
+3; SZ M; FP: 1; DSPs: 1; Rep: +2; Str 8, Dex 19, Con 10, Int
Search +4, Speak Basic, Spot +3, Survival +8, Swim +0, Treat
15, Wis 12, Cha 10.
Injury +4
Equipment: Blaster [Pistol], Data Goggles, Flight suit, Tool
Feats: Armor Proficiency (light), Dodge, Improved
kit, Utility Belt.
Initiative, Mobility, Quickness, Skill Emphasis (Survival),
Skills: Astrogate +16, Computer Use +12, Intimidate +5,
Stealthy, Weapon Focus (Blaster [Cannon]), Weapons Group
Knowledge (Neimoidia) +6, Knowledge (Tactics) +6,
Proficiency (blaster pistols, blaster rifles, heavy weapons,
Knowledge (World lore) +7, Pilot +26, Profession (separatist
simple weapons)
pilot) +6, Read/Write Basic, Read/Write Neimoidian, Repair +16, Speak Basic, Speak Neimoidian, Treat Injury +4.
MY
Feats: Armor Proficiency (light, medium), Dodge,
GEETO
Stats and Background Info by JediRanger
Improved Initiative, Maneuver Expertise, Skill Emphasis (Pilot), Starship Dodge (starfighter), Starship Operation
Planet Type: Frigid
(starfighter), Weapons Group Proficiency (blaster pistols,
Temperature: Cold, Wind, Artic
blaster rifles, heavy weapons, simple weapons, vibro weapons).
Terrain: Crystallized Glaciers Atmosphere: Breathable
SEPARATIST ASSAULT TROOPER
Gravity: Standard
The Separatist Assault Trooper is the answer to the short-
Length of Day: 26 Hours
comings of the Assault Droid. These soldiers, for instance, use
Length of Year: 406
better tactics when assaulting an enemy vehicle. Also,
Sentient species: Muun
Separatist Assault Troopers use either Blaster Cannon’s or
Population: 23 Million
Heavy Repeater Rifles against enemy vehicles. It packs slightly
Languages: Muun, Basic
less power, but they get more shots to compensate for this. They
Species Mix: Muun 87%, 13% Other
are one of the few specialized Confederate clones, but do their
Planet Function: Trade, Fortress
job very well.
Government: Federation Major Exports: Raw Materials
Separatist Assault Trooper: Adult Male Human, Scout
Major Imports: Food, War Machines
2/Soldier 4; Init +6 (+2 Dex, +4 Bonus); Def 16 (+2 Dex, +4 Class); Spd 10m; VP/WP 74/14; Atk +5/+5 or +3/+3/+3 ranged (4d8, crit 19-20, Blaster [Heavy Repeating]) or +8 ranged (4d8, crit 19-20, Blaster [Cannon]), +6 melee (1d3+1, punch), +6 melee (1d4+1, Knife), +7 or +3/+3 ranged (3d6, Blaster [Pistol]), +7 ranged (8d6+6, Thermal Detonator); SQ Trailblazing; SV Fort +8, Ref +5, Will +4; SZ M; FP: 1; DSPs: 2; Rep: +1; Str 13, Dex 15, Con 14, Int 14, Wis 12, Cha 11. Equipment:
Blaster
[Cannon]
or
Blaster
[Heavy
Repeating], Blaster [Pistol], Combat Jumpsuit (Damage Reduction: 3), Comlink, Knife, Macrobinoculars, Medpac, Security kit, Thermal Detonator x4, Utility Belt Skills: Climb +2, Computer Use +6, Demolitions +6, Hide
+4, Intimidate +8, Jump +2, Knowledge (Streetwise) +7, Knowledge (Tactics) +8, Knowledge (Wilderness lore) +7, Knowledge (World lore) +7, Listen +4, Move Silently +3, Ryan Brooks
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System/Star: Mygeeto
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crystalline landscape into rubble, polluting the icy winds with a
Name
Type
Mygeeto
Terrestrial
3
Asteroid Field
Asteroid Field
0
persistent pall of gray ash.
Moons
PEOPLE The most common race on Mygeeto are the Muun. This tall,
DESCRIPTION
thin, humanoid race is native to the planet Muunilinst. Their
In the ancient trade language of the Muuns, Mygeeto means
skulls were elongated and thin, with a tall brain cavity and
"gem." It's a fitting name for the glittering world, perennially
drooping cheekbones. Their large hands were tipped with
locked in ice age and covered in crystallized glaciation. Its
equally long fingers. The skin of the average Muun is a pasty-
internal fires have long cooled, and the geologically dormant
white color, the result of living indoors and underground for
world has left a trove of precious stones within its crust and
much of their lives. A Muun's internal organs were perhaps
mantle. The enormous nova crystal deposits and fields of lasing
most noted for the fact that each Muun has three hearts. They
crystals have made it one of the most valuable worlds in the
later found the material rich planet and started to colonize there.
galaxy. The Jedi had longed to explore the world for crystals
LOCATIONS
suitable for lightsaber use, but since its discovery, Mygeeto had been firmly in the hold of the InterGalactic Banking Clan.
THE CRYSTAL CAVES
The gaunt Muun bankers jealously guarded their world with The Numerous caves on Mygeeto are home of some of the finest an intimidating blockade of frigates and cruisers. Daring tales of crystals in the galaxy. Most are used for ore in materials while raiding the crystal caves of Mygeeto became the stuff of cantina other is used for jewelry. Some of the least known crystals tall tales throughout the galaxy. If a thief was foolhardy enough happen to be the most worthy. For hundreds of years the Jedi to somehow penetrate the screen of defensive ships, he still had tried to use crystals from Mygeeto, but the planet is firmly under to contend with a planet that was mostly wasteland. If the harsh the control of the IGBC. winds and jagged surface weren't discouraging enough, burrowing through the planet's ice shelves were enormous
KREETOGO
worms with voracious appetites and ill tempers.
The Capital city of Mygeeto is also the major Starport on the
The few Mygeeto cities that dot the reflective surface are
planet. All trading and Travel comes though this huge main city.
sunken into the crystalline surface. Drawing power by
The IGBC has a secondary Base of Operations here; the main
synthesizing specific crystal breeds, the cities are built around
base is on Muunilist.
enormous capacitor towers that store and distribute energy. The cities serve to administer the crystal mines, but also are vaults for the Banking Clan's most security-conscience clients. As home to the Confederacy's deepest coffers, Mygeeto became a
New Material: Mygeeto Crystal
prime target during the early years of the Clone Wars.
HISTORY
Availability: Rare, restricted.
A frigid world of crystallized ice, Mygeeto was a major holding
Weight: .5 kg
of the InterGalactic Banking Clan that became a battle site
Price: +70% to object’s price.
during the early years of the Clone Wars. General and Jedi
Damage Reduction: 10
Master Kit Fisto and Commander Serra Keto led the Galactic
Wound Points: 10 per cm of thickness
Marine clone troopers in extended urban fighting amid the
Hardness: 10
ultramodern towers of a major Mygeeto city. The blistering
Special Properties: When used properly these crystals can be
cannonades and laserfire of towering Separatists tri-droids and
used for lightsabers. This gives the weapon a +1 to Damage.
Republic artillery carriers reduced much of the city and
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ULL IN THE
NEW CREATURES/SPECIES
W
AR
Feats: Ambidexterity, Skill Emphasis [Climb], Weapon
Proficiency [Simple, Blaster Pistols] CRYSTAL WORM
Cost: 2,100 Credits
The huge “digger” worms as many locals call them are the only surviving creatures on Mygeeto. The Muun decided to keep them alive because they made mining easier and caves would
ADVENT
constantly be created. They are very dangerous though and that
Here are some adventures for everyone to enjoy. Some
entire venture into the caves without the right firepower can be
adventures, though, are interconnected into Super adventures,
in trouble…big trouble.
and have been broken up to allow side adventures, or as I like to
URE
H
OOKS
call it “tangent adventures”, that may occur because of the adventure.
Species Traits Damage Reduction Crystal Worms ignore the first 5 wound
SMOKE AND MIRRORS
points
The Separatists are preparing for a major assault on the Core.
Swallow Whole Crystal Worms can Swallow a Medium sized
But, Core worlds are heavily defended, so a full assault will
Being or Creature on a successful grapple check as a free action
prove to be costly and demoralizing. Commander Czar, on
Dark Vision The Crystal Worm can see up to 20 meters in total
request of the reclusive General Grievouus, asks the heroes for
darkness
help. He needs them to jump into the Coruscant System, in a space transport provided for them by the CIS, and scout the
Crystal Worm: Huge Predator 8; Init +4: Defense 15 (+5
world for a possible assault. The heroes will be captured when
Natural) DR 5 ;Speed 12m: VP/WP 49/54 Atk +8/+3 Melee
they enter the system, and will be interrogated. CIS techies will
(2d8 Bite) or +8/+3 ( 1d6 Slam); SQ: Damage Reduction 5,
leave behind incriminating evidence to make it look as though
Swallow Whole, Dark Vision; SV Fort+9 Ref+3 Will+8; SZ H
the heroes are a scouting force for the CIS. When they are
;Face/Reach 8m by 8m/8m; Str 30 Dex 10 Con 27 Int 4 Wis 11
interrogated, they will have to beat a DC of 40 against
Cha 10 .Challenge Code E.
intimidation, or else they will tell their mission. That is what
Skills: Intimidate +9, Listen +8, Move Silently -5, Spot +9
Czar and Grievous are hoping for. Once the interrogation on all
Feats: Improved Initiative, Power Attack
of the heroes is complet, Separatist agents will rescue the heroes, sealing the deal. When the heroes return back to
ALLIES AND ADVERSARIES
Separatist space, they will find out that the Republic was MINING DROIDS
soundly defeated at Duros. Czar will congratulate the heroes for
Instead of using valuable organic beings, the Muun use cheap
their part, saying that they were crucial in the capture of Duros.
droids to dig out the raw materials of the Mygeeto caves. While
Czar will also reward the heroes an appropriate amount of
very good in their service they are also very capable of fighting
credits for a job well done.
back if the situation arises.
CRYSTAL HUNTING Mining Droid: Walking Expert 4/Thug 4; Init +0; Defense 13
Adventure Hook by JediRanger
(+3 Class); Speed 8m VP/WP 0/12; Atk +7 Melee (1d3) or +7
Jedi or not, the hunt for Mygeeto crystals is a worthy adventure.
Ranged (3d6 Blaster Pisto)l; SV Fort+5 Ref+2 Will+5; SZ M;
Rumors of unguarded caves full of rich and powerful crystals are
Face Reach 2m by 2m/2m; Rep+0, Str 10 Dex 14 Con 12 Int 14
waiting to be discovered. Watch out for the Crystal Worms and
Wis 10 Cha 10. Challenge Code B.
Mining Droids!
Equipment:
Environmental
Compensator
[Cold],
Improved Sensor Package, Infrared Vision, Tool Mount (x2), Weapon Mount, Blaster Pistol, Welding Laser/Cutting Torch Skills: Climb+6, Jump +4, Repair +3
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It is a time of endless war, as the Republic strike hard at the
inexplicably has drawn Anakin to it.
The
Separatist. With partial success, it seems Palpatine’s dark
holocron's gatekeeper, through telepathy tells
dreams will come to fruition. But as times turn dark, a bright
Anakin that the Jedi have lost their way, and
light emerges. A new Order is rising to help bring balance to the
because he is the Chosen One, it is Anakin's
force, led by Anakin Skywalker. But a darker force is also
duty to rebuild what was lost.
emerging, as two clones rise up to take the mantle of Sith under
contacts each of the former Jedi and arranges
their master, Darth Sidious. By the years end, though, the
for them to meet him on the planet Dantooine.
Separatists finally strike back.
There he will give them each a new purpose
Anakin then
from the will of the Force, a new order - The
T
IMELINE
OF
Bendu.
THE I
Darth Tyranus, secretly arrives on Faa, and with
, PT. 4
the help of a duplicitous member of Ko Sai’s
ABN – After the Battle of Naboo
staff, deposits her stash of Qui-Gon Jinn and Anakin Skywalker’s hair sample and a copy of
12 ABN I
I
their brain scans, in order to create clones for
In a series of lightning strikes, the Grand Army
her master. During the cloning process, Assaj
of the Republic is able to repel Separatist clone
introduce Sith teaching within the flash-
forces from several worlds within the Core,
learning program. Upon their completion, the
Colonies, and Inner Rim. There is heavy loss of
Qui-Gon and Anakin clones are spirited away to
life on both sides.
Thule, in order to indoctrinate them fully into
Martial Law is declared on all remaining
the Sith.
Republic worlds. I
I
The Galactic Senate votes to give Chancellor
The clone facility on Faa has perfected its clone
Palpatine more and more powers, so that he is
facilities to produce fully mature clones within a
effectively dictator in everything but name.
year and secretly informs Chancellor Palpatine
I
Asajj Ventress, now known to her master as
I
Separatist forces, stinging from their recent
that they are ready for mass production.
losses of territory, renew an effort to retake
Anakin Skywalker secretly enters the Jedi
those lost worlds.
Temple. He is drawn to the Jedi Archives to a
I
rarely used portion of the Jedi library. There he finds an ancient holocron that seemingly and
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It is announced that Queen Amidala is pregnant.
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NEW CORE CLASS: BENDU DISCIPLE
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Era Notes
By will of the Force, Anakin Skywalker is drawn to the Jedi
The Bendu Disciple is a new Force Tradition that draws on the
Archives - to a rarely used portion of the Jedi library. There he
original tenets of the Jedi Order. It is unknown what effect of
finds an ancient holocron that seemingly and inexplicably has
this new tradition will have on other Force traditions.
drawn Anakin to it.
The holocron's gatekeeper, through
telepathy tells Anakin that the Jedi have lost their way, and because he is the Chosen One, it is Anakin's duty to rebuild what Skill Points at 1st Level: (5 + Int modifier) x 4
was lost. Skill Points at Each Additional Level: 5 + Int modifier
Through many hours of meditation, Anakin comes to one conclusion; he will build a new Force tradition. This new Force
CLASS FEATURES
Tradition, which he names after the original tenets of the Jedi
All of the following are to be considered class features.
Order, focuses upon the Unifying Force - there is no allconsuming Dark Side to the Force: there is only the Dark Side of
STARTING FEATS
oneself.
Bendu Disciples begin play with the following Feats: Exotic Weapon Proficiency (lightsaber)
EXPLOITS
Force-Sensitive*
The Bendu Disciple uses all his options to bring about the will of
Weapon Group Proficiencies (blaster pistols, primitive
the Force. He does not see the Force as being neither Light nor
weapons, simple weapons)
Dark, he see the Force as One. Overall, the Disciple works to
*This feat has associated Force skills. These associated Force
show the Jedi of what they have diverted from, and return to
skills are class skills for this character class due to the possession
what is the truth of the Force.
of this feat.
CHARACTERISTICS
FORCE TRAINING
A Bendu disciple's strength flows from the Force, granting him
The Bendu Disciple gains a bonus Force feat at 1st, 2nd and 4th
special powers. This character often masters the ability to feel
Level. This bonus Force feat must be selected from the following
and alter the Force within himself and others, as is typified by
list.
the Alter feat.
Alter*, Control*, Sense* *Once one of these Force feats is selected, its associated Force VITALITY
skills become class skills for the character. Bendu Disciples gain 1d10 vitality points per level.
The
character's Constitution modifier applies.
DEFLECT
(DEFENSE)
A Bendu Disciple learns to deflect blaster bolts and other CLASS SKILLS
projectiles with his lightsaber, thereby providing a dodge bonus Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), to Defense against such attacks. You must be carrying an Craft* (Int), Intimidate (Cha), Jump (Str), Knowledge* (Int), activated lightsaber to use this special ability. Pilot (Dex), Read/Write Language, Sense Motive (Wis), Speak Deflecting an attack is a reaction that costs the Bendu Language, Treat Injury (Wis), Tumble (Dex), plus all Force Disciple a move action in his next round. The Bendu Disciple Skills. must indicate that he is using deflect (defense) when an *This skill actually encompasses a number of unrelated skills. Each time this
opponent declares an attack against him but before any attack skill is learned, a specific category must also be chosen. Examples include Craft
rolls are made. When used in this fashion, the Bendu Disciple (droids), and Knowledge (Jedi Lore).
gains the dodge bonus against all ranged attacks directed at him in the round.
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Each time the Bendu Disciple gains deflect (defense), it
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decide to forego the Defense bonus in order to receive a better
provides a +1 dodge bonus to Defense when he uses a lightsaber
chance at redirecting the attack.
to block ranged attacks. Deflect (defense) can also be used in
The Bendu Disciple can deflect and redirects a number of
conjunction with total Defense for even greater protection,
attacks equal to 1/2 his Bendu level, rounded up. The redirected
providing the dodge bonus for deflecting the attack, and the +4
attack must miss the Bendu by 5 or less; any attack that hits the
dodge bonus granted by using total defense.
Bendu or misses by 6 or more cannot be redirected. If the Bendu can redirect the attack, the Bendu immediately rolls an attack
DEFLECT
(ATTACK)
using his lightsaber attack bonus and applies a -4 penalty. If the
A Bendu Disciple learns to deflect blaster bolts with his
attack is high enough to hit, the redirected attack deals damage
lightsaber to redirect the attack back toward a target within one
to the target (the type of blaster determines the amount of
range increment of the Jedi's position. The type of blaster used
damage dealt). Each time the Bendu gains deflect (attack), the
against the Bendu Disciple governs the range increment. You
penalty associated with the redirected attack is lessened by one.
must be carrying an activated lightsaber to use this special ability.
DEFLECT
(EXTEND
DEFENSE AND ATTACK)
Deflecting and redirecting an attack is a reaction that costs
At 5th level, the Bendu Disciple learns to extend her defensive
the Bendu Disciple a move action in his next round. The Bendu
and offensive deflection skills to others within 2 meters of his
must indicate that he is using deflect (attack) when an opponent
position. You must be carrying an activated lightsaber in order
declares an attack against him but before any attack rolls are
to use this special ability.
made. Both deflect (defense) and deflect (attack) can be used
Now the Bendu can provide a dodge bonus to anyone within
together in the same round; however, the Bendu Disciple can
2 meters of his position, and he can deflect and redirect ranged
Table 4—1: Bendu Disciple Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Defense Bonus
Reputation Bonus
1st
+1
+2
+2
+1
Force training, deflect (defense +1), resist Dark Side +1
+3
+0
2nd
+2
+3
+2
+3
Force training
+4
+1
3rd
+3
+3
+2
+3
Deflect (attack -4)
+4
+1
4th
+4
+4
+2
+4
Force training
+4
+2
5th
+5
+4
+3
+4
Deflect (extend defense and attack)
+5
+2
6th
+6/+1
+5
+3
+5
Increase lightsaber damage, resist Dark Side +2
+5
+2
7th
+7/+2
+5
+4
+5
+5
+3
8th
+8/+3
+6
+4
+6
+6
+3
9th
+9/+4
+6
+4
+6
+6
+3
10th
+10/+5
+7
+5
+7
Deflect (defense +2)
+6
+4
11th
+11/+6/+1
+7
+5
+7
Bonus Feat, resist Dark Side +3
+7
+4
12th
+12/+7/+2
+8
+6
+8
Increase lightsaber damage
+7
+5
13th
+13/+8/+3
+8
+6
+8
Deflect (attack -3)
+7
+5
14th
+14/+9/+4
+9
+6
+9
+8
+5
15th
+15/+10/+5
+9
+7
+9
Deflect (defense +3)
+8
+6
16th
+16/+11/+6/+1
+10
+7
+10
Bonus Feat, resist Dark Side +4
+8
+6
17th
+17/+12/+7/+2
+10
+8
+10
Deflect (attack -2)
+9
+6
18th
+18/+13/+8/+3
+11
+8
+11
Increase lightsaber damage
+9
+7
19th
+19/+14/+9/+4
+11
+8
+11
+9
+7
20th
+20/+15/+10/+5
+12
+9
+12
+10
+7
Special
Bonus Feat
Bonus feat
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NEW PRESTIGE CLASS: BENDU WARRIOR
attacks made against anyone within 2 meters of his position. All rules regarding deflect (defense) and deflect (attack) apply; the result of this is that the Bendu may extend this ability in order to help those nearby.
VITALITY:
INCREASE LIGHTSABER DAMAGE
Each time the Bendu gains increased lightsaber damage, the
The Bendu Warrior gains 1d10 Vitality Points per level plus any
weapon's damage increases by +1d8. This bonus stacks with
Constitution modifier.
any damage increases gained from other classes.
REQUIREMENTS: Base Attack Bonus: +6
RESIST DARK SIDE
At 1st, 6th, 11th, and 16th levels, the Bendu Disciple receives a
Skills: Battlemind 6 ranks, Tumble 6 ranks
+1 Force bonus to resist the Dark Side's pull. In instances when
Feats: Force Sensitive, Control, Sense, Alter
a character is required to make a saving throw, the bonuses that
Special: Bendu Disciple 1st Level
resist Dark Side provides is added to any attribute modifier
CLASS SKILLS
bonus, otherwise, resist Dark Side may be added to any opposed
Balance (Dex), Craft* (Int), Intimidate (Cha), Jump (Str), die rolls, should the Bendu Disciple be targeted by a Dark Side Knowledge* (Int), Listen (Wis), Move Silently (Dex), Spot skill that a saving throw does not require. This bonus is not (Wis), Treat Injury (Wis), Tumble (Dex), plus all Force skills. cumulative with each successive improvement. *This skill actually encompasses a number of unrelated skills. Each time this skill is learned, a specific category must also be chosen.
BONUS FEAT
Examples include Craft (droids), and Knowledge (Jedi Lore).
At 8th, 11th, 16th and 20th Levels, the Bendu Disciple gains a bonus feat. This feat must be selected from the following list:
Skill Points: 4 + Int Modifier
Acrobatic, Alertness, Athletic, Attuned, Aware, Cautious, Combat Reflexes, Compassion, Expertise, Mettle, Power
CLASS FEATURES:
Attack, Quickness, Toughness, Trustworthy, and Weapon Finesse.
BONUS COMBAT FEAT
At 1st, 4th and 8th Levels, the Bendu Warrior receives a bonus CREDITS
combat feat. This bonus feat must be selected from the following A 1st-Level Bendu Disciple starts play with 1d6 x 300 credits. list:
Table 4—2: Bendu Warrior Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Defense Bonus
Reputation Bonus
1st
+1
+2
+2
+0
Bonus Combat Feat, Deflect (defense +1)
+3
+0
2nd
+2
+3
+3
+0
Increase Lightsaber Damage (+1d8)
+3
+1
3rd
+3
+3
+3
+1
Deflect (attack -4)
+4
+1
4th
+4
+4
+4
+1
Bonus Combat Feat
+4
+2
5th
+5
+4
+4
+1
Increase Lightsaber Damage (+1d8), improved resist Dark Side
+4
+2
6th
+6
+5
+5
+2
Deflect (extend defense and attack)
+5
+3
7th
+7
+5
+5
+2
+5
+3
8th
+8
+6
+6
+2
Bonus Combat Feat, Deflect (defense +2)
+6
+4
9th
+9
+6
+6
+3
Increase Lightsaber Damage (+1d8)
+6
+4
10th
+10
+7
+7
+3
Deflect (attack -3), improved resist Dark Side
+6
+5
Special
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IMPROVED RESIST DARK SIDE
Advanced Martial Arts, Ambidexterity, Defensive Martial Arts, Exotic Weapon Proficiency, Improved Critical, Improved
At 5th and 10th levels, the Bendu Warrior receives an additional
Disarm, Improved Martial Arts, Two-Weapon Fighting,
+2 Force bonus to resist the Dark Side's pull. In instances when
Weapon Focus, and Weapon Finesse.
a character is required to make a saving throw, the bonus that improved resist Dark Side provides is added to any attribute
DEFLECT
(DEFENSE)
modifier bonus, otherwise, resist Dark Side may be added to any
A Bendu Warrior learns to deflect blaster bolts and other
opposed die rolls, should the Bendu Disciple be targeted by a
projectiles with his lightsaber, thereby providing a dodge bonus
Dark Side skill that a saving throw does not require. This bonus
to Defense against such attacks. You must be carrying an
is cumulative with any prior resist Dark Side special qualities.
activated lightsaber to use this special ability. INCREASE LIGHTSABER DAMAGE
Deflecting an attack is a reaction that costs the Bendu warrior a move action in his next round. The Bendu warrior
Each time the Bendu gains increased lightsaber damage, the
must indicate that he is using deflect (defense) when an
weapon's damage increases by +1d8. This bonus stacks with
opponent declares an attack against him but before any attack
any damage increases gained from other classes.
rolls are made. When used in this fashion, the Bendu warrior gains the dodge bonus against all ranged attacks directed at him
DEFLECT
(EXTEND
DEFENSE AND ATTACK)
At 6th level, the Bendu Warrior learns to extend her defensive
in the round. Each time the Bendu warrior gains deflect (defense), it provides a +1 dodge bonus to Defense when he uses a lightsaber to block ranged attacks. Deflect (defense) can also be used in
and offensive deflection skills to others within 2 meters of his position. You must be carrying an activated lightsaber in order to use this special ability. Now the Bendu can provide a dodge bonus to anyone within
conjunction with total Defense for even greater protection, providing the dodge bonus for deflecting the attack, and the +4
2 meters of his position, and he can deflect and redirect ranged attacks made against anyone within 2 meters of his position. All
dodge bonus granted by using total defense.
rules regarding deflect (defense) and deflect (attack) apply; the DEFLECT
result of this is that the Bendu may extend this ability in order to
(ATTACK)
A Bendu Warrior learns to deflect blaster bolts with his
help those nearby.
lightsaber to redirect the attack back toward a target within one range increment of the Jedi's position. The type of blaster used against the Bendu warrior governs the range increment. You must be carrying an activated lightsaber to use this special ability.
NEW PRESTIGE CLASS: BENDU MASTER
Deflecting and redirecting an attack is a reaction that costs the Bendu Warrior a move action in his next round. The Bendu must indicate that he is using deflect (attack) when an opponent declares an attack against him but before any attack rolls are made. Both deflect (defense) and deflect (attack) can be used together in the same round; however, the Bendu Disciple can decide to forego the Defense bonus in order to receive a better chance at redirecting the attack.
VITALITY Bendu Master gains 1d8 Vitality plus Constitution modifier per level .
REQUIREMENTS Base Attack Bonus: +10 Skills: Farseeing 10 ranks, Telepathy 10 ranks Feats: Force-Sensitive, Control, Sense, Alter
The Bendu warrior can deflect and redirect a number of
Special: 10 Bendu Class Levels (Disciple or Warrior)
attacks equal to 1/2 his Bendu level, rounded up. The redirected attack must miss the Bendu by 5 or less; any attack that hits the
CLASS SKILLS
Bendu or misses by 6 or more cannot be redirected.
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Intimidate
(Cha),
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Table 4—3: Improved Force Secret Skills by Ardent Increase the attack roll bonus provided by Battlemind by +1.
Grant a +3 bonus to the result of a See Force check.
Increase the interaction bonus gained from Empathy by +1.
Decrease the vitality cost of Telepathy by 1.
Improve the bonus that Enhance Ability grants by +1.
Increase the DC to resist Battle Influence by 2.
Improve the bonus that Enhance Senses grants by +1.
Increase the damage done by Force Light by +2.
Decrease the vitality cost of Farseeing by 1.
Improve the bonus granted by Inspire by +1.
Improve the bonus that Force Defense grants by +2.
Increase the DC to resist Malacia by 2.
Increase the damage reduction of Force Shield by +1.
Increase the DC to avoid Plant Surge by 2.
Grant a +3 bonus to the result of a Force Stealth check
Increase the DC to resist Sever Force by 2.
Increase the damage dealt by Force Strike by +1.
Increase the damage done by Force Grip by +1.
Decrease the DC of Friendship checks by 2.
Increase the damage done by Force Lightning by +1.
Grant a +2 bonus to the healing result of a Heal Another check.
Increase the result of any Alchemy check by +3.
Grant a +1 bonus to the healing result of a Heal Self check.
Ignore the fatigue normally caused by ending Control Mind.
Increase the Will DC to see through an Illusion by 2.
Increase the result of any Drain Knowledge check by +3.
Decrease the DC for Move Object by 2.
Increase the DC to resist Transfer Essence by 2.
INCREASE LIGHTSABER DAMAGE
Knowledge* (Int), Read/Write Language, Sense Motive (Wis), Each time the Bendu gains increased lightsaber damage, the Speak Language, plus all Force skills. weapon’s damage increases by +1d8. This bonus stacks with *This skill actually encompasses a number of unrelated skills. Each
any damage increases gained from other classes. time this skill is learned, a specific category must also be chosen. Examples include Craft (droids), and Knowledge (Jedi Lore).
BONUS FEAT
At 1st, 8th and 10th Levels, the Bendu Master gains a bonus Skill Points: 6 + Int modifier per level
feat. This bonus feat must be selected from the following list: Dissipate Energy, Force Mind (Knight Mind, Master Mind),
CLASS FEATURES
Lightsaber Defense (Knight Defense, Master Defense), Prolong
The following are the class features of the Bendu Master: Force, and Rage. FORCE MASTERY:
At 1st Level, the Bendu Master gains the Force Mastery feat.
Table 4—4: Bendu Master Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Defense Bonus
Reputation Bonus
1st
+0
+0
+1
+2
Force Mastery, Bonus Feat
+2
+2
2nd
+1
+0
+2
+3
Increase Lightsaber Damage
+2
+3
3rd
+1
+1
+2
+3
Force Secret
+3
+3
4th
+2
+1
+2
+4
Superior resist Dark Side
+3
+4
5th
+2
+1
+3
+4
Increase Lightsaber Damage
+4
+5
6th
+3
+2
+3
+5
High Force Mastery
+4
+5
7th
+3
+2
+4
+5
Force Secret
+5
+6
8th
+4
+2
+4
+6
Bonus Feat
+5
+6
9th
+4
+3
+4
+6
+6
+7
10th
+5
+3
+5
+7
+6
+7
Special
Bonus Feat
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Terrain: Valleys; Fog-shrouded tree-lined mountains; city-
At 1st, 3rd and 7th Levels, the Bendu Master discovers a Force
bridges
secret. Each time, the Bendu must select a different secret.
Length of Day: 30 standard hours; Length of Year: 301 standard days; Satellites: 2.
SUPERIOR RESIST DARK SIDE
Planet Function: None;
At 4th level the Bendu Master receives a one-time +4 Force bonus to resist the Dark Side's pull. In instances when a character is required to make a saving throw, the bonus that superior resist Dark Side provides is added to any attribute modifier bonus, otherwise, superior resist Dark Side may be added to any opposed die rolls, should the Bendu Master be targeted by a Dark Side skill that a saving throw does not require. This bonus is cumulative with any prior resist Dark Side and improved resist Dark Side special qualities. HIGH FORCE MASTERY
At 6th Level, the Bendu Master gains the High Force Mastery feat.
C
ATO
NEIMO
Government: Trade Federation Tech level: Space; Major Population: 280,000 Neimodian; Major Exports: None; Major Imports: Luxury Goods; Starports: 5 Stellar class. Region: Colonies System/Star: Lorbilan Name
Type
Moons
Lorsel
Rock
0
Cato Neimoidia
Terrestrial
2
Lorbilan
Gas Giant
6
Sular
Failed Core
0
DESCRIPTION
IDIA
Cato Neimoidia, a key world of the Confederacy of Independent
Stats and Background Info by Ghengis Ska
Systems and the Neimoidians who manage the Trade
System/Star: Lorbilan / (Yellow Dwarf);
Federation, is one of the wealthiest worlds in the galaxy. Its
Type: Terrestrial;
polished skylines are suspended upon gently swaying bridges,
Temperature: Temperate;
feats of architectural wonder spanning the fog-shrouded valleys
Atmosphere: Type I (breathable);
of the mountainous world.
Gravity: Standard;
The mountains rise as rocky spires jutting above, lower forested areas and open planes bellow. The skyscraper-filled cities lining bowed bridges spanning the enormous gaps caused many non-Neimodians to give the planet the nickname of "bridge world”. Far bellow these trestle skyscrapers, were fields of fungus that the Nemodians harvest and used for many purposes. A key "purseworld" of the Trade Federation, Cato Neimoidia is home to many treasure troves belonging to the greedy Neimoidians. The opulent interiors of Cato Neimoidia are stocked with riches, gleaming precious metals, and other gaudy examples of excess. Cato Neimoidia is the oldest of the purse worlds and the most exclusive. Only the richest of a very wealthy culture can live here. The planet itself helps to protect their troves of treasure; subterranean vaults are guarded by difficult landscapes and seemingly endless battle droids. Not wanting to live far from the vaults, yet not trusting anyone to get Ryan Brooks
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too close to them, the Neimoidians built bridge cities suspended
flourish in scattered bridge cities, resulting in regular Republic
above the foggy grottos that hold their treasures.
patrols to quell any uprisings.
HISTORY
PEOPLE
As an ancient spacefaring species, the Neimoidians have
The Neimoidians of Cato Neimoidia, like the Neimoidians of
colonized hundreds of worlds. Such planets became the basis of
Neimoidia, resemble the Duros in many physical respects, but
their riches, as the aggregate resources of their colonial
that is the end of the resemblance. They have smooth, greenish
holdings funneled back to their home world of Neimoidia. Cato
skin and large, red eyes; the cranium is more developed, and
Nemoidia, like many of the planets in the system and those
studded with small knobs and bumps. Their mouths are down-
surrounding Neimodia, were colonized in various waves, as
turned, giving them a perpetual frown. They continue the
many of the Neimodians fled Neimodia. They didn’t do it to
traditions of the home world, which instill the greed and avarice
escape poverty, war or pollution, they did it for quit the opposite
in them, the tradition of rearing the young in communal hives
reason in the case of poverty, they did it because they could
from birth. The harsh conditions of given limited access to food
afford to.
during grubhood, weeds out the weak: those that can't get food,
The most prestigious of the colonies were the so-called
quickly die.
purse worlds. These were not simply resource-rich planets of to
More than on Neimoidia, those from planets like Cato
be strip-mined and exploited they served as administrative
Neimoidia, are conscious of rank and position. Going above and
posts, managing their own set of colonies. They alone were
beyond the methods developed on the home worlds are a way to
allowed to carry the name of Neimoidia. Among the most
increase status. In addition to the elaborate headdresses, and
famous of purse worlds were Cato Neimoidia, Koru Neimoidia
clothing giving indicators of rank and status, property held on
and Deko Neimoidia. Cato Nemoidia, Deko Neimoidia, and
worlds like Cato Neimoidia are a sure way to higher acclaim.
Koru Neimoidia are worlds for the rich and pampered, the
The larger the building, with more floors and stuff in it, the more
worlds where the Nemoidian elite can exercise their greed, and
prestigious showing of status and wealth, to the point that in the
store the treasures they gain from simpering underlings and
final days of the Clone wars, Nute Gunery couldn’t stand to have
those they trade with.
the possibility of losing any possessions because he would have
As worlds of the rich and decadent in Neimoidian culture, they were the ones that funded the take over of the Trade
lost rank and position, that he risked a Republic attack force to gather his treasures.
Federation several decades before the Battle of Naboo, hoping to increase trade to the Outer Rim worlds while maintaining an
LOCATIONS
equitable balance between the poorer worlds of the Rim and DEKO AND KORU NEIMOIDIA
their richer, Core-ward kin. But in the end, all of the Neimoidian These three Neimoidian worlds were the targets of massive worlds fell during the final days of the Clone Wars. Cato assaults during the final days of the Clone Wars, Cato, Deko and Neimoidia itself was the site of several major engagements Koru Neimoidia. Each was Neimoidian purse-world, funneling during the Clone Wars. vast amounts of revenue into the coffers of the Trade Federation During the Republic’s search for the Leaders of the during the height of the Clone Wars. Each was a pampered Separatist then-Supreme Chancellor Palpatine targeted the organizational hub that when it fell would topple many other worlds of the Separatists to both rob them of their support and planets in the Neimoidian sphere of influence. Not only was to try to run many of the leaders to ground; in such a move Cato each a hub of control, they were important in Neimoidian Neimoidia, Deko Neimoidia and Koru Neimoidia were society playing key roles in the war effort. Cato Neimoidia and captured by the Old Republic's military forces, during the Koru Neimoidia produced foodstuffs, Cato in the form of the search for Nute Gunray. Nutritive fungus, and Koru in the form of a meat paste, However the Republic was ultimately victorious, securing developed from many of the insects they used as well. Deko the worlds, if just tenuously. Pockets of resistance continued to Neimoidia was a direct off shoot of much of the Neimoidian
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culture producing droids, droid parts, and technology. All there
When inhaled the spores act like a mild poison or possible a
worlds were captured at the end of the clone wars by Republic
deadly poison to some species. Any creature exposed to the
military forces, during the search for Nute Gunray. Later the
spores can be affected for 10 minutes after inhalation, any round
riches and complexes were used for the advancement of the
in which they encounter the spores they must make a Fortitude
Empire.
DC 16. For each additional round of exposure the DC raises by 1 until affected or they no longer exposed to the spores. If the save FUNGUS FARM
fails for a sensitive species (such as humans) they take initial
The lowest levels of many buildings in general Neimoidian
damage 1d4 Intelligence and 1d4 Wisdom damage. Secondary
architecture, and on Cato Neimoidia they were built within the
damage consists of hallucinations. The game effects of
tall mountains to keep them underground, allowing for stable
hallucination being negatives to all d20 bases roles, every roll
temperatures. These fungus farms were where the nutritive
the character attempts for the next 10 minutes suffers a -6. In
fungus was grown, that is feed to the Neimoidian grubs as food,
other species in which the spores are toxic the damage is instead
as well as for export to fill the Neimoidian and thus the Trade
initial 2d6 and secondary 2d6 Constitution.
Federations coffers. The farms composed multiple levels of a complex, from rooms just for the storage of the processed
For the GM: The following sections are intended for the GM only;
fungus, to areas for the processing, as well as areas were it grew
if you are a Player Character please stop reading.
on the Manax plants, and areas for storage to support areas for the harvester droids, and the beetles that brought in the plant
NEW CREATURES/SPECIES
material. Almost all of the work is done in the area by droids not NEIMOIDIAN HARVESTER BEETLE
just because the e Neimoidians are by nature lazy, but because of the high content of spores released within a fungus farm can
An insect native to Cato Neimoidia, these huge beetles many
have bad effects. Some species are deathly allergic while others
being over five-meters in length, they have four stout legs, spine
like humans become disoriented from inhaled spore. There are
covered carapace, flat heads with huge jaws, and long looping
immense rooms that take up whole levels of buildings that are
antennae. The beetles were employed in the making of the
occupied by just the fungus growing on the Manax compost.
Nutritive fungus, bred to work almost nonstop, as long as the hives food supplies were low, the beetles would go out, and
MANAX GROVE
harvest from the Manax grooves, depositing the harvest which
The Manax fruit tree is a native to Cato Neimoidia, and is used
was spirited away by droids, to be processed into compost. As
extensively in the production of the nutritive fungus paste that
long as the complex in the beetle hive was never filled, the
was exported from Cato Neimoidia. Harvester beetles would cut
beetles
down the trees, and bring them back into the fungus farms
accomplished with the jaws that are used to cut down trees and
where the leaves and bark were stripped off and composted to be
grains that are then placed on the backs of the beetles. A whole
the used as a growth medium for the fungus. The fruits were
swarm would take turns cutting, moving across a field, cutting
harvested as well and sold when in season to get as much out of
and depositing its harvest on it be back. The spines keep the
the groves as possible.
plant material from falling off of the beetle as it moved through
would
continue
to
harvest:
Harvesting
was
a grove or field. Once beetles had a full load it would return to
NEW TECHNOLOGY
the nest and unload its harvest, going back out again.
FUNGUS SPORES
Neimoidian Harvester Beetle: Adult Forest, Vermin 3; Init -1
The Spores in a Fungus farm can be very thick in the air of (-1 Dex); Def 18 (-1 Dex, -2 Size, +10 Natural, +1 Templates); certain levels of the Neimoidian buildings. Species that enter Spd 12 m; VP/WP 26/34; Atk +4 or -1 melee (2d6+4, crit 20,
those areas and are affected by the spores have a number of bite), -1 ranged (by weapon); SQ Antenna, Dark vision (20m), drastic effects. Insectoid, Pheromone communication; SV Fort +6, Ref +2, Will
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ALLIES AND ADVERSARIES
Int 1, Wis 15, Cha 3. NEIMOIDIAN HOME DEFENSE LEGIONS
Skills: Climb +9, Hide -9, Listen +6, Search +8, Spot +4 ,
During the Clone Wars, the Neimoidian Home Defense Legions
Survival +6.
doubled their conscription rate, and called up all reservists for
Feats: Skill Emphasis (Search) Antennae – The sensitive antennae give the Beetles a +4 on
active protection of Neimoidia and her purse worlds. As such, the gently swaying bridge-cities became filled with Neimoidian
search checks. Insectoid - this creature has no discrete anatomy when it suffers
wound point damage; it is not required to make a fortitude save,
tanks, mansions became billeted with soldiers and gunners, and polished skyscrapers and gilded towers were studded with antistar fighter emplacements.
and is not considered fatigued - it is immune to critical hits. Pheromone communication – Harvester beetles have a
pheromone communication system, where they can almost
Neimoidian Home Defense Legion: Adult Male Neimoidian,
Thug 3; Init +1 (+1 Dex); Def 12 (+1 Dex, +1 Class); Spd 8m
instantly transfer information from one to another.
(Armor); VP/WP -/12; Atk +2 melee (1d3-1, punch), +4 or NEIMOIDIAN HARVESTER SOLDIER BEETLE
+0/+0 ranged (3d8, crit 19-20, Blaster [Rifle]); SQ SV Fort +4,
A larger more aggressive version of the Harvester Beetle, the
Ref +2, Will +3; SZ M; FP: 0; Rep: +0; Str 9, Dex 13, Con 12 ,
spines on its back were much reduced, but its mandibles were
Int 12 , Wis 14, Cha 9. Equipment: Battle armor [Medium] (Damage Reduction:
over developed. The Soldier beetles guarded the swarms of harvesters, using the antennae; they would direct the swarm
5), Blaster [Rifle]
and give commands. The antennae of the soldiers as well as
Skills: Appraise +3, Balance -4, Bluff +1, Climb -6 Escape
those on the harvester exuded and decoded powerful
Artist -4, Hide -4 Intimidate +4, Jump -4, Knowledge (World
pheromones. They could respond the signals given off by a
lore (Neimodidia)) +3, Move Silently -4, Pilot +3, Profession
wounded harvester, and send out pheromones to calm, or excite
(Soldier) +5, Read/Write Neimoidian, Read/Write Pak Pak,
the harvesters or other soldiers. They controlled the orders for
Ride +3, Speak Neimoidian, Speak Pak Pak, Swim -6, Treat
stopping and starting the harvest cycle and mush of the friend or
Injury +3 Feats: Armor Proficiency (light, medium), Weapons Group
foe recognition within the swarm. When the Republic took Cato Neimoidia the soldier beetles were used as infantry against the
Proficiency (blaster pistols, blaster rifles, vibro weapons)
Grand Army of the Republic.
F
ELUCIA
Neimoidian Harvester Soldier Beetle: Adult Forest, Vermin Stats and Background Info by Ghengis Ska
3/Predator 2; Init +3 (-1 Dex, +4 Bonus); Def 23 (-1 Dex, -2 Size, +10 Natural, +6 Templates); Spd 12 m; VP/WP 39/34; Atk +1 ranged (by weapon), +10 or +5 melee (2d10+5, crit 20, bite); SQ Armored, Dark vision (20m), Insectoid, Pheromone
communication; SV Fort +9, Ref +5, Will +3; SZ H; Face/Reach
System/Star: Feluc / (Yellow Dwarf); Type: Terrestrial; Temperature:; Moist, Hot Atmosphere: Type I (breathable); Diamater: 12671 km
4 m by 15 m/2 m; Str 21, Dex 9, Con 17, Int 1, Wis 15, Cha 3. Skills: Climb +10, Handle Animal +2, Hide -9, Listen +6 ,
Gravity: Standard (1.19g); Terrain: Forest of Fungus, Mountains
Search +1, Spot +4, Survival +6.
Length of Day: 19 standard hours;
Feats: Improved Initiative, Weapon Focus (Bite)
Length of Year: 311 standard days; Function: Palatial Retreat Government: Corporate Type: Terrestrial Day length 32 hours,
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Felucia is a dense mixture of yellow, blue and green hues, expressed through exotic vegetation and fungi, including enormous bottle-like pitcher plants that color the sunlight like a stained-glass window. It has been described it a "kelp planet" and a "fungus planet. Native creatures include large grub-like beetles used as mounts and translucent life forms, like gossamer-winged birds with flesh like gummy candy.
HISTORY The Gossams colonized Felucia early in their interplanetary history, before moving onto larger and more lucrative exploits. The planet was colonized just before their home world, Castell, was bought by the Commerce Guild. Many economists speculate that the rapid colonization activities contributed to the planet-wide economic depression that struck Castell. When this happened individuals killed each other for food, jobs, and
Ryan Brooks
passage off-planet. Many that left in that time period traveled to Days in year: 226,
places like Felucia, or the other Gossam Colonies. However
Satellites: 1
Felucia was a challenging world to colonize. Many of the
Population: 80000,
indigenous plants aggressively defend themselves. Sharp barbs,
Starports: 2 Stellar class,
shooting spores, and poisonous defenses scuttled early attempts
Planet Function: None;
at agriculture. Many left for greener pastures, but for those that
Government: Corporate;
remained, the Gossam colonists carved out a few footholds on
Tech level: Space;
the planet, exploiting its porous crust and expansive arterial
Major Population: 280000 Gossam;
network of underground and surface water circulating around
Major Exports: None;
the planet. This allowed modern water processing to be
Major Imports: Luxury Goods;
concentrated in several key locations, efficiently scrubbing the
Region: Outer Rim
waters and ridding it of harmful, naturally occurring impurities.
System/Star: Feluc
Deemed too wild to support massive Gossam colonies, Felucia eventually became an exotic retreat for the wealthy and the
Name
Type
Moons
Noglor
Hot House
0
Felucia
Terrestrial
1
Felucia was one of three worlds that were a "triad of evil"
Jurseltro
Arid
0
that served as Separatist bastions. Although the planet was
Jumphinonwat
Gas Giant
8
besieged by the Grand Army of the Republic, the Commerce
poorly paid citizens that supported their extravagant whims.
Guild was able to drive the attack off multiple times. Much of the
DESCRIPTION
planets defenses were based on repelling an Air assault, the
Felucia is a world teeming with fungal life-forms, and immense
Commerce guild hoping that the terrain, numerous Pinnacle
primitive plants. Much of the planet has a fetid, humid
Mountains and dense flora, would limit a ground campaign.
landscape overgrown by forests of bizarre wilderness. Much of
However in the final stages of the war a second attack was
the native of the life on Felucia are partially or completely
launched when it was learned that Shu Mai had returned to
translucent; they color the sunlight as the beams of it penetrate
Felucia.
their skin. Beneath the hazy canopies of the enormous pitcher plants and leafy growths is a surreal color-drenched landscape.
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PEOPLE
NIANGO MEDICAL FACILITY
The People of Felucia are strictly divided; you are either one of
Niango is one of the few cities on the planet, and because of the
the pampered privileged, or almost a slave in service to the rich
extensive poisonous wildlife and flora, it has one of the best
and the corporations they control. The Commerce Guild
poison control centers in the Colonies at its Medical Facility.
through Shu Mai firmly held the population in check, with little
When the Clone Wars erupted, Felucia was one of the first sites
independence. There were three main cities of note: Kway
targeted by the Republic because of the medical facility in
Teow, Har Gau and Niango. If a member of the working class
Niango. Nerve toxins used in the war by the Separatists military
did not live there, it was huddled in a few scattered townships
were found to have their source as bio-molecules create in the
founded by escaped workers and fugitive union organizers. The
Niango Medical Center on Felucia. A squad of Clone
rich typically had palatial estates removed enough from the
Commandos was able to destroy the facility in the first attack on
cities to not be bothered by the riff raff, but still close enough to
the planet.
use its resources. By the time of the Clone Wars, Felucia had a NIGKOE DETENTION FACILITY
beleaguered and terrified population, afraid of those that controlled the planet, and the Republic. Many of the cities were
The Nigkoe Detention center was a civil and military complex
damaged, and little care was given to the safety of the population
used to house first civil dissidents and criminals from Felucia,
by those from the Commerce Guild, more care was given by the
because of the strict control the Commerce guild kept on anyone
Jedi who came to take control of the planet, as they were killed
not in the elite privileged class the center was state-of-the-art.
by Order 66 while undertaking an attempt to stop the
The Facility is a small ziggurat like structure, pressed against a
Commerce Guild from poisoning the entire population.
mountain range, at its back for protections, and surrounded by a large ray and particle field. The complex has multiple cells,
LOCATIONS
designed to hold multiple species and prisoners. The Cells are on the middle level; the upper level contains the personnel,
SHU MAI’S COMPOUND
computer clusters, as well as anti air defenses.
Though Commerce Guild President Shu Mai called Castell the planet of her birth, her home was Felucia. She had a sprawling
FELUCIA CITIES
complex on Felucia, it was a series of domed buildings, built on
The Jedi and Republic forces defended three large civilian
a mountain side, and resting on a cliff overlooking a portion of
centers on Felucia during the war, Har Gau, Jiaozi and Niango.
the dense jungles in the valley bellow with a striking waterfall
Shu Mai had set a trap in her complex deciding rather than to
and river running along side, just outside the city of Kway Teow.
lose the planet to the Republic, she would make it worthless. A
While the compound was situated in a location with a
trap that released a deadly toxin into the water supply was set
spectacular view, it was also a strategic location, high on a cliff
off; pumping stations at the three civilian centers were targeted
with a narrow roadway leading up to it; infantry would find it
by the Jedi to save the people.
difficult to reach. While it could be taken in an aerial strike, it was heavily shielded and defended with anti-air guns and
NEW TECHNOLOGY
missiles. The compound served as a remote office and private FERANA-CLASS CRUISER
retreat. Inside this expensive domicile she engineered a spiteful Craft: Cygnus Spaceworks' Commerece Guild Ferana-class
contingency plan should Felucia ever fall. Natural toxins, Cruiser; Class: Space transport; Cost: 1.09 mCr; Size: Medium harvested from Felucia's untamed wilderness, were refined and (50m length); Initiative: +2; Crew: 10 (Normal +2); loaded into pumps in key locations in the water network. If Passengers:
0; Cargo Capacity: 1,200 Metric tons;
released, they would quickly course through the waterways to Consumables: 2 Months; Hyperdrive: x1.25 (backup x4);
poison all the cities of Felucia and the surrounding areas, Maximum Speed In Space: Attack (7 squares/action);
making the planet a costly and deadly "prize" for the Republic. Atmospheric
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1065 km/h (18 squares/action);
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Maneuvers: +2 (+2 crew); Defense: 20 (+10 armor); Hull
Proficiency (blaster pistols, blaster rifles, heavy weapons, vibro
Points: 200 (DR 30); Shield Points: 100 (DR 30).
weapons)
Weapon: Proton Torpedo Launcher [Small] (1); Fire Arc:
Front; Attack Bonus: +2 (+2 crew); Damage: 9d10x2; Range
NEW CREATURES/SPECIES
Modifiers: PB +0, S/M/L N/A. GORRENTH
Weapon: Laser Cannon [Heavy] (2); Fire Arc: Front;
Large bipedal reptilian creatures, used as mounts on Felucia, Attack Bonus: +2 (+2 crew); Damage: 4d10x2; Range they had small beady eyes set in splayed heads, and large floppy Modifiers: PB +0, S -2, M/L N/A.
ears. They are beasts of burden and a primary food supply. They have long arched necks, and curved hunched backs. Small For the GM: The following Sections are intended for the GM only, mouths allow them to quietly and diligently eat many of the if you are a Player Character please stop Reading. large plants. Their white coloring helps to protect them from the UV in the atmosphere.
ALLIES AND ADVERSARIES GOSSAM COMMANDOS
Gorrenth: Adult Forest, Herd Animal 3; Init +0 (+0 Dex); Def
The rest of the population at the height of the Clone Wars is in
13 (+0 Dex, -1 Size, +4 Natural); Spd 16 m; VP/WP 24/20; Atk
the form of Gossam Commandos. The Commandos are an all
+0 ranged (by weapon), +2 or -3 melee (1d4+2, crit 20, bite), +2
Gossam Military unit originally based on the planet Castell, they
or -3 melee (1d4+2, crit 20, slam); SQ Domesticated; SV Fort
were dispatched to the planets like Moorja and Felucia to protect
+10, Ref +1, Will -1; SZ L; Face/Reach 2 m by 4 m/2 m; Str 15,
the facilities there
Dex 11, Con 20, Int 2, Wis 10 , Cha 6. Skills: Hide -4, Listen +8, Search -3, Spot +8, Survival +1.
Gossam Commando: Adult Male Gossam, Thug 3/Soldier 1;
Feats: Alertness, Resist Poison
Init +3 (+3 Dex); Def 16 (+3 Dex, +2 Class, +1 Size); Spd 6m;
Gelagrubs
VP/WP 6/15; Atk +5 melee (1d2, punch), +8 or +4/+4 ranged
The Gelagrub is a native gelatinous larva-like ground beetle with
(3d6, Blaster [Pistol]), +9 or +5/+5 ranged (3d8, crit 19-20,
a semi-translucent skin. These 4 Meter long and about 2 meter
Blaster [Rifle]); SQ +1 bonus on attack and damage rolls with
tall insects are the Larval stage of the Gelagrub The Gelagrubs
ranged weapons, for targets with 10m.; SV Fort +6, Ref +4, Will
are most docile and easily domesticated during the larval stage,
+2; SZ S; FP: 0; Rep: +0; Str 11, Dex 17, Con 12, Int 13, Wis 12
and are used by the Gossam colonists as mounts. They are strict
, Cha 12.
Herbivores eating the native plant life they are able to
Equipment: Blast vest and Helmet (Damage Reduction: 2),
metabolize UV-filtering chemicals from the flora, and distribute
Blaster [Pistol], Blaster [Rifle], Field Kit (Contains 2x
them to subdermal ducts, this protects the grub from the Power
condensing canteens with water purification, 1x sunshield roll,
full rays of the sun. As such, the gelagrubs are constantly eating,
1x week's worth of food rations, 2x glow rods, 2x breath masks,
maintaining its natural sunscreen in the process. When a
24x filters, 12x atmospheric canisters, and an all-temperature
gelagrub pupates and emerges as a hard-shelled ground beetle,
cloak.), Utility Belt (Contains 3 days rations, 1x Medpac, 1x
its carapace is brilliantly reflective, bouncing back the worst of
Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x
the sun's rays. The sunlight that drenches Felucia in golden
Comlink, Couple Empty Pouches)
energy has more intense concentrations of ultraviolet radiation
Skills: Balance +2, Climb +1, Computer Use +2, Diplomacy
than most habitable worlds. To compensate, much of Felucia's
+5, Escape Artist +2, Hide +6, Intimidate +5, Jump +1, Move
native life have developed one of two adaptations; in the case of
Silently +2, Pilot +4, Profession +4, Read/Write Gossam, Ride
the gelagrub, both adaptations are present in the creature's
+9, Speak Gossam, Swim +1, Treat Injury +3.
multi-stage life.
Feats: Armor Proficiency (light), Point Blank Shot,
Toughness, Weapon Focus (Blaster [Rifle]), Weapons Group
Gelagrub: Adult Forest, Scavenger 2/Vermin 2; Init +0 (+0
Dex); Def 11 (+0 Dex, -1 Size, +2 Natural); Spd 16 m; VP/WP
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Starports: 1 Standard class. Mustafa System Name
Type
Mustafa
Gas Giant
Moons
3 Mustafar (terrestrial) Mustafan Musta
Omkar
Gas Giant
6
Al
Gas Giant (ringed)
12
Bimbrillkur
Gas Giant
8
En
Gas Giant (ringed)
11
Selant
Failed Core
3
Gas Giant
6
Asteroid Field Nubtisbar
DESCRIPTION
Ryan Brooks
Mustafar is a barren world with little indigenous life, barren 40/18; Atk +1 ranged (by weapon), +4 or -1 melee (1d6+3, crit
fields of hardened lava, and currently erupting mountains fill the
20, bite); SQ Darkvision (20m), Domesticated; SV Fort +14,
sky with sulfurous fumes, and make it extremely hot, from orbit
Ref +3, Will -4; SZ L; Face/Reach 2 m by 4 m/2 m; Str 16, Dex
it looks like a burning cinder of coal.
10, Con 18, Int 1 , Wis 6, Cha 4 .
HISTORY
Skills: Climb +5, Hide -4, Listen +0, Move Silently +2 ,
Little life has evolved on Mustafar, but being unclaimed and rich Search +1, Spot +0, Survival +2 in mineral wealth and natural resources, it was subject to Feats: Resist Poison
exploration by the Mustafar workers. They worked in largely automated huge lava harvesting plants that move across the
MU
STAFAR
surface to make a tidy profit from harvesting the lava and other natural resources for export. Few beings can survive in the
Stats and information by Ghengis Ska
searing heat of the planet (see the sever heat section of the RCR)
System/Star: Mustafa/Mustafa (Orange Dwarf);
with out protective equipment. Since it is so unwelcoming and
Type: Terrestrial;
largely ignored in the galaxy, it was one of several worlds that
Temperature: Hot;
were in consideration for retreat and a hide out by the Separatist
Atmosphere: Type II (marginal);
council
Gravity: Standard; Terrain: Barren, Cratered, Mountains, Volcanic;
PEOPLE
Length of Day: 18 standard hours;
Little life evolved on Mustafar. The predominate life form are
Length of Year: 376 standard days;
the Lava flees, which are naturally resistant to the heat, and the
Satellites: None.
Mustafarians, who are the only sentient life to evolve on the
Planet Function: Natural Resources;
planet. They closely resemble Kubaz, but it is unsure of a
Government: Alliance/Federation;
connection since the Mustafarians aren’t very talkative about
Tech level: Space;
themselves.
Major Population: 1000 Kubaz; Major Exports: Metals, Minerals, Raw Ore; Major Imports: Foodstuffs;
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LOCATIONS
Name Type
Lava harvesting plants are scattered about, that serve as
Utapau Terrestrial 8
dwellings for the Kubaz and possibly for others.
Moons
Nalronas Kamior
U
Dursum
TAPAU
Bancron Stats and information by Ghengis Ska
Gan Planet Type: Terrestrial;
Nat
Temperature: Hot;
Rutrurban
Terrain: Plains, Rift Valleys, Sinkholes;
Corbasin (inhabited)
Atmosphere: Type I (breathable);
Kalsul Desert 1
Gravity: Standard;
Pinzocsav Iceball with Ring (broken moon)
Diameter: Length of Day: 22 standard hours;
DESCRIPTION
Length of Year: 226 standard days;
Uta’puan is an outer rim world of vast arid plains and immense
Sentient species: Utai, Pau'an;
sinkholes, it is a peaceful world with few ties to the CIS or the
Population: 1.15 million
Republic. The sinkholes contain most of the free water, and can
Languages: Utai, Pau’an, Basic
be very wet and marshy at the bottoms of them. A peace full
Species Mix: 60% Utai, 30% Pau’an, 10% mixed
planet with two indigenous sentient life forms, that exists
Planet Function: Homeworld, Trade;
almost symbiotically. The languid Pau’uan consist of the
Government: Feudalism;
modest patrician class, and are city administrators and
Tech level: Space;
bureaucrats. The Utai make up the labor class and have
Major Exports: Agricultural Products, Livestock, Starfighters;
traditionally lived in the Sinkholes while the Pau’uan lived on
Major Imports: Luxury Goods, Technology [Mid], Water;
the surface proper. It has numerous moons of varied size, only
Starports: 1 Stellar class, 4 Standard class, 5 Limited class.
its 8th moon is inhabited by a small colony.
System/Star: Uta/Utapau (Yellow Dwarf)
HISTORY
Uta System
Uta’puan derives its name from the two species that inhabited the planet, the stoic and purposeful Utai and the Pau’an who are methodical and slow of purpose. An out of the way world with little connection to either the Republic or the Separatists it had minor connections to the Trade Federation like Naboo did, as a planet with little ties to the rest of the galaxy for much of galactic history, and thus few neighbors or trade partners to raise an initial alarm it was one of the planets chosen as a possible refuge or place for the separatist council to retreated to if the war worsened. In the long history of the planet, the Pau’an were surface dwellers, staying on the dry arid wind swept surface; here they developed means to be naturally resistant to the drying winds. Over time the populations became segregated from each other, the communities of the Pau’an were disjointed by the formation of sinkholes, and large fissures. While they were rarely completely isolated, great energy and resources had to be spent
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to get around many of the colossal sinkholes and other
the bottoms of the massive sinkholes, some as wide across as 10
topographical features, causing a splintering of the Pau’an
kilometers.
because communities could became largely isolated. Over time PAU CITY
this led to many dialects forming, the dialects lead to friction and in many cases open conflict, in many cases over valuable
Is the major trade center on Uta’paun, and have the largest and
resources. Over time, and as climatic situations worsened many
most dependable landing pads, and docking ports. It resides in
of the Pau’an migrated into the more resource rich sinkholes to
a huge sinkhole, some 8 kilometers across, the city spirals up
join the Utai. When this occurred matters only got worse, as the
along both the walls of the hole, and down into the earth, being
Utai were brought into the mix. Eventually the great Teom
built out and in the crevice walls. Ringed all around the walls of
Medon unified Utapau as a single culture centuries ago, one of
the whole, and into the crevices are entryways, and landing pads
the steps to unification was that only two languages were
for the dwellings within. While many Pau’uan have the means
allowed to prevail from the cultures, Utai and Paun.
to require repulsor lift technology and do so, to flight from one
The Utai have always lived in the sinkholes because of the
side of the hole to the other, few Utai do or care to, instead using
rich resources they provide in agriculture, as well as mineral and
the varactyls as a means to travel. The varactyls can climb up and
animal wealth. The Utai domesticated the local varactyl and use
down the walls with ease.
them as beasts of burden, making use of almost every aspect of
PAU'AN
the creature from its hide for leather, to it’s meat, which is exported and a stable of the diet. While rains are not infrequent,
PERSONALITY
surface water is scare, the porous nature of crust means much of
Pau’an are long lived, making them to be considered lazy by
the water that falls on the surface quickly seeps into the soil, or
galactic neighbors, they have a long outlook on life tend to look
even into cracks and fissures in the rocks, running and washing
towards the future, not rushing to get things done today, when
down forming sinkholes and crevices. In these sinkholes
they can be planed out and done properly. They excel as
immense and diverse ecosystems develop, many segregated
bureaucrats and administrators taking great care in planning
from other sinkholes, but there were almost as frequently
and slowly and methodically fulfilling those plans. They
sinkholes connected by underground fissures and channels cut
typically will not rush to action, even if it is warranted they will
through the rock. Thus
communities
get others to the things for them, on their native world that is the
connected they develop and stable, some say very stable
Utai, that go about doing the labor and work keeping the Planet
community type, that when the Pau’uan eventfully migrated
function on the menial level, while the Pau’an keep it everything
into the sinkholes for survival were able to use as bases of labor,
running smoothly and efficiently.
with
many
Utai
but rarely exploiting them, worked to manage and direct. DESCRIPTION
PEOPLE
The Pau’an have gray skin, with ridges or creases that tend to be
Two distinct sentient species populate the planet Uta’paun the
darker, and help to retain water, allowing them to conserve it.
Utai and the Pau’uan. Over long years the two species have
They have a dry baked look that comes from an outer cuticle,
almost developed a symbiotic relationship, the Utai act as the
that grows from underneath, and pushes upward, forming a
Labor class, while the Pau’uan are the administrators and ruling
protective layer. Originally the evolved from a warm blooded
class. Both species work together for the betterment of the
nocturnal species of reptiles that were predatory in nature, and
planet and the communal good. Rarely seeking the concerns of
to this day still carry some of those traits. They have long claws
the outlying galaxy, but willing to occasionally embrace it for
on their hands, as well as sharp teeth in double rows in their
things unable to be obtained or produced on Utai.
jaws, the diet is still largely raw meet, from which they draw much of their water, cooking it tends to dry it out to much
LOCATIONS
making it very unpalatable but has no other ill effects. Another
Many of the cities are formed from the ancient tunnels that were adaptation for water retentions is that they have no blood in the formed by the water seeping down through the rock to collect in
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outermost layer of skin, also to help preserve the water loss and
I Pau'an: Adult Male Pau'an, Commoner; Init +0
for efficient usage of it. This skin layer is actually a thick waxy
(+0 Dex); Def 10 (+0 Dex, +0 Class); Spd 10m;
cuticle.
VP/WP -/10; Atk +0 melee (1d3, punch), +0
ranged (by weapon); SQ Drought Tolerance, HOMEWORLD
Light sensitive, Low-light vision, Natural
Utapan located in the Uta sector in the Outer Rim
Dryness; SV Fort +0, Ref +0, Will +0; SZ M; FP: 0; DSPs: 0; Rep: +0; Str 10, Dex 10, Con 10, Int
LANGUAGES
12 , Wis 10, Cha 8. Pau’an speak and read Paun and Basic, many also learn Utai I Equipment:
EXAMPLE NAMES
I Skills:
Timon Medon, Teom Medon, Lampay Fay
Craft (any) +1 (+1 ranks), Knowledge
(any) +1 (+1 ranks), Profession (any) +1 (+1 ranks), Read/Write Pau'an, Speak Basic, Speak
AGE IN YEARS
Pau'an I Unspent Skill Points: 1
ADVENTURES
any Pau’an adventurers are Nobles, however some also become
Feats:
Soldiers.
UTAI SPECIES TRAITS PERSONALITY
I Ability Modifiers: +2 Intelligence, -2 Charisma
toic and pragmatic, the Utai will seem resigned to a fate while I Size:
As medium beings, Pau’an have no planning to change it after a long an deliberate wait, when the
modifiers based on size. time is right they will take action, but waiting and planning can I Speed: Pau’uan base speed is 10 m
last far longer than other species would wait for.
Special Qualities PHYSICAL DESCRIPTION I Dehydration Tolerance:
Pau’an receive a +2 Short stocky with wide splayed eyes the Utai form the labor
bonus on Constitution checks or Fortitude saves class, they originally domesticated the varactyl and many still to avoid or resist harmful effects from heat and serve as wrangles to these dragon like mounts today. They have dehydration brown gray skin, with three fingers and a thumb on a hand. Pau’an are unable to see well
There face is elongated in a head that sweeps back in almost a
because of over stimulation of the eyes when in
cone, with a small mouth at the end of what resembles a snout.
bright sunlight they takes a –1 penalty on attack
They have large eyes that are distended and set wide, giving a
rolls, Search checks, and Spot checks.
large field of vision, and are able to see in total darkness. . They
I Light Sensitive:
I Low-Light Vision: Pau’ans have eyes that are so
evolved in the deep crevices of the sinkholes, before the Pau’an
sensitive to light that they can see twice as far as
were forced bellow.
normal in dim light. Low-light vision is color HOME WORLD
vision. They can see outdoors on a moonlit night
Utapau, located in the Uta sector in the Outer Rim
as well as they can during the day. I Natural Dryness: Pau’ans still need to consume
LANGUAGES
water, but having evolved on the dry surface
Utai speak and read Utai and Basic, many also learn Paun
does not require as much as other species. They only require ¼ the amount of water a normal medium sized humanoid needs to stay alive.
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NEW CREATURES/SPECIES
EXAMPLE NAMES
AGE IN YEARS
VARACTYL
Not as long lived as the Pau’an but still longer than the average
Stats by Ghengis Ska
human.
Adult Subterranean, Herd Animal 6; Init +3 (+3 Dex); Def 17
(+3 Dex, -2 Size, +6 Natural); Spd 14 m, climb 10 m; VP/WP ADVENTURES
59/50; Atk +4 ranged (by weapon), +7 melee (1d6+6, crit 20,
Many Utai adventurers are Fringers or Scouts, working closely
bite), +2 melee (1d6+9, crit 20, tail slam), +2 melee (2d4+6, crit
with many of the animals and continue to do so when they travel
20, claw x2); SQ Bonus class skill (Balance, Climb, Jump),
off world.
Domesticated; SV Fort +12, Ref +5, Will +2; SZ H; Face/Reach 4 m by 10 m/3 m; Str 23, Dex 16, Con 25, Int 2, Wis 15, Cha 6.
SPECIES TRAITS
Skills: Balance +8, Climb +17, Hide -5, Jump +13, Listen
I Ability Modifiers: -2 Strength, +2 Dexterity
+10, Spot +6, Swim +8, Tumble +8 I Size: As small beings, Utai gain a +1 size bonus
Feats: Acrobatic, Alertness, Athletic
to their Defense, a +1 size bonus on attack rolls,
Notes: These large creatures have powerful tails, that are 10
+4 size bonus on Hide checks. They must use
m in length alone, starting from near the back of the neck; a
smaller weapons than Medium Size beings use,
ridge of spines protrude, these are used in defense from
and their lifting and carrying limits are three
predators, both as a passive defense from creatures biting into it,
quarters those of Medium-size beings. I
as well as an attack method. Bluish green in color, with beak and
Speed: Utai base speed is 6 m
bright plumage the Varactyl are domesticated by the Utai; they are used as beasts of burden in hauling as well as transportation.
I SQ: Dark vision I Distended eyes:
Five toes with claws on their feet provide excellent purchase for
Utai have wide placed eyes,
climbing.
which gives them the Alertness feat as a bonus
Combat: Varactyls will use its claws first, and then biting
feat.
second if pressed. I Species Class Skills:
because of their long
Pounce: If a varactyl charges, it can make a full attack in the
association and decades of working with
same round
animals like the Boga, the Utai have as a class skill Handle Animal.
NEW S
Free Languages: Read/write and speak Utai, and speak Basic
TARFIGHTER
P-38 STARFIGHTER Utai: Adult Male Utai, Commoner; Init +1 (+1 Dex); Def 12 (+1
Background Info by DarionA'res
Dex, +0 Class, +1 Size); Spd 6m; VP/WP -/10; Atk +0 melee The Porax-38 starfighter was an all purpose starfighter
(1d2-1, punch), +2 ranged (by weapon); SQ Darkvision,
designed by the Buuper Torsckil Abbey Devices Company of the
Distended Eyes; SV Fort +0, Ref +1, Will +0; SZ S; FP: 0; DSPs:
desert world of Utapau. The sleek one-man snubfighter was
0; Rep: +0; Str 8, Dex 12, Con 10 , Int 10, Wis 10, Cha 10.
designed for the 'short' Utai race and could not accomodate the
Equipment:
taller Pau'an. It was mass produced and was one of the planet's
Skills: Craft (leather work) +1 (+1 ranks), Handle Animal
primary exports to other worlds and quickly was adopted
+3 (+1 ranks, +2 misc), Hide +5 (+1 Dex, +4 misc), Knowledge
sporadically throughout the galaxy. It's sturdy armor plating
(any) +1 (+1 ranks), Listen +2 (+2 misc), Profession (any) +1
and shields raise it up as a defensive standard that few non-
(+1 ranks), Read/Write Utai, Ride +3 (+1 Dex, +2 misc), Speak
military starfighters of the time could match. Its two laser
Basic, Speak Utai, Spot +2 (+2 misc)
cannons provide it with an adequate, if affordable, offensive
Feats: Alertness, Animal Affinity
weapon to increase the craft's and pilot's survivablity. These
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features proved it could take a heavy beating, defend itself and
DARTH SCOURGE
keep valuable pilots around long enough to develop the piloting
Darth Scourge is a clone of the noted Jedi Master Qui-Gon Jinn.
experience of a veteran.
Darth Tyranus acquired genetic material to clone Qui-Gon Jinn
It also had an acute sensor package that exceeded most
a few years ago back on Yavin IV. When the clone awoke in the
models commonly found in the spacelanes. This combined with
dark, he could feel a malignant presence close by. Slipping out
its powerful engines and manueverable thrusters allowed it to be
of the Spaarti Cylinder, he clothed himself with a uniform that
a highly versatile and fairly agile fighter, truly a force to be
was set out for him. He then approached this malignant
reckoned within both atmospheric and spatial combat
presence, who introduced himself as Darth Sidious. Sidious
engagements. The ship was equiped with a x2 hyperdrive giving
explained to the clone that the galaxy was in chaos and that he
it an invaluable feature that kept it from being limited to being
needed followers to restore order to the Galaxy. With a hunger
transported through hyperspace. The hyperdrive alone
he was unable to explain, the clone offered to do anything
increased its sales and production rates on the private sector
Sidious wanted, or die trying.
exponentially; very few other starfighters were manufactured with hyperdrives already installed. It could escort ships, patrol
Darth Scourge: Adult Male Human, Jedi Guardian 6/Sith
spacelanes and make hyperspace jumps. The Porax-38
Warrior 3/Sith Lord 3; Init +2 (+2 Dex); Def 22 (+2 Dex, +10
starfighter was not the best craft of its type in the galaxy but its
Class); Spd 10m; VP/WP 118/12; Atk +14/+9/+4 melee
versatility and price made it a popular choice for personal crafts
(1d3+2, punch), +14/+9/+4 ranged (by weapon), +15/+10/+5
to pirate fighters to planetary defense corps.
melee * (5d8+2, crit 19-20, Lightsaber); SQ Clone, Dark Side, Deflect (Attack -4, Defense +3, Extend Defense and Attack),
Buuper Torskil Abbey Devices Porax-38 (P-38) Starfighter;
Enemy Bonus +1, Increase Lightsaber damage +3d8, Resource
Crew: 1 (skilled +4); Class: Starfighter; Hyperdrive: x2; Size:
Access; SV Fort +12, Ref +13, Will +12; SZ M; FP: 9; DSPs:
Tiny (12.7m long); Initiative: +6 (+2 size, +4 crew);
20; Rep: +4; Str 14, Dex 15, Con 12, Int 17, Wis 16, Cha 15. Equipment: Aquata Breather, Comlink, Lightsaber, Utility
Passengers: none; Maneuver: +6 (+2 size, +4 crew); Cost:
Belt [Jedi]
145,000 (new), 55,000 (used); Defense: 22 (+2 size, +10 armor); Cargo Capacity: 60kg; Shield Points: 30 (DR 10);
* Darth Scourge has constructed his own Lightsaber.
Consumables: 20 days; Hull Points: 130 (DR 10); Maximum
Skills: Computer Use +5, Craft (lightsaber) +7, Intimidate
Speed in Space: Ramming (9 squares/action); Atmospheric
+12, Knowledge (Jedi lore) +9, Knowledge (Sith lore) +11, Pilot
Speed: 1,090 kph(18 squares/action)
+8, Read/Write Basic, Read/Write Sith, Speak Basic, Speak
Weapon: Laser Cannons (2 fire-linked); Fire Arc: Front;
Huttese, Speak Shyriiwook, Speak Sith, Spot +7, Treat Injury +9
Attack Bonus: +12 (+2 size, +4 crew, +6 fire-control);
Force Skills: Affect Mind +12, Battlemind +7, Enhance
Ability +7, Farseeing +7, Force Defense +9, Force Grip +13,
Damage: 6d10x2; Range Modifiers: PB +2, S/M +0, L -2
Force Lightning +11, Force Stealth +6, Force Strike +9, Move
CLONES OF A NASCENT EMP
Object +8, See Force +5 Feats: Armor Proficiency (light), Combat Expertise,
IRE
Combat Reflexes, Exotic Weapon Proficiency (lightsaber),
Cloned from the hairs of Qui-Gon Jinn and Anakin Skywalker,
Force-Sensitive, Headstrong, Improved Critical (Lightsaber),
Darth Scourge and Darth Vader are growing to become
Weapon Finesse (Lightsaber), Weapon Focus (Lightsaber),
powerful Sith. Together with Lady Tyranus, they have been
Weapons Group Proficiency (blaster pistols, simple weapons,
working with the Republic to undermine the Separatists, with
vibro weapons)
some success. There is to be only two Sith, and time will tell who
Force Feats: Alter, Burst of Speed, Control, Force Mastery,
will become Darth Sidious’s apprentice.
Hatred, Knight Defense, Lightsaber Defense, Malevolent, Sense
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DARTH VADER
Increase Lightsaber damage +1d8, Tainted, Skywalkers gain
Darth Vader is a clone of Anakin Skywalker, the Jedi Order's
the Force-Sensitive feat for free and ignore the "Force Level 1st"
"Chosen One." When Darth Tyranus obtained genetic material
prerequisite when selecting the primary Force feats [Control,
from both Anakin Skywalker and Qui-Gon Jinn, she did not
Sense, and Alter]; SV Fort +13, Ref +12, Will +9; SZ M; FP: 9;
realize the dangers of her actions. During his training on Thule,
DSPs: 10; Rep: +2; Str 14, Dex 17, Con 15, Int 14, Wis 14,
Darth Vader repeatedly was encouraged by his master Darth
Cha 14.
Sidious to embrace the Dark Side.
Equipment: Comlink, Lightsaber, Utility Belt
Later; Sidious would give Vader a chance to finish what his
* Darth Vader has constructed his own Lightsaber.
previous apprentice, Darth Maul, had started all those years
Skills: Hide +4, Intimidate +6, Knowledge (Podracing) +6,
ago: the complete eradication of the Jedi Order. And who would
Knowledge (Sith lore) +11, Knowledge (Tatooine) +6, Pilot
be best to do this, in Vader's opinion, but him. Yet before this
+17, Read/Write Basic, Read/Write Huttese, Read/Write Sith,
could happen, Vader had to prove his superiority over Tyranus
Repair +7, Search +6, Speak Basic, Speak Huttese, Speak Sith,
and Scourge. And Vader will make sure that Sidious sees this,
Spot +6, Survival +5
one way or the other.
Force Skills: Affect Mind +8, Alchemy +10, Battlemind
+13, Enhance Ability +10, Force Defense +7, Force Grip +10, Darth Vader: Adult Male Human, Fringer 1/Jedi Guardian
Force Strike +9, Heal Another +0, Heal Self +6, See Force +8,
8/Sith Acolyte 3; Init +3 (+3 Dex); Def 22 (+3 Dex, +9 Class);
Telepathy +6
Spd 10m; VP/WP 120/15; Atk +12/+7 melee (1d3+2, punch),
Feats: Combat Expertise, Combat Reflexes, Exotic
+13/+8 ranged (by weapon), +14/+9 melee * (3d8+2, crit 19-
Weapon Proficiency (lightsaber, sith sword), Force-Sensitive,
20, Lightsaber); SQ Clone, Deflect (Attack -4, Defense +1,
Gearhead, Improved Critical (Lightsaber), Power Attack, Skill
Extend Defense and Attack), Fringer bonus class skill (Repair),
Emphasis (Pilot), Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, primitive weapons, simple weapons) Force Feats: Alter, Attuned, Control, Knight Defense,
Lightsaber Defense, Rage, Sense, Sith Sorcery
ADVENT
URE
H
OOKS
Here are some adventures for everyone to enjoy. Some adventures, though, are interconnected into Super adventures, and have been broken up to allow side adventures, or as I like to call it “tangent adventures”, that may occur because of the adventure.
CAN YOU SPARE SOME INTELLIGENCE? The Republic is gearing up for an assault on the Mid Rim in preparation for the Outer Rim Sieges, and Palpatine sees Ando as a logical stepping stone towards that assault. He hires the heroes to gain intelligence on Ando, in preparation for the Republic assault. They have one week to set up and gain the necessary info on enemy numbers and defense emplacements, if any. Palpatine also gives them a Republic Intelligence agent and the Jedi Master Ryo Yori to help them in their job. But what no Grant Gould
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one knows is that the agent is a double-agent working for Count
Force Skills: Affect Mind +8, Empathy +8, Enhance Senses
Dooku. He will do all that he can to ensure any key intelligence
+8, Farseeing +10, Force Stealth +8, Force Strike +10,
stays out of Republic hands. Palpatine makes it clear that he
Friendship +8, Heal Another +8, Heal Self +8, Move Object
isn’t responsible if they don’t leave by the time they attack and
+10, See Force +8, Telepathy +10
nothing will stop the timetable set out by the Senate for the
Feats: Combat Expertise, Exotic Weapon Proficiency
assault. Working against the clock, the heroes must not only get
(lightsaber),
Force-Sensitive,
Low
Profile,
Persuasive,
the key information before the assault comes, but they must stop
Trustworthy, Weapon Focus (Lightsaber), Weapons Group
the double-agent in their mist.
Proficiency (blaster pistols, simple weapons) Force Feats: Alter, Control, Form VI Mastery, Link, Sense
JEDI MASTER RYO YORI
Ryo is a rarity of his species: a Jedi Trandoshan, as well as a
KOFFI SENT
peaceful Jedi Trandoshan. Trained by Jedi Master Kal Remos,
A Republic Intelligence agent, Koffi had always wanted
Ryo has become an accomplished Jedi. When the call was made
something better then what the Republic offered. When one of
to the Jedi to become Generals of the Grand Army, Ryo at first
Count Dooku’s agents approached him about a possible double-
refused. But when he heard of the horrors the Separatist were
agent job, Koffi accepted. The money was good, and all
committing, even Ryo was angered beyond belief. He decided to
indications pointed to the Separatist’s winning the war. Even as
help Republic Intelligence since it would allow him to fight
the war turned against the Separatists, he stayed loyal to them in
against the Separatists as well as keeping the fighting to a
the hope of being rewarded when they pulled off an impossible
minimum. The last mission Ryo did was the Assault on Ando.
victory. His last double-agent mission brought him to Ando,
He stayed behind to help the clones keep order. When Order 66
where he worked against a group of heroes preparing
was given, Ryo had already disappeared, having caught word
information for a Republic assault. His whereabouts’ after the
from an old contact in the Republic of his impending doom. It is
Republic took Ando are unknown, but it is thought he died
likely he hid on Ando.
during the mission.
Ryo Yori: Adult Male Trandoshan, Jedi Consular 8/Jedi
Koffi Sent: Adult Male Human, Scoundrel 6; Init +1 (+1 Dex);
Investigator 3; Init +1 (+1 Dex); Def 20 (+1 Dex, +8 Class, +1
Def 15 (+1 Dex, +4 Class); Spd 10m; VP/WP 36/10; Atk +4
Species); Spd 10m; VP/WP 88/10; Atk +11/+6 melee * (4d8+1,
melee (1d3, punch), +5 or +1/+1 ranged (3d8, Blaster [Heavy
crit 19-20, Lightsaber), +9/+4 melee (1d3+1, punch), +9/+4
Pistol]); SQ Illicit barter, Lucky (2/day), Precise Attack +1; SV
ranged (by weapon); SQ Contacts (Bothan Spynet, x1),
Fort +2, Ref +8, Will +2; SZ M; FP: 0; Rep: -1; Str 10, Dex 13,
Darkvision, Deflect (Attack -4, Defense +2, Extend Defense and
Con 10, Int 14, Wis 10, Cha 16.
Attack), Favor +1, Healing, Increase Lightsaber damage +2d8,
Equipment: Blaster [Heavy Pistol], Comlink [Encrypted],
Jedi Knight, Profile, Target bonus +2; SV Fort +8, Ref +7, Will
DataPad [Personal], Security kit, Utility Belt
+10; SZ M; FP: 10; Rep: +2; Str 13, Dex 12, Con 10, Int 18, Wis
Skills: Appraise +6, Astrogate +6, Bluff +11, Computer Use
14, Cha 14.
+8, Disable Device +8, Disguise +8, Escape Artist +6, Gather
Equipment: Lightsaber, Utility Belt
Information +11, Hide +6, Knowledge (Alien species) +6,
* Ryo Yori has constructed his own Lightsaber.
Knowledge (Bureaucracy) +6, Knowledge (Streetwise) +6,
Skills: Bluff +12, Computer Use +6, Craft (lightsaber) +6,
Knowledge (Technology) +4, Knowledge (World lore) +6,
Diplomacy +14, Gather Information +12, Intimidate +14,
Listen +8, Move Silently +6, Pilot +4, Profession (Republic
Knowledge (Alien species) +6, Knowledge (Jedi lore) +8,
Intelligence Agent) +5, Read/Write Basic, Repair +7, Search
Knowledge (World lore) +6, Pilot +5, Read/Write Basic,
+6, Sleight of Hand +5, Speak Aqualish, Speak Basic, Speak
Read/Write Dosh, Search +5, Sense Motive +8, Speak Basic,
Geonosian, Spot +6, Tumble +4
Speak Dosh, Speak Shyriiwook (Understand Only), Spot +6, Treat Injury +6
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Alertness, Lightning Reflexes, Low Profile,
Dac Pride to be a little weak compared to his old command staff.
Persuasive, Skill Emphasis (Gather Information), Weapons
He likes those who aren’t willing to bend on their morals and are
Group Proficiency (blaster pistols, simple weapons)
willing to fight for what they believe in. Having never grown out
Feats:
of the ground force, he still wears his Medium Battle armor he
AND THEY THOUGHT FELUCIA WAS BAD!
grew accustomed to. Though people are warned to never challenge Hisein; he will use every trick he has to “win”. Calling
The Separatist are under siege by the Republic at Felucia.
him a sore loser would be an understatement.
Captain Mansur Hisein, commander of naval and ground forces of the planet, needs help to alleviate the pressure the Republic is
Mansur Hisein: Middle Age Male Quarren, Soldier 4/Scout
putting on Felucia. To do that, he hires the heroes for a two-
3/Elite Trooper 2/Noble 1/Officer 3; Init +6 (+2 Dex, +4
prong sabotage plan. First, they must sabotage the Republic
Bonus); Def 21 (+2 Dex, +9 Class); Spd 8m (Armor); VP/WP
power generator to shut-down their base defenses. Then they
124/11; Atk +11/+11/+6 or +9/+9/+9/+4 ranged (3d8, crit
must take the shuttle that is heading up to the Venator-class Star
19-20, Blaster [Light Repeating]), +12/+7 melee (1d3+2,
Destroyer Republic Justice for repair parts, and sabotage the
punch), +12/+7 melee (2d4+2, Vibrodagger), +12/+7 or
Justice’s power generator to cripple the ship. Once they do that,
+8/+8/+3 ranged (3d6, Blaster [Pistol]); SQ Breathe
Hisein can have a two-prong attack happen, wiping out the
Underwater, Favor +1, Heart +1, Leadership, Low-light vision,
Republic’s ground force in a lightening strike of Confederate
Noble bonus class skill (Bluff), Requisition Supplies,
ground force while Hisein’s ship, the Recusant-class Light
Trailblazing; SV Fort +11, Ref +10, Will +10; SZ M; FP: 2;
Destroyer Dac Pride will destroy the crippled Republic Justice.
Rep: +6; Str 15, Dex 14, Con 11, Int 17, Wis 13, Cha 13.
But the heroes face two heavily guarded facilities, and while
Equipment: Battle armor [Medium] (Damage Reduction:
they can run away from the Republic base on Felucia, they are
5), Blaster [Light Repeating], Blaster [Pistol], Comlink
trapped on Republic Justice if they are caught. To help ensure
[Encrypted], DataPad [Personal], Holoprojector [Personal],
they make it past Republic security, they are given Republic
Macrobinoculars, Medpac, Utility Belt, Vibrodagger
Tech uniforms, bombs disguised as tools and ID’s. Made by
Skills: Astrogate +6, Bluff +6, Climb +4, Computer Use +6,
Bothans and nearly identical to the real thing, Clonetroopers
Demolitions +6, Diplomacy +6, Gather Information +6, Hide
must beat DC 30 to realize these are forged. On the Republic
+4, Intimidate +6, Jump +4, Knowledge (Confederacy) +10,
Justice, the security is far more stringent, and the Clonetroopers
Knowledge (Mon Calamari) +8, Knowledge (Streetwise) +9,
there must only beat DC 20. When they sabotage the Justices
Knowledge (Tactics) +10, Knowledge (World lore) +9, Listen
power generator, the heroes are to take an escape pod and
+6, Move Silently +4, Pilot +6, Read/Write Basic, Read/Write
return to the planet.
Quarrenese, Repair +8, Sense Motive +6, Speak Basic, Speak Calamarian, Speak Neimoidian, Speak Quarrenese, Spot +6,
MANSUR HISEIN
Survival +6, Swim +9, Treat Injury +6
An ex-special forces captain, Mansur Hisein has become a
Feats: Armor Proficiency (heavy, light, medium, powered),
Captain of the Recusant-class Light Destroyer Dac Pride. The
Dodge, Improved Initiative, Mobility, Persuasive, Point Blank
huge jump in his career happened when he complained that the
Shot, Precise Shot, Starship Operation (starfighter), Weapon
starship his forces were assigned to was a disgrace to the CIS
Focus (Blaster [Light Repeating]), Weapons Group Proficiency
Navy and he could make them a far better. The captain was
(blaster pistols, blaster rifles, heavy weapons, simple weapons,
infuriated by this, and challenged him to command his ship for
vibro weapons)
one month, using what ever ways he felt were necessary. For one month, that ship ran at 110% efficiency, and Commander Czar and General Grievous saw this. They rewarded him with a
CLOSE, BUT NOT CLOSE ENOUGH! (REPUBLIC)
Captainship of Dac Pride. Now assigned to Felucia, he also
The newly formed Clone Intelligence has found the location of
helps coordinate ground forces as well as Felucia’s space
General Grievous’s Battlefield Command Center: Utapau. The
defense. So far he enjoys his job, though he finds his officers on
Republic has readied an entire armada of 35, plus the lead ship,
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ET
ships to capture Utapau. This armada is being lead by the
the heroes to help facilitate the evacuation. The evacuation of
Indomitable and General Kal Remos. Remos hires the heroes to
the population and military personal will be half way completed
help him with bringing down the Separatist military leadership.
when the Republic arrives. A desperate battle ensues as the
Remos is to take down General Grievous, while the heroes go
heroes must control the remaining evacuees heading towards
after Sev’rance Tann and Commander Czar. The heroes are to
their ships. During this process Republic clones open fire on the
go down in a LAAT/i with the first wave and help secure the
evacuees. Separatist troops will try to hold them off, but they
Separatist Head Quarters in Pau City. In the process, they are to
will need help from the heroes to hold them off. Once the GM
capture any Separatist military leadership. But that is easier said
decides everyone is aboard, the heroes will be rushed on the last
then done. Both Sev’rance Tann and Czar are able warriors, and
transport. As they ship lifts off, the heroes will see the city
both have skill with the lightsaber. Neither Tann nor Czar can be
aflame. Once the fleet pulls out of the system, a message from
killed. If the heroes try to, something will stop them. Ultimately,
Commander Czar comes in for the heroes. If any of the heroes
when they do capture them, Grievous will come after them,
ask about the Utai and Pau’uan, Czar informs them few were
over-power the heroes, and free them both. Grievous may be
able to actually leave the city. From what Czar saw, most were
insane now, but he knows when he has a good command staff
slaughtered by the Republic. He thanks them for all their help
and refuses to leave them to the Republic. After Utapau is
none the less, and promises the sacrifices they made and those
secured, they find Kal Remos in a temporary Med-Center, being
who fought and died on Utapau made will not be in vain.
bandaged. Grievous had escaped. Kal shrugs and says Czar,
Revenge will be sought!
Tann and Grievous all attacked him and overwhelmed him. FOR GM’S:
They escaped after they thought they thought Kal had fallen off a ledge. Kal thanks the heroes for their help, and says the
An ironic twist could have half of the group fighting for the
Republic is forever in their debt for all that they did.
Republic, the other half fighting for the Separatist’s. While this made lead to a very interesting moment when both groups meet
CLOSE, BUT NOT CLOSE ENOUGH! (SEPARATIST)
on Utapau, it could also lead to the heroes turning against each
The CIS has become aware that their latest Battlefield
the heroes on a maze through the city. Pau City is not only huge,
Command Center, Utapau, is about to become under attack by a
but it is also multi-leveled, leading to many opportunities where
large Republic armada. The Separatist are desperate to evacuate
the heroes can avoid each other.
other. If you, the GM, don’t want a scenario like that, just lead
the world before the coming assault, so Commander Czar hires
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The Sith are now ready to strike out at the Republic, and wait for their masters signal to take over. Yet all of the Sith’s plans have fallen apart. The Separatists have taken over almost seventy five percent of the galaxy, and their drive through the Core is destroying the Republic's key worlds. The Sith faces internal rivalries with each other as each Sith apprentice works to undermine his or her counter part and ultimately become Sidious’s new apprentice. The Separatists look set to win this war, but are also suffering from internal problems. This could bring the Separatists down in their moment of triumph if the Sith find out about this.
T
IMELINE
OF
THE
, PT. 5 ABN – After the Battle of Naboo
13 ABN I
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ITH
A Deadly Meeting…
acknowledging the fealty, he tells her to rise and in the same
"Welcome Lord Vader," greets the clone of Anakin Skywalker as
breath, dismisses Emperor Kilo'Khan of Corsal, Governor Tarkin,
he enters the antechamber of Lord Sidious' Sith temple on Thule.
and Lieutenant Motti. Once they have left, Lord Sidious turns to
"We have been discussing that unpleasantness that
Lady Tyranus, Lord Scourge, and Lord Vader and exclaims, "I
happened in the Rhen Var System haven't we, Gentlemen!"
have just one more task for you all before the final stage of my plan
Vader instantly lowers himself down on one knee, and cringes
to take over the Republic!"
inwardly as he remembers the indignation of the fleet under his
After a moment he walks over to a command terminal,
command, suffering such a humiliating defeat by Separatist forces.
presses a series of buttons and tells his disciples: "My final task for
"Rise, my friend. Lady Tyranus has informed me that that fool
the three of you is for you to fight each other. In order for you to
of a Jedi leading the Separatists Taskforce at Rhen Var may as yet
serve me, you must kill each other to prove yourselves worthy."
be recruited to our cause. She is too quick to anger. Even her
Instantly igniting his blade, Vader hears the snap-hiss of a
aides fear for their lives."
lightsaber with its blade swinging down at his skull. Parrying the
Immediately rising back to his feet, Vader casually looks
slash, Vader hurls a jolt of the Force at his attacker, Tyranus.
around at all those at the conference table.
Deflecting the strike, she whirls behind her as Scourge, using two
"Master, I am not worthy to be called Sith. Please allow me
hands on the hilt of his crimson blade, brings his full weight to bear
to end my life so that you won't have such an unworthy vassal to
on the blade.
command your forces."
Using the momentary distraction, and with all of the hate of
"That is enough!" Lord Sidious spat. "You have known me
his being, Vader hurls his own blade at the back of his long-time
long enough that I will not tolerate the throwing away of assets that
tormentor - Tyranus, and connects. With a high pitched scream of
are still useful."
pain, Tyranus falls - into two separate pieces. Vader had cleaved
Without looking around any farther, Vader quickly glances
her in two.
around the chamber and takes in the measure of those who are
"Use your anger, it will make you powerful!" was one of the
there. Among the six beings present, he sees a fellow Sith, Lord
maxims that Lord Sidious instilled into both clones. As they circled
Scourge arms crossed stroking his goatee, lost in thought. To
each other, throwing taunts, Scourge attacks. Parrying each blow,
Scourge's right, Commander Tarkin, governor of Thule staring at
Vader begins to feed on his anger: this has gone on long enough!
Vader without expression.
To Scourge's left, sits Kilo'Khan,
Screaming at the top of his lungs, Vader lunges at Scourge and
Emperor of the Corsal System, and one of his master's closest
begins to pummel him with all his hate and anger available to him.
advisors. Finally to Kilo'Khan's left sits Lieutenant Motti, an up-
Scourge begins to wilt under the fierce assault.
and-comer in the Republic Navy, smirking. Soon, Vader promises
For every blow that Scourge attempts, Vader's counter strike
himself, soon I will be ridding myself of that parasite. And finally,
drives Scourge back.
with his back to Vader staring out at Hurom, the capital of Thule
Scourge's hands. With every line on Scourge's face etched with
stands Lord Sidious.
pain, Scourge falls to his knees.
Flippantly waving his hand, Sidious casually intones, "All is
Vader retrieves Scourge's
lightsaber, and with both blades in a scissor like grip, hears his
not lost, Lord Vader."
master cackling with glee.
"I do not understand, my lord. Surely the Separatists are on
"Good, good! Use your aggressive feelings and end his
our trail?"
pathetic and useless life."
"Lady Tyranus assures me that they are properly baffled as
With a snarl, Vader snuffs out the life of Darth Scourge.
to our location, and she will be joining us momentarily."
Vader looks up and hears the sound of footsteps approaching.
At that precise moment, Lady Tyranus strode into the chamber.
Finally, Vader cuts through both of
After
prostrating
herself,
and
Lord
"Approach me, my friend," hears Vader. Turning, Vader goes
Sidious
to his master. "We have much more to discuss…."
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ITH
+13, Ref +12, Will +9; SZ M; FP: 3; DSPs: 10; Rep: +6; Str 13,
ANN
The history of Sev'rance Tann is a great mystery to those who
Dex 16, Con 12, Int 15, Wis 12, Cha 17. Equipment: Blaster [Rifle], Lightsaber, Thermoguard
know her. What is known is this: She was found one day by a man of great power who offered her the opportunity to master
Jumpsuit
the Force. She wasn’t sure at first, but eventually she agreed to
* Sev'rance Tann has constructed her own Lightsaber.
go with this dark figure. This man: Anakin Skywalker.
Skills: Computer Use +6, Craft (lightsaber) +8, Intimidate
When Tann left the Unknown Regions, she found that the
+8, Knowledge (Jedi lore) +7, Knowledge (Tactics) +10, Listen
galaxy was embroiled in war. The Republic had attacked the CIS
+5, Pilot +12, Read/Write Cheunh, Search +8, Speak Basic,
leadership first, and the CIS had only retaliated in self defense.
Speak Cheunh, Speak Geonosian, Tumble +6
Tann felt obligated to help the CIS in light of this. Anakin took
Force Skills: Drain Energy +5, Enhance Ability +8,
her under his wing, and made her his second in command.
Enhance Senses +3, Fear +8, Force Defense +8, Force Grip +11,
Together they fought for the glory of the CIS, bringing many
Force Strike +12, Heal Self +6, See Force +11
victories to their side. Anakin also trained her as his apprentice.
Feats: Armor Proficiency (light), Cleave, Combat Reflexes,
But events occured that would change Tann’s destiny forever:
Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Great
Anakin left the CIS.
Cleave, Improved Critical (Lightsaber), Improved Initiative,
Personally devastated, and unwilling to leave the CIS like
Power Attack, Weapons Group Proficiency (blaster pistols,
her master had, Tann, for months, couldn’t cope with the
blaster rifles, heavy weapons, primitive weapons, simple
fighting. Dooku did his best to comfort her in her time of grief,
weapons, vibro weapons) Force Feats: Alter, Control, Hatred, Lightsaber Defense,
but she rebuffed him, only wanting to see her master. Finally she crawled out of her quarters after a year. But something had
Malevolent, Rage, Sense
changed in her, something for the worse. Tann immediately took over Anakin’s position as Commander of Starfighter Deployment. This put her in direct contact with General Grievous. His affect on her helped twist her even more beyond comprehension. She soon forgot much of the tenets of the Jedi
COMMANDER WILHUFF TARK
IN
Jan Ranft
Order for the sake of accomplishing the mission. She fell
Commander Wilhuff Tarkin is a dreamer, at least that's what he
perilously down the slippery slope of the Dark Side.
always thought of himself. Growing up on Eriadu, Tarkin was
By 13 years after the Battle of Naboo, Tann was at a
always fascinated with building things. His parents always
crossroads: continue down the dark path and truly join the Dark
thought he was destined to be a starship engineer, or some other
Side, or rejoin the lightside. Many thought she couldn’t be
type of low-level functionary. After joining Eriadu's security forces, he discovered that he
saved, but a few still thought she could. Her fate is now up to
had a knack for leadership abilities. That was when he decided
those willing to help her.
to follow a military career. After five years of being passed over Sev'rance Tann: Adult Female Chiss, Soldier 2/Noble 2/Jedi
for promotion by non-Humans, Tarkin demanded a transfer to
Guardian 6/Dark Side Marauder 4; Init +7 (+3 Dex, +4 Bonus);
the Republic's Naval Defense Force, which his commanding
Def 22 (+3 Dex, +9 Class); Spd 10m; VP/WP 127/12; Atk
officer was only too happy to comply with. It was at this time that events began to illuminate a possible
+14/+9/+4 melee (1d3+1, punch), +15/+10/+5 melee * or
road to power for him. Always hungry for more power, Tarkin
+12/+12/+7/+2 ranged (3d8, crit 19-20, Blaster [Rifle]); SQ
decided that if he was to be in a position that befits his status as
Deflect (Attack -4, Defense +1, Extend Defense and Attack),
one of his planet's elite, he would seek a political position,
Favor +1, Increase Lightsaber damage +1d8, Inspire
namely Senator.
(3d8+1,
crit
18-20,
Lightsaber),
+16/+11/+6
Shortly thereafter, Tarkin discovered that his senator was
Confidence, Noble bonus class skill (Listen), Tainted; SV Fort
being investigated for conspiracy against the Republic. Using
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ITH
Thule, they would realize many of the ideas that they came up with during their many nights discussing politics. Seeing the obvious benefits of such a position, Tarkin agreed.
Commander Willhuff Tarkin: Middle Aged Male Human,
Noble 5/Soldier 1/Officer 6; Init +2 (+2 Dex); Def 20 (+2 Dex, +8 Class); Spd 10m; VP/WP 84/12; Atk +10/+5 ranged (by weapon), +8/+3 melee (1d3, punch); SQ Coordinate +1, Favor +2, Inspire Confidence, Leadership, Noble bonus class skill (Gather Information), Requisition Supplies, Resource Access, Tactics, Tainted; SV Fort +7, Ref +8, Will +10; SZ M; FP: 2; DSPs:10; Rep: +5; Str 11, Dex 14, Con 12, Int 16, Wis 13, Cha
17. Equipment: Comlink (military). Skills: Appraise +6, Astrogate +6, Bluff +16, Computer Use Jan Ranft
+10, Diplomacy +20, Gather Information +12, Intimidate +20, Knowledge (Alien Cultures) +10, Knowledge (Capital Ship
his family's wealth and political position, Tarkin was able to be
Tactics) +15, Knowledge (Jedi Lore) +9, Knowledge (Politics)
appointed as lead prosecutor in the investigation. With
+16, Knowledge (Republic) +15, Profession (Administrator)
fraudulent evidence, he was able to have the corrupt senator
+7, Read/Write Basic, Read/Write Bothese, Read/Write
convicted. Being in such a highly publicized role in bringing the
Calamarian, Read/Write Durese, Sense Motive +12, Speak
senator to justice, and with the heightened notoriety, Tarkin
Basic, Speak Bothese, Speak Calamarian, Speak Durese, Speak
was elected Senator.
Falleen, Speak Neimoidian.
Catching the eye of the daughter of one of his families' close
Feats: Aristocrat's Honor, Armor Proficiency (light),
friends, Tarkin and she were married. Content for the first time
Bureaucratic Flair, Diplomatic Immunity, Fame, Influence,
of his life, Senator Tarkin made a name for himself in the
Iron Will, Persuasive, Weapons Group Proficiency (blaster
Republic Senate. Two years later, a daughter was born to them,
pistols, blaster rifles, heavy weapons, simple weapons, vibro
and they named her after Tarkin's mother: Mian.
weapons).
Six years later, after that bad business with Naboo, Tarkin allied himself with the new Chancellor. Many a night would pass with the two of them discussing politics through out the night. That was when disaster struck. Tarkin's wife was killed
K
ORA
JADE
Albert Liu
accidentally when a pirate vessel attempted to escape from
Kora Jade, once known as Mian Tarkin is now running from a
Eriadu security forces. When he received the news, Tarkin was
past that she wants no part of: the daughter of Commander
devastated. In an emotional address to the Senate, Tarkin
Tarkin, Governor of Thule. Her mother died when she was six,
resigned as Senator of Eriadu.
and her father turned from a loving, caring man to a vengeful,
After the investigation revealed the identity of the captain of
driven tyrant. As she grew older, she knew that there was something wrong with her father. She understood that the
the pirate vessel was in fact a non-Human, Tarkin's belief in their rights was shattered - he became as
Supreme Chancellor valued the insights of her father, but it
cold and unfeeling as Eriadu's primary moon. He would sit for
wasn't until she overheard her father talking to the Chancellor
hours in his study and make starship design after design. Weeks
about impeaching the rights of non-Humans, that she knew that
later, the Supreme Chancellor made a personal visit to Tarkin's
her father was a lost cause. At once, she began to make plans
estate with a proposition. If he would accept the governorship of
that would ensure a life away from her celebrity status.
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ITH
downloaded a copy of the information. After leaving Thule, she headed to Coruscant, to reveal this plan to the Jedi Council, but after attempting for two weeks to get their attention, she lost hope and ended up in The Works. While shuffling along aimlessly, she accidentally ran into a Jedi. With trembling hands, she told the Jedi that she had vital information for the Council. Concerned, he sat her down, and after getting all of the information from her, thanked her, and immediately contacted the Council. It's only a matter of time if the Jedi will be able to do something about this.
Kora Jade: Adult Female Human, Scoundrel 4/Slicer 2; Init +3
(+3 Dex); Def 19 (+3 Dex, +6 Class); Spd 10m; VP/WP 38/14; Atk +6 melee (1d3+2, punch), +6 melee (2d8+2, crit 19-20,
Lightsaber), +7 or +3/+3 ranged (3d8, Blaster [Heavy Pistol, BlasTech DL-44/Merr-Sonn 'Flash' 4]), +7 ranged (3d4+2, Blaster [Hold-out, Merr-Sonn Model Q4 'Quickfire']); SQ Decode +1(+2), Illicit barter, Lucky (1/day), Precise Attack +1, Pseudoym: Jadefire, Slicer Skill Mastery (Computer Use); SV Fort +3, Ref +9, Will +4; SZ M; FP: 4; Rep: +1; Str 14, Dex 17, Con 14, Int 15, Wis 12, Cha 19. Equipment: Blaster [Heavy Pistol, Merr-Sonn 'Flash' 4],
Blaster [Hold-out, Merr-Sonn Model Q4 'Quickfire'], Comlink [Encrypted, Mastercraft +2], Computer [Private], Lightsaber x2, Space Transport (Lunafire). Skills: Astrogate +6, Computer Use +12, Craft (computers)
+8, Demolitions +5, Disable Device +11, Forgery +6, Gather Information +10, Hide +6, Knowledge (Jedi lore) +7, Move Silently +9, Pilot +10, Profession (computer programmer) +4,
Albert Liu
Read/Write Basic, Read/Write Binary, Repair +6, Search +8, As the daughter of a wealthy noble, she had access to many
Speak Basic, Speak Bothese, Speak Ryl, Spot +5, Tumble +6.
benefits that she knew others didn't. On her sixteenth birthday, her father presented her with one of his rare attempts at healing
Force Skills: Empathy +4, Enhance Ability +11, Friendship
+6.
the rift between them, a brand-new space transport that had
Feats: Combat Expertise, Exotic Weapon Proficiency
never even left the showroom floor. Using a vast majority of her
(lightsaber), Force-Sensitive, Low Profile, Skill Emphasis
savings to upgrade the stock light freighter, Kora named her
(Computer Use), Starship Operation (space transport),
Lunafire, and vowed that she would leave Thule as soon as
Weapons Group Proficiency (blaster pistols, simple weapons).
possible. On one of her slicing expeditions, she discovered details of a plan that called for the eradication of the Jedi Order. Craft: Corellian Engineering Corporation's YT-1300; Class:
Horrorstruck to find that this plan was in the secret encrypted Space transport; Cost: Not Available For Sale; Size: Small area of her father's computer, she decided to warn the Jedi. (26.7m length); Crew: 1 or 2 (Unique +7); Passengers: 6; Knowing that she would be hunted, she changed her name and Cargo Capacity: 100 tons; Consumables: 2 Months;
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ITH
Hyperdrive: x1 (backup x10); Maximum Speed: Ramming (9
They would syncronize their vacations and would visit
squares/action); Atmospheric Speed: 1,050 km/h (18
Ryloth together to see Damion's mother. Denia'res approved of
squares/action); Maneuvers: +11 (+3 Dex, +1 size, +7 crew);
Ma'ala and took them both under her wing on these trips. She
Initiative: +11 (+3 Dex, +1 size, +7 crew); Defense: 24 (+3
began to teach them more of their Twi'leki heritage.
Dex, +1 size, +10 armor); Shield Points: 60 (DR 10); Hull
Throughout this their love for each other grew as well as their
Points: 140 (DR 10)
love for Ryloth. This love started them on a path that strayed
Weapon: Laser Cannon Turret (Turret, fire-linked); Fire
from the Jedi code. They would begin to take it upon themselves
Arc: Turret; Attack Bonus: +12 (+1 size, +7 crew, +4 fire
to help protect and mold Ryloth. Ma'ala saw the slave rings and
control); Damage: 5d10x2; Range Modifiers: PB +0, S/M -2, L
Ryll production harming Ryloth society and Damion saw the
N/A.
leadership making poor decisions causing a decline in its
Weapon: Quad Laser Cannon (1 Turret, fire-linked); Fire
economy and a weakness in defenses.
Arc: Turret; Attack Bonus: +12 (+1 size, +7 crew, +4 fire
After several visits they made a decision, together with
control); Damage: 6d10x2; Range Modifiers: PB +2, S +0, M
Denia they would help mold Ryloth for the betterment of its
-2, L N/A.
people. They then married and set out to help Ryloth and its
Weapon: Concussion Missile Launcher (1, with 6 missiles);
people. The Council did not approve but would allow their
Fire Arc: Front; Attack Bonus: +8 (+1 size, +7 crew); Damage:
personal missions on Ryloth, only recalling them to Coruscant
9d10x2; Missile Quality: Average (+10)
when the situation warranted their specific expertise. With the senatorial assassinations growing, the Council had uncovered
DAMIO
N
some clues that pointed them towards the Hutt Crime
A'RES
Syndicate. They recalled Damion to Coruscant, due to his ties to
Stats and Background Info by DarionA'res
Ryloth and its connection to the syndicate. He was assigned to
DamionA'res is a Twi'leki Jedi Knight born on Ryloth and raised
uncover the assassins and their contractors. His investigation
by his mother Denia'res a Jedi Master who had worked to better
began back on Ryloth and drew him away from Ma'ala and his
Ryloth society for years. It is due to his mother’s influence that
mother to protect them. No matter how hard he looked he could
he kept his family name and proper Twi'lek pronunciation. This
find no trace of the Hutt's connection to the assassination. He
caused a distinct fondness for his heritage. When he was chosen
returned to Coruscant emptyhanded and disappointed, feeling
to undergo Jedi training, his mother, who was a close friend of
that his abilities had failed him for the first time. He descended
Qui-Gon Jinn later took him on as a padawan against the
into the depths of the lower levels of Coruscant and drank away
Council's advice. Her training also lent itself to his development
his disappointment. It was here that he was approached by an
into an unorthodox Jedi, to the Council's great chagrin.
enchanting and mysterious woman. She somehow arranged to
Denia'res was a starfighter pilot and she honed Damion's Force
have Damion in a spice den, and that was when she made her
training through the use of a Delta-7 starfighter. He quickly
move. After his seduction, she intimated that she could get him
excelled and became a Jedi Ace at about the age of 18.
anything he wanted, including herself. Ashamed at what he had
His mother saw that he would soon be ready for the Trials
done, but for some reason, strangely exhilarated by the
and was preparing for retirement from Jedi service; it was
experience, Damion made arrangements to meet her more often
around this time that he met Ma'ala, a young Twi'leki woman
on Coruscant.
also undergoing Jedi training. She was following the path of a
Years later, Damion was contacted by a shadowy figure that
Jedi scholar but they quickly became starcrossed lovers despite
informed him that unless he started spying on the Jedi Council
the Jedi Code. When Damion successfully went through the
and doing other favors for him, he would reveal his illicit affair
trials the next year Denia retired to Ryloth to begin a period of
to the Jedi Council and to his wife. Damion would be disgraced
isolated meditation. Damion was quickly sent out on several
and expelled from the Jedi Order, but more importantly his wife
exploration projects which only managed to strengthen the
would be aware of his infidelity. Not wanting to lose his position
bond between Ma'ala and himself.
or his wife, Damionreluctantly agreed.
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HAPTER
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E OF THE
The events that followed his initial blackmail were like an opening into Damion's deepest, darkest desires.
S
ITH
Feats: Armor Proficiency (light), Combat Expertise,
Cosmopolitan (Diplomacy), Exotic Weapon Proficiency
Thus Damion began his inexorable slide to the Dark Side.
(lightsaber), Exotic Weapon Proficiency (lightdagger) Force-
Damion then began to plan his break from the Jedi Order. He
Sensitive, Point Blank Shot, Power Attack, Starship Operation
secretly constructed a new lightsaber using the dark side
(starfighter), Toughness, Two-weapon Fighting, Weapon
techniques provided by the shadowy figure. It was arranged that
Finesse (Lightsaber), Weapons Group Proficiency (blaster
he would have a sizeable portion of credits for his use. He then
pistols, blaster rifles, primitive weapons, simple weapons, vibro
disappeared from his quarters in the Jedi Temple; with just a
weapons)
note and his old lightsaber to explain his decision. The Jedi Council, not having the manpower to pursue Damion, let him
Force Feats: Alter, Burst of Speed, Control, Form II
Mastery, Rage, Sense
go.
DamionA'res: Adult Male Twi'lek, Jedi Guardian 5/Jedi Ace
2/Jedi Weapon Master 4/Dark Side Marauder 3; Init +3 (+3 Dex); Def 24 (+3 Dex, +11 Class); Spd 10m; VP/WP 146/19; Atk +13/+8/+3 melee * (2d4+3, Lightdagger), +16/+11/+6
melee (1d3+3, punch), +16/+11/+6 or +12/+12/+7/+2 ranged
NEW WEAPO EQUIPMENT
NS AND
LIGHTDAGGER Created by Drivis Corle
(2d6, Lightsaber/ Blaster end), +16/+11/+6 ranged (3d4-1,
The lightdagger, originally a shunned weapon, is now being
Blaster
allowed to give the Jedi any advantage possible against the
[Hold-out,
Merr-Sonn
J1
'Happy
Surprise']),
+16/+11/+6 ranged (3d6-1, Ion Gun [Pistol, Custom]),
Separatist threat.
+17/+12/+7 melee * (3d8+3, crit 19-20, Lightsaber); SQ Dark Side, Deflect (Attack -4, Defense +2), Increase Lightsaber
Cost: 1500
damage +1d8, Low-light vision, Resilient, Starfighter Defense,
Damage: 2d4
Starship Focus; SV Fort +15, Ref +14, Will +11; SZ M; FP: 0;
Crit: 19-20
DSPs: 18; Rep: +6; Str 16, Dex 16, Con 16, Int 14, Wis 14, Cha
Weight: .5kg
14.
Type: Energy Equipment: Anti-Stun Suit [Twi'lek], Aquata Breather,
Blaster
[Hold-out,
Merr-Sonn
J1
'Happy
Surprise'],
Size: Small Group: Exotic
Chronometer [Alliwon Electronics Vennoc-x], Comlink, Flight suit, Ion Gun [Pistol, Custom], Lightsaber, Lightdagger,
The Lightdagger is +5 to Craft: Lightsaber checks, and allows
Personal Energy Shield [energy buckler]
for one personal modification.
* DamionA'res has constructed his own Lightsaber, DamionA'res has constructed his own Lightsaber [Short]. Skills: Astrogate +4, Balance +5, Climb +5, Computer Use
+4, Craft (lightsaber) +6, Intimidate +6, Jump +5, Knowledge (Jedi lore) +5, Knowledge (World lore) +4, Pilot +11, Read/Write Basic, Read/Write Ryl, Repair +4, Search +4,
ENERGY BUCKLER The energy buckler provides a +2 defense agianst energy weapons and DR 3 against solid based weapons; it has an Armor check penalty of -1, when turned on. Lightsabers do not ignore the energy buckler's hardness rating when turned on. It takes a turn to turn on or off, or if you have the quickdraw feat it is a free
Speak Basic, Speak Lekku, Speak Ryl, Spot +4, Tumble +9. Force Skills: Affect Mind +6, Battlemind +15, Enhance
action. Cost is 1200 credits.
Ability +7, Enhance Senses +6, Fear +10, Force Defense +7, Force Grip +11, Force Fire +13, Force Lightning +8, Force Stealth +6, Force Strike +4, Heal Self +4, See Force +6, Telepathy +3.
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E OF THE
S
ITH
Later when the Queen returned to Naboo, Artoo served as onboard astromech to Anakin Skywalker, who flew an N-1
New Force Skill: Force Fire (Int)
starfighter into the Battle of Naboo. Artoo assisted in bringing down the Trade Federation Cruiser that was controlling the
Created by Drivis Corle
battle droids on the planet and the droid ships in orbit causing
Requires the Force-Sensitive and Alter feats
the blockade. Ten years after the Battle of Naboo, Artoo meets up with
You can call upon the Force to speed up molecules and
Anakin Skywalker again when he and the once again Queen
create fire. Check: Fire: To create a fire, such as a campfire is
Amidala meet and decide to wed. At the wedding R2 meets up
a normal skill check with the DC being 10+ the objects
again with Threepio and their bond grows tighter. R2-D2 and
DR for inanimate objects, or over the targets defense for
C-3PO are then appointed to serve as the Queen’s personal
animate objects.
droids.
Special: Any animate target must make a check to avoid catching on fire. (See page 287 of the Revised
R2-D2: Expert 4/Scout 6; Init +2 (+2 Dex); Def 16 (+2 Dex, +3
Core Rulebook).
Class, +1 Size); Spd 10m; VP/WP 46/12; Atk +10/+5 ranged
Time: Force Fire is an attack action.
(by weapon); SQ 2nd Degree Droid, Adventurous (provides an
Vitality Point Cost: Fire:1-4, based on what is being
additional +1 to Scout's Heart Ability), Astromech Chassis, Evasion, Expert class skill (Astrogate, Computer Use, Disable
set on fire and how big.
Device, Gather Information, Knowledge, Pilot, Profession, Survival), Extreme Effort, Faithful (+3 circumstance bonus when assisting another character with a skill check instead of the usual +2), Heart +2, Male Personality, Scout Skill Mastery
R2-D2
(Computer Use), Trailblazing, Uncanny Dodge (Dex bonus to
Background Info by Green_Cloaked_Sorcerer
Defense), Unique droid personality; SV Fort +5, Ref +6, Will
Artoo was built in a small droid factory outside of Naboo’s
+8; SZ S; Rep: +2; Str 11, Dex 15, Con 12, Int 18, Wis 13, Cha
Capital, Theed. He was selected to be part of the elected
15.
monarch’s personal cruiser. He was instrumental in saving
Equipment:
Automatic Grip, Diagnostics Package,
Queen Amidala and the crew aboard the ship during the Trade
Environmental Compensation, Fire Extinquisher, Heuristic
Federation’s blockade of Naboo. The young droid fixed the
Processor, Improved Sensor Package, Infrared Vision,
shields aboard the ship and which allowed it to escape into
Magnetic Feet, Motion Sensors, Recording Unit (holo), Rust
hyperspace.
Inhibitor,
To complete further repairs, the Royal Starship set down on
Spring-loaded
Internal
Storage,
Telescopic
Appendage, Tool Mount x4
the barren world of Tatooine. Artoo-Detoo accompanied Jedi
Skills: Astrogate +16, Bluff +5, Computer Use +21, Disable
Master Qui-Gon Jinn and Royal Handmaiden, Padmé Naberrie,
Device +17, Escape Artist +6, Gather Information +12, Hide
to the port city of Mos Espa to gather spare parts. Artoo carried
+6, Knowledge (Engineering) +16, Listen +12, Move Silently
the technical details for the necessary parts. During the trip into
+4, Pilot +14, Read/Write Binary, Repair +17, Search +11,
Mos Espa a sandstorm hit and the group was forced to stay with
Sense Motive +3, Speak Binary, Spot +17
a family they had met in one of the parts shops in town. It was
Feats: Alertness, Ambidexterity, Combat Reflexes, Heroic
there that R2 met the protocol droid C-3PO. The two forged a
Surge, Sharp-eyed, Skill Emphasis (Computer Use, Repair),
friendship that would span several decades. It was also there
Starship Operation (starfighter), Weapons Group Proficiency
that Artoo met his future master, a young slave named Anakin
(blaster pistols, simple weapons)
Skywalker.
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HAPTER
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C-3PO
E OF THE
S
ITH
when assisting another character with a skill check instead of the usual +2), Humanoid Chassis, Male Personality; SV Fort
Background Info by JediPowell
+2, Ref +1, Will +3; SZ M; FP: 0; Rep: +1; Str 10, Dex 10, Con C-3PO started his droid life in a junk yard pieced together from
13, Int 18, Wis 9, Cha 14.
several different protocol droids who had met their end on Tatooine. Anakin Skywalker, at an early age, showed
Equipment:
Vocabulator
remarkable skill at putting together technology and mastered the skill of tinkering while working at Watto's junk yard. Anakin found C-3PO's head in a large bin of junk Watto bought from Jabba the Hutt. The droid had been destroyed after Jabba lost a bet with a Rodian. Anakin thought his mother's slave life would
Skills: Bluff +6, Computer Use +9, Diplomacy +23, Gather
Information +7, Intimidate +4, Knowledge (Alien species) +14, Knowledge (Bureaucracy) +14, Knowledge (Cultures) +14, Knowledge +6, Knowledge +6, Listen +3, Read/Write Binary, Speak Binary, Spot +3
be easier if she had a droid who could help with her chores. Anakin also thought the capabilities of the protocol droid would be usefull due to its multiple languages.
Translator Unit (DC 5), Verbobrain,
Feats:
Ambidexterity,
Persuasive,
Skill
Emphasis
(Diplomacy), Trustworthy, Weapons Group Proficiency (blaster pistols)
Anakin, during his 8th and 9th years of age, put this droid together. When Qui-Gon Jinn arrived on Tatooine and rescued him from slavery, Anakin left the droid with his mother. During the several years C-3P0 was under the care of Shmi Skywalker
A TIMEL GM'S
INE
FOR
she slowly mounted his first set of metal skin. C-3PO was also relieved when Anakin and Qui-Gon
13 ABN
returned and freed Shmi from slavery, the rescue was quite
I
In a stunning series of victories, Separatist
dangerous as they had been sold to Jabba the Hutt to pay off
forces are able to re-claim many of the worlds
many of Watto's debts to the intergalactic crimelord and their
lost to the Republic in the previous year.
rescue required many deaths and lots of blaster fire. This
I
encounter became the source of C-3PO's "We're Doomed"
The Jedi Council, during the entire war, has been corroborating the information that Master
personality quirk, as his limited memories flashed before his
Qui-Gon Jinn and then-Jedi Knight Anakin
photoreceptors.
Skywalker had transmitted to them eight years
C-3PO was then brought to Naboo with Shmi, while she
earlier, and has secretly been investigating the
lived with Padmé Amidala's family. The Naboo engineers gave
Galactic Senate.
C-3PO a complete overhaul and he soon was sporting bright I
gold skin as well as having received an upgraded translator
The Jedi Council assigns Council member Master Quinlan Vos and Jedi Knight Serra Keto
package with millions of additional languages.
to investigate The Works on Coruscant, for
C-3PO was in bliss as his stay at Naboo led him to many
leads to the identity of the Sith Lord that the
chances at Etiquette, while staying with a royal family. This
Council hascorroborated as being Darth
almost came to an end when Shmi wished to return to Tatooine.
Sidious.
Torn, C-3PO decided he did not want to return to that desolate I
world and begged to stay on Naboo. Shmi saw no reason to take
President Dooku contacts Queen Amidala-
the droid back to that desert planet and gave him to the Amidala
Skywalker to arrange a meeting with her
family. C-3PO stayed with the Amidala family and was quickly
husband, Anakin Skywalker, about Anakin
absorbed into Padmé Amidala's senatorial entourage.
rejoining the CIS. After a few moments, she agrees that she will pass along the message to Anakin.
C-3PO: Diplomat 5; Init +0 (+0 Dex); Def 11 (+0 Dex, +1
Class); Spd 10m; VP/WP -/13; Atk +2 ranged (by weapon); SQ 3rd Degree Droid, Courteous, Faithful (+3 circumstance bonus
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Republic
Clone
Intelligence
HAPTER
breaks
5 – REVENG
E OF THE
the
I
able to ascertain that there will be a major
Thule, in the Outer Rim. I
After reviewing all the information that the
Mustafar.
Archives have on Thule, the Jedi Council
Anakin Skywalker returns to Naboo to be with
discover the extent that Thule played during
his wife, to make arrangements for her to join
The Golden Age of the Sith. The Jedi Council
him on Dantooine. There she explains that
then convenes a strike team to infiltrate Thule
President Dooku would like to meet with him.
and eliminate Darth Sidious: Masters Mace
After discussing the merits further with Padmé,
Windu, Kit Fisto, Agen Kolar, and Saesee Tiin
he finally agrees and then sends President
to coordinate the operation. I
him. They agree to meet on Mustafar.
I
Supreme Chancellor Palpatine informs the Senate that he will be touring the facilities on
Dooku a message that he will indeed meet with
I
ITH
Separatists' communications algorithm and is
summit among the Separatist Leadership on
I
S
Coming out of his personal funk, Yoda joins the Jedi Strike Team for its infiltration of Thule.
General Grievous storms into President
I
The Jedi Strike Team arrives on Thule. After
Dooku's office to confront President Dooku's
infiltrating Hurom, the capital of Thule, the
decision
Supreme
strike team overhears orders that the Supreme
Commander. After an intense argument,
Chancellor makes to Governor Tarkin. Once
Grievous lunges at President Dooku with all
the governor leaves, the strike team confronts
four lightsabers ignited. President Dooku
the Supreme Chancellor to arrest him.
snatches up his lightsaber and attempts to stave
Chancellor Palpatine confirms the Jedi's worst
off the bloodthirsty general. After a brief battle,
fears: that he is Darth Sidious, and due to the
General Grievous decapitates President Dooku.
Senate granting him more executive powers,
Commander Czar, a close confident to
has complete legal authority. Darth Sidious
President Dooku, witnesses the decapitation of
then wipes out the Jedi Strike Team to the last
the President, as he enters Dooku's office, and
Jedi, although Sidious is facially disfigured from
snapping up his blaster shoots Grievous in the
his battle with Mace Windu and Yoda, both of
back, killing the General.
whom were assumed to have fallen to their
Commander Czar transmits a coded message to
deaths in Sidious' fortress.
to
demote
him
as
the other members of the Separatist Leadership
I
To prevent the Jedi from interfering with his
and informs them that General Grievous
plans to declare himself Emperor, Supreme
butchered
requests
Chancellor Palpatine sends out a galactic
instructions. Viceroy Nute Gunray suggests
transmission to every clonetrooper to institute
that Commander Czar take over the Separatist
Order 66: the complete eradication of the
military. After a short period of time, Czar is
treasonous Jedi Order.
the
President
and
promoted to General and tasked with the I
Darth Sidious dispatches Darth Vader to the
continuation of the push towards the Core Jedi Temple to slaughter the Jedi there. worlds, and more importantly Coruscant. I I
Chancellor Palpatine declares himself Emperor
Master Vos transmits a garbled message to the on the floor of the Galactic Senate. Jedi Council that he has uncovered clues that all I
of the answers that they're looking for are on
Emperor Palpatine sends Darth Vader to Mustafar to deal with the Separatist Leadership.
Thule.
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I
I
HAPTER
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E OF THE
Darth Vader, impersonating Anakin Skywalker,
I
After annihilating the Jedi at the Jedi Temple, Vader returns to the Emperor's audience
Viceroy Nute Gunray was not present in the
chamber, in which he receives a vision of the
meeting room at the time. Vader then goes in
future: of the Emperor blasting him with Force
search of the Viceroy. Anakin Skywalker lands
Lightning. This vision staggers him, more than
on Mustafar, and after seeing the carnage that
anything before. The Emperor, ignorant of the
Darth Vader inflicted on the Separatist
turmoil in his apprentice's Heart, turns his back
Leadership, searches for whoever it was that did
to Darth Vader, and in that instant, Darth Vader
this.
chooses. He chooses to strangle the life out of
Anakin Skywalker catches Darth Vader, just as
that pathetic, conniving excuse of a politician;
the clone finds the Viceroy. An epic lightsaber
the one who has manipulated everyone and
battle then ensues between the two. Viceroy
everything; the one who has maneuvered the
Nute Gunray flees Mustafar to leave the two
galaxy into an instrument of his perversion; and
embattled duelists to their fate. Anakin defeats
finally he chooses to do it because Emperor
his clone after what seems like hours. Physically
Palpatine changed him into a freak of nature
and spiritually drained, Anakin cuts off the
like that droid, General Grievous, who nearly
clones' arms and legs just as the clone attempts
brought the Republic to its knees. After
to vault over Anakin. Vader then falls into hot
Palpatine chokes and gives his last gasp, Vader
ash and begins to burn alive. Anakin then leaves
hurls the Emperor out the window of the former
Mustafar for Naboo.
Supreme Chancellor's Office. I
Nute Gunray is made President of the
Anakin Skywalker returns to Naboo to be with Padmé as the due date approaches.
suggestion of General Czar. Gunray, then hides
I
ITH
wipes out the Separatist Leadership, although
Confederation of Independent Systems at the
I
S
I
Darth Vader declares himself Emperor, and
behind more competent people to ensure that
with surprising foresight, decides to seek a
no one knows of his lack of leadership
resolution to the conflict that has engulfed the
capabilities.
galaxy for the last three years. He contacts
Sensing his apprentice's dire straits, Darth
President Gunray to discuss a peace treaty that
Sidious diverts to Mustafar, and as Vader
would
begins to expire, Sidious is able to stabilize him
Independent Systems, and would allow him
long enough to rebuild Vader into a cyborg.
time to consolidate his position. A week later,
Once completed, the new Darth Vader will
President Gunray tells Emperor Vader that he
make his debut on Coruscant.
will indeed sign a peace treaty with him. I
After invoking Order 66 on Coruscant, Emperor
recognize
the
Confederacy
of
Emperor Vader through his "diplomatic
Palpatine then orders Darth Vader and a legion
finesse" informs President Gunray, that if he
of clonetroopers to the Jedi Temple to finish off
doesn't sign a treaty that dissolves the CIS and
the remaining Jedi, and to give the Recall
allows the Empire to annex all of the CIS's
Beacon instructions to put out a signal that the
worlds, he will finish what he started on
Clone Wars are over. Many of those Jedi who
Mustafar. Afraid for his life, President Gunray
weren't annihilated by their clone troops
then signs the treaty.
straggle in and are then finished off by Darth
I
Vader.
General Czar and other loyal CIS personnel are disgusted by this change of events and leave the CIS, along with a majority of their military
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HAPTER
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E OF THE
He then contacts Senator Organa and implores
plot their revenge and to restore democracy to
him to search the wreckage for her body, to
the galaxy.
which
Before leaving for the Outer Rim, General Czar
thereafter, the body of Queen Amidala-
informs Queen Amidala-Skywalker of what
Skywalker is found by Alderaanian searchers
happened at the treaty signing, and explains to
and she is then prepared for her return to
her that he will be seeking to overthrow the
Naboo, for burial. I
Senator
Organa
agrees.
Shortly
Anakin sends a transmission from the Jedi
galaxy. She then suggests to General Czar that
Temple to his disciples on Dantooine: that they
he contact Senator Bail Organa of Alderaan and
are to go in hiding, and also, should they come
Senator Mon Mothma of Chandrila for any help
across any Jedi, that they will hide the Jedi to
that they could provide.
protect them from the Empire. Finally, Anakin
Queen Amidala-Skywalker gives birth to twins.
does one last thing: during his search for Qui-
Anakin and Padmé name the twins: the boy
Gon, he had felt a presence near him as he
Luke; and the girl, Leia. She then abdicates,
entered the Dagobah system. At the time he did
although one of her final orders as queen is to
not follow up on the feeling. Now is the time for
change the constitution so that monarchs of
it.
Naboo are to be elected once more. I
ITH
hardware, for secret bases in the Outer Rim to
Galactic Empire and restore democracy to the
I
S
I
Anakin travels to Dagobah and discovers Qui-
Anakin wakes from a nightmare of the twins
Gon Jinn waiting for him. They then spend
being in danger. Realizing that the Force is
many hours contemplating the state of things in
speaking to him, he wakes Padmé and they
the galaxy. Anakin informs Qui-Gon of the
decide that for the children's protection, that
separation of the twins and they then make
they must be separated. Anakin makes
plans to arrange for the twins' training. Anakin
arrangements for Luke to be raised by his half-
will return to Tatooine, and when the time is
brother, Owen Lars, and Padmé makes
right, usher Luke towards the goal of toppling
arrangements with her friend, Senator Bail
the Empire. For the sake of both the Bendu and
Organa of Alderaan, to raise Leia.
Jedi Orders, Anakin agrees with Qui-Gon to give Luke training form both Orders to better
I
Anakin arrives on Tatooine, visiting with Owen prepare him for his fight against Emperor and Beru. There he discovers that in the years he Vader. had been gone, his mother and stepfather had I
passed away, shortly before the war started.
Anakin secretly arrives on Naboo to say farewell to Padme at her grave. He lets her know that her
I
After leaving Tatooine, Anakin sets out for the death won't be in vain, and that their children Jedi Temple to investigate rumors that the Jedi will make a difference in the future. were annihilated at the Temple. To quiet his I
unease about this latest turn of events, Anakin
Many weeks later, Anakin returns to Tatooine and will watch over his son as he grows, under
intends to search for survivors, if any.
the name of Ben Kenobi. I
Padmé leaves Alderaan in tears after saying farewell to her daughter. As she sends a transmission to Anakin, a bomb set by Aurra
S
Sing at the beginning of the Clone Wars, tears
Serra Keto attained the rank of Jedi Knight shortly after the
through her transport. Upon feeling her death
Separatist's attack on Kamino. Because she was a most gifted
in the Force, Anakin falls to his knees in despair.
student of the legendary swordmaster Cin Drallig, Serra was
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K
ETO
C
HAPTER
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E OF THE
S
ITH
successful in many obstacles set before her. In the two years
Force Skills: Battlemind +13, Enhance Ability +11,
since the Battle of Kamino, Serra has distinguished herself well,
Enhance Senses +3, Force Defense +8, Force Stealth +4,
and is now relied on by the Jedi Council. With her unorthodox
Illusion +5, Move Object +8, See Force +5.
usage of two lightsabers in melee combat, Serra is a difficult opponent for many of the Republic's enemies.
Feats: Acrobatic, Ambidexterity, Combat Expertise, Exotic
Weapon Proficiency (lightsaber), Force-Sensitive, Improved
Two years later, Serra was teamed up with Council member
Critical (Lightsaber), Improved Two-weapon Fighting, Two-
Master Vos tasked with searching for more clues as to the
weapon Fighting, Weapon Finesse (Lightsaber), Weapon
identity of the Sith Lord, Darth Sidious. They tracked these
Focus (Lightsaber), Weapons Group Proficiency (blaster
clues to an abandoned warehouse in The Works, on Coruscant.
pistols, simple weapons).
There the clues dried up. While returning to the Council, they came upon a young woman trudging along outside The Works.
Force Feats: Alter, Control, Lightsaber Defense, Mettle,
Niman Mastery, Sense.
Amazed at the Force potential of the young woman, who identified herself as Kora Jade, Master Vos determined that this
was searching for; Master Vos transmitted their findings to the
NEW SPECIES: CORSALLIANS
Council. After deliberating, the Council assigned Serra to the
I.C. Kessler
latest campaign on Mygeeto.
The Corsallians are a peaceful race originating from the planet
woman had many of the answers to mysteries that the Council
Upon declaration of Order 66, Serra was caught off guard
Corsal, in the Corsal System. On the edge between the Deep
by her clonetroops, but was able to evade them while under fire.
Core and the Core, Corsal has been known almost since the
Giving them the slip, Serra left Mygeeto to go to the Jedi Temple
beginning of the Old Republic. Since they were close enough to
to warn those Jedi still there of the Republic's treachery. After
the Deep Core, many invaders have stayed away, finding the
arriving at the Temple, Serra was shocked at the carnage that lay
planet too difficult to travel to. But since they were also close to
before her. Upon finding the body of Master Cin Drallig lying
Coruscant, invaders were few and far between.
among the bodies of younglings, Serra fled the Temple and
Because of this, the species as a whole has been through a
happened upon a squad of clonetroopers, who notice that she's
cultural renaissance emphasizing negotiation and peace above
a Jedi. They then proceed to blast her into oblivion.
all else. But, they also valued a strong military to defend democracy. Some of the most famous Admirals in history have
Serra Keto: Adult Female Human, Jedi Guardian 8/Jedi
been Corsallians or trained by a retired Corsallian Admiral.
Weapon Master 4; Init +4 (+4 Dex); Def 22 (+4 Dex, +8 Class); Spd 10m; VP/WP 130/15; Atk +13/+8/+3 melee (1d3+1,
PERSONALITY
punch), +16/+11/+6 ranged (by weapon), +18/+13/+8 melee *
Kind and thoughtful, they are also very bright and charismatic.
(3d8+1, crit 18-20, Lightsaber); SQ Deflect (Attack -4, Defense
This has caused them to be well liked by all, even if quietly noted
+2, Extend Defense and Attack), Devastating Strike
(in the Imperial’s case). They are also calm under extreme
(Lightsaber), Increase Lightsaber damage +1d8; SV Fort +10,
pressure, ready to give an order or follow one at moments notice.
Ref +12, Will +6; SZ M; FP: 5; DSPs: 1; Rep: +4; Str 12, Dex
Their society is based around clans, and it is common for
19, Con 15, Int 13, Wis 11, Cha 12.
Corsallians traveling abroad to tend to stick with groups of friends or acquaintances.
Equipment: 2 Lightsabers, Jedi robes, Jedi Starfighter.
* Serra Keto has constructed her own Lightsaber. Skills: Astrogate +3, Bluff +4, Computer Use +5, Craft
(lightsaber) +8, Gather Information +4, Intimidate +5, Knowledge (Jedi lore) +7, Pilot +8, Read/Write Basic, Speak
PHYSICAL DESCRIPTION Corsallians are commonly seen in long black robes, black gloves, and wearing decorative metal head-dresses which indicate which family they are from. Humanoid in physical
Basic, Speak Iktotchese, Tumble +13.
attributes (two legs, two arms, etc.); they stand between 1.5 to 2.2 meters tall. Their face has a beak that looks like it has been
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known as smart, wise, and charasmatic to all who are around them. I
Medium-Size. As Medium-size creatures, Corsallians have no special bonuses or penalties due to their size.
I
Base speed is 10 meters
I
Skill Expertise. Corsallians gain the skill Diplomacy without penalty regardless of what class they take. This reflects their extreme devotion to negotiations and peace.
I
Automatic languages: Speak and Read/Write Basic and Corsallian
C
ORSAL
Ryan Brooks
Planet Type: Terrestrial Climate: Temperate Terrain: Ocean, Forest, Swamp, Grasslands Atmosphere: Type I (breathable) Gravity: Standard Length of Day: 26 standard hours Length of Year: 486 standard days
I.C. Kessler
Sentient Species: Corsallians, Humans, Alien
smoothed over the bottom half of the mouth, but, this doesn't
Languages: Basic, Corsallian
mean that they cannot speak. They speak as normally as
Population: 3 Billion
everyone else, but not through a conventional mouth; rather, they speak through many slits hidden where the mouth would be. They have eyes ranging from bright red to pink, no hair of any kind, and pearl black skin.
HOMEWORLD Corsal
ADVENTURERS Corsallains come from all walks of life, and can be any class they want, though a Corsallian thug is very uncommon. Very few Jedi have ever existed for Corsallians.
SPECIES TRAITS I -2 Str, -2 Con, +2 Int, +2 Wis, +2 Cha. Although
weaker than many species, Corsallians are Ryan Brooks
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Species Mix: Corsallian 95%, Human 2%, Other 3%
the Emperor’s heir is both willing and capable of ruling. If they
Government: Military/Constitutional Monarchy;
feel the line is weakening, they vote for a new line to succeed the
Major Exports: Computers, Droids, Luxury Goods, Military
old one from one of the current President- General.
Supplies, Technology [High], Warships, Weaponry
Though the people feared a military dictatorship, their fears
Major Imports: Tourism
were calmed when a new constitution and bill of rights was
System/Star: Corsallian System/Corsa (Yellow Giant)
created with the new government. But military personnel made
Name
Type
Moons
up the bulk of the judicial, legislative, and executive branch of
Corsec
Rockball
0
the government. After the Hyperspace War, the Corsallians
Corsal
Terrestrial
3
created a huge military to better protect their home and its respective colonies in and around the Corsallian Sector, and
DESCRIPTION
later scattered throughout the galaxy.
The Corsallians are a peaceful race originating from the planet
Having a huge military quickly made it hard to invade
Corsal, in the Corsal System, on the edge between the Deep Core
Corsal, and because of this, the species has not been attacked in
and the Core on the Corellian Run (it’s to the right of Annaxes
the Old Republic era, with the exception of the Great Sith War.
on the Corellian Run in the C&CW map). It’s a beautiful world
From that time on the species as a whole has been through a
with two continents, each very close to the poles of the planet. It
cultural renaissance emphasizing negotiation and peace. Yet,
also has two islands, one adjacent to each continent. Due to
they will use military force if left with no options.
great planning, Corsal has kept most of is environment intact
Corsal’s industries have long ago moved to space, and orbit
while maintaining a population of 3 billion. Corsal has 3 moons
the planet. The planet also has a lot of its nature intact, and is a
named Corsin, Corsa, and Corsel, named after the deities of
major tourist destination for people from the Core. For defense,
wealth, harvest, and war respectively. Corsin is an over-
the planet a sports many orbital defense platforms and a huge
industrialized moon, and is dominated by a huge commercial
defense fleet, which does what the Republic presence didn't do:
sector. Corsa is a huge agricultural moon, and grows most of the
keep order.
food that feeds the rest of the system.
During the Rise of the Empire era, Corsal is constantly
Corsel is a lifeless rock that has a huge military base that
lobbying to have a military created to help the Jedi keep order.
covers a fourth of the surface of the moon, and takes up most of
But, until the Separatist's movement started, they were seen as
the inside of the moon itself.
militants out to waste an already tight-for-cash government. During the Separatist Movement, many worlds rallied to them
HISTORY
and the Military Creation Act which they helped propose. And
Since they were close to Coruscant, they had little trouble from they staunchly supported Palpatine during the Clone Wars, and invaders, until the Hyperspace War 5000 BBY. The war gave what help it could to the Clone army and Jedi. shocked them because for the first time they were facing an enemy at gun point on their home turf.
PEOPLE
The original democratic government was destroyed, but Corsal was saved thanks to its brilliant military leaders.
The majority of the population is Corsallian, with few other species. Though peaceful, many support the military
With no active government left, the military took the reigns
government. Those people are called Imperialists because they
and ruled Corsal. Henceforth, the government would be ruled by
support the military and the Emperor’s rule. Those who want a
an elected Emperor from the Grand Council.
return of the democratic government are called Republicans.
The Grand Council consisted of military governors, called
The Imperialists have always made up the majority of the
President-Generals. Each one representing their respective
population, but the Republican’s power has waxed and waned
planet or colonies. They would meet every other month, except
depending on what’s happening to Corsal. If Corsal is going
on holiday’s or during crisis’s, to discuss matters of state or to
through a bad war or tough time, then the Republicans numbers
pass legislation. When the Emperor died or left the throne, the
quickly grow. But if the Emperor is doing an overall good job on
Grand Council convened for a special meeting to decide whether
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most issues, then the Republicans support disappears. During the Rise of the Empire, newly elected Emperor Kilo'Khan rules, bringing the most enlightened rule to Corsal and helps Corsal
E OF THE
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EMPEROR KILO'KHAN Emperor Kilo’Khan never dreamed of being Emperor of the
weather the Clone Wars. Corsallian Empire, but soon found himself in this position at the young age of 25. Originally a Governor-General of Setta V or the
LOCATIONS
Corsallian Sector, Kilo’Khan was elected Governor-General at COR MILITARY ACADEMY
the young age of 20. Showing off his great military skill for the
Named after the first Emperor of Corsal, Emperor Cor, this
next five years, he helped turn Setta V from a pirate’s haven into
Military Academy is one of the most prestigious officer
one of the safest systems in the galaxy. Many felt Kilo’Khan and
academies within the Core. Before the military government took
his clan offered the much needed stability that was absent from
power, the academy was called Corsal Military Academy, and
the previous ruler, Emperor Voric IV. Voric IV had been from a
was a joke to many other military academies of the time. It was
hereditary line, and therefore didn’t have to serve in the military
falling apart due to cut backs in spending on the military, and
to become Emperor. His mismanagement of Corsal dismayed
many on Corsal felt that it was unnecessary since the Republic
everyone, especially Kilo’Khan. Becoming critical of the old
protected them now. This all changed when the Sith came 5000
Emperor, Kilo’Khan soon gained allies in the Grand Council.
BBY. When Emperor Cor, then Supreme Commander of the
When Voric IV died, his son Cerv was judged by the Grand
Corsal military took power, he rebuilt the academy and
Council. Unlike Voric IV, who was able to trick the Grand
reopened it as the Cor Military Academy. The increased
Council into believing that he was fit to rule, Cerv badly failed
spending and the greater interest in the military allowed it to
the test put before him. The Voric clan was voted out of the
become prestigious. Because of this, some of the most famous
throne, and Kilo’Khan and his clan, the Khans, were seen as the
Admirals and Generals in history have been Corsallians or
candidate to succeed. So at the young age of 25, Kilo’Khan was
trained by a retired Corsallian Admiral or General. During the
elected Emperor. Using his youthful energy as well as his
Rise of the Empire era, not much changes until the Empire rises
wisdom beyond his age, Kilo’Khan helped bring Corsal back on
to power. Because of the prestige it has and its excellent classes,
track. Many refits of the Navy and Army, put on the back burner
some of the most famous Admirals and Generals in history have
at the Grand Council meetings, have been brought to the
been Corsallians or trained by a retired Corsallian Admiral or
forefront and is being passed. Corsal’s already large Army and
General.
Navy grew larger, and Kilo’Khan has stressed Corsal’s loyalty to the Republic and to Palpatine many times over, and offered to COR'SAL
help train officers and then clones for the Grand Army of the
The Capital of Corsal, this city is located on the northwest coast
Republic.
of the northern continent. The city contains around 54 million
This dedication to the Republic earned Kilo’Khan an
people, but thanks to great city planning, takes up little space.
honorary seat on the loyalist committee, though many resent
The city, like all others on Corsal, is made from a huge synthetic
this. No one understood why a non-Senator was allowed a seat
crystal that was grown on the planet.
on the Loyalist Committee, but few objected loudly since
Each "skyscraper" is a jutting tower carved from this crystal.
Palpatine quieted them swiftly. With Kilo’Khan on the
Though the city is hollow on the inside, the crystal itself is very
committee, Palpatine forged a great friendship with him. This
strong, and can take one direct hit from a turbolaser before
friendship allowed both to debate alone for long hours about the
cracking.
need for reform with the Republic. Kilo’Khan especially liked the idea of Palpatine’s New Order, and pledged to do everything he could to help bring this “New Order” about. Palpatine liked this, and soon made sure Corsallians gained prominent positions in the military and that Kilo’Khan joined his private circle of allies for the New Order. Tarkin objected to Kilo’Khan
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truth about Palpatine’s identity. Kilo’Khan was unfazed by this
ANAKIN SKYWALK UPDATE
truth, and accepted it whole-heartedly. Palpatine told him
Al MacDonald
everything, about the Sith’s struggle to create order and peace
With the Jedi Order smashed, and the Bendu Order in hiding,
through force, and Kilo’Khan accepted it all. Palpatine’s ideas
Anakin confers with Qui-Gon Jinn on Dagobah, about the
just fit so perfectly with the Corsallians ideals of a strong
future of the galaxy and the role of his children.
joining, but Palpatine assured him he was nothing like those aliens outside the Core Worlds. Kilo’Khan’s close friendship with Palpatine finally led to the
ER
military, keeping peace and Order. Soon Kilo’Khan was
Now that the Empire is the undisputed power in the galaxy,
attending Palpatine’s Sith meetings, offering military help and
Anakin has misgivings about whether Luke or Leia will be able
advice to help promote the Sith’s ideals. Kilo’Khan was in no
to make a difference in future events. Qui-Gon is able to focus
way evil; many of Palpatine’s ideas have been part of Corsallian
Anakin on the demands of his unique position.
culture long before Palpatine thought of them, but he has become misguided.
As leader of the Bendu Order, Anakin is in the position to ensure the survival of both the Jedi and the Bendu from the depradations of the Empire. Qui-Gon suggests that Anakin
Emperor Kilo'Khan: Adult Male Corsallian, Soldier 6/Officer
change his name to one that has been forgotten - Ben Kenobi,
6/Noble 4; Init +6 (+2 Dex, +4 Bonus); Def 21 (+2 Dex, +9
who was Qui-Gon's former pupil before the Jedi Order
Class); Spd 10m; VP/WP 148/12; Atk +13/+8/+3 melee (1d3,
bestowed the moniker 'Obi- Wan' on him. Then Qui-Gon
punch), +13/+8/+3 melee (2d10, Vibro-Ax), +15/+10/+5 or
suggests to Ben Kenobi, that he should go and watch over his
+11/+11/+6/+1 ranged (3d6, Blaster [Pistol]); SQ Coordinate
son Luke on Tatooine, to prepare him for his coming ordeal, and
+1, Favor +2, Inspire Confidence, Leadership, Noble bonus
when the time is right, to encourage Luke to complete his
class skill (Bluff), Requisition Supplies, Resource Access,
training on Dagobah. To aid in his effort to assume a new
Tactics; SV Fort +10, Ref +9, Will +13; SZ M; FP: 3; DSPs: 3; Rep: +12; Str 10, Dex 14, Con 12, Int 18, Wis 19, Cha 16. Equipment: Blaster [Pistol], Utility Belt, Vibro-Ax. Skills: Astrogate +8, Bluff +24, Computer Use +8,
Diplomacy +24, Gather Information +20, Intimidate +24, Knowledge (Corsal) +14, Knowledge (Corsallian Empire) +14, Knowledge (History) +14, Knowledge (Politics) +14, Knowledge (Tactics) +17, Pilot +8, Profession (military officer) +12, Read/Write Basic, Read/Write Corsallian, Repair +10, Ride +4, Sense Motive +22, Speak Basic, Speak Corsallian, Treat Injury +8 Feats: Alertness, Armor Proficiency (light, medium), Fame,
Heroic
Surge,
Improved
Initiative,
Influence,
Mimic,
Persuasive, Skill Emphasis (Knowledge [Tactics]), Starship Operation
(starfighter),
Trustworthy,
Weapons
Group
Proficiency (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons)
Al MacDonald
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identity, Anakin begins to grow a beard so that he can disappear from galactic events.
S
ITH
EROR
VADER
Tony Theo
Darth Vader has overthrown the Emperor. Choking the life out
Anakin Skywalker: Adult Male Human, Fringer 1/ Jedi
of Emperor Palpatine just hours after the Chancellor had
Guardian 5/ Bendu Disciple 1/ Bendu Warrior 9/ Bendu Master
declared himself Emperor, Vader challenges the Senate to try to
2; Init +3 (+3 Dex); Def 28 (+3 Dex, +15 Class); Spd 10m;
stop him from naming himself Emperor. No senator steps
VP/WP 143/15; Atk +18/+13/+8 melee (1d3+2, punch),
forward to challenge Vader's claim to the throne, because of the
+19/+14/+9 ranged (by weapon), +20/+15/+10 melee*
Senate witnessing Vader's ruthless efficiency at dispatching
(7d8+2, crit 18-20, Lightsaber); SQ Deflect (Attack -3, Defense
those senators that had argued against his master.
+4, Extend Defense and Attack), Fringer bonus class skill
After meditating many hours, the new Emperor sends a
(Repair), Increase Lightsaber damage +5d8, Bendu Combat
diplomatic envoy to the Confederacy to discuss the cessation of
feats (Weapon Finesse, Improved Critical, Improved Disarm),
war. During the week that followed, Emperor Vader
Skywalkers gain the Force-Sensitive feat for free and ignore the
consolidated his authority further. Elevating the deposed
"Force Level 1st" prerequisite when selecting the primary Force
emperor’s advisor Sly Moore to his right hand and eliminating
feats [Control, Sense, and Alter]), Resist and Improved Resist
Mas Amedda, Vader then brokers a deal with the Separatists
Dark Side +3; SV Fort +16, Ref +17, Will +12; SZ M; FP 6;
that will enable him to cement his place as the ultimate
Rep: +9; Str 14, Dex 17, Con 15, Int 14, Wis 15, Cha 14.
expression of the Dark Side, and no one will be safe from his
Equipment: Comlink, Holocron, Holoprojector [Personal],
predations.
Lightsaber, Utility Belt [Jedi], Actis-class Interceptor. * Anakin Skywalker has constructed his own Lightsaber. Skills: Computer Use +9, Craft (lightsaber) +9, Gather
Information +7, Hide +4, Knowledge (Bendu Lore) +10, Knowledge (Jedi lore) +8, Knowledge (Podracing) +6, Knowledge (Tatooine) +6, Knowledge (World lore) +5, Pilot +14, Read/Write Basic, Read/Write Huttese, Repair +5, Search +6, Speak Basic, Speak Huttese, Spot +7, Survival +6, Tumble +8. Force Skills: Affect Mind +8, Battlemind +14, Battle
Influence +7, Enhance Ability +10, Farseeing +18, Force Defense +7, Force Stealth +4, Heal Another +8, Heal Self +8, Move Object +10, See Force +7, Telepathy +8. Feats: Agile Riposte, Combat Expertise, Combat Reflexes,
Dodge, Exotic Weapon Proficiency (lightsaber), ForceSensitive, Gearhead, Improved Critical (Lightsaber), Improved Disarm, Skill Emphasis (Pilot), Weapon Finesse (Lightsaber), Weapon Focus (Lightsaber), Weapons Group Proficiency (blaster pistols, primitive weapons, simple weapons). Force Feats: Alter, Attuned, Battle Meditation, Control,
Dissipate Energy, Force Mastery, Sense.
Tony Theo
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Emperor Vader: Adult Male Human, Fringer 1/Jedi Guardian
instantly ignited, and thus Grievous’s rule ended. As a memento
8/Sith Acolyte 4/Sith Lord 3; Init +3 (+3 Dex); Def 22 (+0 Dex,
of his great deed and as a way of remembering Dooku, Czar took
+12 Class) (Damage Reduction: 10); Spd 6m (Armor); VP/WP
his lightsaber as his own, replacing the one Dooku originally
120/15; Atk +11/+6/+1 melee * (5d8+3, crit 19-20,
gave to him. With the Separatists already against Grievous, this
Lightsaber), +16/+11/+6 melee (1d3+3, punch), +16/+11/+6
finally provided them an opportunity to elect a new General.
ranged (by weapon); SQ Clone, Dark Side, Deflect (Attack -4,
Thus Czars greatest ambition is finally realized.
Defense +2, Extend Defense and Attack), Fringer bonus class
But although he finally has the name, Czar had been
skill (Repair), Increase Lightsaber damage +3d8, Resource
General in almost every other way due to Grievous’s lack of
Access, Skywalkers gain the Force-Sensitive feat for free and
mental stability. This had been going on for months, but no one
ignore the "Force Level 1st" prerequisite when selecting the
dared challenge Grievous since he was far deadlier then anyone
primary Force feats [Control, Sense, and Alter]); SV Fort +17,
else and had absolutely no inhibitions.
Ref +15, Will +12; SZ M; FP: 9; DSPs: 20; Rep: +4; Str 17,
Having no challenge from any of the other Commanders,
Dex 17, Con 15, Int 14, Wis 14, Cha 14.
Czar took up his position as General. He immediately began the
Equipment: Comlink, Cybernetic Arm [Advanced] x2,
systematic destruction of the Republic. Crushing Core World
Cybernetic Legs [Advanced] x2, Dark Battle armor [Heavy],
after Core World in his wake until Czar finally came upon
Lightsaber, Utility Belt
Coruscant itself. There he waged a month long campaign
* Darth Vader has constructed his own Lightsaber.
against the Republic in an effort to capture the world. He knew
Skills: Craft (lightsaber) +12, Hide -3, Intimidate +12,
had a slim chance, but he also knew that a fight in Coruscant
Knowledge (Podracing) +6, Knowledge (Sith lore) +11,
would almost certainly lead to the crushing of the Republic’s
Knowledge (Tatooine) +6, Pilot +17, Read/Write Basic,
power in the Core. And it did. Coruscant was lost, but the
Read/Write Huttese, Read/Write Sith, Repair +7, Search +6,
Republic suffered far worse. With Coruscant out of the way, he
Speak Basic, Speak Huttese, Speak Sith, Spot +6, Survival +5
turned his sights to Kuat and Corsal, the last key worlds in the
Force Skills: Affect Mind +8, Alchemy +12, Battlemind
Core. If they fell, the Republic would certainly collapse. He
+13, Drain Energy +14, Drain Knowledge +8, Enhance Ability
immediately readied his fleet for a long battle in Kuat.
+21, Force Defense +7, Force Grip +15, Force Strike +9, Heal
But not everything went according to his plans. Kuat fell,
Another -4, Heal Self +6, See Force +8, Telepathy +6
but not until after the Republic turned on its own Jedi. Czar's
Feats: Combat Expertise, Combat Reflexes, Exotic
long time opponent, Supreme Commander Kal Remos, barely
Weapon Proficiency (lightsaber, sith sword), Force-Sensitive,
survived the encounter, and teamed up with Czar to capture the
Gearhead, Improved Critical (Lightsaber), Power Attack, Skill
world. And then almost all of the Separatist Council is wiped out
Emphasis (Pilot), Weapon Focus (Lightsaber), Weapons
by a clone of Anakin Skywalker. Only Nute Gunray survives the
Group Proficiency (blaster pistols, primitive weapons, simple
encounter, but San Hill also lives on because his decoy attended
weapons, vibro weapons)
the meeting. After a week, Gunray is named President,
Force Feats: Alter, Attuned, Control, Drain Force, Knight
Palpatine is declared Emperor to be overthrown by his
Defense, Lightsaber Defense, Master Defense, Rage, Sense,
apprentice Darth Vader, and a possible peace treaty is proposed
Sith Sorcery
by the Empire. All of this happening so quickly made Czar worry that fate, or the force, was conspiring against the Separatists.
C
ZAR
U
But before he can even come to grips with that, more shocking
PDATE
news meets Czar: The Separatists are surrendering and are to be
Ambition is what drives the movers and the shakers of the annexed by the Empire. galaxy. The most ambitious of them all is General Czar. Czar was infuriated and outraged at this. His spies informed Once a lowly Captain of a mercenary group, he has risen to him that the new Emperor was pulling out massive amounts of the position of General through great ambition and a greater ships from the Deep Core to help facilitate control over the Core. opportunity. When General Grievous killed President Dooku, Czar contacted Queen Amidala about what to do, and she Czar did not hesitate to shoot Grievous in the back. His innards
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suggested speaking to Bail Organa and Mon Mothma. Sending
E OF THE
S
ITH
which government. This list is only to be used as a guide.
messages to both of them, Czar awaited their response to the invitation of joining him in his new rebellion, Czar’s rebellion to
* is the capital of each government.
restore democracy to the galaxy. But before he can do this, Czar
GALACTIC REPUBLIC
must bide his time The Empire is moving too fast to stop now, but soon. Soon
Abregado-rae, Alderaan, Arkania, Carida, Corulag, Coruscant
the he would strike from the shadows and finish what he had
*, Bilbringi, Byss, Corellia, Duro, Empress Teta (Koros), Kuat,
started.
Onderon, Tapani Sector.
General Czar: Middle Age Male Bothan, Noble 8/Soldier
CONFEDERACY OF INDEPENDENT SYSTEMS
2/Officer 6; Init -1 (-1 Dex); Def 18 (-1 Dex, +9 Class); Spd 8m
Ando, Bespin, Bothawui, Eriadu, Geonosis, Kashyyyk, Mon
(Armor); VP/WP 116/10; Atk +11/+6/+1 melee (2d8, crit 19-
Calamari, Mustafar, Muunilinst, Naboo *, Sluiss Van, Sullust,
20, Lightsaber), +11/+6/+1 or +5/+5/+5/+0/-5 ranged (3d8,
Telos, Yaga Minor.
SoroSuub Firelance Blaster Rifle), +11/+6/+1 or +7/+7/+2/-3 ranged (3d6, Blaster [Pistol]), +12/+7/+2 melee (1d3, punch);
HUTT SPACE
SQ Coordinate +2, Favor +3, Inspire Confidence, Leadership,
Da Soocha V, Gamorr, Honoghr, Kessel, Nal Hutta *, Nar
Noble bonus class skill (Gather Information), Requisition
Shadaa, Ryloth, Tatooine, Toydaria, Ylesia.
Supplies, Resource Access, Tactics; SV Fort +8, Ref +6, Will +12; SZ M; FP: 3; DSPs: 1; Rep: +12; Str 11, Dex 9, Con 10,
INDEPENDENT SYSTEMS
Int 18, Wis 16, Cha 16.
Dagobah,
armor
(Damage
Reduction:
5),
Dathomir,
Hapes
Consortium,
Mandalore, Myrkr.
Equipment: Blaster [Pistol], Comlink [Encrypted], Czar's
Ceremonial
Dantooine,
DataPad
[Personal], Holoprojector [Personal], Lightsaber, SoroSuub
+18, Knowledge (Alien species) +16, Knowledge (Cultures)
CHRONOLOGICAL LIST OF MAJOR CLONE WARS BATTLES
+16, Knowledge (Jedi lore) +16, Knowledge (Politics) +22,
S represents a Separatist victory, while R represents a Republic
Knowledge (Tactics) +22, Pilot +6, Profession (military officer)
victory. D stands for the world was destroyed. An E stands for a
+17, Read/Write Basic, Read/Write Bothese, Repair +10,
victory for the Empire.
Firelance Blaster Rifle, Utility Belt Skills: Appraise +10, Astrogate +6, Bluff +14, Computer
Use +12, Diplomacy +14, Gather Information +20, Intimidate
Sense Motive +17, Speak Basic, Speak Bothese, Speak Huttese,
YEAR 1 OF THE CLONE WARS (YEAR 10 ABN)
Speak Vuvrian, Treat Injury +7 Feats: Armor Proficiency (light, medium), Exotic Weapon
Proficiency (lightsaber), Fame, Frightful Presence, Influence, MONTH
0
Persuasive, Starship Operation (starfighter), Trustworthy, I
Weapon Finesse (Lightsaber), Weapons Group Proficiency
Battle of Vandelhelm (S, was sneak attack on Count Dooku. After Dooku defeated the
(blaster pistols, blaster rifles, simple weapons)
assailants, he declared war on the Republic).
ZO
NES OF
C
I
ONTROL
The following planets are grouped under what governmental
Battle of Ryloth (S, lead by Anakin Skywalker). MONTH
1-2
jurisdiction they are held under, at the beginning of the war: I
Battle of Kalee (S, led by General Grievous. Was
Note: Not all planets will be listed. It is up to each individual the Defense of Kalee from Republic aggression). Game Master to decide which planets will be affiliated with
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ITH
MONTH
Battle of Thyferra (S, led by Commander Skywalker. Stopped all bacta shipments to the Republic). MONTH
8
I
Battle of Tanaab (S, led by Commander Czar).
I
Battle of Bandomeer (S & D, Republic uses Base Delta Zero to keep this key junction world out of
3
Separatist hands. The Separatists set up a base I
Battle of Rothana (R, the Separatist were able to
anyway to help the refugees of Bandomeer and
steal the AT-AP design and obtain the
support Separatist incursions into the heart of
coordinates for Kamino, but were beaten back
the Republic).
from the world. Separatist forces led by Captain Czar; Republic forces led by Jedi Master Nejaa
MONTH
Halcyon). I
I
Battle of Mygeeto (R, Sees the Republic
Battle of Bestine (S, The Republic was routed
introduce the V-wing fighter. The Republic
here by Captain Czar. The Republic forces were
attack on Mygeeto is lead by Captain Jan
lead by Kit Fisto, but failed to stop the Separatist
Dodonna and Jedi Master Aayla Secura).
forces because of the lack of air support. The call
I
for new fighters, not just for Jedi, is made out to
Battle of Rodia (S, Sees the introduction of the ARC-170 for the Republic and the AT-AP and
Incom and KSE).
the AT-GE for the Separatists). MONTH
I
I
4
Battle of Bogden (S, Was supposed to be lead by General Grievous. Commander Czar took over
Battle of Kamino (S, while the Separatists won
in his absence. Sees introduction of the Actis-
the battle, they couldn’t take Kamino. Lead by
class Interceptor).
General Grievous, Commander Skywalker, and Captain Czar). I
10
MONTH
Battle of Honoghr (S & D, This happens a
14
I
Battle of Aridus (S, Lead by General Grievous).
I
Battle of Iktotch (S, World defects to the
couple hours after the Battle of Kamino. The Noghri’s homeworld is destroyed because of the
Separatists in the middle of the battle, and
battle, and the Noghri are moved to Rori by the
together they defeat the Republic).
Separatists). I
YEAR 2 OF THE CLONE WARS (YEAR 11 ABN)
Battle of Denon (S & D, The Republic destroys the world after losing it to halt Separatist advance to the Core. A military base is established in orbit, and the refugees are moved
MONTH
7 far behind enemy lines).
I
Battle of Gyndine (S, sees the Separatists I
First and Second Battles of the Roche Asteroid
introduce the MC-75 and the Separatist Assault Field (R & S, after losing the Asteroid Field, Gunboat). Commander Skywalker re-captures the Roche. I
Battle of Cato Neimoidia (R, before the
Afterwards, Commander Skywalker then retires
Separatists could gather forces to defend the
from the Separatist military for personal
world, the Republic captures Cato Neimoidia;
reasons).
Repubic forces led by Jedi Master Nejaa Halcyon).
P
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C
MONTH I
HAPTER
5 – REVENG
E OF THE
19
I
S
ITH
Second Battle of Mygeeto (S, The Republic is
Battle of Nubia (S, was won with little Republic
finally beaten back from this world, after being
resistance. The Republic pulls its forces back to
isolated from Republic space for months).
Corellia and Duros). MONTH I
23
Battle of New Plympto (S, Republic begins to I
reinforce the defense of Duros for a possible
Battle of Ando (R, Wanting to capture a point deep within Separatist space to strike out from;
assault).
the Republic captures Ando in a sneak attack). I
Battle of Duro (S, after being tricked into I
pulling the Republic's forces to Coruscant for
Battle of Balmorra (R, captured by the Republic by Kal Remos and Rian Remos).
what seemed like an imminent attack on that world, Duro falls to the Separatists in a quick
MONTH
28
assault). I I
Battle of Tirahnn (S, was won after 3 days of
Battle of Utapau (R, using overwhelming force and Jedi Master Kal Remos, the Republic is able
continuous fighting).
to capture the Separatist's latest command headquarters. All of the Separatist military
YEAR 3 OF THE CLONE WARS (YEAR 12 ABN)
leadership escapes, as well as most Separatist troops and equipment).
MONTH I
I
21
I
Second Battle of Tanaab (R, The Republic
Separatist Territory, it also marks the end of the
retakes this world with heavy resistance, led by
Republic assault. The Republic loses this battle
Nejaa Halcyon).
due sabotage by Separatist forces. Captain
Second Battle of Bogden (R, the Republic
Mansur Hisein leads this battle for the
retakes this world, but with great strain on their
Separatists).
resources) I
Battle of Felucia (S, the last big incursion into
YEAR 4 OF THE CLONE WARS (YEAR 13 ABN)
Second Battle of Thyferra (R, restored Bacta shipments to Republic clones).
MONTH MONTH I
22
I
Second and Third Battle of New Plympto (R & S,
33
Second Battle of Cato Neimoidia (S, was won back but at a high price in lives).
Recaptures New Plympto using forces from
I
neighboring Corellia. After the world is
Third Battle of Thyferra (S, restores the Separatist control of Bacta. The Republic
captured, the Separatist counter-attack from
begins to suffer because of this).
Duro). I
MONTH
Battle of Mon Calamari (S, a small force is brought to Mon Calamari in hopes of having the
I
34
Second Battle of Utapau (S & D, Utapau is re-
Mon Calamari rejoin the Republic. No such
captured, but the Republic does Base Delta
support exists when the Republic arrives. Led
Zero to destroy as many Separatist troops as
by Kit Fisto, the Republic forces are defeated by
possible before leaving. The remaining people
a combined Quarren, Mon Calamari, and
of Utapau are moved to a new world for their
Separatist Clone forces. Separatist forces are
safety).
lead by Commander Czar).
P
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I
HAPTER
5 – REVENG
E OF THE
S
ITH
MONTH
Second Battle of Ando (S, is finally recaptured by Commander Czar. The Republic lose many
I
lives during the assault).
39
Battle of Corellia (S, under General Czar’s command, the Separatists finally capture Corellia. It comes as a heavy cost for both sides,
MONTH I
35
though).
Third Battle of Tanaab (S, finally is taken back
I
by the Separatists. This agricultural world is
turned into a fortress world, this world finally
returned to the Separatists mostly intact,
falls to a concentrated push by Commander
allowing them to feed their growing army). I
Battle of Rhen Var (S, A Republic outpost
Tann’s forces)
Second Battle of Balmorra (S, the world is MONTH
recaptured by Commander Tann). I
MONTH I
I
36
40
Battle of Recopia (S, using Corellia as a jumping off point, General Czar lead his forces to victory
Third Battle of Bogden (S, is a hard fought
at Recopia. Kit Fisto dies at this battle when the
victory for the Separatists).
bridge of the Venator-class Star Destroyer
Battle of Arkania (S, This world is lost through
Thunder Flare was rammed by a Separatist
a month long battle and siege of the planet.
ship).
Aayla Secura leads the Republic at this world. MONTH
The Separatists are now poised to take over the I
Core, the last of the Republic's strongholds.
towards the Core, Tann captures Brentaal in a
around a sea of Separatist worlds, unable to
week long ground assault. Tann then leaves to
send help as the Core is put in immediate
personally oversee the defense of Mygeeto from
danger).
a Republic armada). I
37
Battle of Chandrila (S, Separatist forces quickly move into Chandrila after taking Brentaal. The
Battle of Bilbringi (S, this world is captured to
Republic forces surrender, unable to defend
help supplement Separatist forces pushing
neither themselves nor Chandrila. Chandrila
towards the Core. The Separatist are lead by
passes peacefully into Separatist hands).
Commander Tann. Adi Gallia, General of the
I
Republic forces here, dies in a starfighter fight
Battle of Sarapin (S, General Czar pushes even closer to Coruscant and captures Sarapin. Czar
against Tann). I
Battle of Brentaal (S, Continuing her push
Other Republic worlds are now scattered
MONTH I
41
is given permission to bypass Corsal and help
Battle of Reecee (S, this world is taken due to a
Separatist forces push towards Coruscant).
secret route known by smugglers for getting MONTH
into Coruscant. The information was sold to the Separatist’s by spice miners on Naboo. This
I
I
42
Battle of Corulag (S, Separatist forces from
world is also taken by Tann).
Chandrila now edge closer to Coruscant. With
Battle of Jumus and Froz (S, lead by the new
only Anaxes, Palpatine makes a show of
General of the Separatist Forces, General Czar,
solidarity and sends out more forces from
both worlds are captured simultaneously. Agen
Coruscant to help defend what few worlds are
Kolar dies defending Jumus, and Stass Allie on
under Republic control in the Core. Palpatine
Froz).
also, under pressure from the public, names Kal
P
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HAPTER
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E OF THE
S
ITH
Remos as the new Supreme Commander of Republic forces, replacing Yoda who had
New Feat: Improved Combat Reflexes
effectively been of no help to the Republic for months).
Feat created by DentArthurDent I
Battle of Anaxes (S, bypassing Kuat and Corsal, Prerequisites: Combat Reflexes, Dex 15, Wis 13.
General Czar pushes his forces to the last line of
Benefits: Improving upon earlier training, you are now
defense before Coruscant. It takes nearly the
even more opportunistic when it comes to attacking
entire month for the world to fall, but it does.
while a character's guard is down. Enables all Attacks of
The fleet in Corulag meets up with Czar's Fleet
Opportunity that your character is entitled to to target the
and prepares for a push on Coruscant).
same individual, provided he/she triggers said attacks. I
Third Battle of Mygeeto (S, The Republic pushes to gain this world with a massive armada.
Under
Commander
Tann,
the
Separatists win but it takes 2 full months to beat
ADVENT
back the Republic. Tann disappears after the
URE
H
OOKS
Here are some adventures for everyone to enjoy. Some battle). adventures, though, are interconnected into Super adventures, MONTH
and have been broken up to allow side adventures, or as I like to
43
call it “tangent adventures”, that may occur because of the I
Battle of Coruscant (S & R, taking the entire adventure. month, this campaign has both sides winning and losing the battle every day. Entire armies
SAVING SEV’RANCE TANN
are brought in and killed off as both vie for this
-“It is said that power corrupts, but actually it's truer that power
world. General Czar effectively cripples the
attracts the corruptible. The sane are usually attracted by other
Republic forces in the area, and leaves after a
things than power.”
month of fighting. His forces take severe losses, but fare far better then the Republic's.
Having been under the direct command of the powerful General
Coruscant remains in Republic hands, but is on
Grievous up until his death, Sev’rance Tann had become
the brink of chaos).
corrupt and wicked. Czar, as newly elected General of the CIS forces, couldn’t allow Tann to be around if she will not follow the
MONTH
44 ideals of the CIS, which doesn’t include heavy handed tactics to
I
Battle of Kuat (S & E, still reeling from their
suppress innocents. But with the Republic on the offensive,
losses on Coruscant, the Republic uses all of its
Czar calls upon the heroes to help him out. He tells them that,
available forces to defend Kuat. Kal Remos
after Grievous’s death, Tann had disappeared to Mygeeto.
leads the Republic, while General Czar leads the
He asks them to go to Mygeeto, and either redeem her from
Separatists. This climatic battle leads to the rise
the darkside, or kill her. Either way, the threat she poses must be
of the Empire and the fall of the Separatists at
neutralized for the good of the CIS. As they are heading to their
their moment of triumph. Kuat’s great
ship to get to Mygeeto, the heroes are approached by a dark
shipyards are destroyed because of the battle,
figure in black robes. He explains that he knows they are out to
and the newly formed Empire now turns to
“take care of” Sev’rance Tann, and offers to help them, free of
Rothana as its primary supplier of new
charge. If the heroes refuse, he will sneak aboard anyway.
Imperial-class Star Destroyers. Rothana Heavy
When they come to Mygeeto, they will find the world is
Engineering leaves KDY).
already under attack by the Republic. Somehow, though, neither side notices them as they move towards the planet. If the P
AGE
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C
HAPTER
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E OF THE
S
ITH
dark figure was accepted by the group, at this time he reveals
beginning of the war, Kal Remos has become Supreme
himself as Anakin Skywalker. If the heroes didn’t let him
Commander of all Republic forces.
willingly onto their ship, then he comes out of hiding on the ship
Originally Yoda had these duties, but he had mentally shut
and reveals himself when they land on the planet. He explains
down as the Jedi’s numbers dwindled. Since Kal has become
that he is there to redeem his former apprentice, and take her
Supreme Commander, it has become common for him to square
away form the destructive conflict that is consuming the galaxy.
off against General Czar. The Republic, in a desperate plea, asks
If the heroes still don’t want him around, he will go his own way,
the heroes to help in the defense of Kuat. If they have a space
but he will show up again.
transport, their ship is to be restored to top condition for the
Whether with Anakin or not, the heroes travel through the
upcoming battle. If the heroes have no ship, they are attached to
capital city of Mygeeto in search of Tann. Republic and CIS
Kal Remos's personal command staff to help him in battle.
clones roam the streets, ordered to kill first and ID later. While
When the Separatists jump into the system, their ship is still in
searching, they find a Republic datapad with the orders to
the repair docks and they are forced to join Remos’s personal
capture Tann at all cost. A bounty of 1,000,000 credits is being
command staff. The heroes are brought to the bridge of the
offered by the Republic for her! When they do find her, she is
Indomitable, where Remos is in a heated discussion with Mace
leading CIS clones against a group of bounty hunters. Again, if
Windu. When the heroes approach, Kal immediately ends the
Anakin had not been allowed to be with the heroes before, he
conversation with Mace, and assigns each hero to a
now returns. The heroes now must choose. Should they help
communication stand to help facilitate orders among the fleet.
Anakin redeem her, but bring her back to Czar or let her leave
The Battle for Kuat ensues for days, with no end in sight. As
with Anakin? Or should they answer the Republic bounty, and
the Separatists begin a new offensive, a message comes into the
also make friends within the highest echelons of the Republic?
bridge of the Indomitable. The message is for Captain Rian Remos, but it is from the Supreme Chancellor. As the heroes,
QUICK, AFTER CATO NEIMOIDIA!
Kal and Rian crowd around the holonet transceiver, a disfigured
With the Separatists on the offensive, key worlds lost earlier in
Palpatine shows up. Speaking in a dark, evil tone, he says,
the war are back within sight of the Confederacy. One of those
“Captain Remos, the time has come. Execute Order 66.” Rian
worlds is Cato Neimoidia. Nute Gunray stresses the importance
looks around in confusion and says, “Order 66? But Kal isn’t a
of this world, and calls for the heroes to help recapture the
traitor to the Republic!” As Rian says this Kal begins to stagger,
world. Gunray wants them to meet with local resistance, and
holding his head and his stomach. “I can feel the deaths of my
help coordinate a massive attack. This attack would help
friends, the Jedi. What is happening?” All over the galaxy, the
distract the Republic for when General Grievous’s fleet jumps
Jedi Purge had begun. As the heroes stand dumfounded,
into the system.
Republic ships begin to turn on their Jedi Generals in the middle
Getting on to the world won’t be too hard since Cato
of battle! The Separatists, confused by this begin to pull back
Neimoidia fell early in the war, and thus traffic has normalized
and watch what is happening. As the fleet pulls away, a group of
to some degree. When the fighting starts, it would be wise if the
clone troopers enter the bridge. The Sergeant of the group says,
heroes find a place to hide, since the Separatists are going to use
“By Request of Emperor Palpatine, this crew is to be relieved of
every weapon in their arsenal to capture the world. When the
its duty and we are ordered to execute the traitor Jedi Master Kal
dust settles, Cato Neimoidia will become Confederate once
Remos!” Kal is on the ground, hacking loudly. If any of the
again. Nute Gunray will treat them to a short vacation in his
heroes try to talk to him, he is unresponsive. The heroes must
home on Cato Neimoidia, as well as giving some monetary
choose to follow the new Emperor, or to follow Kal Remos. If the
compensation.
heroes help the clones, they will be captured by the crew. If they join Kal, they will defeat the clones together. Either way the ship
THE END PART I
will jump away from Kuat and for the Separatist fleet. They are
The war is nearing its end. Casualties are reaching record highs now traitors to the Republic. as both sides fight with what little resources they have left for what remains of the Republic. Of all the Jedi Generals at the
P
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C
HAPTER
5 – REVENG
E OF THE
S
ITH
THE END PART II
into office a day later. Also, the Galactic Empire has emerged.
While the Republic regains its composure from the recent
This Empire rose out of the ashes of the Republic, and is being
purging of its military, the Separatist are greeted by the
lead by Emperor Palpatine. But a day after Palpatine and his
Indomitable. On the bridge, Kal finally regains some
apprentice Darth Vader wrested control of the Empire from the
composure, and speaks to the heroes. If the heroes joined the
Senate, Palpatine is killed by Darth Vader. Vader declares
crew to save Kal, he weakly thanks them for their help, and
himself Emperor of the Empire. But the Empire is now weak
promises to protect them from the Republic. If the heroes tried
from all the political turmoil, and General Czar is already to give
to have him killed, Kal will threaten to kill them himself if they
the heroes a mission, when a transmission comes in. President
continue to go against him. If they try to lie to them, he will
Gunray is on the line, and relays the most shocking news: A
threaten them with his lightsaber. Kal means business. Once the
peace Treaty with the Empire has been proposed! At their
heroes and Kal have gotten everything squared away, Rian
moment of triumph, the Separatist are giving up! Czar is
speaks to Kal, saying that Czar is willing to hear them out. Kal
angered at this, but accepts the order to stand down while
explains all that has happened, and begs for amnesty. In
negotiations begin. Kal Remos, with Czar, suggests the heroes
exchange, Kal offers to help Czar capture Kuat. Czar is intrigued
may be of use. The Jedi are being killed as the stragglers come
by this, and agrees to give Kal and the hero’s amnesty. A day
into the Jedi Temple. The heroes must enter the Jedi Temple and
later, Czar strikes against the Republic, and soundly defeats
deactivate the beacon, and activate a new beacon warning the
them all. Kuat falls quickly in the presence of Separatist Troops
remaining Jedi to run and hide or find the Bendu and hide. Kal
on their soil.
had already spoken to Anakin Skywalker and he agreed to
As the Separatist forces celebrate, a priority message comes in from the Mustafar system. Someone has gotten past the
protect any remaining Jedi. Coruscant is in chaos as the new Emperor tries to gain control over the planet.
Separatist Council’s defenses and is going to assassinate the
Clonetroopers, now Stormtroopers, at the Jedi Temple are
Council. The message begs for Czar to send help immediately.
scarce, so entering the Temple will be easy. But once they enter,
With haste Czar sends out the heroes with the Recusant-class
they will have only 35 minutes before more Stormtroopers
Light Destroyer Dac Pride as well as the Mon Calamari Star
arrive. When the heroes complete this, they return to Kuat to
Cruiser Gentle Sea. The heroes and the two Separatist ships take
find General Czar infuriated. Gunray had agreed to let the
a secret route which saves a lot of time. They reach the world in
Empire annex the Confederacy. All Confederate forces are to
three days. In space they find a Neimoidian Shuttle and a Jedi
stand down and wait for the Imperial forces to relieve them of
starfighter stranded. The ship is that of Nute Gunray and
their duties and ships. Czar thanks the heroes for a job well
Anakin Skywalker! Once aboard, Nute explains that Anakin
done, but he is greatly upset at this news. Czar knows there is
Skywalker, and a clone of Anakin were fighting on Mustafar. He
only one solution: rebel! Czar offers the heroes a chance to join
had escaped a couple of days ago, and then Anakin Skywalker
his rebellion against the Empire and the turncoat of the
came up from the planet to protect Gunray while he waited to be
Confederacy. If the heroes decline, Czar will accept that, and
rescued. The clone had supposedly died on Mustafar. Anakin
send them on their way. If they agree, Czar will have his force
thanks everyone for saving Gunray, and leaves for Naboo.
pack up and leave Kuat, but not before destroying Kuat’s
As the Separatists prepare to leave the system for Naboo as
shipyards. Before leaving for the Outer Rim, he makes a call for
well, a Theta-class shuttle enters the system. It strangely reads
all Confederate forces to ignore Gunray’s orders, and to join him
as empty.
in the Outer Rim. After talking to Queen Amidala, Czar speaks to the heroes again, in which he asks them to return to
THE END PART III
Coruscant and give a holo message to Mon Mothma and Bail
Once the group returns to Kuat, they find a lot has happened in the past two weeks. Gunray, after being dropped off at Naboo, is
Organa. Once they do, they are to meet him on Mon Calamari. The Rebellion to Restore Democracy has begun.
nominated as the new President of the Confederacy. He is voted
P
AGE
145
APPENDIX
EP
IC
FOR D
LEVEL RULES STAR WARS
current effective class level. For example, when an 11th-level Noble/9th-level Soldier achieves 21st-level, she can select "increased class
20
features" as her benefit for that level. With that
Adaptation by WizO_Sith
benefit, she could gain the skill points and
The following are rules for playing characters of higher than
Command Bonus of a 12th-level Noble or 10th
20th level. They are adapted from the rules presented at GenCon
level Soldier. The "increased class features,"
(in 1999, if I'm not mistaken), they predate official Epic-Level
however, doesn't give you increased saves,
rules for D&D 3.0 by at least a year and the D&D 3.5 Revision
increased attack bonus, increased defense
by several additional years. They are provided for Groups
bonus, ability increases, or standard Feats.
wishing to run *REALLY* high-level adventures.
Classes, however, only go to 20th level, so you can't use this benefit to increase your effective
BASIC RULE CONCEPTS 1
class level to 21 or higher. Note: A single-
Improvement per level slows down. If you don't
classed character can't use this benefit. The
decrease benefits per level, characters become
"improved class features" benefit allows a
hard to use. The Core Rulebook takes pains to
multiclassed character to get class features all
make the game work more smoothly up to 20th
the way up to 20th level in each class.
level. Simply extrapolating the classes past 20th level, however, can give you problems. 2 Levels past 20th scale infinitely. The 21+ rules
I
Epic Save Bonus: +1 to all saves
I
Epic Vitality Bonus: +20 Vitality points
I
Epic Skill Bonus: +10 skill points (spent as any
don't have a natural cap the way the Core
class you have)
Rulebook rules do. I
3 No level charts. Past 20th level, you don't look
Epic Feat Selection: Gain two feats (replacing the automatic one feat per three levels)
up your abilities based on your character or class level. 4 Scale XP normally. As with levels 1 to 20, the
I
Epic Class Mastery: +1 DC on all class features
I
Signature
Droid/Vehicle/Starship/Weapon:
Aquire, create, or enhance a Signature Droid,
number of extra XP you need to go from one
Vehicle, Starship, or Weapon.
level to the next follows the standard I
progression.
Equipment:The Character should possess (or have access to) gear/equipment worth roughly
LEVEL BENEFITS
the amount listed below:
At each level past 20th, you gain one benefit of your choice. The basic benefits are: I
Table Appendix 1—1: Epic Level Gear Worth
Increased Ability Score: Add +1 to any ability score. Since this benefit is available at every
Level / Gear Worth (In Credits)
level, you no longer gain +1 to an ability score
20th / 220,000
automatically every four character levels.
21st / 290,000 I
Epic Attack Bonus: Add +1 to all attacks. This 22nd / 370,000
increase does not give you additional iterative 23rd / 480,000
attacks (as increases to base attack bonus do). 24th / 630,000 I
Increased Class Features: Gain the skill points
25th / 820,000
and class features one level higher than your
26th / 1,000,000
P
AGE
146
APPENDIX
27th / 1,400,000 28th / 1,800,000 29th / 2,300,000 30th / 3,000,000 31st / 3,900,000 32nd / 5,100,000 33rd / 6,700,000 34th / 8,700,000 35th / 11,000,000
P
AGE
147
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