28 1 18MB
Talent
SR Price
HP
DEF
Difficulty
Electric
Rejuvenation
30000
5856
1795
1124
1287
Hard
Ranpo
Senku
Shishio
Alice Zuberg
Light
Regeneration
80000
5874
1559
1360
1777
Hard
Kenma
Shoto
Surge
Aoi Asahina
Water
Regeneration
20000
5928
1396
1305
1650
Easy
Motoyasu
Shoto
Dio
Ritsu comp will not work unless C. Blessing. Ranpo/ Gowther is safer than Shoto for max UR. Double Motoyasu, Dio can work as well. Edward, Yukina/ Fuutarou, Ritsu.
Aqua
Water
Rejuvenation
20000
5910
1686
1450
1541
Normal
Ranpo
Motoyasu
Dio
Gowther instead of Ranpo and Kenma instead of Motoyasu but crits will hurt a lot. Ritsu comp may work only with Yukina.
Trick Attack
25000
5747
1269
1541
1577
Normal
Kenma
Shoto
Surge
Can be replaced with similar talent cards since he's neutral. May need UR's for max UR. Can barely do average with SRs. Other comps: Endurance, Def serk, sap (1 light). Limiter, def trick, Surge (1 bar). Need UR's to cap.
Card Name
Element
Akeno Himejima
Arataka Reigen
Neutral
Power Level (Max ATK SR)
Member 1
Member 2
Member 3
Observations Ranpo can be replaced with Izumo. Shishio with other surge cards. Other comps: Trick atk, Scathatch/Erza/Tsubaky, Surge. May need Loke for max UR. Other comps: Kenma, Kurosaki, Togami. Any other precision. Needs 2 UR's and cl stats 6+ for max UR.
Artoria Pendragon
Light
Defense Breaker
100000
5783
1686
1559
1360
Hard
Ririka
Kurapika
Kirari
Asuna Yuuki
Water
Balanced Strike
25000
5874
1541
1759
1142
Easy
Gintoki
Motoyasu
Dio
Dark
Regeneration
25000
5947
1106
1632
1505
Normal
Doppo
Ace
Mayuri
Neutral
Trick Defense
35000
5820
1614
1523
1196
Hard
Izumo
Wiz
Iris
You die if she crits r1-2. Other comps: Endurance, Def serk, sap. Izumo and Wiz can be replaced with other similar cards. ATK Trick / Precision / Surge (need at least 1 UR or high cl stats to survive r2)
Miracle Injection
25000
5982
1577
1722
1233
Normal
Ranpo
Motoyasu
Dio
Gowther instead of Ranpo and Kenma instead of Motoyasu but crits will hurt a lot. Need at least one UR for constant capping. You may die if you get critted before trick.
Ground
Time Attack
100000
5892
1668
1505
1269
Hard
Doppo
Koshi
Kaede
Blair
Dark
Time Attack
60000
5717
1222
1806
1204
Hard
Rize
No Face
No Face
Byakuya Togami
Light
Surge
90000
5893
1269
1614
1650
Normal
Kenma
Shoto
Surge
Kenma, Shoto and Surge can be replaced with similar cards. Not more that 1 darks tho.
Chika Fujiwara
Light
Lucky Coin
20000
5892
1632
1577
1487
Insane
Dola
Kirari
Kirari
Fushiguro or Ririka instead of Dola. Since it's a coin raid you will RNG cap even with UR's. Expect 3hs+ raid time.
Surge
120000
5909
1595
1341
1505
Normal
Loke
Machi
Senku
Machi/ Edward, Blackstar, Jiraiya/Loke can work as well if atk < 1600. Other comps: Senku, Jiraya/Loke, Dio/ Shishio/ Ikumi. Ikumi x 2, Arde. Def trick, Scathach, Shishio
Ban Bell Hydra Benedict Blue Black Star
Dio Brando
Water
Electric
Yu can replace Gintoki. Any celestial Blessing instead of Doppo. Other comps: Prince Diamond, Trick Def, Surge or Def break / Precision, PFP / Surge (1 light). May need trick def on higher pl raids.
Liala can replace Doppo. Needs at least 2 UR's for max SR. This comp RNG caps depending on crits in rage mode. Other comps: Violet/ Riko, Elaine/ Kokoro, Surge (2 UR's at least, risky) Subaru / Maria / Naraku instead of Rize. Iris instead of No Face. Other comps: UR Defense Breaker, UR Surge, UR protector (sr will not work),
Doppo Kunikida
Grass
Celestial Blessing
110000
5910
1396
1759
1323
Easy
Mio Naruse
Tobio
Tokisaki
Echidna
Dark
Pain For Power
50000
5911
1795
1378
1523
Hard
Izumo
Jellal
Kanna
Regeneration
140000
5856
1360
1523
1831
Normal
Nico
Scathach
Dio
Tsukasa can replace Dio. Need UR's to survive r1-2 crit. Nico can be replaced by any other def trick (not water)
Time Attack
70000
5892
1541
1559
1559
Hard
Motoyasu
Ranpo
Dio
You die if she crits before Endurance/Trick or evade. Ranpo can be replaced with Gintoki/Yu but you'll barely do 1 bar. Needs 1 UR to constant cap.
Pain For Power
90000
5964
1722
1414
1450
Hard
Izumo
Ram
Elaine
Overload
100000
5855
1813
1432
1450
Hard
Gowther
Wiz
Fuyumi
Celestial Blessing
70000
5800
1450
1450
1450
Hard
Izumo
Motoyasu
Surge
Bloodthirster
70000
5910
1595
1432
1523
Normal
Ranpo
Motoyasu
Dio
Edward Elric Elma Erza Scarlet Escanor Fuutarou Uesugi Fuyumi Yanagi
Electric Water Ground Fire Neutral Water
Other comps: Yuichiro, Hinawa, Tokisaki. She can be replaced by any surge but crits will hurt. Sora/Hinawa may be needed for higher PL levels. You die if she crits r1-2 or evade. Needs UR Jellal evo 3 or SR Jellal / UR No Face or UR Iris. For max UR: UR Trick ATK (no light) / SR Izumo, UR Jellal, UR No Face/ UR Kei Tsukishima.
You die if she crits r1-2. Need UR trick atk and UR Elaine for max UR. Izumo can be replaced with any atk trick but she's preferred due to her high hp. UR Botan/Yotsuba may be needed for higher pl levels. You die if he crits r1-2. Tanjiro/ Tadokoro / Ichigo(015) / Kenma / Padoru can replace Wiz. Aoi can replace Fuyumi. May need UR Maki / Botan for higher pl levels. You may die to crits r1-3 wthout full UR team. Other comps: ATK trick, Def trick, Surge. Def trick, Precision, Surge. C. Blessing, Rejuvenation/ Endurance, Time atk/Vengance/Ultimate combo (The more UR's, more chances to cap) Other comps: Gowther, Padoru, Dio or double sap endurance (RNG cap)
Garou
Neutral
Surge
60000
5856
1487
1269
1650
Hard
Kenma
Izumo
Surge
Other comps: Defense trick, Precision, Surge. Need UR's to cap. Endurance / Def Serk / Sap.
Gilbert Bougainvillea
Neutral
Double Edge Strike
100000
5945
1740
1468
1468
Insane
Limiter
Def trick
Surge
You can barely do average once limiter ends. Other comps: Limiter, Transformation, Reversion
Gintoki Sakata
Electric
Endurance
40000
5873
1450
1505
1577
Easy
Machi
Black Star
Jiraiya
Other comps: Arde, double Ikumi. Loke instead of Jiraiya.
Gowther
Water
Trick Attack
140000
5748
1142
1614
1487
Easy
Edward
Ritsu
Wiz
High Elf Archer
Grass
Precision
10000
5910
1360
1468
1595
Insane
Sora
Hinawa
Tokisaki
Ichigo (015)
Water
Defense Udog
20000
5783
1178
1468
1632
Easy
Edward
Ritsu
Kanna
Other comps: Edward, Wiz/ Tanjiro/ Ichigo 015 / Tadokoro, Vegeta. Double Sap/ Endurance.
Attack Berserker
120000
5819
1849
1614
1160
Hard
Izumo
Naraku
Gasai
You may die if he crits r1-2. Other comps: Rize, Def serk, No face. UR Atk trick, UR def serk,UR Ban can cap max SR/UR
Ichigo Kurosaki
Dark
Wiz can be replaced with Ichigo (015) /Tanjiro / Tadokoro . Other comps: Double Sap / Endurance. Ranpo / Kenma / Dio Can only rng cap without UR's. Gasai instead of Tokisaki. Other comps: UR Arthur, SR Liala, UR Izuna (kinda safer)
Ikumi Mito
Ground
Sap
90000
5946
1668
1378
1450
Hard
Violet
Elaine
Surge
Need 2 UR's for max SR. Other comps: UR Trick attack, SR Riko, UR Garou / Togami.
Iris
Neutral
Sap
50000
5909
1269
1595
1740
Hard
Kenma
Shoto
Surge
You may die if she crits before trick. Need UR Precision at least for constant cap. Other comps: Attack Berserker / Pain for Power instead of Precision. Def trick / Atk trick / Surge
Doppo / UR Koshi / UR Saten
Itachi Uchiha
Dark
Transformation
35000
5892
1831
1487
1259
Hard
Izumo
Protector
No Face
You'll die if he crits before trick. Other comps: any atk trick, protector, surge (comps depend on protector proc, 1-3 dark cards)
Izumo Kamiki
Dark
Trick Attack
120000
5911
1360
1686
1487
Normal
Nico
No Face
No Face
Other comps: Trick Def, Precision, Surge (2 darks). Nico can be replaced with Sebas / Rize / Subaru / Naraku.
Jellal Fernandez
Dark
Elemental Strike
70000
5892
1704
1251
1777
Insane
Limiter
Def trick
Jiraiya Jonathan Joestar
Ground Water
Josuke Higashikata
Ground
Kanao Tsuyuri
Neutral
Kanna Kamui
Electric
Surge
Defense Udog
45000
5801
1505
1650
1468
Easy
Doppo
Endurance
20000
5892
1632
1523
1341
Easy
Edward
Endurance
30000
5856
1233
1668
1595
Easy
Doppo
Koshi
Attack Berserker
20000
5855
1468
1251
1740
Hard
Hinawa
Izumo
Protector
65000
5983
1360
1686
1614
Easy
Machi
Blackstar
Loke
Can only do 1-1.5 bar even with full UR team. Other comps: UR limiter, Doppo, UR paralysis can RNG cap based on para resist. UR Botan instead of limiter seems better since you outspeed after proc.
Koshi
Shion
Shion can be replaced with Kofuku/ Katsura/ Neji/ Lion. Doppo with Liala but ult combo will not cap. Other comps: 2x Ikumi, Arde.
Ritsu
Kanna
Kanna can be replaced with Ichigo (015), Tanjiro, Wiz. Due to his high atk may need UR's for max UR for constant cap.
Shion
Shion can be replaced with Kofuku/ Katsura/ Neji/ Lion. Doppo with Liala but ult combo will not cap. Other comps: 2x Ikumi, Arde.
Surge
You may die if she crits before atk trick. Izumo is preferred over other atk tricks because of her high hp. Other comps: Endurance, Def serk. Sap Jiraiya instead of Loke. Other comps: Double Ikumi / Arde.
Keigo Tagami (Hawks)
Grass
D.Edge Strike
40000
5892
1759
1233
1178
Insane
Sora
Mio Naruse
Tokisaki
Kenma Kozume
Water
Trick Defense
95000
5910
1577
1632
1233
Normal
Gintoki
Shoto
Dio
Kirari Momobami
Light
Sap
100000
5929
1523
1541
1378
Normal
Sayaka
Kirari
Kirari
Kokoro
Grass
Pain For Power
30000
5873
1577
1287
1595
Normal
Sora
Hinawa
Tokisaki
Koshi Sugawara
Grass
Rejuvenation
20000
5874
1251
1523
1686
Easy
Doppo
Ace
Mayuri
Other comps: Hinawa, Rize, Tokisaki. Liala can replace Doppo. Any fire blaze instead of Ace.
Overload
20000
5819
1704
1704
1160
Hard
Gowther
Wiz
Fuyumi
Same as Escanor raids.
Defense Berserker
65000
5874
1396
1360
1541
Normal
Doppo
Fushiguro
Hestia
Fire
Bloodthirster
140000
5820
1595
1360
1360
Easy
Gowther
Kenma
Fuyumi
Other comps: Elma comp. Padoru can replace Kenma.
Grass
Regeneration
60000
5837
1541
1541
1468
Easy
Sora
Mio Naruse
Tokisaki
Sora can be replaced with Yuichiro, Nui or any other fire PFP for low PL raids. Other comps: Hinawa, Rize, Tokisaki. Doppo, Rin Okumura, Shizue
Kotori Itsuka Kurapika Kurumi Tokisaki Liala
Fire Light
Mayuri can replace Mio Naruse. You die if he crits r1-2. UR Sora, UR Mio Naruse, UR Surge can cap. Other comps: UR Arthur, SR Liala, UR Maki. (kinda safer). Sora, Megumin/ Shinra, Maki Other comps: Ritsu comp (UR Ritsu may be needed for max UR). Other comps: Ririka, Def break, Surge. Need UR's for max UR. You may die if she double crits r1-2. Other comps: Sora, Megumin, Protector.
Sayaka instead of Fushiguro. Megumi Natsu instead of Hestia can only do average. Other comps: Zuberg/Asia/C.blessing, Sayaka/Fushiguro, Shizue
Liliruca Arde
Ground
Amplifier (def)
40000
5783
1215
1450
1795
Easy
Doppo
Koshi
Shion
Other comps: 2x Ikumi, Arde.
Loke
Ground
Defense Berserker
100000
5855
1396
1178
1577
Easy
Doppo
Koshi
Shion
Shion can be replaced with Kofuku/ Katsura/ Neji/ Lion. Doppo with Liala but ult combo will not cap. Other comps: 2x Ikumi, Arde.
Attack Berserker
20000
6019
1487
1450
1632
Normal
Nico
Izumo
Gasai
They can be replaced with similar talent cards but preferably no more than 1 light.
Ground
Regeneration
30000
5892
1414
1650
1378
Normal
Doppo
Koshi
Shion
Other comps: Riko/Violet, Kokoro/Elf, surge/Shishio. You need Doppo in order for Shion to work. Doppo, Elf, Gin.
Dark
Defense Udog
10000
5892
1233
1523
1686
Easy
Doppo
Rize
Jellal
Yukina or Uesugi instead of Doppo. Other comps: Any poison/ blaze/ time atk instead of Jellal (rng caps based on poison/ blaze resist) 2x No face, Rize (1-2 bar)
Endurance
15000
5983
1487
1632
1541
Normal
Amplifier
Sap
Sap
Other comps: Time attack, poison comp. Endurance / Def serk / Sap
Defense Berserker
100000
5910
1305
1559
1541
Easy
Elma
Aoi
Tadokoro
Defense Udog
20000
5873
1595
1341
1668
Easy
Edward
Ritsu
Kanna
Other comps: Yukina, Wiz/ Tanjiro/Ichigo 015 / Tadokoro/ Izumi, Vegeta. Double sap/ Endurance.
Time Attack
20000
5892
1233
1759
1704
Hard
Nico
Kurosaki
Surge
You die if she crits before trick. Can be replaced with similar talent cards since she's neutral. Other comps: Double iris / UR evasion (risky)
Defense Breaker
150000
5837
1523
1559
1305
Normal
Kenma
Gowther
Fuyumi
Pain For Power
30000
5946
1759
1541
1341
Hard
Ririka
Kakine
Kirari
Lucy (Kaede) Machi Komacine Maria Naruse Mayu Mayuri Megumi Tadokoro Mine
Dark
Neutral Fire Water Neutral
Mio Naruse
Fire
Misa Amane
Light
Tadokoro can be replaced with Izumi/ Wiz / Tanjiro / Ichigo (015). Yukina with Aoi. Other comps: Yukina, Noelle, Elma
You probably die if she crits r2. Any other surge can replace Fuyumi but crits will go brrr. Usagi can replace Ririka. Need UR trick attack for max SR. 2 UR's for max UR. If you get oneshoted r1-2 try with Priestess or UR Botan/Eri instead of Kirari
Misaka Mikoto
Electric
Overload
40000
5892
1668
1360
1287
Hard
Izumo
Momo
Dio
Momo Yaoyorozu
Ground
Protector
30000
5783
1178
1505
1813
Easy
Doppo
Koshi
Shion
Shion can be replaced with Kofuku/ Katsura/ Neji/ Lion. Doppo with Liala but ult combo will not cap. Other comps: 2x Ikumi, Arde.
Motoyasu Kitamura
Electric
Defense Breaker
150000
5892
1632
1305
1487
Hard
Josuke
Loke
Ikumi
Izumo can be replaced with any attack trick (not Gowther). Naofumi for Momo. Dio with any other surge. May die to r1-2 crit w/o UR's. Chance to die if he crits r2. Other comps: Trick def, Metal Bat, Shishio (1-2 bar). Ranpo/Senku, Loke/Jiraya, UR Surge (chance to cap)
Naraku
Dark
Defense Udog
20000
5801
1123
1505
1740
Easy
Doppo
Rize
Jellal
Naruto Uzumaki
Fire
Elemental Strike
50000
5965
1722
1360
1269
Normal
Gowther
Kenma
Fuyumi
Nico Robin
Dark
Trick Defense
90000
5802
1632
1632
1269
Hard
Doppo
Rize
Jellal
Osamu Dazai
Dark
Unlucky Coin
20000
5946
1595
1450
1378
Insane
No Face
No Face
Inosuke
Need full UR's to not be oneshotted by HP/Def rolls. Other comps: Double trick, surge (risky). Rize/Subaru, Def serk, No Face.
Portgas D Ace
Fire
Blaze
40000
5892
1305
1650
1668
Normal
Kenma
Yami
Fuyumi
Other comps: Padoru, Recoil, Rejuvenation (water) / Natsuki. Need UR's for max UR.
Elemental Strike
35000
5819
1614
1541
1468
Normal
Sora
Hinawa
Tokisaki
SR's can RNG cap. Needs UR's for constant cap. Other comps: UR Arthur, SR Rin Okumura, UR Izuna (kinda safer)
100000
5838
1577
1632
1360
Normal
Senku
Loke
Dio
35000
Ram
Grass
Ranpo Edogawa
Electric
Trick Attack
Raphtalia
Same as Maria Naruse raids. Fuyumi can be replaced with other surge cards. Other comps: Atk Trick/ Endurance, Pain for Power/ Precision, Surge. You need at least 1 UR to RNG cap. Rize/ Subaru, Double sap (no light) can do average. UR Jellal, UR Kei Tsukushima, UR Itachi
Other comps: Double Ikumi, Arde. Machi, Black star, Loke/Jiraiya.
Ground
Vengeance (atk)
5874
1541
1650
1577
Normal
Doppo
Koshi
Shion
Riko Saikawa
Grass
Defense Breaker
30000
5892
1668
1305
1414
Hard
Hinawa
Sora
Tokisaki
Ririka Momobami
Light
Trick Attack
25000
5747
1215
1396
1686
Normal
Kenma
Shoto
Surge
Any other def trick/surge/precision should work (no more than 1 dark tho). Other comps: Double kirari / Dola. Doppo, Fushiguro, Hestia
Electric
Time Attack
140000
5892
1650
1505
1450
Normal
Josuke
Ikumi
Ikumi
Other comps: Senku, Loke, Dio. Arde instead of Josuke.
Endurance
40000
5874
1559
1686
1378
Normal
Doppo
Rize
Nezuko
Attack Berserker
110000
5892
1505
1559
1414
Hard
Senku
Loke
Dio
Endurance
25000
5947
1233
1414
1632
Easy
Doppo
Fushiguro
Hestia
Mavis instead of Hestia. Any celestial Blessing instead of Doppo. Other comps: 2x Kirari, Dola (can only do average after sap nerf).
Defense Breaker
90000
5801
1468
1813
1215
Hard
Loke
Koshi
Kaede
This comp can RNG cap depending on crits in rage mode and it's safer than surge team (2 UR's). Other comps: Violet, Jiraiya/ Loke, Surge (2 UR's). Liala, Loke, Ikumi (all SR) can do avg.
Ritsu Rize Tedeza
Dark
Satoru Gojo
Electric
Sayaka Maizono
Light
Senku Ishigami
Ground
Other comps: Violet/ Riko, Elaine, Surge (risky). Kofuku/ Piccolo/ Lion/ Neji instead of Shion. Freya instead of Koshi. (Recommended 1 UR at least) You may die if she crits r2. Kotori Itsuka can replace Sora since her low def works better with def trick and the heal can save you from a r1 crit.
Other comps: Ban, Shalltear/ Sasuke, Naraku/ Maria Naruse (caps based on RNG poison/blaze resist). Rize, Sasuke, No Face. 2x No Face, Rize (can only do 1 bar after sap nerf) This comp can RNG cap depending on crits in rage mode. Dio can be replaced with Shishio or any other surge but crits will hurt. Other comps: Doppo, Loke, Raphtalia/ Blackstar (need at least 1 UR).
Shalltear Bloodfallen
Dark
Poison
100000
5856
1215
1813
1686
Normal
Kenma
Yami
No Face
Shinobu Kocho
Grass
Poison
40000
5946
1505
1686
1450
Hard
Sora
Hinawa
Surge
Shion
Grass
Time Attack
130000
5874
1831
1414
1414
Insane
Sora
Hinawa
Tokisaki
Shiro
Water
Limiter
20000
5873
1740
1487
1450
Normal
Ranpo
Motoyasu
Dio
Time Attack
25000
5893
1215
1541
1632
Normal
Kenma
Jack
Precision
75000
5783
1523
1740
1360
Insane
Gintoki
Motoyasu
Dio
Trick Attack
150000
5657
997
1668
1378
Easy
Elma
Aoi
Tadokoro
Other comps: Kenma, Shoto, Fuyumi. Any double Sap, Endurance since his atk is low but it'll rng cap. Yukina instead of Aoi. Sayaka or Kurapika instead of Dola. Any other sap (no dark), Endurance but it'll rng cap. Other comps: Megumi Natsu comp.
Shizue Izawa Shoto Todoroki Sora
Fire Water Fire
Other comps: Prince Diamond/ Minene, Trick Defense, Surge (Caps based on poison resist). I'd use Nico instead of Kenma for higher pls. Other comps: Yuichiro instead of Sora and Zombieman as surge. SR's can only do average unless poison resist. For max UR I wouldn't use Yuichiro since you can be oneshotted after stance. SRs can only do 1.5 bar. Other comps: UR Arthur, SR Rin Okumura, UR Izuna (kinda safer, doesn't work in Max UR). Sora, Megumin, Maki. Sora, Mio Naruse, UR Surge caps. Other comps: Gowther, Kenma, Surge but crits will oneshot.
Zombieman Any other surge should work. Rabo instead of Jack. SRs can only do 1.5 bar depending on crits. Ranpo instead of Gintoki should do 1 bar more.
Stephanie Dola
Light
Amplifier (def)
20000
5873
1305
1559
1740
Easy
Dola
Kirari
Kirari
Subaru Natsuki
Dark
Endurance
25000
5837
1459
1487
1450
Easy
Sebas
No Face
No Face
Naraku or Nico Robin can replace Sebas. Other comps: Ban, Shalltear/ Sasuke, Naraku (caps based on RNG poison/blaze resist)
Takehisa Hinawa
Fire
Trick Defense
60000
5674
1396
1595
1051
Easy
Shoto
Gowther
Fuyumi
Other comps: Elma comp. Natsuki instead of Fuyumi. Kenma will not work. Gowther first instead of Shoto for max UR (kinda safer).
Tanjiro Kamado
Water
Defense Berserker
60000
5947
1487
1450
1396
Easy
Edward
Ritsu
Kanna
Other comps: Edward, Wiz/ Tanjiro/ Ichigo/ Tadokoro/ Izumi, Vegeta. Double sap/ Endurance. Yukina instead of Edward
Tsukasa Shishio
Ground
Bloodthirster
50000
5929
1650
1632
1287
Normal
Doppo
Koshi
Shion
Freya/ Elaine instead of Koshi and Kofuku/ Neji/ Lion instead of Shion. Other comps: UR Kokoro, Violet/ Riko, Surge (risky) Other comps: Gowther, Matou/ Nero, Gasai. Basically any trick atk/ protector/ surge in order to protector proc first turn.
Ulquiorra Schiffer
Dark
Overload
70000
5765
1668
1487
1432
Hard
Izumo
Matou
Surge
Violet Evergarden
Grass
Defense Breaker
80000
6109
1686
1341
1450
Hard
Hinawa
Sora
Tokisaki
Wiz
Water
Defense Berserker
85000
5982
1305
1541
1541
Easy
Edward
Ritsu
Kanna
Same as Ichigo (015), Tanjiro, Tadokoro, Izumi raids.
Wolf
Neutral
Surge
60000
5528
1509
1187
1374
Hard
Izumo
Kenma
Surge
You die if he crits before trick. Need UR's to cap max UR. Other comps: Defense trick, Precision, Surge or Endurance, Def Serk, Iris
Dark
Recoil
60000
6455
1904
1777
1287
Hard
Rize
Def Serk
No Face
Yami Sukehiro Yato
Neutral
Defense Breaker
60000
5856
1541
1378
1487
Hard
Josuke
Def Serk
Sap
Yuji Itadori
Ground
Unlucky Coin
50000
5983
1632
1450
1360
Insane
Doppo
Koshi
Shion
Celestial Blessing
200000
6019
1668
1505
1396
Easy
Motoyasu
Ranpo
Dio
Yukina
Water
Yuno Gasai
Dark
Surge
120000
5766
1632
1360
1505
Normal
Izumo
Nico
Gasai
Zombieman
Dark
Surge
80000
5784
1759
1269
1251
Hard
Rize
Mayuri
No Face
Same as Riko raids. You may die from crit r2. Other comps: Sora, Mayuri, Sap (1 bar). Renzo, Hinawa, Tokisaki. Hinawa, Rin Okumura, Izuna. Rare e3 Sora can work as well. Mayuri, Doppo, Shizue
All SR's can barely do 1 bar. Need UR def serk and UR No Face to cap. May die to crits before Endurance. Mayuri can be replaced with any other def serk / Naraku You die if he crits before Endurance. You'll need UR's for constant cap. Other comps: Izumo, Def serk. Iris This team comp caps as long as no high def rolls (you need UR Koshi). Riko/ Violet can replace Shion. Freya can replace Koshi. Other comps: Violet/Riko, Elaine, Surge (at least 1 UR) Ranpo can be replaced with Gowther and Motoyasu with Kenma but crits will hurt. Double trick comp can RNG cap. Other comps: Rize, Double Sap. Rize, Def serk / Naraku, No Face Rize can be replaced with Subaru and Mayuri with Tanjiro/ Wiz/ Izumi. All SR comp can RNG cap. Needs UR's for max UR. Other comps: Izumo, Def serk, Gasai.
Budget starter team
Riko Saikawa
Echidna
Wolf
Basic surge (lifesteal) team. Riko decreases the boss defense so you'll deal more 'physical' damage. Echidna can increase the team attack/speed and outspeed the boss after 2-3 PFP procs. Wolf has good stats all around and his neutral element makes him very versatile so he can fit any lifesteal comp in the future. Pros > Cheap and versatile team
Cons > Jack of all trades, master of none > Can't fight endurance, defense berserker/ underdog/ Trick room attack raids. > No damage mitigation talents
Budget starter team #2
Riko Saikawa
Izumi Kyoka
Garou
This a more defensive focused team. Although it will not deal burst damage like Echidna, Izumi can provide more survavility and can cap most low level raids anyways since Riko defense break stacks over time. Garou is a little more expensive than Wolf but his stats are slightly better, specially defense.
Budget starter team #3
Doppo Kunikida
Rize Tedeza
Shalltear Bloodfallen
This is a more expensive team but it'll pay off in the long run. Doppo is arguably one of the best raid cards now since it provides enough mana to proc 3 active talents at the same time after round 6. Rize is a cheap and tanky endurance card. Shalltear has high hp as well and she's the queen of floor climbing so you'll use her until max location if you ever invest in her. Unlike surge teams, this comp can do endurance, def serker, underdog raids without investing in any time attack card (very expensive).
Pros > Can do more diverse raids in a safer way than surge teams. > Has the potential to cap max SR/ UR raids
Cons > Cannot do light raids (you'll be oneshotted) > Suffers from dark element (this means any non dark raid boss will deal more damage) > Expensive > Poison can be resisted so you always RNG cap.
Card Name
Element
Talent
Loc/ Fl
Options
Win condition (assuming clan stats level 3)
Chlammy Zell SR Shalltear SR Ace/ Rei Hino
Neutral
Paralysis
48-1
First paralysis resist, no poison/ blaze resist.
Jibril
Light
Elem. Strike
UR Beros/ Mephisto
No RNG
SR Echidna
1 crit after Round 2
SR Escanor
1 evade
SR Kotori
1 evade
SR Schiffer
1 evade
SR Echidna
1 crit after Round 2
SR Ainz, Liz, Tsubaki
1 crit
SR Escanor, Kotori
1 crit
SR Yuta, Kaneki
1 evade
UR Beros/ Mephisto
No RNG
SR Izumo
1 crit
UR Beros, Mephisto
1 crit
SR Ririka
1 evade
SR Schiffer
1 evade
UR Beros/ Mephisto
No RNG
SR Madara
No RNG
SR Jellal Fernandez
No RNG
SR Overload
1-2 crits depending on clan stats
SR Doppo
No RNG
SR Shalltear
1 evade, no poison resist.
UR Balancing Strike
1 crit or evade depending on clan stats
UR Shogo
No RNG
UR Yuki Nonaka
No RNG
UR Misa Amane
No RNG
UR Escanor
No RNG
UR Benedict Blue
No RNG w/ cl 5 stats, lower need 1 crit
UR Pain for Power
1 crit after round 2
UR Historia Reiss
2 crit or 1 crit + evade after temporal rewind
UR Balancing Strike
Round 1 evade
UR Eugeo/ Gray
Round 1 evade, no frozen resist.
UR Overload (no Tsubaki, Tobiichi)
1 crit
SR Yukina
No RNG
UR Regeneration (no dark)
No RNG
UR Ace, Rei, Demiurge
No RNG, no blaze resist
UR Poison, Blaze (no dark)
1 evade, depending on card, no resist.
UR Kaneki Ken, Liz T
1 crit
UR Overload (dark)
1 crit
UR Echidna
1 crit after Round 2
SR Doppo
1 crit after Round 17-20
UR Ainz
1 evade (no RNG with clan lvl 6 stats)
UR Yunyun/ Raphtalia
No RNG
UR Overload
1 crit
SR Izumo Kamiki
1 crit
SR Kirari Momobami
1 evade
UR Historia/ Madara
No RNG
UR Yunyun/ Raphtalia
No RNG (cl stats +4)
UR Escanor, Kotori, Kageyama
1 crit
SR Shalltear
1 evade, no poison resist
SR Doppo
No RNG
UR Poison/Blaze
No poison/blaze resist
UR Balancing Strike
1 crit
SR Shalltear
1 evade and no poison resist.
UR Beros
Must land 4 hits
UR Schiffer
No RNG?
UR Overload
1-2 hits landed
UR Kaneki
1 crit after round 2
UR Balancing Strike
No RNG?
SR Yukina
No RNG
SR Alice Zuberg
No RNG
SR Miyuki Shirogane
No RNG
SR Attack Trick
No RNG
SR Shalltear
No poison resist
48-22
Light Yagami (Kira)
Light
Executioner
49-16
Misa Amane
Light
Pain for Power
49-18
Ryuk
Dark
Recoil
49-21
Irina Jelavic
Neutral
Vengeance (ATK)
50-17
Koro Sensei
Light
Dexterity Drive
50-22
Joseph Joestar
Light
Regeneration
51-18
Jotaro Kujo
Neutral
Transformation
51- 20
Takasugi Shinsuke
Neutral
Pain for Power
52-23
Tetsuro Kuroo
Neutral
Balancing Strike
53-19
Shoyo Hinata
Light
Evasion
53-18
Byakuza Togami
Light
Bloodsurge
54-20
Kyoko Kirigiri
Neutral
G. Limiter
54-23
Neutral
G. Limiter
54-23
Makoto Naegi
Dark
Lucky Coin
Life Sap
Time Bomb
Precision
56-15
Erina Nakiri
Neutral
Pain For Power
57-25
Hisako Arato
Neutral
Bloothirster
Mana Reaver
57-31
Takumi Aldini
Light
Time Bomb
Protector
Evasion
Pain for Power
59-11
Faye Valentine
Neutral
Precision
Precision
bomb resist
UR Sakura
bomb resist
SR Escanor, Kotori
1 crit and bomb resist
UR Echidna/ Kaneki
1 crit after r2 and bomb resist
UR Yunyun/ Rapthalia
No RNG, no crits received
UR Overload
No RNG
UR Balancing Strike
No RNG
UR Ainz
No RNG
SR Escanor, Kotori
1 evade or crit
SR Echidna, Misa
1 evade or crit
UR Attack trick (no Usagi)
1 crit
UR Escanor, Kotori
1 crit (other UR overloads, 1 evade)
UR Yunyun/ Rapthalia
1 evade
UR Historia/ Madara
1 evade
UR Balancing Strike
Round 1 evade
UR Evasion
12-13 evades
UR Escanor
No RNG
UR Overload
1 crit
UR Poison/ Blaze
No poison/ blaze resist
SR Doppo
No RNG (at least cl 5 stats)
SR Shalltear
1 evade, no poison resist (at least cl 5 stats)
UR Surge/ Thirster
No RNG
UR Transformation
No RNG
UR Executioner
No RNG
UR Limiter
No RNG
UR Sap
No RNG
UR Defense Underdog
No RNG
UR Attack berserker
No RNG
UR Overload/ Divine Blessing
1 crit
UR Balancing Strike
Bomb resist
UR Dark elemental strike
Bomb resist
UR Overload
1 crit and bomb resist
UR Kaneki
1 crit and bomb resist
SR Doppo/ Yukina / Uesugi
No RNG
SR Miyuki/ Zuberg
No RNG
SR Doppo/ Yukina/ Uesugi
No RNG
SR Miyuki/ Zuberg
No RNG
UR Yunyun/ Rapthalia
1 crit
UR Historia
1 crit
UR Attack Trick
No RNG
UR Sap
No RNG
UR Ryohei
No RNG
UR Balancing Strike
1 evade
UR Overload
1 crit
UR Madara
1 evade
UR Yunyun/ Rapthtalia
1 crit, No crits recieved.
UR Escanor
No RNG, No crits recieved in 3-4 rounds.
UR Balancing Strike
No RNG, No crits recieved.
UR Lucky Coin/ Evasion
Spam to win
UR Kenpachi
No RNG, no crits recieved.
UR Yunyun/ Rapthtalia
1 crit, no crits recieved.
UR Escanor
No RNG, No crits recieved in 3-4 rounds.
UR Balancing Strike
1 crit or evade, depending on the card, no crits recieved.
UR Lucky Coin/ Evasion
Spam to win
60-12
Spike Spiegel
Neutral
1 crit or bomb resist
UR Balancing Strke
58-18
Kouta
Neutral
UR Overload
58-17
Sword Maiden
Light
No resist (may need 1 evade depending othe card)
57-33
Priestess
Light
No RNG
UR Poison/ Blaze/ Regeneration
57-26
Satoshi Isshiki
Neutral
SR Yukina
56-14
Teruki Hanazawa
Light
2 crits
55-25
Sho Suzuki
Neutral
No poison resist and bad rolls.
SR Overload
54-24
Iris
Neutral
SR Shalltear
60-14
Neutral
Precision
60-14
Vicious
Dark
Balancing Strike
60-15
Chika Fujiwara
Light
Lucky Coin
61-16
Kei Shirogane
Water
Dexterity Drive
61-18
Miyuki Shirogane
Light
Regeneration
61-20
Yu Ishigami
Neutral
Bloodthirster
Life Sap
62-13
Mary Saotome
Neutral
Divine Blessing
Attack Trick
Protector
Lucky Coin
Celestial Blessing
Silence
Protector
Transformation
Bad rolls
UR Yunyun/ Raphtalia
Bad rolls, 1 evade
UR Vegeta/ Sango
Bad rolls, 1 evade
UR Overload/ Balancing Strike
Bad rolls, 1 crit
UR Blair, Ainz
Bad rolls
UR Miyuki/ Zuberg
Bad rolls
UR Poison (no dark)
Bad rolls, no poison resist
SR Bishamonten
SPD/HP or HP/HP rolls
UR Overload (electric)
No RNG
UR Elemental Strke (electric)
No RNG
UR Paralysis (electric)
No para resist
UR Surge (electric)
No RNG
UR Dexterity Drive (electric)
No RNG
UR Echidna
1 crit after pfp
UR Elem Strike (Dark)
1 crit
UR Ace / Rei
1 evade or not depending on cl stats, no blaze resist
UR Blaze / Poison (no dark)
1 evade, no blaze/poison resist
UR Doppo
No RNG
SR Doppo
1 evade with cl 7 stats
UR Blair
Double crit
UR Overload
1 crit
UR Blaze/ Poison
No blaze/poison resist
UR Lucky Coin/ Evasion
Spam until you win
UR Celestial Blessing
No RNG
UR Echidna
1 crit after r2
UR Schiffer
1 crit (round 1-3, cl stats 7)
UR Escanor
Round 1 crit
UR Miyuki/ Zuberg
1 evade
SR Doppo
1 evade r16
UR Nui Harime
HP/HP or DEF/HP rolls
UR Trick Attack/Def
No RNG
UR Poison/Blaze
No RNG
UR Regeneration
No RNG
SR Reversion
No RNG
SR Nico/ Kenma
1 crit
SR Doppo
No RNG
SR Kenma/ Nico
No RNG
SR Regeneration (no dark)
No RNG
SR Poison (no dark)
No RNG
UR Defense trick
No RNG
SR Doppo
No RNG
UR Regeneration
No RNG
UR Balancing Strike
No RNG
UR Poison/ Blaze
No resist
SR Shalltear
No poison resist, bad rolls.
UR Poison (Dark)
No poison resist, bad rolls.
UR Doppo
No RNG
UR Asia, Machi, Ban, Elaine
No RNG with cl 7 stats
UR Escanor
2 crit (1 crit with cl 7 stats)
UR Motoyasu
2 crit
UR Ace, Rei Hino, Mera
No blaze resist (others need an evade)
UR Limiter (Dark)
No RNG (others 1-2 crit)
UR Escanor, Kotori, Kageyama
No RNG (others 1-2 crit)
UR Arthur
Double silence resist, 1 crit
SR Doppo
No RNG
UR Regeneration
No RNG
UR Blaze/ Poison
No RNG
SR Shalltear, Miyuki, Zuberg, Ace
1 evade, No poison/blaze resist
UR Hestia
No RNG
UR Kirari (evo2)
No RNG
64-19
Atsushi Nakajima
Light
UR Hestia
63-17
Akiko Yosano
Neutral
1 evade
63-13
Nino Nakano
Light
1 evade, no poison resist
UR Balancing Strike
62-17
Fuutarou Uesugi
Neutral
1 crit
SR Shalltear
62-16
Yumeko Jabami
Dark
1 crit
UR Jellal
62-15
Ryota Suzui
Neutral
No RNG
UR Misa Amane
62-14
Ririka Momobami
Light
No poison resist
UR Ban
61-21
Kirari Momobami
Light
UR Dark Poison
64-18
Light
Transformation
64-18
Osamu Dazai
Dark
Unlucky Coin
Pain for Power
Paralysis
Paralysis
65-21
Yukina
Water
Celestial Blessing
66-20
Akane Tsunemori
Light
Lucky Coin
67-11
Nobuchika Ginoza
Neutral
Precision
67-12
Shinya Kogami
Dark
G. Limiter
Miracle Injection
1 evade
UR Usagi
round 1 evade
UR Jellal
No RNG, bad rolls
SR Shalltear
No poison resist, bad rolls
UR Raphtalia
No RNG
SR Shion/ Ram
No RNG w/ cl 6 stats, 1 crit if lower
UR Poison
Double para resist, no poison resist, evade
UR Escanor, Kotori, Kageyama
Double para resist, No RNG or 1 crit
UR Shalltear
First para resist, no poison resist.
UR Balancing Strike
Double para resist, 1 crit or evade
UR Jellal
Double para resist, No RNG (at least cl6 stats, lower need 1 crit)
SR Shalltear
Double para resist, No poison resist
UR Poison (dark)
First para resist.
UR Escanor
Double para resist, No RNG
UR Kotori
Double para resist, No RNG
UR Ritsu Kageyama
Double para resist, No RNG
UR Motoyasu
No RNG
UR Paralysis (electric)
No para resist
UR Bishamonten
High attack rolls
UR Ritsu
1 crit
SR Kenpachi
1 crit, no para resist
SR Motoyasu
2 crits or r1 evade
SR Bishamonten
High attack rolls x 2
UR Yunyun/ Raphtalia
Bad rolls, 1 evade
UR Vegeta/ Sango
Bad rolls, 1 evade
UR Overload/ Balancing Strike
Bad rolls, 1 crit
UR Blair, Ainz
Bad rolls
UR Miyuki/ Zuberg
Bad rolls
UR Poison
Bad rolls, no poison resist
UR Escanor, Kotori
No crits received
UR Kotori
No crits received
UR Ritsu Kageyama
No crits received
UR Balancing Strike
No crits received
UR Lucky Coin
Good rolls
UR Evasion
UR Jellal
No RNG
SR Shalltear
No poison resist.
SR Shalltear
No poison resist (at least cl 6 stats, lowers need an evade)
67-13
Shogo Makishima
Dark
1 evade, no poison/ blaze resist
SR Doppo
65-19
Yuta Okkotsu
Dark
1 crit
UR Poison/ Blaze (no dark)
65-15
Toge Inumaki
Neutral
No RNG
UR Yunyun/ Raphtalia
64-22
Kento Nanami
Ground
UR Miyuki/ Zuberg
67-14
This is just my personal guide for newer players who are starting with raids in Anigame. If you need a more detailed guide about them, I suggest you to read the .basics guide. All card/ comp choices are purely subjective and it's not my intention to 'inflate' them in any way. F.A.Q What are raids? > A Raid is a 6 player (raid party) epic battle in real time where you fight a raid boss with a team of 3 cards. > Each player has to fight their own battle vs the boss and the damage of each one counts towards the total damage done to the boss. > Once the boss total HP reaches 0, you (and your raid party) receive several rewards such as cards, gold and a chance of winning a super rare or ultra rare card of that boss. > Just like cards, raids had their own rarity tier (Common, Uncommon, Rare, Super Rare and Ultra Rare). The later ones have an increased chance of 'drops' (super rare/ ultra rare cards).
What do I need to join a raid? > You need a team of 3 cards and 2 raid passes. You gain 1 raid pass every 4hs and 1 every .daily (2 if you are vip). Max raid passes is 10. > Once you find a raid you wish to join through .rd lobbies (in this case I'm using some filters), just copy the 6 digit raid code from it and type .rd join > After you joined, just wait until more players join as well. Only the raid leader can start the raid by typing .rd start > If you are the raid leader, make sure to make your raid public so others can join with .rd pub. On the other hand, if you don't want other strangers joining your raid, type .rd private
You can find the raid code in the bottom right of each raid.
Once you join, you can see your party members discord tag and ID.
You can ping your raid party members using their discord tag or ID. You can also kick them by typing .rd kick (if you are leader)
.rd view shows boss stats as well as rewards (drop chances)
>How do I create a team? 1- Create a team with .team create
2- Type .team view to list all your teams (you can have up to 4). Then .team select to use it. 3- Once you created your newly team (in this case 'bruh') you can start adding the team members by typing .team set . In this case n1 is Rize Tedeza.
4 - Type the team name you want to add (in this example 'bruh') Note: if you mistype your team name you'll have to repeat the same steps from step 3. 5 - Type the card position (1,2 or 3) .Repeat from step 3 until you have set 3 cards.
Notes: > You can kick (and be kicked) other party memberrs if they are AFK for more than 55 minutes with the command .rd vkick . For e.g: .rd vkick > If everyone in the lobbiy is AFK, you can use .rd surrender to leave the party and save 1 pass. If you use .rd leave in the middle of an ongoing raid, you'll lose 2 passes. > You need to do 10% of the total boss HP as damage to be eligible for drops. > Players who join raids and do little to no damage at all are called 'leechers' and they are a burden for the other party members. > When a raid member leaves the raid, it does 10% of current HP as damage to the boss so consider leaving if your damage is very low to help your fellow team members in defeating the boss. > If your raid party fails to defeat the boss within the time limit (4hs 10m for impossible raids), you'll not receive any rewards and it'll consume 2 raid passes.
Welcome! I wrote this raid 'cheat sheet' for quick and easy reference for AniGame raids. Since I love the community I think it would be better to share it with you too. Hopefully there're will be less leechers it'll help you as well. If you know more comps or have any doubts, let me know! My tag is: lizrd#3622 Good luck and have fun! This guide is free to copy/distribute as long as you cite the author(s). Special thanks to ||ŠÇP||#7606 ,S H ❌D ⭕ W#5485 and Ko#6740. Raid Cheatsheet: > Not all bosses are listed, only 'worth' ones (SR price 20k+). I may add more in the future. > I'd like to emphasize I have not done all raids, so some answers are from the #questions and inquiries channel. > All raid bosses stats are for Max SR. Team comps are SR evo 3 unless UR specified. > All raids were done with clan lvl 6 stats so you may have some issues with lower stats. For e.g max SR Echidna, I have only 96 hp left after 2nd hit. > Card position matters. For example, if you put Mio Naruse first instead of Sora in a max UR Liala raid, you are dead. > SR market prices fluctuate constantly so only take them as a guide. Raid difficulty: Easy: You can just rd bt all and make some coffee. Normal: Slim chance to die due to double crit/ evasion (kinda unlikely) Hard: High chance to die if the boss crits first 2 rounds or evades. Needs 1 or more UR's to cap consistently. Insane: Same as hard but you can only do average with SR's (e.g Shoto or Hawks raids).
Floor climbing: > UR Lucky coin and UR evasion can tecnically clear all floors with enough RNG. That being said, it's not reasonable to spam UR coin vs UR koro or PFP floors for e.g since you'll waste thousands of stamina so it's not always the best option. > There are probably more cards that can beat certain floors. I just listed all the info I could gather from my experience and other players.
Update: 12/06/2021 > Sap damage has been nerfed and I couldn't test all raid comps after the nerf so take them with a grain of salt. > Soul stealer talent has been buffed so Padoru is more reliable now especially for long raids like Blaze (Ace, Demiurge, etc) > New talent: Celestial Blessing (Doppo, Yukina). It allows some crazy comps with time attack or poison since it procs almost every turn after round 6. They will probably replace Liala, Edward and Aoi in the long run. > New talent: Unlucky Coin. Super op in my opinion. Literally it killed all lucky coins cards since it can reduce HP and instakill bosses. SR Dazai can clear all floors now with enough RNG (except some ones like UR Koro) Update: 06/07/2021 > Unlucky coin nerfed. Now HP rolls take current HP instead of max HP. > Bloothirster buffed: 20% to 22% lifesteal (4% UR). > Precision buffed: 20% to 23% CRIT DMG > 'Suicide' difficulty changed to 'Insane' due to sensible claims. > Added Yuji Itadori, Satoru Gojo to the raid list. Update: 16/07/2021 > Added Aqua, Blair raids Update: 04/08/2021 > Added Schiffer, Shiro, Koshi raids. Finished floor climbing guide. Update 19/08/2021 > Added Fuutarou Uesugi, Maria Naruse, Naraku raids, started working on raid comps and newbie raid guide. > Before writing this guide some months ago I said I'd only add 'worth' raids (20k gold per SR at least) but due to public demand I'll just add most of them, regardless of market price. So this document will be like a raid database for future generations.