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CLASSIC D&D:
Complete List of PC Classes One thing I should point out is my opinion on NPC classes. Sometimes, I see a class presented in Dragon magazine that is quite obviously better suited to use with an NPC. This is simply because the character type is ill suited to adventuring life, combat, etc. I do not hold to the idea that a player should be barred from using a class, however ill suited I might think it is, just because TSR said it was for NPCs only. If I ban a class from PC use, like the Samurai from Dragon Magazine, they are not going to meet any NPC Samurai's either. Goose and gander, fair is fair. I include the NPC classes in this list with that in mind.
"Core" B/X, BECMI rulebooks: Basic: Cleric Fighter Magic User Thief Dwarf Elf Halfling Companion (Also in the RC): Druid (high level Cleric subclass) Knight (high level Fighter subclass) Paladin (high level Fighter subclass) Avenger (high level Fighter subclass) Magist (high level Magic User "subclass", more of a role than a class, no real unique abilities) Magus (high level Magic User "subclass", more of a role than a class, no real unique abilities) Guildmaster (high level Thief "subclass", more of a role than a class, no real unique abilities) Rogue (high level Thief "subclass", more of a role than a class, no real unique abilities) Master (Also in the RC): Mystic (sort of a cloistered monk class) Guidelines for non-human (and non-elf) spellcasters, handy if you use one of the spellcasting add ons for shaman types found in the books below. Immortals (See also the Wrath of the Immortals accessory): This set obviously introduces a bunch of new options for ultra-high level PCs, but these are beyond the scope of basic class options. "Splatbooks" including Mystara and Hollow World Supplements: Gazetteer 2, The Emireates of Ylaruam Dervish (a desert themed druid variant)
Gazetteer 3, The Principalities of Glantri Magic Crafts: (variant "specialty" class options for magic users) Alchemist Dracologist Elementalist Illusionist Necromancer Cryptomancer Witch Radiant Gazetteer 5, The Elves of Alfheim Special rules for "splitting" the elf class to focus on either fighting or magic use Gazetteer 6, The Dwarves of Rockhome Dwarf Cleric Gazetteer 8, The Five Shires Halfling Master (Spellcasting class for Halflings) Gazetteer 9, The Minrothad Guilds Merchant Prince (seafaring spellcaster with a pirate flavor) Gazetteer 10, The Orcs of Thar Kobold Goblin Orc Hobgoblin Gnoll Bugbear Ogre Troll The above classes are all basically thefighter type class for the each of those various humanoid races. Shaman (this is an add on to the race based classes above, giving them minor cleric spellcasting) Wicca (this is an add on to the race based classes above, giving them minor magic user spellcasting) Gazetteer 11, The Republic of Darokin Merchant (a travelling trader with minor spellcasting) Gazetteer 12, The Golden Khan of Ethengar Horse Warrior (a fighter subclass for the mounted warrior) Bratak (a thief subclass with a penchant for spying, diplomacy and riding) Hakomon (a magic user variant) Shaman (a cleric variant for the less civilized)
Gazetteer 13, The Shadow Elves Shadow Elf (a minor variation on standard elves) Gazetteer 14, The Atruaghin Clans Shamani (another totemic cleric variant) Dawn of the Emperors Gazetteer (Boxed Set) Forester (a human version of the magic using fighter elf class) Rake (a thief variant geared toward burglary and adventuring instead of backstabbing and muggings) Creature Crucible 1 - Tall Tales of the Wee Folk Centaur Dryad Faun Hsiao Treant Wood Imp Brownie Leprechaun Pixie Sprite Pooka Sidhe Woodrake These are, with a couple exceptions, just the typical "fighter" versions of these races, but as with the Orcs of Thar, rules are included for adding on to the class to grant some spellcasting abilities as well. Creature Crucible 2 - Top Ballista Faenare Gnome Skygnome Gremlin Harpy Nagpa Pegataur Sphinx Tabi These are, with a couple exceptions, just the typical "fighter" versions of these races, but as with the Orcs of Thar, rules are included for adding on to the class to grant some spellcasting abilities as well. Creature Crucible 3 - The Sea Folk Aquatic Elf Kna Kopru
Merrow Nixie Sea Giant Shark Kin Triton Creature Crucible 4 - Night Howlers Werewolf Werebat Werebear Wereboar Werefox Wereseal Wereshark Weretiger Devil Swine Wererat Hollow World Campaign Setting Warrior Elf (an elf variant with no magical ability) Beastman Bruteman Hutaakan Krugel Orc Kubitt (actually just a variant human "race", they use the normal human classes but have racial modifiers and abilities) Malpheggi Lizardman Once again, rules are included for adding on to the class to grant some spellcasting abilities as well. Hollow World, Kingdom of Nithia Sourcebook Archer Charioteer Heavyman Spearman Runner Khopesh The above classes are all just variant fighters, with specific bonuses offset by reduced general abilities War Cleric This is just a variant cleric, with specific bonuses offset by reduced general abilities Mage Scribe Montoth Templar These are all just variant magic users, with specific bonuses offset by reduced general abilities Royal Seal Bearer Lockmaster
Guardian These are all just variant thieves, with specific bonuses offset by reduced general abilities Hollow World, Milenian Empire Sourcebook Cleric of Halav Cleric of Matera Cleric of Petra Cleric of Protius These are all just variant clerics, with specific bonuses offset by reduced general abilities Griffon Rider (A variant fighter class) Rage of the Rakasta Adventure module Rakasta (Oriental Themed)
OD&D Supplement I: Greyhawk Dwarf Fighter Dwarf Cleric (technically presented as an NPC option, but I won't tell TSR if you let your players use it) Dwarf Thief Dwarf Fighter/Thief Elf Fighter Elf Cleric Elf Thief Elf Fighter/Magic-User/Thief Half-Elf (Treat as the standard Elf class, but note the level limits vary) Half-Elf Fighter/Magic-User/Cleric (with lofty ability score requirements) Hobbit (Halfling) Fighter Hobbit Thief Paladin (1st level start, different than the standard Companion Rules "prestige class")
OD&D Supplement II: Blackmoor Monk Assassin
OD&D Supplement III: Eldritch Wizardry Druid EW is also the source of the Classic D&D rules for PC psionics, If you care to adopt them.
Strategic Review Magazine #2
Ranger Strategic Review Magazine #4 Illusionist Strategic Review Magazine #6 Bard (The) Dragon Magazine #2 Alchemist (The) Dragon Magazine #3 Woman Fighter Woman Magic-User Woman Thief Woman Cleric Apparently Len Lakofka's campaign setting has no female Elves, Dwarves or Halflings! All kidding aside, I included these for completeness, I doubt anyone would actually use them today. Healer Scribe Samurai Dwarf Fighter Dwarf Thief Dwarf Cleric Berserker Idiot Jester