AniGame Raid Cheat Sheet v1.0 [PDF]

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Talent

SR Price

HP

DEF

Difficulty

Electric

Rejuvenation

30000

5856

1795

1124

1287

Hard

Ranpo

Senku

Shishio

Alice Zuberg

Light

Regeneration

80000

5874

1559

1360

1777

Hard

Kenma

Shoto

Surge

Aoi Asahina

Water

Regeneration

20000

5928

1396

1305

1650

Easy

Motoyasu

Shoto

Dio

Ritsu comp will not work unless C. Blessing. Ranpo/ Gowther is safer than Shoto for max UR. Double Motoyasu, Dio can work as well. Edward, Yukina/ Fuutarou, Ritsu.

Aqua

Water

Rejuvenation

20000

5910

1686

1450

1541

Normal

Ranpo

Motoyasu

Dio

Gowther instead of Ranpo and Kenma instead of Motoyasu but crits will hurt a lot. Ritsu comp may work only with Yukina.

Trick Attack

25000

5747

1269

1541

1577

Normal

Kenma

Shoto

Surge

Can be replaced with similar talent cards since he's neutral. May need UR's for max UR. Can barely do average with SRs. Other comps: Endurance, Def serk, sap (1 light). Limiter, def trick, Surge (1 bar). Need UR's to cap.

Card Name

Element

Akeno Himejima

Arataka Reigen

Neutral

Power Level (Max ATK SR)

Member 1

Member 2

Member 3

Observations Ranpo can be replaced with Izumo. Shishio with other surge cards. Other comps: Trick atk, Scathatch/Erza/Tsubaky, Surge. May need Loke for max UR. Other comps: Kenma, Kurosaki, Togami. Any other precision. Needs 2 UR's and cl stats 6+ for max UR.

Artoria Pendragon

Light

Defense Breaker

100000

5783

1686

1559

1360

Hard

Ririka

Kurapika

Kirari

Asuna Yuuki

Water

Balanced Strike

25000

5874

1541

1759

1142

Easy

Gintoki

Motoyasu

Dio

Dark

Regeneration

25000

5947

1106

1632

1505

Normal

Doppo

Ace

Mayuri

Neutral

Trick Defense

35000

5820

1614

1523

1196

Hard

Izumo

Wiz

Iris

You die if she crits r1-2. Other comps: Endurance, Def serk, sap. Izumo and Wiz can be replaced with other similar cards. ATK Trick / Precision / Surge (need at least 1 UR or high cl stats to survive r2)

Miracle Injection

25000

5982

1577

1722

1233

Normal

Ranpo

Motoyasu

Dio

Gowther instead of Ranpo and Kenma instead of Motoyasu but crits will hurt a lot. Need at least one UR for constant capping. You may die if you get critted before trick.

Ground

Time Attack

100000

5892

1668

1505

1269

Hard

Doppo

Koshi

Kaede

Blair

Dark

Time Attack

60000

5717

1222

1806

1204

Hard

Rize

No Face

No Face

Byakuya Togami

Light

Surge

90000

5893

1269

1614

1650

Normal

Kenma

Shoto

Surge

Kenma, Shoto and Surge can be replaced with similar cards. Not more that 1 darks tho.

Chika Fujiwara

Light

Lucky Coin

20000

5892

1632

1577

1487

Insane

Dola

Kirari

Kirari

Fushiguro or Ririka instead of Dola. Since it's a coin raid you will RNG cap even with UR's. Expect 3hs+ raid time.

Surge

120000

5909

1595

1341

1505

Normal

Loke

Machi

Senku

Machi/ Edward, Blackstar, Jiraiya/Loke can work as well if atk < 1600. Other comps: Senku, Jiraya/Loke, Dio/ Shishio/ Ikumi. Ikumi x 2, Arde. Def trick, Scathach, Shishio

Ban Bell Hydra Benedict Blue Black Star

Dio Brando

Water

Electric

Yu can replace Gintoki. Any celestial Blessing instead of Doppo. Other comps: Prince Diamond, Trick Def, Surge or Def break / Precision, PFP / Surge (1 light). May need trick def on higher pl raids.

Liala can replace Doppo. Needs at least 2 UR's for max SR. This comp RNG caps depending on crits in rage mode. Other comps: Violet/ Riko, Elaine/ Kokoro, Surge (2 UR's at least, risky) Subaru / Maria / Naraku instead of Rize. Iris instead of No Face. Other comps: UR Defense Breaker, UR Surge, UR protector (sr will not work),

Doppo Kunikida

Grass

Celestial Blessing

110000

5910

1396

1759

1323

Easy

Mio Naruse

Tobio

Tokisaki

Echidna

Dark

Pain For Power

50000

5911

1795

1378

1523

Hard

Izumo

Jellal

Kanna

Regeneration

140000

5856

1360

1523

1831

Normal

Nico

Scathach

Dio

Tsukasa can replace Dio. Need UR's to survive r1-2 crit. Nico can be replaced by any other def trick (not water)

Time Attack

70000

5892

1541

1559

1559

Hard

Motoyasu

Ranpo

Dio

You die if she crits before Endurance/Trick or evade. Ranpo can be replaced with Gintoki/Yu but you'll barely do 1 bar. Needs 1 UR to constant cap.

Pain For Power

90000

5964

1722

1414

1450

Hard

Izumo

Ram

Elaine

Overload

100000

5855

1813

1432

1450

Hard

Gowther

Wiz

Fuyumi

Celestial Blessing

70000

5800

1450

1450

1450

Hard

Izumo

Motoyasu

Surge

Bloodthirster

70000

5910

1595

1432

1523

Normal

Ranpo

Motoyasu

Dio

Edward Elric Elma Erza Scarlet Escanor Fuutarou Uesugi Fuyumi Yanagi

Electric Water Ground Fire Neutral Water

Other comps: Yuichiro, Hinawa, Tokisaki. She can be replaced by any surge but crits will hurt. Sora/Hinawa may be needed for higher PL levels. You die if she crits r1-2 or evade. Needs UR Jellal evo 3 or SR Jellal / UR No Face or UR Iris. For max UR: UR Trick ATK (no light) / SR Izumo, UR Jellal, UR No Face/ UR Kei Tsukishima.

You die if she crits r1-2. Need UR trick atk and UR Elaine for max UR. Izumo can be replaced with any atk trick but she's preferred due to her high hp. UR Botan/Yotsuba may be needed for higher pl levels. You die if he crits r1-2. Tanjiro/ Tadokoro / Ichigo(015) / Kenma / Padoru can replace Wiz. Aoi can replace Fuyumi. May need UR Maki / Botan for higher pl levels. You may die to crits r1-3 wthout full UR team. Other comps: ATK trick, Def trick, Surge. Def trick, Precision, Surge. C. Blessing, Rejuvenation/ Endurance, Time atk/Vengance/Ultimate combo (The more UR's, more chances to cap) Other comps: Gowther, Padoru, Dio or double sap endurance (RNG cap)

Garou

Neutral

Surge

60000

5856

1487

1269

1650

Hard

Kenma

Izumo

Surge

Other comps: Defense trick, Precision, Surge. Need UR's to cap. Endurance / Def Serk / Sap.

Gilbert Bougainvillea

Neutral

Double Edge Strike

100000

5945

1740

1468

1468

Insane

Limiter

Def trick

Surge

You can barely do average once limiter ends. Other comps: Limiter, Transformation, Reversion

Gintoki Sakata

Electric

Endurance

40000

5873

1450

1505

1577

Easy

Machi

Black Star

Jiraiya

Other comps: Arde, double Ikumi. Loke instead of Jiraiya.

Gowther

Water

Trick Attack

140000

5748

1142

1614

1487

Easy

Edward

Ritsu

Wiz

High Elf Archer

Grass

Precision

10000

5910

1360

1468

1595

Insane

Sora

Hinawa

Tokisaki

Ichigo (015)

Water

Defense Udog

20000

5783

1178

1468

1632

Easy

Edward

Ritsu

Kanna

Other comps: Edward, Wiz/ Tanjiro/ Ichigo 015 / Tadokoro, Vegeta. Double Sap/ Endurance.

Attack Berserker

120000

5819

1849

1614

1160

Hard

Izumo

Naraku

Gasai

You may die if he crits r1-2. Other comps: Rize, Def serk, No face. UR Atk trick, UR def serk,UR Ban can cap max SR/UR

Ichigo Kurosaki

Dark

Wiz can be replaced with Ichigo (015) /Tanjiro / Tadokoro . Other comps: Double Sap / Endurance. Ranpo / Kenma / Dio Can only rng cap without UR's. Gasai instead of Tokisaki. Other comps: UR Arthur, SR Liala, UR Izuna (kinda safer)

Ikumi Mito

Ground

Sap

90000

5946

1668

1378

1450

Hard

Violet

Elaine

Surge

Need 2 UR's for max SR. Other comps: UR Trick attack, SR Riko, UR Garou / Togami.

Iris

Neutral

Sap

50000

5909

1269

1595

1740

Hard

Kenma

Shoto

Surge

You may die if she crits before trick. Need UR Precision at least for constant cap. Other comps: Attack Berserker / Pain for Power instead of Precision. Def trick / Atk trick / Surge

Doppo / UR Koshi / UR Saten

Itachi Uchiha

Dark

Transformation

35000

5892

1831

1487

1259

Hard

Izumo

Protector

No Face

You'll die if he crits before trick. Other comps: any atk trick, protector, surge (comps depend on protector proc, 1-3 dark cards)

Izumo Kamiki

Dark

Trick Attack

120000

5911

1360

1686

1487

Normal

Nico

No Face

No Face

Other comps: Trick Def, Precision, Surge (2 darks). Nico can be replaced with Sebas / Rize / Subaru / Naraku.

Jellal Fernandez

Dark

Elemental Strike

70000

5892

1704

1251

1777

Insane

Limiter

Def trick

Jiraiya Jonathan Joestar

Ground Water

Josuke Higashikata

Ground

Kanao Tsuyuri

Neutral

Kanna Kamui

Electric

Surge

Defense Udog

45000

5801

1505

1650

1468

Easy

Doppo

Endurance

20000

5892

1632

1523

1341

Easy

Edward

Endurance

30000

5856

1233

1668

1595

Easy

Doppo

Koshi

Attack Berserker

20000

5855

1468

1251

1740

Hard

Hinawa

Izumo

Protector

65000

5983

1360

1686

1614

Easy

Machi

Blackstar

Loke

Can only do 1-1.5 bar even with full UR team. Other comps: UR limiter, Doppo, UR paralysis can RNG cap based on para resist. UR Botan instead of limiter seems better since you outspeed after proc.

Koshi

Shion

Shion can be replaced with Kofuku/ Katsura/ Neji/ Lion. Doppo with Liala but ult combo will not cap. Other comps: 2x Ikumi, Arde.

Ritsu

Kanna

Kanna can be replaced with Ichigo (015), Tanjiro, Wiz. Due to his high atk may need UR's for max UR for constant cap.

Shion

Shion can be replaced with Kofuku/ Katsura/ Neji/ Lion. Doppo with Liala but ult combo will not cap. Other comps: 2x Ikumi, Arde.

Surge

You may die if she crits before atk trick. Izumo is preferred over other atk tricks because of her high hp. Other comps: Endurance, Def serk. Sap Jiraiya instead of Loke. Other comps: Double Ikumi / Arde.

Keigo Tagami (Hawks)

Grass

D.Edge Strike

40000

5892

1759

1233

1178

Insane

Sora

Mio Naruse

Tokisaki

Kenma Kozume

Water

Trick Defense

95000

5910

1577

1632

1233

Normal

Gintoki

Shoto

Dio

Kirari Momobami

Light

Sap

100000

5929

1523

1541

1378

Normal

Sayaka

Kirari

Kirari

Kokoro

Grass

Pain For Power

30000

5873

1577

1287

1595

Normal

Sora

Hinawa

Tokisaki

Koshi Sugawara

Grass

Rejuvenation

20000

5874

1251

1523

1686

Easy

Doppo

Ace

Mayuri

Other comps: Hinawa, Rize, Tokisaki. Liala can replace Doppo. Any fire blaze instead of Ace.

Overload

20000

5819

1704

1704

1160

Hard

Gowther

Wiz

Fuyumi

Same as Escanor raids.

Defense Berserker

65000

5874

1396

1360

1541

Normal

Doppo

Fushiguro

Hestia

Fire

Bloodthirster

140000

5820

1595

1360

1360

Easy

Gowther

Kenma

Fuyumi

Other comps: Elma comp. Padoru can replace Kenma.

Grass

Regeneration

60000

5837

1541

1541

1468

Easy

Sora

Mio Naruse

Tokisaki

Sora can be replaced with Yuichiro, Nui or any other fire PFP for low PL raids. Other comps: Hinawa, Rize, Tokisaki. Doppo, Rin Okumura, Shizue

Kotori Itsuka Kurapika Kurumi Tokisaki Liala

Fire Light

Mayuri can replace Mio Naruse. You die if he crits r1-2. UR Sora, UR Mio Naruse, UR Surge can cap. Other comps: UR Arthur, SR Liala, UR Maki. (kinda safer). Sora, Megumin/ Shinra, Maki Other comps: Ritsu comp (UR Ritsu may be needed for max UR). Other comps: Ririka, Def break, Surge. Need UR's for max UR. You may die if she double crits r1-2. Other comps: Sora, Megumin, Protector.

Sayaka instead of Fushiguro. Megumi Natsu instead of Hestia can only do average. Other comps: Zuberg/Asia/C.blessing, Sayaka/Fushiguro, Shizue

Liliruca Arde

Ground

Amplifier (def)

40000

5783

1215

1450

1795

Easy

Doppo

Koshi

Shion

Other comps: 2x Ikumi, Arde.

Loke

Ground

Defense Berserker

100000

5855

1396

1178

1577

Easy

Doppo

Koshi

Shion

Shion can be replaced with Kofuku/ Katsura/ Neji/ Lion. Doppo with Liala but ult combo will not cap. Other comps: 2x Ikumi, Arde.

Attack Berserker

20000

6019

1487

1450

1632

Normal

Nico

Izumo

Gasai

They can be replaced with similar talent cards but preferably no more than 1 light.

Ground

Regeneration

30000

5892

1414

1650

1378

Normal

Doppo

Koshi

Shion

Other comps: Riko/Violet, Kokoro/Elf, surge/Shishio. You need Doppo in order for Shion to work. Doppo, Elf, Gin.

Dark

Defense Udog

10000

5892

1233

1523

1686

Easy

Doppo

Rize

Jellal

Yukina or Uesugi instead of Doppo. Other comps: Any poison/ blaze/ time atk instead of Jellal (rng caps based on poison/ blaze resist) 2x No face, Rize (1-2 bar)

Endurance

15000

5983

1487

1632

1541

Normal

Amplifier

Sap

Sap

Other comps: Time attack, poison comp. Endurance / Def serk / Sap

Defense Berserker

100000

5910

1305

1559

1541

Easy

Elma

Aoi

Tadokoro

Defense Udog

20000

5873

1595

1341

1668

Easy

Edward

Ritsu

Kanna

Other comps: Yukina, Wiz/ Tanjiro/Ichigo 015 / Tadokoro/ Izumi, Vegeta. Double sap/ Endurance.

Time Attack

20000

5892

1233

1759

1704

Hard

Nico

Kurosaki

Surge

You die if she crits before trick. Can be replaced with similar talent cards since she's neutral. Other comps: Double iris / UR evasion (risky)

Defense Breaker

150000

5837

1523

1559

1305

Normal

Kenma

Gowther

Fuyumi

Pain For Power

30000

5946

1759

1541

1341

Hard

Ririka

Kakine

Kirari

Lucy (Kaede) Machi Komacine Maria Naruse Mayu Mayuri Megumi Tadokoro Mine

Dark

Neutral Fire Water Neutral

Mio Naruse

Fire

Misa Amane

Light

Tadokoro can be replaced with Izumi/ Wiz / Tanjiro / Ichigo (015). Yukina with Aoi. Other comps: Yukina, Noelle, Elma

You probably die if she crits r2. Any other surge can replace Fuyumi but crits will go brrr. Usagi can replace Ririka. Need UR trick attack for max SR. 2 UR's for max UR. If you get oneshoted r1-2 try with Priestess or UR Botan/Eri instead of Kirari

Misaka Mikoto

Electric

Overload

40000

5892

1668

1360

1287

Hard

Izumo

Momo

Dio

Momo Yaoyorozu

Ground

Protector

30000

5783

1178

1505

1813

Easy

Doppo

Koshi

Shion

Shion can be replaced with Kofuku/ Katsura/ Neji/ Lion. Doppo with Liala but ult combo will not cap. Other comps: 2x Ikumi, Arde.

Motoyasu Kitamura

Electric

Defense Breaker

150000

5892

1632

1305

1487

Hard

Josuke

Loke

Ikumi

Izumo can be replaced with any attack trick (not Gowther). Naofumi for Momo. Dio with any other surge. May die to r1-2 crit w/o UR's. Chance to die if he crits r2. Other comps: Trick def, Metal Bat, Shishio (1-2 bar). Ranpo/Senku, Loke/Jiraya, UR Surge (chance to cap)

Naraku

Dark

Defense Udog

20000

5801

1123

1505

1740

Easy

Doppo

Rize

Jellal

Naruto Uzumaki

Fire

Elemental Strike

50000

5965

1722

1360

1269

Normal

Gowther

Kenma

Fuyumi

Nico Robin

Dark

Trick Defense

90000

5802

1632

1632

1269

Hard

Doppo

Rize

Jellal

Osamu Dazai

Dark

Unlucky Coin

20000

5946

1595

1450

1378

Insane

No Face

No Face

Inosuke

Need full UR's to not be oneshotted by HP/Def rolls. Other comps: Double trick, surge (risky). Rize/Subaru, Def serk, No Face.

Portgas D Ace

Fire

Blaze

40000

5892

1305

1650

1668

Normal

Kenma

Yami

Fuyumi

Other comps: Padoru, Recoil, Rejuvenation (water) / Natsuki. Need UR's for max UR.

Elemental Strike

35000

5819

1614

1541

1468

Normal

Sora

Hinawa

Tokisaki

SR's can RNG cap. Needs UR's for constant cap. Other comps: UR Arthur, SR Rin Okumura, UR Izuna (kinda safer)

100000

5838

1577

1632

1360

Normal

Senku

Loke

Dio

35000

Ram

Grass

Ranpo Edogawa

Electric

Trick Attack

Raphtalia

Same as Maria Naruse raids. Fuyumi can be replaced with other surge cards. Other comps: Atk Trick/ Endurance, Pain for Power/ Precision, Surge. You need at least 1 UR to RNG cap. Rize/ Subaru, Double sap (no light) can do average. UR Jellal, UR Kei Tsukushima, UR Itachi

Other comps: Double Ikumi, Arde. Machi, Black star, Loke/Jiraiya.

Ground

Vengeance (atk)

5874

1541

1650

1577

Normal

Doppo

Koshi

Shion

Riko Saikawa

Grass

Defense Breaker

30000

5892

1668

1305

1414

Hard

Hinawa

Sora

Tokisaki

Ririka Momobami

Light

Trick Attack

25000

5747

1215

1396

1686

Normal

Kenma

Shoto

Surge

Any other def trick/surge/precision should work (no more than 1 dark tho). Other comps: Double kirari / Dola. Doppo, Fushiguro, Hestia

Electric

Time Attack

140000

5892

1650

1505

1450

Normal

Josuke

Ikumi

Ikumi

Other comps: Senku, Loke, Dio. Arde instead of Josuke.

Endurance

40000

5874

1559

1686

1378

Normal

Doppo

Rize

Nezuko

Attack Berserker

110000

5892

1505

1559

1414

Hard

Senku

Loke

Dio

Endurance

25000

5947

1233

1414

1632

Easy

Doppo

Fushiguro

Hestia

Mavis instead of Hestia. Any celestial Blessing instead of Doppo. Other comps: 2x Kirari, Dola (can only do average after sap nerf).

Defense Breaker

90000

5801

1468

1813

1215

Hard

Loke

Koshi

Kaede

This comp can RNG cap depending on crits in rage mode and it's safer than surge team (2 UR's). Other comps: Violet, Jiraiya/ Loke, Surge (2 UR's). Liala, Loke, Ikumi (all SR) can do avg.

Ritsu Rize Tedeza

Dark

Satoru Gojo

Electric

Sayaka Maizono

Light

Senku Ishigami

Ground

Other comps: Violet/ Riko, Elaine, Surge (risky). Kofuku/ Piccolo/ Lion/ Neji instead of Shion. Freya instead of Koshi. (Recommended 1 UR at least) You may die if she crits r2. Kotori Itsuka can replace Sora since her low def works better with def trick and the heal can save you from a r1 crit.

Other comps: Ban, Shalltear/ Sasuke, Naraku/ Maria Naruse (caps based on RNG poison/blaze resist). Rize, Sasuke, No Face. 2x No Face, Rize (can only do 1 bar after sap nerf) This comp can RNG cap depending on crits in rage mode. Dio can be replaced with Shishio or any other surge but crits will hurt. Other comps: Doppo, Loke, Raphtalia/ Blackstar (need at least 1 UR).

Shalltear Bloodfallen

Dark

Poison

100000

5856

1215

1813

1686

Normal

Kenma

Yami

No Face

Shinobu Kocho

Grass

Poison

40000

5946

1505

1686

1450

Hard

Sora

Hinawa

Surge

Shion

Grass

Time Attack

130000

5874

1831

1414

1414

Insane

Sora

Hinawa

Tokisaki

Shiro

Water

Limiter

20000

5873

1740

1487

1450

Normal

Ranpo

Motoyasu

Dio

Time Attack

25000

5893

1215

1541

1632

Normal

Kenma

Jack

Precision

75000

5783

1523

1740

1360

Insane

Gintoki

Motoyasu

Dio

Trick Attack

150000

5657

997

1668

1378

Easy

Elma

Aoi

Tadokoro

Other comps: Kenma, Shoto, Fuyumi. Any double Sap, Endurance since his atk is low but it'll rng cap. Yukina instead of Aoi. Sayaka or Kurapika instead of Dola. Any other sap (no dark), Endurance but it'll rng cap. Other comps: Megumi Natsu comp.

Shizue Izawa Shoto Todoroki Sora

Fire Water Fire

Other comps: Prince Diamond/ Minene, Trick Defense, Surge (Caps based on poison resist). I'd use Nico instead of Kenma for higher pls. Other comps: Yuichiro instead of Sora and Zombieman as surge. SR's can only do average unless poison resist. For max UR I wouldn't use Yuichiro since you can be oneshotted after stance. SRs can only do 1.5 bar. Other comps: UR Arthur, SR Rin Okumura, UR Izuna (kinda safer, doesn't work in Max UR). Sora, Megumin, Maki. Sora, Mio Naruse, UR Surge caps. Other comps: Gowther, Kenma, Surge but crits will oneshot.

Zombieman Any other surge should work. Rabo instead of Jack. SRs can only do 1.5 bar depending on crits. Ranpo instead of Gintoki should do 1 bar more.

Stephanie Dola

Light

Amplifier (def)

20000

5873

1305

1559

1740

Easy

Dola

Kirari

Kirari

Subaru Natsuki

Dark

Endurance

25000

5837

1459

1487

1450

Easy

Sebas

No Face

No Face

Naraku or Nico Robin can replace Sebas. Other comps: Ban, Shalltear/ Sasuke, Naraku (caps based on RNG poison/blaze resist)

Takehisa Hinawa

Fire

Trick Defense

60000

5674

1396

1595

1051

Easy

Shoto

Gowther

Fuyumi

Other comps: Elma comp. Natsuki instead of Fuyumi. Kenma will not work. Gowther first instead of Shoto for max UR (kinda safer).

Tanjiro Kamado

Water

Defense Berserker

60000

5947

1487

1450

1396

Easy

Edward

Ritsu

Kanna

Other comps: Edward, Wiz/ Tanjiro/ Ichigo/ Tadokoro/ Izumi, Vegeta. Double sap/ Endurance. Yukina instead of Edward

Tsukasa Shishio

Ground

Bloodthirster

50000

5929

1650

1632

1287

Normal

Doppo

Koshi

Shion

Freya/ Elaine instead of Koshi and Kofuku/ Neji/ Lion instead of Shion. Other comps: UR Kokoro, Violet/ Riko, Surge (risky) Other comps: Gowther, Matou/ Nero, Gasai. Basically any trick atk/ protector/ surge in order to protector proc first turn.

Ulquiorra Schiffer

Dark

Overload

70000

5765

1668

1487

1432

Hard

Izumo

Matou

Surge

Violet Evergarden

Grass

Defense Breaker

80000

6109

1686

1341

1450

Hard

Hinawa

Sora

Tokisaki

Wiz

Water

Defense Berserker

85000

5982

1305

1541

1541

Easy

Edward

Ritsu

Kanna

Same as Ichigo (015), Tanjiro, Tadokoro, Izumi raids.

Wolf

Neutral

Surge

60000

5528

1509

1187

1374

Hard

Izumo

Kenma

Surge

You die if he crits before trick. Need UR's to cap max UR. Other comps: Defense trick, Precision, Surge or Endurance, Def Serk, Iris

Dark

Recoil

60000

6455

1904

1777

1287

Hard

Rize

Def Serk

No Face

Yami Sukehiro Yato

Neutral

Defense Breaker

60000

5856

1541

1378

1487

Hard

Josuke

Def Serk

Sap

Yuji Itadori

Ground

Unlucky Coin

50000

5983

1632

1450

1360

Insane

Doppo

Koshi

Shion

Celestial Blessing

200000

6019

1668

1505

1396

Easy

Motoyasu

Ranpo

Dio

Yukina

Water

Yuno Gasai

Dark

Surge

120000

5766

1632

1360

1505

Normal

Izumo

Nico

Gasai

Zombieman

Dark

Surge

80000

5784

1759

1269

1251

Hard

Rize

Mayuri

No Face

Same as Riko raids. You may die from crit r2. Other comps: Sora, Mayuri, Sap (1 bar). Renzo, Hinawa, Tokisaki. Hinawa, Rin Okumura, Izuna. Rare e3 Sora can work as well. Mayuri, Doppo, Shizue

All SR's can barely do 1 bar. Need UR def serk and UR No Face to cap. May die to crits before Endurance. Mayuri can be replaced with any other def serk / Naraku You die if he crits before Endurance. You'll need UR's for constant cap. Other comps: Izumo, Def serk. Iris This team comp caps as long as no high def rolls (you need UR Koshi). Riko/ Violet can replace Shion. Freya can replace Koshi. Other comps: Violet/Riko, Elaine, Surge (at least 1 UR) Ranpo can be replaced with Gowther and Motoyasu with Kenma but crits will hurt. Double trick comp can RNG cap. Other comps: Rize, Double Sap. Rize, Def serk / Naraku, No Face Rize can be replaced with Subaru and Mayuri with Tanjiro/ Wiz/ Izumi. All SR comp can RNG cap. Needs UR's for max UR. Other comps: Izumo, Def serk, Gasai.

Budget starter team

Riko Saikawa

Echidna

Wolf

Basic surge (lifesteal) team. Riko decreases the boss defense so you'll deal more 'physical' damage. Echidna can increase the team attack/speed and outspeed the boss after 2-3 PFP procs. Wolf has good stats all around and his neutral element makes him very versatile so he can fit any lifesteal comp in the future. Pros > Cheap and versatile team

Cons > Jack of all trades, master of none > Can't fight endurance, defense berserker/ underdog/ Trick room attack raids. > No damage mitigation talents

Budget starter team #2

Riko Saikawa

Izumi Kyoka

Garou

This a more defensive focused team. Although it will not deal burst damage like Echidna, Izumi can provide more survavility and can cap most low level raids anyways since Riko defense break stacks over time. Garou is a little more expensive than Wolf but his stats are slightly better, specially defense.

Budget starter team #3

Doppo Kunikida

Rize Tedeza

Shalltear Bloodfallen

This is a more expensive team but it'll pay off in the long run. Doppo is arguably one of the best raid cards now since it provides enough mana to proc 3 active talents at the same time after round 6. Rize is a cheap and tanky endurance card. Shalltear has high hp as well and she's the queen of floor climbing so you'll use her until max location if you ever invest in her. Unlike surge teams, this comp can do endurance, def serker, underdog raids without investing in any time attack card (very expensive).

Pros > Can do more diverse raids in a safer way than surge teams. > Has the potential to cap max SR/ UR raids

Cons > Cannot do light raids (you'll be oneshotted) > Suffers from dark element (this means any non dark raid boss will deal more damage) > Expensive > Poison can be resisted so you always RNG cap.

Card Name

Element

Talent

Loc/ Fl

Options

Win condition (assuming clan stats level 3)

Chlammy Zell SR Shalltear SR Ace/ Rei Hino

Neutral

Paralysis

48-1

First paralysis resist, no poison/ blaze resist.

Jibril

Light

Elem. Strike

UR Beros/ Mephisto

No RNG

SR Echidna

1 crit after Round 2

SR Escanor

1 evade

SR Kotori

1 evade

SR Schiffer

1 evade

SR Echidna

1 crit after Round 2

SR Ainz, Liz, Tsubaki

1 crit

SR Escanor, Kotori

1 crit

SR Yuta, Kaneki

1 evade

UR Beros/ Mephisto

No RNG

SR Izumo

1 crit

UR Beros, Mephisto

1 crit

SR Ririka

1 evade

SR Schiffer

1 evade

UR Beros/ Mephisto

No RNG

SR Madara

No RNG

SR Jellal Fernandez

No RNG

SR Overload

1-2 crits depending on clan stats

SR Doppo

No RNG

SR Shalltear

1 evade, no poison resist.

UR Balancing Strike

1 crit or evade depending on clan stats

UR Shogo

No RNG

UR Yuki Nonaka

No RNG

UR Misa Amane

No RNG

UR Escanor

No RNG

UR Benedict Blue

No RNG w/ cl 5 stats, lower need 1 crit

UR Pain for Power

1 crit after round 2

UR Historia Reiss

2 crit or 1 crit + evade after temporal rewind

UR Balancing Strike

Round 1 evade

UR Eugeo/ Gray

Round 1 evade, no frozen resist.

UR Overload (no Tsubaki, Tobiichi)

1 crit

SR Yukina

No RNG

UR Regeneration (no dark)

No RNG

UR Ace, Rei, Demiurge

No RNG, no blaze resist

UR Poison, Blaze (no dark)

1 evade, depending on card, no resist.

UR Kaneki Ken, Liz T

1 crit

UR Overload (dark)

1 crit

UR Echidna

1 crit after Round 2

SR Doppo

1 crit after Round 17-20

UR Ainz

1 evade (no RNG with clan lvl 6 stats)

UR Yunyun/ Raphtalia

No RNG

UR Overload

1 crit

SR Izumo Kamiki

1 crit

SR Kirari Momobami

1 evade

UR Historia/ Madara

No RNG

UR Yunyun/ Raphtalia

No RNG (cl stats +4)

UR Escanor, Kotori, Kageyama

1 crit

SR Shalltear

1 evade, no poison resist

SR Doppo

No RNG

UR Poison/Blaze

No poison/blaze resist

UR Balancing Strike

1 crit

SR Shalltear

1 evade and no poison resist.

UR Beros

Must land 4 hits

UR Schiffer

No RNG?

UR Overload

1-2 hits landed

UR Kaneki

1 crit after round 2

UR Balancing Strike

No RNG?

SR Yukina

No RNG

SR Alice Zuberg

No RNG

SR Miyuki Shirogane

No RNG

SR Attack Trick

No RNG

SR Shalltear

No poison resist

48-22

Light Yagami (Kira)

Light

Executioner

49-16

Misa Amane

Light

Pain for Power

49-18

Ryuk

Dark

Recoil

49-21

Irina Jelavic

Neutral

Vengeance (ATK)

50-17

Koro Sensei

Light

Dexterity Drive

50-22

Joseph Joestar

Light

Regeneration

51-18

Jotaro Kujo

Neutral

Transformation

51- 20

Takasugi Shinsuke

Neutral

Pain for Power

52-23

Tetsuro Kuroo

Neutral

Balancing Strike

53-19

Shoyo Hinata

Light

Evasion

53-18

Byakuza Togami

Light

Bloodsurge

54-20

Kyoko Kirigiri

Neutral

G. Limiter

54-23

Neutral

G. Limiter

54-23

Makoto Naegi

Dark

Lucky Coin

Life Sap

Time Bomb

Precision

56-15

Erina Nakiri

Neutral

Pain For Power

57-25

Hisako Arato

Neutral

Bloothirster

Mana Reaver

57-31

Takumi Aldini

Light

Time Bomb

Protector

Evasion

Pain for Power

59-11

Faye Valentine

Neutral

Precision

Precision

bomb resist

UR Sakura

bomb resist

SR Escanor, Kotori

1 crit and bomb resist

UR Echidna/ Kaneki

1 crit after r2 and bomb resist

UR Yunyun/ Rapthalia

No RNG, no crits received

UR Overload

No RNG

UR Balancing Strike

No RNG

UR Ainz

No RNG

SR Escanor, Kotori

1 evade or crit

SR Echidna, Misa

1 evade or crit

UR Attack trick (no Usagi)

1 crit

UR Escanor, Kotori

1 crit (other UR overloads, 1 evade)

UR Yunyun/ Rapthalia

1 evade

UR Historia/ Madara

1 evade

UR Balancing Strike

Round 1 evade

UR Evasion

12-13 evades

UR Escanor

No RNG

UR Overload

1 crit

UR Poison/ Blaze

No poison/ blaze resist

SR Doppo

No RNG (at least cl 5 stats)

SR Shalltear

1 evade, no poison resist (at least cl 5 stats)

UR Surge/ Thirster

No RNG

UR Transformation

No RNG

UR Executioner

No RNG

UR Limiter

No RNG

UR Sap

No RNG

UR Defense Underdog

No RNG

UR Attack berserker

No RNG

UR Overload/ Divine Blessing

1 crit

UR Balancing Strike

Bomb resist

UR Dark elemental strike

Bomb resist

UR Overload

1 crit and bomb resist

UR Kaneki

1 crit and bomb resist

SR Doppo/ Yukina / Uesugi

No RNG

SR Miyuki/ Zuberg

No RNG

SR Doppo/ Yukina/ Uesugi

No RNG

SR Miyuki/ Zuberg

No RNG

UR Yunyun/ Rapthalia

1 crit

UR Historia

1 crit

UR Attack Trick

No RNG

UR Sap

No RNG

UR Ryohei

No RNG

UR Balancing Strike

1 evade

UR Overload

1 crit

UR Madara

1 evade

UR Yunyun/ Rapthtalia

1 crit, No crits recieved.

UR Escanor

No RNG, No crits recieved in 3-4 rounds.

UR Balancing Strike

No RNG, No crits recieved.

UR Lucky Coin/ Evasion

Spam to win

UR Kenpachi

No RNG, no crits recieved.

UR Yunyun/ Rapthtalia

1 crit, no crits recieved.

UR Escanor

No RNG, No crits recieved in 3-4 rounds.

UR Balancing Strike

1 crit or evade, depending on the card, no crits recieved.

UR Lucky Coin/ Evasion

Spam to win

60-12

Spike Spiegel

Neutral

1 crit or bomb resist

UR Balancing Strke

58-18

Kouta

Neutral

UR Overload

58-17

Sword Maiden

Light

No resist (may need 1 evade depending othe card)

57-33

Priestess

Light

No RNG

UR Poison/ Blaze/ Regeneration

57-26

Satoshi Isshiki

Neutral

SR Yukina

56-14

Teruki Hanazawa

Light

2 crits

55-25

Sho Suzuki

Neutral

No poison resist and bad rolls.

SR Overload

54-24

Iris

Neutral

SR Shalltear

60-14

Neutral

Precision

60-14

Vicious

Dark

Balancing Strike

60-15

Chika Fujiwara

Light

Lucky Coin

61-16

Kei Shirogane

Water

Dexterity Drive

61-18

Miyuki Shirogane

Light

Regeneration

61-20

Yu Ishigami

Neutral

Bloodthirster

Life Sap

62-13

Mary Saotome

Neutral

Divine Blessing

Attack Trick

Protector

Lucky Coin

Celestial Blessing

Silence

Protector

Transformation

Bad rolls

UR Yunyun/ Raphtalia

Bad rolls, 1 evade

UR Vegeta/ Sango

Bad rolls, 1 evade

UR Overload/ Balancing Strike

Bad rolls, 1 crit

UR Blair, Ainz

Bad rolls

UR Miyuki/ Zuberg

Bad rolls

UR Poison (no dark)

Bad rolls, no poison resist

SR Bishamonten

SPD/HP or HP/HP rolls

UR Overload (electric)

No RNG

UR Elemental Strke (electric)

No RNG

UR Paralysis (electric)

No para resist

UR Surge (electric)

No RNG

UR Dexterity Drive (electric)

No RNG

UR Echidna

1 crit after pfp

UR Elem Strike (Dark)

1 crit

UR Ace / Rei

1 evade or not depending on cl stats, no blaze resist

UR Blaze / Poison (no dark)

1 evade, no blaze/poison resist

UR Doppo

No RNG

SR Doppo

1 evade with cl 7 stats

UR Blair

Double crit

UR Overload

1 crit

UR Blaze/ Poison

No blaze/poison resist

UR Lucky Coin/ Evasion

Spam until you win

UR Celestial Blessing

No RNG

UR Echidna

1 crit after r2

UR Schiffer

1 crit (round 1-3, cl stats 7)

UR Escanor

Round 1 crit

UR Miyuki/ Zuberg

1 evade

SR Doppo

1 evade r16

UR Nui Harime

HP/HP or DEF/HP rolls

UR Trick Attack/Def

No RNG

UR Poison/Blaze

No RNG

UR Regeneration

No RNG

SR Reversion

No RNG

SR Nico/ Kenma

1 crit

SR Doppo

No RNG

SR Kenma/ Nico

No RNG

SR Regeneration (no dark)

No RNG

SR Poison (no dark)

No RNG

UR Defense trick

No RNG

SR Doppo

No RNG

UR Regeneration

No RNG

UR Balancing Strike

No RNG

UR Poison/ Blaze

No resist

SR Shalltear

No poison resist, bad rolls.

UR Poison (Dark)

No poison resist, bad rolls.

UR Doppo

No RNG

UR Asia, Machi, Ban, Elaine

No RNG with cl 7 stats

UR Escanor

2 crit (1 crit with cl 7 stats)

UR Motoyasu

2 crit

UR Ace, Rei Hino, Mera

No blaze resist (others need an evade)

UR Limiter (Dark)

No RNG (others 1-2 crit)

UR Escanor, Kotori, Kageyama

No RNG (others 1-2 crit)

UR Arthur

Double silence resist, 1 crit

SR Doppo

No RNG

UR Regeneration

No RNG

UR Blaze/ Poison

No RNG

SR Shalltear, Miyuki, Zuberg, Ace

1 evade, No poison/blaze resist

UR Hestia

No RNG

UR Kirari (evo2)

No RNG

64-19

Atsushi Nakajima

Light

UR Hestia

63-17

Akiko Yosano

Neutral

1 evade

63-13

Nino Nakano

Light

1 evade, no poison resist

UR Balancing Strike

62-17

Fuutarou Uesugi

Neutral

1 crit

SR Shalltear

62-16

Yumeko Jabami

Dark

1 crit

UR Jellal

62-15

Ryota Suzui

Neutral

No RNG

UR Misa Amane

62-14

Ririka Momobami

Light

No poison resist

UR Ban

61-21

Kirari Momobami

Light

UR Dark Poison

64-18

Light

Transformation

64-18

Osamu Dazai

Dark

Unlucky Coin

Pain for Power

Paralysis

Paralysis

65-21

Yukina

Water

Celestial Blessing

66-20

Akane Tsunemori

Light

Lucky Coin

67-11

Nobuchika Ginoza

Neutral

Precision

67-12

Shinya Kogami

Dark

G. Limiter

Miracle Injection

1 evade

UR Usagi

round 1 evade

UR Jellal

No RNG, bad rolls

SR Shalltear

No poison resist, bad rolls

UR Raphtalia

No RNG

SR Shion/ Ram

No RNG w/ cl 6 stats, 1 crit if lower

UR Poison

Double para resist, no poison resist, evade

UR Escanor, Kotori, Kageyama

Double para resist, No RNG or 1 crit

UR Shalltear

First para resist, no poison resist.

UR Balancing Strike

Double para resist, 1 crit or evade

UR Jellal

Double para resist, No RNG (at least cl6 stats, lower need 1 crit)

SR Shalltear

Double para resist, No poison resist

UR Poison (dark)

First para resist.

UR Escanor

Double para resist, No RNG

UR Kotori

Double para resist, No RNG

UR Ritsu Kageyama

Double para resist, No RNG

UR Motoyasu

No RNG

UR Paralysis (electric)

No para resist

UR Bishamonten

High attack rolls

UR Ritsu

1 crit

SR Kenpachi

1 crit, no para resist

SR Motoyasu

2 crits or r1 evade

SR Bishamonten

High attack rolls x 2

UR Yunyun/ Raphtalia

Bad rolls, 1 evade

UR Vegeta/ Sango

Bad rolls, 1 evade

UR Overload/ Balancing Strike

Bad rolls, 1 crit

UR Blair, Ainz

Bad rolls

UR Miyuki/ Zuberg

Bad rolls

UR Poison

Bad rolls, no poison resist

UR Escanor, Kotori

No crits received

UR Kotori

No crits received

UR Ritsu Kageyama

No crits received

UR Balancing Strike

No crits received

UR Lucky Coin

Good rolls

UR Evasion

UR Jellal

No RNG

SR Shalltear

No poison resist.

SR Shalltear

No poison resist (at least cl 6 stats, lowers need an evade)

67-13

Shogo Makishima

Dark

1 evade, no poison/ blaze resist

SR Doppo

65-19

Yuta Okkotsu

Dark

1 crit

UR Poison/ Blaze (no dark)

65-15

Toge Inumaki

Neutral

No RNG

UR Yunyun/ Raphtalia

64-22

Kento Nanami

Ground

UR Miyuki/ Zuberg

67-14

This is just my personal guide for newer players who are starting with raids in Anigame. If you need a more detailed guide about them, I suggest you to read the .basics guide. All card/ comp choices are purely subjective and it's not my intention to 'inflate' them in any way. F.A.Q What are raids? > A Raid is a 6 player (raid party) epic battle in real time where you fight a raid boss with a team of 3 cards. > Each player has to fight their own battle vs the boss and the damage of each one counts towards the total damage done to the boss. > Once the boss total HP reaches 0, you (and your raid party) receive several rewards such as cards, gold and a chance of winning a super rare or ultra rare card of that boss. > Just like cards, raids had their own rarity tier (Common, Uncommon, Rare, Super Rare and Ultra Rare). The later ones have an increased chance of 'drops' (super rare/ ultra rare cards).

What do I need to join a raid? > You need a team of 3 cards and 2 raid passes. You gain 1 raid pass every 4hs and 1 every .daily (2 if you are vip). Max raid passes is 10. > Once you find a raid you wish to join through .rd lobbies (in this case I'm using some filters), just copy the 6 digit raid code from it and type .rd join > After you joined, just wait until more players join as well. Only the raid leader can start the raid by typing .rd start > If you are the raid leader, make sure to make your raid public so others can join with .rd pub. On the other hand, if you don't want other strangers joining your raid, type .rd private

You can find the raid code in the bottom right of each raid.

Once you join, you can see your party members discord tag and ID.

You can ping your raid party members using their discord tag or ID. You can also kick them by typing .rd kick (if you are leader)

.rd view shows boss stats as well as rewards (drop chances)

>How do I create a team? 1- Create a team with .team create

2- Type .team view to list all your teams (you can have up to 4). Then .team select to use it. 3- Once you created your newly team (in this case 'bruh') you can start adding the team members by typing .team set . In this case n1 is Rize Tedeza.

4 - Type the team name you want to add (in this example 'bruh') Note: if you mistype your team name you'll have to repeat the same steps from step 3. 5 - Type the card position (1,2 or 3) .Repeat from step 3 until you have set 3 cards.

Notes: > You can kick (and be kicked) other party memberrs if they are AFK for more than 55 minutes with the command .rd vkick . For e.g: .rd vkick > If everyone in the lobbiy is AFK, you can use .rd surrender to leave the party and save 1 pass. If you use .rd leave in the middle of an ongoing raid, you'll lose 2 passes. > You need to do 10% of the total boss HP as damage to be eligible for drops. > Players who join raids and do little to no damage at all are called 'leechers' and they are a burden for the other party members. > When a raid member leaves the raid, it does 10% of current HP as damage to the boss so consider leaving if your damage is very low to help your fellow team members in defeating the boss. > If your raid party fails to defeat the boss within the time limit (4hs 10m for impossible raids), you'll not receive any rewards and it'll consume 2 raid passes.

Welcome! I wrote this raid 'cheat sheet' for quick and easy reference for AniGame raids. Since I love the community I think it would be better to share it with you too. Hopefully there're will be less leechers it'll help you as well. If you know more comps or have any doubts, let me know! My tag is: lizrd#3622 Good luck and have fun! This guide is free to copy/distribute as long as you cite the author(s). Special thanks to ||ŠÇP||#7606 ,S H ❌D ⭕ W#5485 and Ko#6740. Raid Cheatsheet: > Not all bosses are listed, only 'worth' ones (SR price 20k+). I may add more in the future. > I'd like to emphasize I have not done all raids, so some answers are from the #questions and inquiries channel. > All raid bosses stats are for Max SR. Team comps are SR evo 3 unless UR specified. > All raids were done with clan lvl 6 stats so you may have some issues with lower stats. For e.g max SR Echidna, I have only 96 hp left after 2nd hit. > Card position matters. For example, if you put Mio Naruse first instead of Sora in a max UR Liala raid, you are dead. > SR market prices fluctuate constantly so only take them as a guide. Raid difficulty: Easy: You can just rd bt all and make some coffee. Normal: Slim chance to die due to double crit/ evasion (kinda unlikely) Hard: High chance to die if the boss crits first 2 rounds or evades. Needs 1 or more UR's to cap consistently. Insane: Same as hard but you can only do average with SR's (e.g Shoto or Hawks raids).

Floor climbing: > UR Lucky coin and UR evasion can tecnically clear all floors with enough RNG. That being said, it's not reasonable to spam UR coin vs UR koro or PFP floors for e.g since you'll waste thousands of stamina so it's not always the best option. > There are probably more cards that can beat certain floors. I just listed all the info I could gather from my experience and other players.

Update: 12/06/2021 > Sap damage has been nerfed and I couldn't test all raid comps after the nerf so take them with a grain of salt. > Soul stealer talent has been buffed so Padoru is more reliable now especially for long raids like Blaze (Ace, Demiurge, etc) > New talent: Celestial Blessing (Doppo, Yukina). It allows some crazy comps with time attack or poison since it procs almost every turn after round 6. They will probably replace Liala, Edward and Aoi in the long run. > New talent: Unlucky Coin. Super op in my opinion. Literally it killed all lucky coins cards since it can reduce HP and instakill bosses. SR Dazai can clear all floors now with enough RNG (except some ones like UR Koro) Update: 06/07/2021 > Unlucky coin nerfed. Now HP rolls take current HP instead of max HP. > Bloothirster buffed: 20% to 22% lifesteal (4% UR). > Precision buffed: 20% to 23% CRIT DMG > 'Suicide' difficulty changed to 'Insane' due to sensible claims. > Added Yuji Itadori, Satoru Gojo to the raid list. Update: 16/07/2021 > Added Aqua, Blair raids Update: 04/08/2021 > Added Schiffer, Shiro, Koshi raids. Finished floor climbing guide. Update 19/08/2021 > Added Fuutarou Uesugi, Maria Naruse, Naraku raids, started working on raid comps and newbie raid guide. > Before writing this guide some months ago I said I'd only add 'worth' raids (20k gold per SR at least) but due to public demand I'll just add most of them, regardless of market price. So this document will be like a raid database for future generations.