Shadows Over Hammerhall New Heroes-V5-4 [PDF]

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Zitiervorschau

HOUSDE RULE

4 4+ 3+

Neave Blacktalon

Whirlwind Axes (2+)

Combat

2+

2

Boltstorm Pistol (5+)

Missile

3+

D3

Lightning-fast Strikes: If the roll to hit with Whirlwind Axes is a natural ‘6’, Neave Blacktalon may immediately make an additional Whirlwind Axes attack against any adjacent adversary for free, without the need to spend an additional Hero die. Skilled Marksman: You may make attack actions with Missile weapons, even when adjacent to adversaries. TRAITS: Neave Blacktalon is Celestial and Swift. RENOWN: If you slay an adjacent adversary with the Boltstorm Pistol in your turn, gain 2 additional Renown, once per Hero phase.

HOUSDE RULE

5 6+ 2+

Witch Elf Hag

Swift Blade (1+)

Combat

2+

1

Twin Strike (3+)

Combat

3+

2

Frenzied Assault: If the Witch Elf Hag’s Twin Strike attack kills an adversary, she may move 1 square for free, ignoring enemy zones. She may then make another Twin Strike attack against an adjacent adversary, without the need to spend an additional Hero die. Murderer’s Blessing: Whenever the Witch Elf Hag slays an adversary, roll a D6, on a 6+ she may automatically recover a lost wound from her profile. If so, add a Hero die of ‘1’ to her Hero Card. TRAITS: The Witch Elf Hag is Bladeborn and Swift. RENOWN: If you slay 2 or more adversaries with Frenzied Assault in one turn, gain 2 additional Renown.

HOUSDE RULE

4 5+ 3+

Lahmian Vampiress

Stiletto Dagger (1+)

Combat

3+

1

Gruesome Embrace (6+)

Combat

2+

D3

Beguile (3+): Put the Hero die here, making sure that it still shows its value. In the adversary phase, each creature that wishes to attack the Vampiress must first roll equal to, or above the value of the ‘Beguile’ die, or its attacks are wasted in a dumbfounded stupor. Unholy Thirst: Whenever the Vampiress causes a wound with ‘Gruesome Embrace’, roll a dice. On a ‘5+’, re-roll a previously used Hero die and place it on your Hero card for use this phase. TRAITS: The Lahmian Vampiress is Swift and Unrelenting. RENOWN: If two or more adversary attacks fail their ‘Beguile’ roll in one adversary phase, earn 2 additional Renown.

HOUSDE RULE

3 5+ 5+

Witch Hunter

Greatsword (2+)

Combat

3+

2

Flintlock Pistol (4+)

Missile

3+

D3

Hunter’s Quarry (5+): Pick an adversary in the same chamber as the Witch Hunter, that target is marked for death. The Witch Hunter may re-roll failed hits against that adversary. The target remains ‘marked’ until it is slain, or the Witch Hunter chooses a new target. Amulet of Purpose: Whenever the Witch Hunter is about to loose the last wound from his Hero card and suffer a Grievous Injury, the Amulet of Purity increases his save to 3+ against that attack. TRAITS: The Witch Hunter is Bladeborn and Unrelenting. RENOWN: If you slay your Hunter’s Quarry target, gain 1 additional Renown.

WHITEF DWAR

3 4+ 5+

Freeguild General

Poniard (1+)

Combat

3+

1

Great Weapon (4+)

Combat

3+

D3

Born Leader (1+): Exchange any of your unused Hero dice with an unused dice belonging to another Hero. Opportunistic Parry: Each time you make a successful save roll against an attack made by an adjacent adversary, you can immediately make a free Poniard action against them. TRAITS: The Freeguild General is Bladeborn and Unrelenting. RENOWN: If the you explore a new chamber, gain 1 Renown.

WHITEF DWAR

3 6+ 5+

Gunmaster Master’s Sword (1+) Repeater Pistol (2+) Masterwork Long Rifle (5+)

Combat Missile Missile

4+ 4+ 3+

Steady Aim: If the first action you make with this Hero in a round is a Masterwork Long Rifle action, you can add 1 to the attack roll and the damage of this weapon action. Brace of Pistols: When you make a Repeater Pistol action, roll two dice rather than one. TRAITS: The Gunmaster is Academic and Unrelenting. RENOWN: Each time you slay an adversary with a Vigour of 4 or more with a Masterwork Long Rifle weapon action, earn 1 additional Renown.

1 1 3

WHITEF DWAR

3 6+ 5+

The White Dwarf

Axe Swing (1+)

Combat

3+

1

Twin Strike (4+)

Combat

2+

2

Living Legend: Before rolling your Hero dice, roll a dice for each wound marker on your Hero card. On a result of a 4 or more, the wound is healed. Wise Counsel: Immediately after The White Dwarf gains any amount of Renown, pick another Hero in the same chamber. That Hero gains one point of Renown. TRAITS: The White Dwarf is Bladeborn and Unrelenting. RENOWN: If you slay an adversary with 5 or more Vigour, gain 3 Renown.

Slambo

WHITEF DWAR

3 4+ 5+

Chaos Axe (1+) Hurled Chaos Axe (3+) Twin-bladed Decapitation (4+)

Combat Missile Combat

2+ 4+ 3+

Glory Seeking Axeman: Add 1 to the result of your attack rolls if you have already slain any adversaries this turn. Legend Killer (6+): Move up to 1 space and make any Combat attack, in any combination against each adjacent adversary. Twin-bladed Decapitation: If the Twin-bladed Decapitation attack roll is a ‘6’, double the damage caused. TRAITS: Slambo is Bladeborn and Chaotic. RENOWN: If you slay an enemy with Twin-bladed Decapitation in your turn, earn 2 Renown, once per Hero phase.

1 1 3

WHITEF DWAR

3 4+ 6+

Aether-Khemist Heavy Instruments (1+) Noxious Aether (5+) Atmospheric Isolation (6+)

Combat Area Area

4+ 5+ 4+

1 D3 Stun

Aetheric Augmentation (6+): Put a Hero dice here until the end of the round. While it is there, add 1 to the Damage of any weapon actions made by the Aether-Khemist and other heroes in the same chamber. Atmospheric Anatomiser: An Aether-Khemist’s atmospheric anatomiser can only inhale or exhale gas at any given time. As a result, an Aether-Khemist cannot perform a Noxious Aether (5+) and an Atmospheric Isolation (6+) action in the same turn. TRAITS: The Aether-Khemist is Academic and Unrelenting. RENOWN: Each time you draw a Treasure card, earn 1 Renown.

WHITEF DWAR

3 4+ 6+

Aetheric Navigator

Zephyrscope (2+)

Combat

3+

1

Ranging Pistol (5+)

Missile

3+

1

Aetherstorm (6+): Put a Hero dice here until the end of the round. While it is there, subtract 1 from any attack rolls made by adversaries in the same chamber as the Aetheric Navigator. Aethersight: You do not need to spend a Hero dice to make an Explore action with the Aetheric Navigator. TRAITS: The Aetheric Navigator is Arcane and Unrelenting. RENOWN: If you explore a new chamber, gain 1 Renown.

WHITEF DWAR

3 3+ 6+

Arkanaut Admiral

Skalfhammer (1+)

Combat

3+

2

Volley Pistol (5+)

Missile

3+

1

Multi-barreled Mayhem: If your attack roll with the Volley Pistol is successful, you can immediately make another weapon action with it; you can continue to do this until the attack roll fails, and you do not need to spend extra Hero dice to do so. Boulder-crushing Strike: If you roll a 6 for the attack when using the Skalfhammer, the target suffers an additional D3 wounds. TRAITS: The Arkanaut Admiral is Bladeborn and Unrelenting. RENOWN: Each time you slay an enemy with a Vigour of 4 or more, earn 1 additional Renown.

WHITEF DWAR

3 4+ 6+

Endrinmaster

Aethermight Hammer (1+)

Combat

3+

D3

Gaze of Grungni (4+)

Missile

3+

2

Supercharged Harness (1+): If an Endrinmaster uses this action, roll a dice. If you roll 2 or higher, place the dice here until the end of the turn; if you roll a 1, the Endrinmaster suffers a wound instead. While a dice is placed here, the Damage of the Endrinmaster’s Aethermight Hammer is 3 instead of D3. TRAITS: The Endrinmaster is Academic and Unrelenting. RENOWN: If you inflict 6 or more wounds in a turn, earn 2 Renown.

Sylvaneth Branchwych

OFFICIAL APP

5 3+ 3+

Fury of the Forest (1+) Greenwood Scythe (4+) Unleash Spites (6+)

Combat Combat Area

2+ 3+ 5+

1 D3 1

Quick Tempered: If the Branchwych attacks with her Greenwood Scythe while she is wounded, make as many attack rolls as there are wounds on her Hero card.

TRAITS: The Sylvaneth Branchwych is Arcane and Swift. RENOWN: If you slay an adversary while you have at least three wounds on your Hero card, gain 1 additional Renown.

WHITEF DWAR

8 6+ 2+

Tzaangor Shaman Staff of Change (1+) Disc’s Lacerating Blades (3+) Boon of Mutation (6+)

Combat Combat Missile

4+ 4+ 3+

Boon of Mutation (6+): If you roll a ‘6’ for the attack roll when using Boon of Mutation, the target is wracked with uncontrollable mutation and suffers D6 Damage instead of D3. Disc of Tzeentch: The Tzaangor Shaman can move through any unoccupied space, so long as it ends its move in an unoccupied space. Swooping Strike (5+): Move, then make the Disc’s Lacerating Blades without having to spend a Hero die. TRAITS: The Tzaangor Shaman is Arcane and Chaotic. RENOWN: If you slay an adversary with Boon of Mutation, earn 2 Renown.

1 D3 D3

WHITEF DWAR

3 4+ 2+

Knight

of

Shrouds

Sword of Stolen Hours (1+)

Combat

3+

2

Soul Siphon (5+)

Combat

3+

2

Ethereal: Reduce the Damage of any attacks that hit the Knight of Shrouds by 1 (to a minimum of 1). In addition, the Knight of Shrouds can never be stunned. Floating: The Knight of Shrouds can move through any occupied space, as long as they end their move in an unoccupied space. Soul Siphon (5+): Each time you slay an enemy with a Soul Siphon attack, the Knight of Shrouds heals 1 wound. TRAITS: The Knight of Shrouds is Bladeborn and Unrelenting. RENOWN: Each time you slay an enemy with a Soul Siphon, earn 1 additional Renown.

WHITEF DWAR

3 4+ 2+

Lord Executioner

Decapitating Greataxe (1+)

Combat

3+

2

Deathly Stare (5+)

Missile

2+

Stun

Ethereal: Reduce the Damage of any attacks that hit the Lord Executioner by 1 (to a minimum of 1). In addition, the Lord Executioner can never be stunned. Floating: A Lord Executioner can move through any occupied space, as long as they end their move in an unoccupied space. Beheading Strike: If the attack roll for a Decapitating Greataxe is a ‘6’, its Damage is 4, rather than 2. Disembodied Skulls: One per Adversary Phase, you can choose to make a save roll using the Lord Executioner’s Agility value, instead of their Save value. TRAITS: The Lord Executioner is Bladeborn and Unrelenting. RENOWN: Each time you slay an adversary with a Beheading Strike, earn 2 Renown.

WHITEF DWAR

3 4+ 5+

Lord Exorcist

Redemption Stave (1+)

Combat

3+

D3

Purifying Blast (4+)

Area

6+

D3

Redemptor Casket: When using a Lord-Exorcist’s Purifying Blast (4+) action, add 2 to any attack rolls that target any Nighthaunt adversaries, any adversaries with the ‘Ethereal’ special rule, or any form of Daemon. Empower Stave (3+): Put the Hero dice here until the end of the round. While it is there, the Damage of the Lord-Exorcist’s Redemption Stave is 3, rather than D3. TRAITS: The Lord-Exorcist is Celestial and Holy. RENOWN: Each time you slay an enemy with a Purifying Blast (4+) attack, gain 1 Renown.

WHITEF DWAR

3 4+ 5+

Knight-Incantor Incantor’s Staff (1+) Spirit Flask (4+) Spirit Storm (6+)

Combat (*) Missile

4+ 2+ 5+

Voidstorm Scroll (5+): Put the Hero dice here until the end of the round. While it is there, subtract 1 from any missile or area attack rolls made by adversaries in the same chamber as the Knight-Incantor. (*) Spirit Flask (4+): Each time you use the Spirit Flask (4+) action, make an attack roll for each hero and adversary that is adjacent to the Knight-Incantor. TRAITS: The Knight-Incantor is Arcane and Celestial. RENOWN: If you slay 3 or more adversaries in a turn, earn 2 Renown.

D3 1 1+ Stun