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Upgrade Only works on Town Centre. Cost is listed with action. Increases Town Centre to the next size. Overview This is a solo print-and-play game about Change in-place and do not move it. Does not village-building and dungeon-delving. occupy an additional p. Materials You need a pencil, an eraser, twelve six-sided Population Gained using Houses. Each p works in dice, and printed playsheets. (You can use pencil or one building. You must have an unemployed p tokens instead of d6s to track resources.) available to Build (except Farms). The first p works in Playsheets The title of each sheet is in the top left. the Town Centre. Losing p does not disable existing Rules & Setup These explain how to play and are buildings. The total number of p in your village is used for initial game setup. Print one of each and limited by how many Farms you’ve built. keep for reference. Resources There are three material resources in the Systems & World These are the only two sheets game: wood, stone and gold, gained using Mill, involved in gameplay. You use pencil marks and d6s Quarry and Prospector respectively. Record when to do so. Systems includes the various mechanisms you gain or lose these. You gain additional storage for play. World is the map you select each game to with each Depot built. If you must lose more than play on. Print several, since you’ll need a fresh copy of you have of a given resource, just lose all you have. each for each game. (You cannot voluntarily “overspend” for things you Log Historical game tracker. Print copies as you need cannot afford.) If you gain more than you have space them. for, the excess is lost. Play Proceeds over 30 Rounds. Each round, cross off the round tracker, roll Event, and take 3 actions. (Ignore Heroes Gained using the Church, Heroes allow you Attack Events for the first 3 Rounds.) Complete the to Quest. Each hero appears as a number on its Objective and survive to the end of Round 30 to win. tracker – the number is the hero’s power. The Restart if you become unable to fulfil the Objective. number may increase or decrease as the hero gains Lose when your 5th building is lost. or loses power. Overworld & Underworld The World sheet is split in Quest You need at least one Hero to Quest. All two. The Overworld is on top; you build here. The heroes join each Quest. Underworld is on the bottom; you quest here. Travel Travel from a structure tile of your choice to Action Available actions are listed on the Buildings any Overworld passage tile ▽ in movement range. sheet, denoted with an A. You may only use actions Spend one Movement per tile travelled. You may associated with buildings you have built. move diagonally. Once there, Descend to the Attack Can appear as an Event. Attack (based on Event equivalent Underworld passage tile △. Descent roll) is added to Threat (based on Round). To win, you doesn’t cost Movement. must get a larger Defence (d6 per Barracks + 2 per Explore Starting from the tile you descended to, Outpost). On loss, lose a building and resource listed in move around the Underworld as you did in the (brackets). Defending is automatic and has no A cost. Overworld, spending one from your remaining Loss Buildings lost must always be of the highest tier Movement per tile travelled. owned. Thus, mods which affect loss all refer to Monsters Monsters are shown in the Underworld highest-tier buildings. Normally, you select which topas an unbolded number. This is its power. To enter tier building to lose. When you lose a building, you lose a tile containing a monster, you must first defeat it its benefits. Erase both its ticks on Systems trackers in a Fight. In order to leave a tile adjacent to one or (rightmost first) and tick the Lost tracker. Scribble over more monsters, first kill them in a Fight, or attempt the lost building’s tiles. This is Rubble, which you cannot to Stealth to move to an adjacent empty tile. build on. (If the only top-tier building available is your Fight Each Fight costs one Movement. Roll a d6 Town Centre, instead downgrade it one Tier. You still per Hero and add the total power of all Heroes. If increment Lost. No rubble is created.) this is bigger than the total power of all adjacent Build Appears as an Action on the Town Centre. monsters, the monsters are defeated. Draw an X • Select building of available Tier and count. Tiers are over each of them – their deaths are permanent unlocked by upgrading your Town Centre. Max and you need not fight them on future Quests. buildings available correspond to empty tickboxes. Otherwise, you lose. Roll d6 on the Defeat table. • Pay cost. Additional amount (in brackets) must be (Power loss is permanent. Heroes reduced below 1 paid once for each of the same building already Power are lost.) present in the village. Stealth To attempt to Stealth, roll d6 for each • Tick two boxes: one under title on main Buildings adjacent monster. reference (above) or on building-specific tracker (below) 1-2: You are detected. This Stealth attempt fails. as noted, and the other above p tracker. You must have Remain on your current tile, and Fight the adjacent an unoccupied p to build. (Farms don’t occupy p or monsters at -2 Power per Hero. building slots.) 3-6: You are undetected by that monster. If all rolls • Draw building on Overworld, copying its shape from succeed, you may move to an adjacent tile. Buildings. You may mirror and rotate when placing. Traps If you enter a Trap (!) tile, roll a d6 for each Must be close to (one tile away from) at least one Hero. On a 1, lose that Hero. Trap tiles remain existing building, but may not touch (share an edge or active, even if they kill a Hero. corner with) any existing building. It is helpful to write Loot Treasure tiles are bold numbers. You may the building’s tier on it. loot a Treasure tile adjacent to your current tile Terrain Overworld only. Some buildings require terrain: and end your Quest. Roll on the Loot table, adding all their tiles must be placed on that terrain. No the Treasure’s number to your roll. Each Treasure structures may be built on Crag. may be looted once per game. Draw an X over the • Terrain affinity allows you to spend no A to Build on Treasure to show that it has been looted. You may that terrain. Only applies if all structure tiles are on that only move onto looted Treasure. terrain. Exhaustion If you run out of Movement before you • Terrain aversion forces you to spend 2A (in one Loot, your Quest is over. All surviving heroes return Round) to Build on that terrain. Applies if any structure to town. tiles are on that terrain. Woods Rocky Field Scrub Crag
Rules
Pencilvillage 1.0c by Andrew Backhouse – pencilvillage.org
Misc Fiddly bits. • If a modifier puts a roll out of range, bring it to the closest inrange value. (Emmet rolls Event, gets 12 + 1 = 13? Treat it as 12.) • For all re-rolls, you must use the new result. • “Once per building” rolls mean that you may perform the roll up to once per building owned, but the re-roll rule still applies, so stop rolling when you get a roll you’re happy with. • When you use a “next...” action, tick the box so you know it’s active. These can’t be stacked. Erase the tick as its effect is applied. • “Adjacent” includes diagonals. • For Heroes, adjacent tiles are the 8 tiles surrounding a single tile. They may “squeeze” diagonally between two impassable / monster tiles. • Two buildings are adjacent if they have a gap of no more than one tile between them. Crag breaks this adjacency. • Buildings may share edges and corners with, but may not be built atop, rubble and Overworld passage tiles ▽. • “Within x tiles” refers to the shortest direct path (ignoring buildings and terrain) between the two closest tiles of two buildings, counted as you would Hero movement. • The A cost for a single action must be paid all in one round. • You can take a 0A or “free” action even if you have no A remaining in the round. • It is helpful to track your remaining actions for the round on your non-dominant hand. • Losing a storage building causes you to lose what’s stored. Losing a Guildhall means you lose all Heroes stored in it, and losing a Depot means your resource counts are reduced to your new maximums.
Systems This explains the various systems in detail. Objective This represents a specific, overarching goal for the game session. If no Round is specified, you must fulfil the objective by the end of Round 30, after taking your final action. Character These represent potent and capable village leaders who significantly change how the game works. Mark their changes directly on the affected buildings or trackers before you play. Mods These make the game more difficult, but give you a gem bonus when selected. You may activate as many mods as you like at the same time, but some combinations break the game. Compatibility is left as an exercise for the player. Make a note of the active mod effects to jog your memory. Gems Record gems hoarded as your score if you win. Once you can win reliably, if you want a challenge, try to push your gem score up by Questing more aggressively and using more mods. (Check out the low-randomness scoring variant below Log for an alternative.) Lost Track how many buildings you’ve lost. Lose the game when you lose your 5th building. Resource Records your stored resources. Place a d6 on a square with the current quantity face-up when resources are stored. Use the left square for the first 6 resources and the right for the next 6. You can instead use coins, tokens or pencil to track these if you prefer. 4 storage slots for each resource (w s g), +2 slots for each resource per Depot. Round Crossed off at the start of each of the game’s 30 Rounds. Threat gradually increases, which makes Attacks stronger. Population Records your town’s population, along with the number of buildings in your town. 7 p slots, +6 per Farm. Defence Must beat Attack + Threat on an Attack event, or lose a building and item in (brackets). Starts at 0, +d6 per Barracks, +2 per Outpost. Movement How far you can move during each Quest. Your available movement pool refills at the start of each Quest. Starts at 3, +3 per Stables. Heroes When you gain a hero, write its power in an empty Hero box. Erase it if you lose the hero. 0 slots, +2 per Guildhall. Start Select world, objective, character, and mods. Note changes on Systems sheet. Place Town Centre 1 on nonaverse terrain. Gain 3w 5p. Begin by crossing off Round 1.
Setup Objective
Character Select freely
Store 12w by the start of Round 15 Store 12s by the start of Round 18 Store 12g by the start of Round 24 Gain 21g over the course of the game Have 27p at the start of Round 21 Never lose to an Attack Beat three Attacks by more than 5 Do not Quest Quest at least 12 times Descend via each passage Fight at least 10 times Fight at least 7 times. Never lose a fight Have two buildings 40 tiles apart Have three buildings 30 tiles apart from each other Build at least 22 buildings and have no two buildings further than 18 tiles apart Build at least 27 buildings Build all 16 Tier 1 buildings Build 14 Tier 2 buildings Build 10 Tier 3 buildings Build 6 Tier 4 buildings Build at least 4 buildings on each terrain (all tiles) Reach Town Centre 3 by Round 8 Reach Town Centre 4 by Round 16 Finish the game without building an Overseer Finish the game without exceeding one Barracks Finish the game without exceeding one Outpost Finish the game with 5 or more Mods active
Easy Start here (-20 gem penalty) Hayat Ekram, Royal Strategist – Loot rolls -1 + Field affinity (Build costs no A) + Defence +2 Auchimir, Eminent Prelate – Maximum 2 Tier 4 buildings, not counting your Town Centre + Scrub affinity (Build costs no A) + Start the game with an extra w, 4s, 2g Erwin Lyme, Spelunker – Questing costs 3A + Field affinity (Build costs no A) + Movement +6 Ayan Dawnseer, Oracle of Vir – Defence -3 + Woods affinity (Build costs no A) + 1 extra Action per round
Intermediate Try these next Jennifer Lightfoot, Arcanist – Scrub aversion (Build costs 2A) – Start the game with 1w – Defence -2 + Field affinity + Guildhall, Tower cost nothing + Movement +5 Kramgar Lochbrid, Barbarian Lord – Woods aversion (Build costs 2A) – Farm, House, Overseer cost +w – Mill, Overseer A produces 2w per Mill + Scrub affinity + Defence +d6 + Fights +d6 Yasmine, Grovesprite – Field aversion (Build costs 2A) – Fights cost 2 Movement – Outpost, Armourer, Guildhall cost +2s + Woods affinity + Mill, Overseer A produces 4w per Mill + Town Centre upgrades cost no w Yccatai, Benevolent Construct – Woods aversion (Build costs 2A) – Fights -2 – Maximum 2 Barracks + Field affinity + Gain w after you Build + Depot, Church cost no s Malikai, Worldthief – Scrub aversion (Build costs 2A) – Farm costs +2s – When you lose to an Attack, lose an additional 2w s + Woods affinity + When Stealthing, you are only detected on a 1 roll + When you Loot, you may re-roll the result once
Advanced For a greater challenge Emmet Weavetinker, Seer – Maximum 2 of each building except Farms ± No aversion, no affinity + Event rolls +1 + Defeat rolls +1 + Loot rolls +1 + Quarry, Overseer A produces 3s per Quarry
Mods Gem bonus on left Homestead Add two ticks to Lost when
13 downgrading your Town Centre.
24 Precarious Start the game with two Lost ticks. Chaos You cannot build buildings adjacent to those
23 of the same tier. (Town Centre counts as a different tier to all other buildings.) Order You may only build buildings adjacent to
17 those of the same tier. (Doesn’t apply to first of each tier.)
Imrael, Shadow Counsel – When you lose to an Attack, roll d6. Lose 3w, 2s, g on 1-2 – When you lose a Fight, after Defeat, roll d6. End the round on 1-2 ± The first time you build on new terrain, first roll d6. On 1-2 gain aversion. On 5-6 gain affinity + When you beat an Attack, roll d6. Gain g on 6 + When you win a Fight, roll d6. Gain 2 extra Movement this Quest on 5-6 Tramblin Esther, Lucent Bard – Loot rolls -2 – Single-enemy fights -2 – When you are Attacked, lose p. This is in addition to any loss penalty, and still occurs if you beat the Attack ± Field aversion, Rocky affinity + A: Lose 3p to change your aversion or affinity to a terrain of your choice. They may not be the same + When you would gain p, gain an extra p + Church A creates Heroes with Power 2 Miyardee, Soul Conduit – Event rolls -3 ± Select a terrain type at the start of the game. Gain affinity for your chosen terrain and aversion to all other terrain + 2 extra Actions per round Nebuchadnezzar, Prime Alchimeter – At the start of Round 27, before you roll Event, lose 12g. If you do not have 12g stored when you do this, you lose ± Field aversion, Crag affinity (applies to structures built adjacent to Crag) + When you gain s, you may gain all or part of it as w instead + You may spend s as if it were w + A: If you have at least 6s stored, lose 6s to gain g Pyotr Vasiliev, Evaluator – Scrub aversion, Woods aversion – When you would gain p, gain one fewer p (minimum 0) + Each Round, you may once Trade (per Event 7) at any time + Each Quest, you may once permanently lose 1 Power from one hero and gain 3 Movement for that Quest only + Each Attack, after rolling Defence, you may permanently lose one hero and gain their Power as additional Defence for that Attack only
Campus You may only build buildings adjacent to
18 those with the same name. (Doesn’t apply to first of each building.)
14
Diaspora Buildings may be adjacent to two others at most. Town Centre and Depot are exempt. Glom After your second building, each new building
17 must be built adjacent to at least two buildings. 14
Conduit Buildings disconnected from your Town Centre are lost. (Buildings are connected if you can trace a chain of adjacent buildings from one building to another.) Isolate When losing a building, lose the one with the
7 fewest adjacent buildings first. You choose on ties.
Crowd When losing a building, lose the one with the
8 most adjacent buildings first. You choose on ties.
Exposed After your fourth building, when losing a
19 building, also lose each building with fewer than 3 other buildings within 4 tiles.
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Tide When losing a building, lose your northmost (select a direction at game start) building. You choose on ties. Impetus New buildings must be northmost (select a
13 direction at game start).
Prudent Town Centre may not be placed within 15
8 tiles of an Overworld passage ▽.
Rumour New buildings may not be built within 5
15 tiles of an Overworld passage ▽.
Nexus New buildings must be built within 10 tiles of
16 Town Centre.
Pylon New buildings must be built within 4 tiles of
17 Town Centre or a Depot. Does not apply to Town Centre or Depot.
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Civil New buildings must share an edge with a road tile. Building adjacency rules still apply. You may build atop road, but this destroys the overlapped road tiles. Start the game with a ring of 20 road tiles around your Town Centre. A: Lose 3w or s to build 10 road tiles. You may only build new road tiles next to (no diagonal connections) existing road tiles. Code Build costs more. Tier 2 +w, Tier 3 +s, Tier 4
17 +g.
Minima You may not have more than three Tier 3
22 structures. (Town Centre is exempt.)
Pure You may only build one type of Tier 4 structure.
6 (Town Centre is exempt.)
Rest You may not activate a Mill, Quarry, Overseer,
14 or Prospector with your last action each round.
Tire When you use a Build action, any remaining
19 actions this round are lost.
Homesick Your Town Centre must be placed with all
23 its tiles on one type of terrain. Lose p each time you Build on any other terrain.
5 Alien Averse terrain costs 3A to Build on. Jaunt When starting a Quest, you may only Travel
16 from Guildhall tiles.
Systems
Event
Buildings Cost is base cost + (additional cost per copy of that building already in village) Tier 1
Town Centre 1 ☑ A: Gain w A: Build (Tier 1)
Barracks
Farm
Mark on tracker
Mark on tracker No Buildings tick
Defence +d6 4w (4s g)
House ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ A: Gain p per House 2w (3w)
Requires Field p cap +6 3w (2w)
A, pay 4w: Upgrade
Town Centre 2 ☐ ☐ ☐ ☐ A: Gain s A: Build (Tier 1-2) A, pay 8w 6s: Upgrade
Mark on tracker
Mark on tracker
Build each Outpost on different terrain Defence +2 2s (4w)
+3 Movement 4w (2w)
+2 storage per resource 2s (2s)
Guildhall
Town Centre 3 ☐ ☐ ☐ ☐ 4A: Gain g A: Build (Tier 1-3) A, pay 8w 8s 3g: Upgrade
least one Hero)
5w 5s (2s g)
requires a free Hero slot)
A: Gain 3w per Mill, 2s per Quarry, and p per House, max. 3w 2s p per Overseer
7s (2g)
3s (2w s)
Prospector ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Requires adjacent Crag
Tower ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
Forum ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
Tinker ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
After losing to an Attack, you may pay g to roll on Abjura once per Tower A, pay g: You may re-roll one d6 per Tower next Quest (works with Fight or Loot) ☐ ☐ ☐ ☐
Once per round, you may pay 2p to take an extra Action per Forum next round ☐ A, pay 2p: increase next round’s Event roll by 1 per Forum ☐ ☐ ☐ ☐
When you build a Tinker, erase a Lost mark and all Rubble A: Increase Building & p max. by 1 per Tinker 2A: Move one building per Tinker. Check destination as if you were Building there
10s (2g)
8w 5s (2p g)
8w 8s 2g (g)
Objective ___________________________________, and survive!
Gain w, s per Prospector whenever you gain g A: Gain g per Prospector
4s 2g (2s 2g)
Character _________________________________________
Mods __________________________________________________________________ Gems __________ Lost ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Threat
(no Attack)
Round
1
Buildings
2
3
0 4
5
1 6
7
8
2 9
10
11
3 12
13
4 14
15
5 16
17
6 18
19
7 20
21
8 22
23
9 24
25
10
·
·
·
·
·
·
·
·
·
Farms
Defence d6 2d6 3d6 4d6 Barracks
☐
☐
☐
☐
·
·
·
·
·
☐ ☐ ☐ ☐ +
·
·
·
·
☐ ☐ ☐ ☐
·
·
·
☐ ☐ ☐ ☐ 2 4 6 8
Movement
Outposts ☐ ☐ ☐ ☐
Stables
☐ ☐ ☐ ☐
·
·
☐ ☐ ☐ ☐
Heroes Guildhalls
·
26
27
28
☐ ☐ ☐ ☐
·
·
·
·
· ☐ ☐ ☐ ☐
3
Attack 0 (p, w) -2s, +4w
-4w, +2s
-5w 3s, +g
-g, +5w 3s
8
1 extra action this round
9
Gain p and 2w and s
10
Gain 2p or 4w or 2s
11
2 extra actions this round
12
Next Build costs no w s g
1 2 3 4 5 6
d6 after losing a Fight
Strongest hero dies All heroes: -1 Power Weakest hero dies Strongest hero: -2 Power Choose hero: -1 Power No penalty
6
pay g: d6 once per Tower
Lose an extra building No change Don’t lose item in (brackets) Don’t lose building Don’t lose anything Don’t lose anything
Loot
Mark chest, d6 + modifier
1
1 gem
2
g
3
3 gems
4
4w, 2s, g
5
Choose hero: +1 Power
6
2s, 2g, 9 gems
7
Choose hero: +2 Power
8
4w, 4s, 3g
9
Choose hero: +3 Power
10
12w, 14 gems
11
5g, permanently Trap Immune
12
20 gems
☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
wood 11
29
30
☑ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
p
Attack 1 (2w, 1 Action)
1 2 3 4 5 6
Overseer ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
Tier 4
Town Centre 4 ☐ ☐ ☐ ☐ 3A: Gain g A: Build (Tier 1-4)
Attack 2 (3s, 1 Action)
5
Abjura
Church ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ 2A: Gain as many Heroes with Power 1 as you have Churches (each Hero
Hero slots +2 2A: Quest (requires at
Armourer ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ A: Give 1 different Hero per Armourer +1 Power 4w 5s (3w)
4
Defeat
Tier 3
Mark on tracker
Attack 4 (3p, 2g)
7
Quarry ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Requires Rocky A: Gain 2s per Quarry 4w (2w 3s)
Mark on tracker
Stables
3
You may make any one trade
Tier 2
Outpost
Attack 7 (strongest Hero, 2g)
6
Mill ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ Requires Woods A: Gain 3w per Mill 4w (2w 3s)
Depot
2d6 each round
2
·
stone
· gold
9 12 15
☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐
Maximum storage per resource
4
6
8
10
12
Depots
☐ ☐ ☐ ☐
☐ ☐ ☐ ☐
☐ ☐ ☐ ☐
☐ ☐ ☐ ☐
World – Emerald Copse
U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U C C C C U U U U U U U U U U U U U U U U U U U U U U U U U U U C C C C C C C C C C C C U U U U U U U U U U U U U U U U U U U U U U U U C C C C C C C C C C C C C C C C C C C U C C C C C U U U U U U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U H C C C C C C C U U U U U U C C C C C C C C C C C C C C C C C C C C U U U U U C C C U U U U U U U U U U U U U U C C C C C C C C C C C C C C C C C U U U U C U U U U U U U U U U U U U U U U C C U C C C C C C C C C C C C C C U U U U U U U U U U U U U U U U U U U U U U C C C C C C C C C C C C C U H H U U U U U U U U U U U U U U U U U U U C C C C C C C C C C C U U U U U U U U U U U U U U U U U U U U U U C C C C C C C C C C C C U U U U U U U U U U U U U U U U U U U U U U C C C C C C C C C C U U U P U U U U U U U U U U U U U U U U U U U C C C C C C C C C P P P P P C UU U U U U U U U U U U U U U U U U U U C C C C C P P P P P P H U U CC C C C U U U U U U U U U U U U U U U U U U U U U P P P P P P P P P P P P U U C C C C C C C C U U U U U U U U U U U U U U U U U U U U P P P P P P P P P P P P P P P P P P H H U U U C C C C C C C C U U U U U U U U U U U U U U U U U U U U H U U U U C C C C C C U U U U U U U U U U U U U U U U U U U U U P P P P P P P P P P P P P P P P P H H U U U U U U C C C C C C C U U U U U U U U U U U U U U U U U U U U H H H H H H H U U U U U U U U C C C C C C C C U U U U U U U U U U U U U U U U U U U U P P H H H H H H H H H H H U U U U U U U C C C C C C C U U U U U U U U U U U U U U U U U U U U U U U U H H H H H U U U U C C C C C C C C C C C U U U U U U U U U U U U U U U U U U U U U U U U C C C C C H H H H H H U U U U C C C C C C C C C C C C U U U U U U U U U U C U U U U U U U U U U U U U C C C C C C C H H H U U U U U C C C C C C C C C C C C C C C U U U C C C C C C U U U U U U U U U U C C C C C C C C U H H H H H U U U U U C C C C C C C C C C C C C C C C C C U C C C C C C C U U C C U U U U U C C C U U U U U U U U U U U U U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U C C C C C U U U U U U U U U U U H H U U U U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U U U U H U U U U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U U U H H U U U U U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U H U U U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U H H U U U U U U C C C U C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U C U U U U U U U U C U C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U U U U C C U U U U U U U U U U C U U C C C C C C C C C U C U C C C C C C C C C C C C C C C C C C C U U U U U U U U U U U U C U U U U U U U U U U U U U C C C C C C C C C U U U U U C U U U U U C C C C C C C U U U U U U U U U U U U U U U C C U U U U U U U U U U U U U C C C C C C U U U U U U C U U U U C C C U U U U U U U U U U U U U U U U U U U U C C H H U U U U U U U U U U U U C U C U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U C C C H H H U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U C C C C P P P P H H H U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U C C C C C P H U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U C C C C C C C C H H H d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d ▽
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C C C C C C C C C C U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U C C C C C C C C P H H H H C C C C C C C C C C C C C C U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U U C C C C C C C C P C C C C C C C C C C C C C C C C U U U U U U U U U U U U U U U U U U U U U U C U U U U U U C C C C C C C C H H H C C C C C C C C C C C C C C C C C C U U U U U C U U U U U U U U U U U U U C C U U U U U U U U U C C C C C C P C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U U U U U U C C C C U U U U U U U U U C C C C C C H H C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U C C C C C C C U U U U U U U C C C C C C C P C C C C C C C CC C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U U C C C C C C H C C C C C CC C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C P C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C CC C C C P P H C C C C C C C C C C C C CC C C C P P H H C C C C C C C C C C C C CC C C C C P H H H C C C C C C C C C C C C C C C C C C C C C C C C C C P H C C C C C C C C C C C C C C C C C C C C C C C C C CC C C C C C P P H C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C P P P P P P C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C P P P P P P P P P H H H C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U C P P P P P H C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U P P P P P P P P P H H H H H H H H H H C C C C C C C C C C C C C C C C C C C C C C C C C U U U U P P H H H H H H U U C C C C C C C C C C C C C C C C C C C C C C U U U U P P P P H H H H H H H H H H U U U C C C C C C C C C C C C C C C C C C C C U U U U U P P P P P H H H H H H H U U U U U C C C C C C C C C C C C C C C C C U U U U C P P P P P P H H H H H H H H U U U U U C C C C C C C C C C C C C C C C C C C C C U U U U C P P P P P P P P P P H H U U U U U C C C C C C C C C C C C C C C CC C C C CC C C U U U U C C P P H H H H H H H H U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C U U U U C C C P P P P P P P P P U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U C C C P P P H H H H C U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U C C P P P P P P P P H C C U U U U U U C C C C C C C C C C C C C C C C C C C C C C U U U U U U U U U U C P P P P P P H H H H H H C C U U U U U U C C C C C C C C C C C C C C C C C C U U U U U U U U U U U C P P P H H C C C U U U C C C C C C C C C C C C C C CC C C C C C U U U U U U U U U U U U P P P P P P P P P P H C U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U U U U U U U C U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U U U U U U U U P H U U U U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U U U U U U U U U U U U U U U U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C U U C C U U U U U U U U U U U U U U U U U U U U U U U U U U U U C C C C C C CC C C C C C C C C C C U U U U U U U U U U U U U U U U U U C U U U U U U U U U U U U U C C C C C C C C C C C U U U U U U U U U U U U U U U U U U C C U U U U U U U U U U U U U U U C C C C C C C C U U U U U U U U U U U U U U U U U U U C C C C U U U U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U U U U U U U U U U U C C C C C C U U U U C C C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U U C C C C U U U U U U U U C C d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d World – Lonely Mountain
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d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P P P d d d P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P P d P P PP d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P PP P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P P P P d d P P P P P d d d d d d d d d d d d d d d d d d d d d P P P P P d d d d d d d d d d d d d d d d P P P P P d d P P P P P d d d d d d d d d d d d d d d d d d d d P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P d d d d d d d d d d d d d d d d d d P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P P d d d d d d d d d d P P P PP P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P d d d d d d d d d P P P P P P d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P P d d d d d d d d d P P P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P P P P P P P d d d d d d d d d d d d d d d d P P P PP P d d d d d d d d d d d P P P P P P P P P P P P P P d d d d d d d d d d d d d d d d P P d d P P P P P d d d d d d d d d d d d d d d d d PP P P P P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P d d d d d d d d d d d d d d d d P P P P d d d d d d d d d d d d d d d d d d d d d P P P P P P P P P d d d d d d d d d d d d d d d d d P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P P d d d d d d d d d d d d d d d d d d d d d d d d P d d d d d d d d d d d d d d d d d d d d d d d P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d 1
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3
7
9
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15
5
9
Ancient Sewer
2
6
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1
4
4
14
8
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12
15
2
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0
7
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15
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5
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C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C P P P P P H H C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C H C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C P P P P H H C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C P P P H C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C H H H H H H C C C C C C C C C C C C C C C C C C C C C C C C C P P P P H H H H H H C C C C C C C C C U C C C C C C C C C C C P P H H H H H H H H H H C C C C C C C U U U U U U U C C C C C C C C C C C P P H H H H H C C C C C C U U U U U U U U U C C C C C C C C C P P P H H H H H H H C C C C C C U U U U U U U U U U U C C C C C C C P P P P H H H H H C C C C C C C C C U U U U U U U U U U U U U U U U C C C C C C P P P P P P H H H C C C C C C C C C C C U U U U U U U U U U U U U U U U U U U C C C C C P P H H H H H C C C C C C C C C C C C C C C C C C C U U U U U U U U U U U U U U U U U U U C C C C C P P P P P P C C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U U U U U U U U U U U U U U U C C C C H H H H H H C C C C C C C C C C C C C C C C C C C C C C C C C U U U U U U U U U U U U U U U U U U U U C C C C C H H H C C C C C C C C C C C C C C C C C C C C U U U U U U U U U U U U U U U U U U U C C C C C C H H H H H H H H H C C C C C U C C C C C C C C C C C U U U U U U U U U C C C U U U U U C C C C C C H H H H H H H H C C C C C U U U U U C C C C C U U U U U U U C C C C C C C U U C C C C C C H H H H H H H H H C C C C C C U U U U U U U C C C C C U U C C C C C C C C C U C C C C C C H H H H H H H H H C C C C C C U U U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C H H H H H H C C C C C C C U U U U U U U C C C C C C C C C C C C C C C C C C C C C C C C H H H H H H H C C C C C C U U U U U U U C C C C C C C C C C C C C C C C C C H H H H H C C C C U U U U U U U C C C C C C C C C C C C C C H H H H H H H H H H C C C U U U U U U U U C C C C C C C C C C C C H H H H H H H C C C U U U U U U U U U U C C C C C C C C C C C C H H H H H H H H H C C C U U U U U U U U U U U U U U C C C C C C C C C C C C C C C H H H H C C U U U U U U U U U U U U U U U U U U U U C C C C C C C C C C C C C C C C H H C C U U U U U U U U U U U U U U U U U U U U U C C C C C C C C C C C C C C C H H H C C U U U U U U U U U U U U U U U U U U U U U C C C C C C C C C C C C C C H H H H C C C U U U U U U U U U U U U U U U U U U U U C C C C C C C C C C C C C P P H H H H C C C U U U U U U U U U U U U U U U U U U U C C C C C C C C C C C C P P P C C C C U U U U U U U U U U U C C C C C C C C C C C C C P P P P P P P H H H H H H C C C C U U U U C C C C C C C C C C C C C C P H H H H H H H H C C C C C C U U C C C C C C C C C C C C P P P P H H H H H H H H H H H H H C C C C C C C U U C C C C C C C C C C C C P H H H H H H H H H H H H H C C C C C C C C U U C C C C C C C C C C P P P P P P P H H H H H H H H C C C C C C C C C C C C C C C C C C C C C C P P P P P P P P P P P P P P P H H H H H C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C P C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C P P P P H H H H C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C H H H World – Serpentine Pass
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d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P d P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d P d d d d d d d d d d d d d d d P P P P d d d d d d d d d d d d d d d d d d d d d d d d PP P P P PP P P d d d d d d d d d d d d d d d P P P d P P P P P P P PP d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P P P P P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P d d d d d d d d d d d d d d d d d d d d d d d P P d d d d d d d d d d d d d d d d d d d d d P P P P P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P P P P P P P d d d d d d P P P P P P P P P P P P P P P P P d d d d d d P P d d d d d d d d d d d d d d d d d d d P P d d d d d d P P P d d d d d d P P d d d d d d d d d d d d d d d d d d d P d P P P d d d d d d d d d d d d PP P P P PP d d d d d d d d d d d d d d d d d P P P P P P P P P d d d d d P P P d d d d d d PP P P P PP d d d d d d d d d d d d d d d d d P P d d d d P P P P P P P P P P P d d d d d d P P d d d d d d d d d d d d d d d d d d d P P d P P d P P P d P P d d d d d d P P P P P P P P P P P P P P P P P d d d d d d d d d d d d d d d d d d d P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P P d P P P P P P P P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d P d d d d d d d P P d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d !
2
6
8
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10
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0
10
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2
13
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15
9
11
3
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Crumbling Catalogue
6
7
16
1
3 12
5
3
5
!
19
!
7
14
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16
!
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12 3
1
7
14
19
2 0
2
13
8
16
5
1
16
16
!
10
Hall of the Makers
6
△
6
1
6
Log Date
Objective
Character
Mods
World
Win?
Gems
Low-Randomness Scoring Variant • Only score a game if you win (fulfil the Objective and survive to the end of Round 30). • Gain 1 point for each 4 Mod-granted gems (add them all together and round down). Looted gems provide no benefit. • Gain points for each surviving building equal to its Tier. (If you’re writing the Tier on each building, you can conveniently add all those numbers together.) • Gain 2 points for each slain Monster, and 3 points for each looted Treasure. • Lose 3 points for each Lost tick.
Notes