Hero Kids GM Screen Insert [PDF]

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Zitiervorschau

Initiative

Normal Attacks

Roll 1d6 for the heroes and 1d6 for the monsters. Highest roll wins. If there is a tie the Heroes win.

 Melee – Adjacent foe. 1 damage.  Ranged – Up to 6 squares. -1d6 if adjacent. 1 damage.  Magic – Up to 4 squares. 1 damage.

Actions On your turn you can:

Ability Test

 Perform a normal attack.  Perform a special action.  Use an item.

Roll 1d6 + Characteristic + Inventory/Skill. Go for a target number.

Attacking Compare highest die of attacker to highest die of defender. The highest roll on a single die wins. If there is a tie then the Attacker wins.

Difficulty Easy 4 Normal 5 Hard 6

(By John Taber, Updated: 3/5/14 @ 12:57 PM)