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To print your Vance Spell deck, set your double-sided printer to shortedge binding and print on a cardstock material. Then, with a sharp utility knife and straight edge, use the crop marks as guides to trim the cards apart. If you don’t have a double-sided printer, print the pages individually and then glue them back-to-back with a thin, even coat of adhesive. Before glueing, hold the back-to-back sheets up to a light source to ensure they are lining up correctly. The gutters between the cards give you a little bit of leeway if the two sides do not line up exactly.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
BUELLA’S LAMP
Level: 1 I fill the medium area around me with bright light, as if I had a powerful lamp. Depletion: 0–3 (check each hour) Color: Silver
LASTRA’S NEUTRAL COLOR
Level: 3 I alter the fundamental nature of the next spell I cast so that it is associated with whatever color I wish, regardless of its effects. Thus, this changes the way the spell interacts with secrets, items, and even Sooth card turns. Color: Gold
EYES OF THE OVERWORLD
Level: 2 For this round, I clearly see things that are invisible or obscured. Color: Indigo
THE MASTER’S BLESSING
Level: 1 The person I touch gains 1 bene in any pool I choose. Color: Green
LASTRA’S CHARM
Level: 3 I am immune to hexes. Depletion: Ends automatically when the sun next rises or sets Color: Invisible
MIRRORED FLESH OF THE GLASS EMPEROR
Level: 3 My flesh becomes mirrored. My ability to resist spells gains +1. Depletion: 0–2 (check each hour) Color: Invisible
You can’t have more than one such blessing affecting you at a time.
MORIDIV’S EGREGIOUS ETIQUETTE
NORHAM’S SEA OF WORDS
PALLENT’S MOUTHPIECE
Level: 3 I say terrible, insulting things, but those I’m speaking to hear the opposite—polite, witty, and flattering words. The worse the words that come out of my mouth, the more beautifully they land upon others’ ears. I add 2 enhancements to my Interaction pool. Color: Grey
Level: 2 I make it so words spoken near where I stand when I cast the spell appear as written words in the language they are spoken, floating in the air. The words are semi-solid, with the consistency of floating feathers. If I then use an action talking quickly, the area fills with enough words that vision is somewhat obscured. If many people speak, the area quickly becomes opaque and slows movement through it by half, as if it were filled with dark liquid (although at no time is breathing an issue). Depletion: 0 (check each round, once words appear) Color: Silver
Level: 2 (+1 die) I speak through another creature. Although there is no limit to the range of this spell, I must know the secret name of the creature or they must be willing (and I must have touched them at some point). The creature that I speak through can take no actions while I do so, but I can take no actions other than speaking. If they are not within sight, I must use some other means (like a spell) if I want to be aware of their circumstances. Depletion: 0 (check each round) Color: Blue
THE PERILOUS LEAP OF THE DESPERATE
PROTECTING HAND OF THE DIVINE
THELASSIN’S EAGER GRASP
Level: 2 Magic hurls me immediately up a short distance, or laterally a long distance, or both. I must succeed at a level 3 challenge to land on my feet and avoid suffering 1 point of damage. Color: Green
Level: 3 A translucent nimbus of energy surrounds my body, granting me +1 Armor. Depletion: Ends when the sun next rises or sets Color: Invisible
Level: 2 An unattached, unattended, inanimate object within short range flies into my empty hand. It must be something I can normally hold and lift with one hand. Color: Green
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
WATTI’S QUICK SERVANT
Level: 2 I cause a number of small, random nearby objects to fly together, the collection forming a humanoid shape about 4 feet (1 m) tall. This level 3 construct is not intelligent, but it can perform one task I name in one round, and then the various objects fall back to the ground. Color: Gold
ZAMRAH’S BOLT OF SORROW
Level: 2 (+1 die) I cock my arm and from my clenched fist loose a bolt of dark energy that strikes a target within long range. Living targets suffer damage equal to the spell’s level. Nonliving targets are not affected. Color: Red
ZUIL’S PROFUSE ADMIRATION
Level: 1 I show my respect to a Vance of a higher degree by casting this spell on them if they are near. The recipient feels my sincere respect and admiration. The reason the spell is valued is that if my respect is not sincere, the spell fails. Color: Blue
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
AOTHRASAL’S VAPOROUS COERCION ABRA’S PHYSIQUE Level: 4 The person I touch becomes tougher and hardier. They gain 3 bene to their Physicality pool. Color: Gold
Level: 5 I weaken the will and resolve of those close to me as I emit a blue mist from my body. The mist gives creatures an irrational fear and dread, reducing their Resist defense as well as their resistance to conventional intimidation by 2. Depletion: 0 (check each round) Color: Blue
FORMIDABLE FIST OF FURY Level: 4 (+1 die) I loose a burst of energy in the form of a mighty fist that strikes a target within long range, inflicting damage equal to the spell’s level. Further, the struck target’s next action is hindered. Color: Red
FURNOUR’S FOX Level: 5 I conjure a level 2 fox that I can converse with in whispers. The fox can move very far away from me and return, telling me what it has seen, or stick close and warn me of dangers I might miss. It can also carry very small objects for me, but should it ever move farther than very far away, it disappears. Depletion: 0 (check each round) Color: Silver There are said to be Vances who have created their own modified versions of Furnour’s Fox that work exactly the same, except a different small animal is conjured. These include Surah’s Snake, Rangold’s Rat, and Yurov’s Bat.
HAXEL’S SYMPATHETIC TATTOO Level: 4 (+1 die) I tattoo a word (a noun) on my body. If anyone close to me speaks that word, they are jolted with an inner chill so severe that they lose their next action. Depletion: 0–3 (check each occurrence) Color: Blue
IN THE GRIP OF THE DARKENING BEAST Level: 5 (+1 die) A creature within short range suffers 1 Anguish and is struck blind until that damage is recovered. Color: Red
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
MAITLAN’S TRANSFER OF POWER Level: 4 The being I touch gains Sorcery bene equal to the level of this spell. I cannot cast this on myself. Color: Gold
ORROD’S IMPOSSIBLE FLOOD Level: 4 I make a small area within long range fill with water over the course of one round. Air-breathing creatures in the area must swim out, if possible, or they risk drowning. Depletion: 0–3 (check each hour) Color: Silver
SUBUCHIN’S THOUSANDTH WORD Level: 4 With a single word, I grant an inanimate object the power of speech. It speaks the language of vislae. I can speak with it, but it is not automatically predisposed to help or hinder me. Instead, my past and current treatment of the object affects its reaction to me. Depletion: Ends automatically at the end of the interaction Color: Indigo
UNTOUCHABLE CLOUD Level: 4 I touch a target, and the next time they need to make a defense roll of any kind, they turn into a cloud of vapor at just the right moment. Their defense roll is enhanced by +1. Color: Invisible
STARE OF THE ABYSS Level: 4 I gain 3 enhancements to my Intellect pool. Because the abyss stares back, I gain 2 vex in my Perception pool. Color: Indigo
URIALE’S VECORDIOUS ACTION Level: 4 Throwing caution to the wind, I can take an additional action this round and two actions next round. However, in my mad haste, these actions suffer a −1 penalty. Color: Green
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
UZUSKORA’S QUADRIPARTITE ASSAULT Level: 5 (+1 die) From my outstretched hand, four beams of magical force twist and wind their way toward my chosen nearby target(s). Each attack inflicts 2 points of damage and each can strike a different target, the same target, or any such combination. Since each attack is separate, each requires its own roll, and Armor applies to each. Color: Red
VISION OF THE NEMESIS
Level: 5 (+1 die) I get a vision of what my enemy is up to at this exact moment. The vision lasts for about a minute, and I don’t have control of the angle of viewing, nor can I alter it. I get only visual information, not sound or smell. Usually, I can specify at the time of casting who my enemy is. Sometimes, however, I will get an unexpected vision, often of an enemy I didn’t know I had, or of someone I didn’t know was my enemy. Color: Indigo
ZAMRAH’S FAMILIAR SPEECH Level: 5 When I speak, those nearby hear me in their native language. Moreover, they hear me speak with the voice of their closest loved one, granting me +1 on all persuasion actions. Depletion: 0–2 (check at the end of each interaction encounter) Color: Indigo
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
CANYONS OF STATIC
Level: 7 (+1 die) All thoughts within long range (except my own) are scrambled. Thinking beings can take no actions. Depletion: 0 (check each round) Color: Blue
KARKO’S BOUND THOUGHT
Level: 6 I take a single secret, fact, or idea and put such potent wards around it that no divination or similar magic can get at it if I do not wish it so. I can have only one such bound thought at a time. Color: Invisible
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
LASPI’S IMPENETRABLE COURSE
Level: 7 I make the path between two points within long range of each other confining, twisted, and difficult. Basically, I turn a very large area temporarily into a maze. The walls and ceiling (and, if necessary, floors) of the maze arise from whatever the normal terrain or surroundings might be. Moving through this area is very slow going, and passing through the whole thing takes at least an hour. Further, it is impossible to pass through the created walls and barriers in insubstantial form, to fly through it, to teleport into or out of the area, or otherwise use magic to hasten movement in any fashion. Depletion: 0–1 (check each hour) Color: Gold
LEVIN’S PUZZLING FLAW
Level: 6 (+1 die) An object or creature I touch begins to divide into pieces like those of a jigsaw puzzle. They suffer 6 points of damage as some of these pieces fall away (a slain creature or destroyed object completely disassembles). This spell leaves interesting scars. Color: Red
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
MELITIZOR’S VOLANT DEFENSE
Level: 6 I move with grace and speed, making myself very difficult to hit. This adds 3 enhancements and 3 bene to my Movement pool. Color: Green
NOVININ’S FORGETFUL TONE
Level: 6 (+1 die) With a clap of my hands, I create a tone that can be heard by all nearby, who immediately forget the last hour. I am not affected. Color: Blue
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
ORABAVON’S EMANCIPATION
Level: 7 (+1 die) In a very large area around me, all locks unlock, all doors open, and all bound, magically held or frozen, or otherwise trapped or constricted beings are free. Color: Gold
ORROD’S VANISHING SWARM
Level: 6 I summon a horde of moths that flutter around a single target no larger than me. After a round, they disappear, and the target is invisible. If the target is a creature, making an attack (including a magical attack) or suffering damage is the only way to disrupt the invisibility. Depletion: Ends automatically when the sun next rises or sets Color: Grey
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE PATTERN OF UNWANTED MYSTERY
Level: 6 A line marking the path that leads to my stated destination appears before me on the ground or in the air, although only I can see it. Further, if I follow the path without leaving it, the spell foreshortens distance and I cross the distance at three times my normal speed. Depletion: Ends automatically when the sun next sets Color: Indigo
RAIN OF SEETHING FIRE
Level: 6 (+1 die) A medium area within very long range is engulfed in a conflagration of pain and heat. All beings in the area suffer damage equal to the spell’s level. Nonliving objects suffer 2 points of damage. Color: Red
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
SOOTHING TOUCH OF FLOWERING QUEENS
Level: 6 For a moment, the flesh of one creature I touch turns to leaves and flowers. When the creature returns to normal, they have healed 1 Wound or Anguish and all Injuries. Color: Green
STYZEN’S COLD EYE
Level: 7 (+1 die) My eyes glisten with icy power and allow me to attack one close target immediately. If I succeed at a Perception action (as opposed to a Sorcery action) against a being with eyes, I meet their gaze and cause them to suffer damage equal to the level of the spell and to freeze solid so they can take no physical actions. Depletion: 0 (check each round) Color: Gold
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TOUCHED BY THE MAELSTROM
Level: 6 (+1 die) A being or object no larger than a human within long range welters and shakes. If the target is a being, all actions they take suffer −2. If the target is an inanimate object, the challenge of actions that use the object suffer −3. If the target is a very fragile object, it breaks. Depletion: 0 (check each round) Color: Red
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
BAAROTH’S AGGRESSIVE DOT
Level: 10 (+3 dice) I create a black dot of pure darkness and void. It is a single point in space, although the fact that it absorbs light makes it appear to be about 2 inches (5 cm) across. It is not affected by gravity or any other force, but I can control its position, moving it a short distance if I concentrate for one round. The dot annihilates anything it touches, whether matter or energy. It basically makes a 2-inch hole in any object or barrier. It destroys any inplace magical effect (like a wall of energy). I can attempt to use this as a weapon, directing the dot toward a creature, but it is difficult to do so, and the target always gets +3 to their Dodge action. A being touched by the dot suffers 4 Wounds. Depletion: 0 (check each round) Color: Red
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
JAURO’S FICTIVE FORM
Level: 9 I choose a character from fiction who I am familiar with and take on the form and abilities of that character. The form must be smaller than a small house and larger than a large mouse. The abilities that I wield in this form can be effects no greater than those listed as level 8. Depletion: Automatically ends when the sun next rises or sets Color: Gold
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
JEREMGON’S OPALESCENT KNOWLEDGE
Level: 8 I gain the answer to a single question that I have about a topic related to something that I touch. I can also ask a follow-up question if I wish. Color: Indigo
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
ORABAVON’S BRAZEN FORBIDDANCE
Level: 8 (+2 dice) I cast this spell on a structure or chamber (any area bound by an obvious wall or perimeter) no larger than a large area. No one can enter this area except with my express permission. No matter where I am, if someone attempts to enter this area, I immediately know and can grant or deny permission. Either way, the being attempting to enter knows that they do so or cannot do so because of my will. Depletion: Ends automatically when I die Color: Invisible
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
RAJIMAL’S AMPUTATED MOMENT
Level: 10 The round prior to the one in which I cast this spell is utterly erased from existence. It never happened. Anything that occurred within that moment is undone. Objects broken during that round are suddenly restored. Characters who moved return to where they were before. Someone who died is alive again, in the condition that they were before the moment. I cannot cast this spell on two consecutive rounds. Color: Gold The consequences of amputating a moment can be extensive. The moment is erased everywhere. Events will be erased that the caster might not even know about. People throughout creation will remember nothing but a strange blip of missed time.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE SPELL OF RECIPROCAL APOTHEOSIS
Level: 9 (+2 dice) I touch one being and gain their greatest strength while they gain mine. If the being is an NPC, I gain a number of enhancements equal to their level in whatever pool represents their greatest strength. They gain a bonus to their actions equivalent to my largest stat pool until the sun next rises or sets. If the being is a PC, I gain a number of enhancements equal to the bene in their largest pool, and they likewise gain enhancements equal to the bene in mine. I cannot cast this spell on the same target twice in a row. Color: Gold
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
YAVOM’S CONCAVE DIFFICULTY
Level: 9 (+2 dice) I create a concave barrier of shimmering yellow energy about 12 feet (4 m) across. Anyone passing through it is held fast. Breaking out requires brute strength with a challenge equal to the spell’s level +3. Depletion: Ends automatically when the sun next sets Color: Silver
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.