Aeronautica Imperialis Scenarios - Sheet1 [PDF]

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Aeronautica Imperialis scenarios Name

Published

Points

Forces

The Dogfight

Wrath of Angels Core Rules

25-250

Scouts, Fighters and Bombers

The Straggler

Wrath of Angels Starter Scenarios

50-100

Defender: Must take one bomber Attacker: Scouts and Fighters

The Staggler: Bomber designated as the straggler has speed reduced to 2.

Ambush

Wrath of Angels Starter Scenarios

50-100

Fighters and Bombers

Surprise attack: The attacker has the initative

Death from above

Wrath of Angels Starter Scenarios

50-100

Fighters and Bombers

Surprise attack: The attacker has the initative

Breakthrough

Skys of Fire Starter Scenarios

50-100

Fighters and Bombers

Breakthrough

The Chase

Taros Air War

25-250

Scouts, Fighters and Bombers

Low Altitude area of Engagment. Night Fighting

The Sky Fortress

Subterranean Assault

Taros Air War

100-250

Attacker: Must include at least one transport, no scouts or ground defences. Defender: Must include at least one Fighter and one Ground Defence

Sky Fortress Attack

Taros Air War

100-250

Defender: 40 extra points to spend on Ground Defences

Canyon Attack Run

Taros Air War

Bandits over the River

Rynns World

Mandatory Special Rules Optional Special Rules Reserves, Night Fighting and Bad Weather Fighting at Low Altitude Nightfighting and Bad Weather

Nightfighting and Bad Weather

Night Fighting and bad Rolling Area of Engagment, weather, Fighting at low Reinforcements altitude

Attacker: Must include at least Attacker: 100one aircraft with air to ground Rolling Area of Engagment, 200, Defender: weapons, and may not take Reinforcements, Fighting at Night Fighting and bad 50 points more scouts. Defender: Must include Low Altitude, Reuse and weather then the at least one Fighter and one Recycle attacker Ground Defence 25-100

Scouts and Fighters

Surprise Attack

Mek Yards

Bad Weather (Altitude 2)

Hard Radiation

Search and Rescue

Rynns World

50-150

Attacker: Must include a transport and may not take ground defences, Defender: Must include at least one fighter

Garrison Relief

Rynns World

100-200

Defender: Must include a transport, Attacker: Must include at least one fighter and one bomber

100-250

Attacker: Must include a transport and may not take scouts or ground defences, Defender: Must include at least one fighter and one ground defence

Reserves

Pushing the Envelope

Reserves

Sheilded Target

Troop Landing

Rynns World

Nightfighting and Bad Weather, Airfield Evacuation

Bombing Mission

Rynns World

100-200

Attacker: Must include at least one aircraft with air to ground weapons, and may not take scouts. Defender: Must include at least one Fighter and one Ground Defence

Ambush in the Clouds

gamesworkshop.com

50-150

Attacker may only take scouts and fighters. No one can take ground defences.

Dense Clouds

Escape Velocity

gamesworkshop.com

50-150

Defender must include a transport to count as the Evacuation Craft. Attacker Can only take scouts and fighters

Escape

Flight of the Grot Bomms

gamesworkshop.com

50-150

Attacker must be playing ORKS and can only take Eavy Bombers, Grot Bombers and Grot Bombs.

Flyin' Grot Bomms

Night Fighting

Last Flight

White Dwarf: October 2019

100-200

Attacker: May not take ground defences Defender: 30 points of free ground defences

Awakening War Machines

Last Ditch Effort

Evacuation

White Dwarf: 466

Attacker: 100 150. Defender: 50 points less then the attacker

Grand Grot Derby

White Dwarf: 466

2 Arvus Lighters pers side

Attacker: 2-4 freeArvus Lighters No ground defences. Defender: Points the attacker spent on Arvus Lighters the Rolling Area of Engagment, Night Fighting and bad defender gets as extra points Fighting at Low Altitude, weather but cant spend more on Reuse and Recycle ground defences then the attacker spent on arvus lighters.