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Aeronautica Imperialis scenarios Name
Published
Points
Forces
The Dogfight
Wrath of Angels Core Rules
25-250
Scouts, Fighters and Bombers
The Straggler
Wrath of Angels Starter Scenarios
50-100
Defender: Must take one bomber Attacker: Scouts and Fighters
The Staggler: Bomber designated as the straggler has speed reduced to 2.
Ambush
Wrath of Angels Starter Scenarios
50-100
Fighters and Bombers
Surprise attack: The attacker has the initative
Death from above
Wrath of Angels Starter Scenarios
50-100
Fighters and Bombers
Surprise attack: The attacker has the initative
Breakthrough
Skys of Fire Starter Scenarios
50-100
Fighters and Bombers
Breakthrough
The Chase
Taros Air War
25-250
Scouts, Fighters and Bombers
Low Altitude area of Engagment. Night Fighting
The Sky Fortress
Subterranean Assault
Taros Air War
100-250
Attacker: Must include at least one transport, no scouts or ground defences. Defender: Must include at least one Fighter and one Ground Defence
Sky Fortress Attack
Taros Air War
100-250
Defender: 40 extra points to spend on Ground Defences
Canyon Attack Run
Taros Air War
Bandits over the River
Rynns World
Mandatory Special Rules Optional Special Rules Reserves, Night Fighting and Bad Weather Fighting at Low Altitude Nightfighting and Bad Weather
Nightfighting and Bad Weather
Night Fighting and bad Rolling Area of Engagment, weather, Fighting at low Reinforcements altitude
Attacker: Must include at least Attacker: 100one aircraft with air to ground Rolling Area of Engagment, 200, Defender: weapons, and may not take Reinforcements, Fighting at Night Fighting and bad 50 points more scouts. Defender: Must include Low Altitude, Reuse and weather then the at least one Fighter and one Recycle attacker Ground Defence 25-100
Scouts and Fighters
Surprise Attack
Mek Yards
Bad Weather (Altitude 2)
Hard Radiation
Search and Rescue
Rynns World
50-150
Attacker: Must include a transport and may not take ground defences, Defender: Must include at least one fighter
Garrison Relief
Rynns World
100-200
Defender: Must include a transport, Attacker: Must include at least one fighter and one bomber
100-250
Attacker: Must include a transport and may not take scouts or ground defences, Defender: Must include at least one fighter and one ground defence
Reserves
Pushing the Envelope
Reserves
Sheilded Target
Troop Landing
Rynns World
Nightfighting and Bad Weather, Airfield Evacuation
Bombing Mission
Rynns World
100-200
Attacker: Must include at least one aircraft with air to ground weapons, and may not take scouts. Defender: Must include at least one Fighter and one Ground Defence
Ambush in the Clouds
gamesworkshop.com
50-150
Attacker may only take scouts and fighters. No one can take ground defences.
Dense Clouds
Escape Velocity
gamesworkshop.com
50-150
Defender must include a transport to count as the Evacuation Craft. Attacker Can only take scouts and fighters
Escape
Flight of the Grot Bomms
gamesworkshop.com
50-150
Attacker must be playing ORKS and can only take Eavy Bombers, Grot Bombers and Grot Bombs.
Flyin' Grot Bomms
Night Fighting
Last Flight
White Dwarf: October 2019
100-200
Attacker: May not take ground defences Defender: 30 points of free ground defences
Awakening War Machines
Last Ditch Effort
Evacuation
White Dwarf: 466
Attacker: 100 150. Defender: 50 points less then the attacker
Grand Grot Derby
White Dwarf: 466
2 Arvus Lighters pers side
Attacker: 2-4 freeArvus Lighters No ground defences. Defender: Points the attacker spent on Arvus Lighters the Rolling Area of Engagment, Night Fighting and bad defender gets as extra points Fighting at Low Altitude, weather but cant spend more on Reuse and Recycle ground defences then the attacker spent on arvus lighters.