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GAME TURNS ANB PHASES are played in a series
ANB ing for hidden ion and perform other
perform one turn. Unalert models (page 49) can not perform Comma
COMMAND ACTI0NS: ANY M0BEL ons: :ii:!+*'*!i\]r++i;t!.!+qti n:;riqt-i$?,.?.tnirlf
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ER,S NOTE
MOUEMENT
Co m
bat
Ta ctr ca
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34
BREAEH TABLE
IUEhIOS OINI 9N
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UNMANNED
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SEENARIO ln warfare, one side is generally the This could be a raid, a pre-planned attack based another scenario such as a patrol or a logistic move. combat operation can be played with Spectre: Iike the real world, clever use of manoeuvre an mission success. Use the scenarios in this book to inspire your own something in a movie, 0 computer game or in the hea are you can make a fun scenario out of it. Later on in this provided a whole ra nge of specia I scena rio ru les f rom depl methodS, civillians protagonists and adverse weather
BALANEIN G THE BAME Operations in the real world are rarely if ever fought S, or with a sense of balance as that you may see
traditional wargames.
SEENARI0
l: SEIZE UITAL ASSETS ] " .",' ..--..'i
must capture vital hardware from the enemy force i,,
on
...
1
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.-.--
.......
. ...,...-.1
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SEENARIO SPEEI combinati ons to create exciting a nd
va
ried ga mes.
them as inspiratron in creatrng your own unique rules for your and campaigns.
GAMES MASTER more advanced games of Spectre: players prefer to play with a Games [Vl
pport with hidden troops and movement, secret communication, release of kinetic OTAs and acts as a higher authority during the game. A GM could also controlthe Civilian populatron or any 'undetermined'troops. Having a GM gives the players more flexibility to create varied gameplay in scenarios, without worrying about tackling movement of threats and assets that are not on either players side.
MISSION SPEEIALISTS Some operatrons require skills outs ide of normal military training and
require highly trained specialists in difFerent fields that have to be ly ta ke n into co m bat zo n es as there a re no other a lternatives. These are ideal entities in scenario missions and campaigns to make p hys ica
I
th i ngs i nterestr ng.
particular non-combat field. These perso mission is a failure. These specialists co armies to achieve objectrves, but also my mllitia or criminal groups to break into vaults or computers, steal nerve agent or any number of scenario ideas.
trained soldier or in some cases professional solder (usually in the case of support to SOF/Elite troops), but with a Command Value of 5 in their specialist subject. Some examples are given beloW but feel free to
ER,S NOTE
ANB EXP
hIEAPONS
by chemi rn that low. ma rked
or kept secret as pa rt of a scenario. On
model is affected
CONTAMINATED AREA TABLE
a
lapour
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designed to
BUILDING A EAMPAIGN
EAMPAIBN PLAY
CAMPAIEN EXAMPLE
l!t,
an
lqt Il,! II +'llc tt
:I Ms$t4 lt;114;l ntr,l t tLL*
it's time to get playingl The Camp centres on a game of Spectre: Operations a nd determines mission you play and
B,
is
just agree on one that matches your scenery collection
SEENARIO TABLE
!
LOEATION TABLE
Reconnaissance.
Decapitation strike
lndustrial
IVed ica
H
old vita
I
Open cou ntry
I
Hostage rescue.
STEP 2= MlSSl0N
Residentia
E
layers take turns placing scenario. Then roll LD3,
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::iia]4iii:ill:i:lU
NOISSIl^I
REEOUERY TABLE
S'tIn3'I INUIUE]^|03
s3'Inu 3l J33dS
the the
sa
me
site and at the
sa
me time
tea m
of Delta
Fo
rce
SSSUHd ENU SNUNI
SOUAD LEADER OR FORCE
ONLY
lapoLU
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PolA
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Spectre: edge of modern intelligence
committing one
la
The game
military
cover and careful selection of
lsBN $78-l-5,27?*3910*7
14$fTI&TUffiffiffi
ECIPYRIGHT@ SPECTRE MINIATURES EOIS.
ALL RIBHTS RESERUEII. d;
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hl. S P E CT R E M I N I AT U R ES. C 0 M