Pokemon 5e Galarian Forms Homebrew Created by JOEtheDM (JOEtheDM) [PDF]

  • 0 0 0
  • Gefällt Ihnen dieses papier und der download? Sie können Ihre eigene PDF-Datei in wenigen Minuten kostenlos online veröffentlichen! Anmelden
Datei wird geladen, bitte warten...
Zitiervorschau

Pokémon 5e: Galarian Forms Meowth

Tiny Steel Type | Level 1 | SR 1/2 Armor Class 13 Hit Points 17 Hit Dice d6 Speed 20ft. walking, 20ft. climbing

STR

DEX

CON

INT

WIS

CHA

11 (+0) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0) Proficient Skills Athletics, Deception, Sleight of Hand Saving Throws Dexterity, Constitution Vulnerabilities Fire, Fighting, Ground Resistances Normal, Flying, Grass, Psychic, Rock, Ice, Bug, Dragon, Steel, Fairy Immunities Poison Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item. Tough Claws: This Pokémon can add its proficiency bonus to the damage of all melee attack moves.

Hidden Ability

Unnerve: Opponents in combat with this Pokémon cannot eat held berries.

Perrserker #863 Small Steel Type | Level 5 | SR 7

Armor Class: 14 Hit Points: 50 Hit Dice: d10 Speed: 30ft. walking, 30 ft. climbing

STR

DEX

CON

INT

WIS

CHA

16 (+3) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 11 (+0) Proficient Skills: Athletics, Deception, Sleight of Hand Saving Throws Dexterity, Constitution Vulnerabilities Fire, Fighting, Ground Resistances Normal, Flying, Grass, Psychic, Rock, Ice, Bug, Dragon, Steel, Fairy Immunities Poison

Evolution: Meowth can evolve into Perrserker at level 8 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20).

Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.

Moves

Hidden Ability

Starting Moves: Growl, Scratch Level 2: Bite, Hone Claws, Metal Claw Level 6: Fury Swipes, Screech Level 10: Crunch, Taunt

Tough Claws: This Pokémon can add its proficiency bonus to the damage of all melee attack moves. Steely Spirit: This Pokémon may add its STAB bonus to power up an ally's steel attack move damage.

Moves

Level 14: Pay Day, Slash

Starting Moves: Metal Claw, Fake Out, Growl, Metal Burst, Thrash, Scratch, Iron Defense

Level 18: Metal Sound, Swagger, Thrash

Level 6: Fury Swipes, Screech

Learnable Moves:

Level 10: Crunch, Taunt

TM: 01, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 74, 75, 77, 85, 87, 88, 89, 90, 97, 100

Level 14: Iron Head, Slash Level 18: Metal Sound, Swagger, Thrash Learnable Moves: TM: 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21, 27, 30, 32, 34, 36, 41, 42, 43, 44, 45, 46, 48, 60, 63, 65, 68, 75, 86, 87, 88, 89, 90, 95, 97, 100

This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

1

Rapidash

Medium Psychic/Fairy Type | Level 10 | SR 11 Armor Class: 16 Hit Points: 98 Hit Dice: d10 Speed: 50ft. walking

Ponyta

Small Psychic Type | Level 1 | SR 1/2

STR Armor Class: 14 Hit Points: 18 Hit Dice: d8 Speed: 35ft. walking

STR

DEX

DEX

CON

INT

WIS

CHA

16 (+3) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)

CON

INT

WIS

CHA

12 (+1) 15 (+2) 10 (+0) 6 (-2) 14 (+2) 12 (+1) Proficient Skills: Athletics Saving Throws: Dexterity Vulnerabilities: Bug, Dark, Ghost Resistances: Fighting, Psychic Immunities: None Run Away: This Pokémon cannot be the target of an attack of opportunity Pastel Veil: Your Pokémon cannot be poisoned as long as this Pokémon is your active Pokémon

Hidden Ability

Proficient Skills: Athletics Saving Throws: Dexterity Vulnerabilities: Poison, Ghost, Steel Resistances: Fighting, Psychic Immunities: Dragon Run Away: This Pokémon cannot be the target of an attack of opportunity Pastel Veil: Your Pokémon cannot be poisoned as long as this Pokémon is your active Pokémon

Hidden Ability

Anticipation: When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.

Moves

Anticipation: When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move.

Starting Moves: Confusion, Psycho Cut, Growl, Megahorn, Tackle, Quick Attack, Tail Whip, Psybeam, Stomp, Fairy Wind, Heal Pulse

Evolution: Ponyta can evolve into Rapidash at level 10 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).

Level 18: Psychic, Bounce, Healing Wish

Level 14: Take Down, Dazzling Beam, Agility Learnable Moves: TM: 04, 06, 10, 15, 17, 21, 27, 29, 32, 42, 43, 44, 45, 48, 49, 67, 68, 87, 88, 90, 92, 93, 99, 100

Moves Starting Moves: Growl, Tackle Level 2: Tail Whip, Confusion Level 6: Psybeam, Stomp Level 10: Fairy Wind, Heal Pulse Level 14: Take Down, Dazzling Beam, Agility Level 18: Psychic, Bounce, Healing Wish Learnable Moves: TM: 04, 06, 10, 17, 21, 27, 29, 32, 42, 43, 44, 45, 48, 49, 87, 88, 90, 93, 99, 100

2

This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

Farfetch'd

Small Fighting Type | Level 1 | SR 3 Armor Class: 14 Hit Points: 25 Hit Dice: d8 Speed: 25ft. walking

STR

DEX

CON

INT

WIS

CHA

14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0) Proficient Skills: Athletics, Perception Saving Throws: Strength Vulnerabilities: Flying, Psychic, Fairy Resistances: Bug, Rock, Dark Immunities: None Steadfast Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.

Hidden Ability

Scrappy: This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon. Evolution: Farfetch'd can evolve into Sirfetch'd after landing 2 critical hits in one battle. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).

Moves Starting Moves: Fury Cutter, Leer, Peck, Poison Jab, Sand Attack

Sirfetch'd #865

Small Fighting Type | Level 6 | SR 9 Armor Class 14 Hit Points 50 Hit Dice d8 Speed 35ft. walking

STR

DEX

CON

INT

WIS

CHA

18 (+4) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1) Proficient Skills: Athletics, Perception Saving Throws: Strength Vulnerabilities: Flying, Psychic, Fairy Resistances: Bug, Rock, Dark Immunities: None Steadfast Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.

Hidden Ability

Scrappy: This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon.

Level 2: Fury Attack, Brutal Swing

Moves

Level 6: Knock Off, Brick Break

Starting Moves: Fury Cutter, Leer, Peck, Poison Jab, Sand Attack, Fury Attack, Brutal Swing, Knock Off, Brick Break

Level 10: Detect, Swords Dance Level 14: Final Gambit, Night Slash Level 18: Feint, Defog, Slam, Brave Bird Learnable Moves: TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42, 44, 45, 48, 51, 59, 75, 77, 84, 87, 88, 90, 100

Level 10: Detect, Swords Dance Level 14: Final Gambit, Night Slash Level 18: Feint, Defog, Slam, Brave Bird Learnable Moves: TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42, 44, 45, 48, 51, 59, 75, 77, 84, 87, 88, 90, 100

This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

3

Weezing

Small Poison/Fairy Type | Level 8 | SR 10 Armor Class 16 Hit Points 88 Hit Dice d10 Speed 0ft. walking, 30ft. flying (hover)

STR

DEX

CON

INT

Mr. Mime WIS

CHA

16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 8 (-1) Proficient Skills Deception Saving Throws Constitution Vulnerabilities Ground, Psychic, Steel Resistances Fighting, Grass, Bug, Dark, Fairy Immunities Dragon Neutralizing Gas: As long as this Pokémon is your active Pokémon, all abilities are negated. Evolution: A Koffing can evolve into either into a Normal Weezing or a Galarian Weezing by the DM discretion/choice at level 9 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).

Medium Ice/Psychic Type | Level 5 | SR 9 Armor Class: 17 Hit Points: 50 Hit Dice: d8 Speed: 30ft. walking

STR

DEX

CON

INT

WIS

CHA

11 (+0) 17 (+3) 8 (-1) 12 (+1) 14 (+2) 12 (+1) Proficient Skills: Performance Saving Throws: Wisdom, Charisma Vulnerabilities: Fire, Rock, Bug, Ghost, Dark, Steel Resistances: Psychic, Ice Immunities: None Senses: Truesight 10ft. Vital Spirit: This Pokémon cannot be put to sleep.

Moves Starting Moves: Double Hit, Poison Gas, Smog, Smokescreen, Tackle, Assurance, Clear Smog, Sludge Level 10: Self-Destruct, Haze Level 14: Gyro Ball, Sludge Bomb Level 18: Explosion, Destiny Bond, Memento, Misty Terrain* Learnable Moves: TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42, 44, 45, 48, 50, 51, 59, 75, 77, 84, 87, 88, 90, 99, 100

Screen Cleaner: When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

Hidden Ability

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns. Evolution: Mr. Mime can evolve into Mr. Rime at level 10 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).

Moves Starting Moves: Barrier, Confusion, Protect, Misty Terrain*, Role Play, Copycat, Encore, Meditate, Double Slap, Mimic Level 6: Hypnosis, Psywave, Ice Shard Level 10: Light Screen, Reflect, Psybeam Level 14: Substitute, Recycle, Trick Level 18: Sucker Punch, Icy Wind, Baton Pass, Safeguard Learnable Moves: TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85, 86, 87, 88, 90, 92, 99, 100

4

This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

Corsola

Tiny Ghost Type | Level 1 | SR 3 Armor Class 16 Hit Points 19 Hit Dice d6 Speed 15ft. walking, 20ft. swimming

STR

Armor Class: 17 Hit Points: 70 Hit Dice: d10 Speed: 30ft. walking

CON

INT

INT

WIS

CHA

Proficient Skills Survival, Stealth Saving Throws Constitution Vulnerabilities Ghost, Dark Resistances Poison, Bug Immunities Normal, Fighting

Medium Ice/Psychic Type | Level 10 | SR 12

DEX

CON

14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 8 (-1)

Mr. Rime #866

STR

DEX

WIS

CHA

13(+1) 18 (+4) 11 (+0) 14 (+2) 14 (+2) 14 (+2) Proficient Skills: Performance Saving Throws: Wisdom, Charisma Vulnerabilities: Fire, Rock, Bug, Ghost, Dark, Steel Resistances: Psychic, Ice Immunities: None Senses: Truesight 10ft. Tangled Feet: Attacks against this Pokémon have disadvantage when it is confused.

Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Hidden Ability

Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn. Evolution: Corsola can evolve into Cursola at level 9. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).

Screen Cleaner: When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

Moves

Hidden Ability

Level 2: Grudge, Hex

Ice Body: While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns.

Starting Moves: Harden, Tackle, Astonish Level 6: Ancient Power, Spike Cannon Level 10: Lucky Chant, Brine, Iron Defense, Rock Blast

Moves

Level 14: Spite, Disable, Power Gem

Starting Moves: Barrier, Confusion, Protect, Misty Terrain*, Role Play, Copycat, Encore, Meditate, Double Slap, Mimic, Hypnosis, Psywave, Ice Shard, Light Screen, Reflect, Psybeam

Level 18: Mirror Coat, Night Shade, Curse

Level 14: Substitute, Recycle, Trick

Learnable Moves: TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55, 64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100

Level 18: Sucker Punch, Icy Wind, Baton Pass, Safeguard Learnable Moves: TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85, 86, 87, 88, 90, 92, 99, 100

This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

5

Cursola #864

Medium Ghost Type | Level 5 | SR 8 Armor Class: 16 Hit Points: 49 Hit Dice: d8 Speed: 40ft. walking, 40ft. climbing

STR

DEX

CON

INT

WIS

CHA

18 (+4) 15 (+2) 17 (+3) 8 (-1) 12 (+1) 10 (+0) Proficient Skills: Persuasion, Deception, Sleight of Hand Saving Throws: Dexterity, Charisma Vulnerabilities: Bug, Fairy, Fighting Resistances: Dark, Ghost Immunities: Psychic Senses: Darkvision 50ft. Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).

Hidden Ability

Cursed Body: When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn. Evolution: Corsola can evolve into Cursola at level 9. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20).

Moves Starting Moves: Harden, Tackle, Astonish, Grudge, Hex Level 6: Ancient Power, Spike Cannon Level 10: Lucky Chant, Brine, Iron Defense, Rock Blast

Zigzagoon

Tiny Dark/Normal Type | Level 1 | SR 1/4 Armor Class: 12 Hit Points: 16 Hit Dice: d6 Speed: 35ft. walking, 35ft. climbing

STR

DEX

CON

INT

WIS

CHA

10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0) Proficient Skills: Sleight of Hand Saving Throws: Dexterity Vulnerabilities: Fighting, Bug, Fairy Resistances: Dark Immunities: Psychic, Ghost Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item. Gluttony: This Pokémon must eat its held berry whenit falls below ½ of its maximum HP.

Hidden Ability

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft. Evolution: Zigzagoon can evolve into Linoone at level 6 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).

Level 14: Spite, Disable, Power Gem

Moves

Level 18: Mirror Coat, Night Shade, Curse

Starting Moves: Leer, Tackle

Learnable Moves:

Level 2: Lick, Sand Attack, Headbutt, Baby-Doll Eyes

TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55, 64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100

Level 6: Odor Sleuth, Mud Sport, Pin Missile Level 10: Snarl, Bestow, Counter, Take Down Level 14: Rest, Taunt, Fling Learnable Moves: TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 66, 73, 86, 87, 88, 90, 94, 95, 100

6

This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

Linoone

Obstagoon #862

Armor Class: 15 Hit Points: 50 Hit Dice: d10 Speed: 40ft. walking, 40ft. climbing

Armor Class: 15 Hit Points: 95 Hit Dice: d10 Speed: 40ft. walking, 40ft. climbing

Small Dark/Normal Type | Level 5 | SR 7

STR

DEX

CON

INT

WIS

Medium Dark/Normal Type | Level 10 | SR 13

CHA

STR

DEX

CON

INT

WIS

CHA

14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

17 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 12 (+1)

Proficient Skills: Sleight of Hand Saving Throws: Dexterity Vulnerabilities: Fighting, Bug, Fairy Resistances: Dark Immunities: Psychic, Ghost

Proficient Skills: Sleight of Hand Saving Throws: Dexterity Vulnerabilities: Fighting, Bug, Fairy Resistances: Dark Immunities: Psychic, Ghost

Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.

Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.

Gluttony: This Pokémon must eat its held berry whenit falls below ½ of its maximum HP.

Hidden Ability

Quick Feet: When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft. Evolution: Linoone can evolve into Obstagoon at level 10 and above at night. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20).

Moves Starting Moves: Leer, Tackle, Lick, Sand Attack, Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth Level 6: Mud Sport, Fury Swipes Level 10: Snarl, Bestow, Night Slash Level 14: Rest, Double-Edge, Counter Level 18: Taunt, Fling Learnable Moves:

Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or half damage effects. They still take damage at the end of each of their turns.

Hidden Ability

Defiant: When this Pokémon is subject to a move that gives it a status condition, it has advantage on the next attack.

Moves Starting Moves: Leer, Tackle, Lick, Sand Attack, Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth, Mud Sport, Fury Swipes, Hone Claws Level 10: Snarl, Bestow, Night Slash Level 14: Rest, Double-Edge Level 18: Taunt, Fling, Counter Learnable Moves: TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100

TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100

This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

7

Darmanitan

Medium Ice Type | Level 8 | SR 12 Armor Class: 14 Hit Points: 101 Hit Dice: d12 Speed: 30ft. walking

STR

DEX

CON

INT

WIS

CHA

17 (+3) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0) Proficient Skills: Survival Saving Throws: Constitution Vulnerabilities: Fire, Fighting, Rock, Steel Resistances: Ice Immunities: None

Darumaka

Tiny Ice Type | Level 1 | SR 1 Armor Class: 12 Hit Points: 24 Hit Dice: d8 Speed: 25ft. walking

STR

DEX

Gorilla Tactics: This Pokémon's STR modifier is doubled for attack rolls and damage rolls, however the first move used will be the only move available until the Pokémon switches out or faints.

CON

INT

WIS

CHA

13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 8 (-1) Proficient Skills: Survival Saving Throws: Constitution Vulnerabilities: Fire, Fighting, Rock, Steel Resistances: Ice Immunities: None

Hidden Ability

Zen Mode: When this Pokémon is below 50% of their maximum HP, they enter Zen Mode. In Zen Mode, Darmanitan changes into the form of a solid status. It's type changes to Fire/Ice, it gains +2 to its STR and +4 to its DEX.

Moves

Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.

Starting Moves: Icicle Crash, Tackle, Rollout, Avalanche, Rage, Ice Fang, Headbutt, Swagger, Facade, Ice Punch

Hidden Ability

Level 10: Work Up, Thrash, Belly Drum

Inner Focus: This Pokémon is immune to flinching. Evolution: Darumaka can evolve into Darmanitan at level 9 and above. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).

Level 14: Blizzard, Taunt, Level 18: Superpower, Overheat Learnable Moves: TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 21, 22, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, 80, 86, 87, 88, 89, 90, 100

Moves Starting Moves: Tackle, Rollout Level 2: Avalanche, Rage, Ice Fang Level 6: Headbutt, Uproar, Facade, Ice Punch Level 10: Work Up, Thrash, Belly Drum Level 14: Blizzard, Taunt, Superpower Level 18: Overheat Learnable Moves: TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 21, 22, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, 80, 86, 87, 88, 89, 90, 100

8

This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

Yamask

Tiny Ghost Type | Level 1 | SR 1 Armor Class: 14 Hit Points: 17 Hit Dice: d6 Speed: 25ft. flying (hover)

STR

DEX

CON

INT

WIS

CHA

11 (+0) 9 (-1) 12 (+1) 6 (-2) 14 (+2) 10 (+0) Proficient Skills: Insight Saving Throws: Wisdom Vulnerabilities: Water, Grass, Ice, Ghost, Dark Resistances: Poison, Rock, Bug Immunities: Normal, Fighting, Electric Senses: Truesight 15ft. Wandering Spirit: When this Pokémon is hit by a melee attack, one random ability of its attacker exchanges with Wandering Spirit until the end of the encounter. Evolution: Yamask can evolve into Runerigus at level 9 and above and having 30 or more damage taken. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).

Moves Starting Moves: Astonish, Protect Level 2: Disable, Haze, Night Shade Level 6: Hex, Brutal Swing Level 10: Ominous Wind, Curse Level 14: Guard Split, Power Split, Shadow Ball Level 18: Slam, Mean Look, Destiny Bond Learnable Moves: TM: 04, 06, 10, 17, 18, 20, 21, 26, 27, 29, 30, 32, 37, 39, 42, 44, 45, 46, 48, 53, 59, 61, 63, 66, 77, 80, 83, 85, 87, 88, 90, 92, 97, 100

Runerigus #867

Medium Ground/Ghost Type | Level 5 | SR 9 Armor Class: 19 Hit Points: 50 Hit Dice: d10 Speed: 30ft. flying (hover)

STR

DEX

CON

INT

WIS

CHA

15 (+2) 11 (+0) 14 (+2) 6 (-2) 16 (+3) 10 (+0) Proficient Skills: Insight, Intimidation Saving Throws: Wisdom Vulnerabilities: Water, Grass, Ice, Ghost, Dark Resistances: Poison, Rock, Bug Immunities: Normal, Fighting, Electric Senses: Truesight 15ft. Wandering Spirit: When this Pokémon is hit by a melee attack, one random ability of its attacker exchanges with Wandering Spirit until the end of the encounter.

Moves Starting Moves: Astonish, Protect, Disable, Haze, Night Shade Level 6: Hex, Brutal Swing Level 10: Ominous Wind, Curse Level 14: Guard Split, Power Split, Shadow Ball Level 18: Slam, Mean Look, Destiny Bond Learnable Moves: TM: 04, 06, 10, 17, 18, 20, 21, 26, 27, 29, 30, 32, 37, 39, 42, 44, 45, 46, 48, 53, 59, 61, 63, 66, 77, 80, 83, 85, 87, 88, 90, 92, 97, 100

This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

9

Other Important Info New Moves

I used the Alolan forms handbook as a template to do this version. Since the Pokemon 5e Gen V update, I omitted any additional moves not in the main handbook, except for the moves Misty Terrain and Snap Trap. Misty Terrain

Type: Fairy Move Power: None Move Time: 1 action PP: 5 Duration: 5 rounds Range: Self Description: The user covers the ground within 40-feet radius with mist. It protects the Pokémon from status afflictions and halves the power of Dragon-type moves for Pokémon on the ground. Snap Trap

Type: Grass Move Power: DEX/STR Move Time: 1 action PP: 10 Duration: 5 turns, Concentration Range: Melee Description: You trap the target with your mouth-shaped body. Make a melee attack roll, doing 1d6 + MOVE grass damage on a hit. As long as you maintain concentration, the target takes an additional 1d6 grass damage at the end of each of its next five turns. Higher Levels: The damage dice rolls for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.

Galarian Forms by MaskedFreak Thanks For Reading!

Stunfisk

Small Ground/Steel Type | Level 5 | SR 8 Armor Class: 16 Hit Points: 62 Hit Dice: d12 Speed: 15ft. walking, 15ft. swimming

STR

DEX

CON

INT

WIS

CHA

14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0) Proficient Skills: Survival Saving Throws: Constitution Vulnerabilities: Fire, Fighting, Water, Ground Resistances: Normal, Flying, Psychic, Rock, Bug, Dragon, Steel, Fairy Immunities: Poison, Electric Mimicry: Changes the Pokémon's type depending on the terrain. (See TM 96 Nature Power for possible references)

Moves Starting Moves: Mud-Slap, Mud Sport, Tackle, Water Gun, Bide, Metal Claw, Mud Shot Level 6: Camouflage, Mud Bomb Level 10: Snap Trap*, Endure Level 14: Bounce, Muddy Water, Flash Cannon Level 18: Revenge, Flail, Fissure Learnable Moves: TM: 06, 10, 17, 18, 21, 26, 27, 32, 34, 36, 37, 39, 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83, 87, 88, 90, 91, 94, 100

Alolan Forms By FoiledFeline.

This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

AC: (0.4xDefense +0.4xSpecial Defense +0.2xSpeed)/10.5 + 8 STR: (0.2xAttack + 0.4xDefense + 0.4xSpecial Defense)/0.8 -> VLOOKUP on table with ranges from 0 - 240 in increments of 5 in the first column, to a column that ranges from 5 - 30 in increments of 0.5 in the second column DEX: (0.1xAttack + 0.2xSpecial Attack +0.7xSpeed)/0.8 -> VLOOKUP on table with ranges from 0 - 240 in increments of 5 in the first column, to a column that ranges from 5 - 30 in increments of 0.5 CON: (0.7xHealth + 0.05xDefense +0.25xSpecial Defense)/0.8 -> VLOOKUP on table with ranges from 0 - 240 in increments of 5 in the first column, to a column that ranges from 5 - 30 in increments of 0.5 in the second column INT: 6 for most. Exceptions for some dark and psychic types/legendaries WIS: 10 for most Tier, 12 for tier 2, 14 for tier 4. Exceptions for some dark and psychic types/legendaries CHA: 10 for most. Stat manually updated depending on fairy type, CHA-based move sets, or general cuteness. Most subjective stat of the bunch

This is unofficial Fan Content and is not approved/endorsed by © © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material are property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

 

This document was lovingly created using GM Binder.

WWW.GMBINDER.COM

If you would like to support the GM Binder developers, consider joining our Patreon community.