Field Effect Manual [PDF]

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#==============================================================================# Field Effects (E14): #==============================================================================# Ever since Ash's Pikachu activated the the sprinklers of Brock's Gym, we've seen in the Pokemon Anime countless creative ways in which trainers have been able to use the terrain to their advantage. Unfortunately, the presence of terrain has been almost entirely absent in Pokemon games until the recent addition of X and Y's Electric/Grassy/Misty Terrains. Reborn is taking this idea one step further. As you travel around the region, you may encounter many different terrain types that could dramatically change the flow of a battle. How will you use them to overcome your opponents? #==============================================================================# Index (CTRL+F [Brackets] to jump to the Field's section): #==============================================================================# 1. Electric Terrain [ET] 2. Grassy Terrain [GT] 3. Misty Terrain [MT] 4. Dark Crystal Cavern [DCC] 5. Chess Board [CB] 6. Big Top Arena [BTA] 7. Burning Field [BF] 8. Swamp Field [SF] 9. Rainbow Field [RBF] 10. Corrosive Field [CF] 11. Corrosive Mist Field [CMF] 12. Desert Field [DF] 13. Icy Field [IF] 14. Rocky Field [ROF] 15. Forest Field [FOF] 16. Super-heated Field [SHF] 17. Factory Field [FAF] 18. Short-Circuit Field [SCF] 19. Wasteland [WL] 20. Ashen Beach [AB] 21. Water Surface [WS] 22. Underwater [UW] 23. Cave [CV] 24. Glitch Field [GF] 25. Crystal Cavern [CC] 26. Murkwater Surface [MS] 27. Mountain [MTN] 28. Snowy Mountain [SM] 29. Holy Field [HF] 30. Mirror Arena [MA] #==============================================================================# General #==============================================================================# Transforming or destroying any field effect grants a x1.3 power bonus. #==============================================================================# Field Effect Listing #==============================================================================# #-------------------------------- Electric Terrain [ET] --------------------------------# "The field is hyper-charged!" * Grounded Pokemon cannot fall asleep * Created by Electric Terrain * Electric moves from grounded Pokemon increase in base power x1.5

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These moves now apply additional Electric type damage: Explosion Selfdestruct Surf Hurricane Smack Down Thousand Arrows Focus Punch will always fail The stat-changing effect of these moves is amplified: Charge Eerie Impulse Magnet Rise lasts for 8 turns These moves increase in base power x1.5: Explosion Self Destruct Surf Hurricane Smack Down Thousand Arrows These moves increase in base power x2: Magnet Bomb These moves will terminate this field effect: Mud Sport Nature Power becomes Thunderbolt Camouflage changes the user's type to Electric Secret Power may Paralyze

Muddy Water

Muddy Water

#-------------------------------- Grassy Terrain [GT] --------------------------------# "The field is in full bloom." * Grounded Pokemon restore 1/16th Max HP each turn * Created by Grassy Terrain * Grass moves from grounded Pokemon increase in base power x1.5 * Fire moves against grounded Pokemon increase in base power x1.5 * The ability Grass Pelt is activated * These moves increase in base power x1.5: Fairy Wind Silver Wind * These moves suffer a x0.5 decrease of power: Muddy Water Surf * The base accuracy of these moves becomes 80: Grass Whistle * These moves gain double their normal stat-changing effects: Growth Coil (This boost will not stack with Growth's Sun boost) * In the absence of Rain or Water Sport, These moves will transform this field into a Burning Field: Eruption Heat Wave Flame Burst Lava Plume Searing Shot Fire Pledge * These moves will transform this field into a Corrosive Field: Sludge Wave * Nature Power becomes Energy Ball * Camouflage changes the user's type to Grass * Secret Power may induce Sleep #-------------------------------- Misty Terrain [MT] --------------------------------# "Mist settles on the field." * All Pokemon are immune to status conditions * Created by Misty Terrain * Dragon moves decrease in base power x0.5 * The ability Marvel Scale is activated * Pokemon with the ability Dry Skin recover 1/16 Max HP each turn * Pixilate's base power boost becomes x1.5 (from x1.3) * These moves increase in base power x1.5: Fairy Wind Mystical Fire Moonblast

Magical Leaf

Doom Desire Icy Wind

Aura Sphere Mist Ball Eruption * These moves suffer a x0.5 decrease of power: Dark Pulse Night Daze Shadow Ball * The base accuracy of these moves becomes 100: Sweet Kiss * The stat changing effect of these moves is amplified: Cosmic Power Aromatic Mist * Sweet Scent lowers Defense and SpDef * Wish restores 75% of the user's Max HP (from 50%) * Aqua Ring restores 1/8 Max HP each turn (from 1/16) * These moves will terminate this field effect: Whirlwind Gust Razor Wind Hurricane Defog Tailwind Twister * These moves will transform this field into a Corrosive Field: Clear Smog Smog Poison Gas * Prevents use of Selfdestruct and Explosion * Nature Power becomes Moonblast * Camouflage changes the user's type to Fairy * Secret Power may lower Special Attack

Steam

#-------------------------------- Dark Crystal Cavern [DCC] --------------------------------# "Darkness is gathering..." * These moves increase in base power x1.5: Dark Pulse Night Daze Night Slash Shadow Ball Shadow Claw Shadow Force Shadow Sneak Shadow Punch Aurora Beam Signal Beam Flash Cannon Luster Purge Dazzling Gleam Mirror Shot Doom Desire Technoblast Power Gem * These moves gain double their normal stat-changing effects: Flash * The base accuracy of these moves becomes 100: Dark Void * Moonlight restores 75% of the user's Max HP * Synthesis and Morning Sun restores 25% of the user's Max HP * Solar Beam fails entirely * Temporarily transformed by sunny weather into Crystal Cavern * These moves will transform this field into a Cave: Earthquake Bulldoze * Nature Power becomes Dark Pulse * Camouflage changes the user's type to Dark * Secret Power may lower Accuracy #-------------------------------- Chess Board [CB] --------------------------------# "Opening variation set." * These moves become 'Chess Attacks,' gaining a x1.5 increase in power and applying additional Rock type damage. Psychic Strength Ancient Power * Chess Attacks deal x2 damage to Pokemon with the following abilities: Oblivious Simple Unaware Klutz * Chess Attacks deal x2 damage to Pokemon suffering from Confusion (This does not stack with the above abilities)

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Chess Attacks deal x0.5 damage to Pokemon with the following abilities: Adaptability Synchronize Anticipation Telepathy These moves gain double their normal stat-changing effects: Calm Mind Nasty Plot boosts Sp.Atk by a total of 3 stages Trick Room lasts for 8 turns These moves increase in base power x1.5: Fake Out Feint Feint Attack Nature Power becomes Ancient Power Camouflage changes the user's type to Psychic Secret Power may lower Defense

#-------------------------------- Big Top Arena [BTA] --------------------------------# "Now presenting...!" * Fighting Type attacks and These moves become High Striker attacks, which have deal a random increment of damage between x0.8 and x2.5 Strength Wood Hammer Dual Chop Heat Crash Sky Drop Bulldoze Icicle Crash Body Slam Stomp Giga Impact Pound Smack Down Iron Tail Meteor Mash Crabhammer Dragon Rush Bounce Slam Heavy Slam Earthquake Magnitude * Pokemon with the abilities Sheer Force, Huge Power, Pure Power and Guts will always hit high rolls on High Striker attacks. * A Pokemon's Attack stage impacts the probability of High Striker rolls * The move Acrobatics will always deal double damage. * Sound-based attacks receive a x1.5 increase in power. * These moves increase in base power x2: Payday * These moves increase in base power x1.5: Vine Whip Power Whip Fiery Dance Petal Dance * The length of Encore's effect is doubled. * The stat-changing effect of these moves is amplified: Dragon Dance Quiver Dance Swords Dance Feather Dance * The base accuracy of these moves becomes 100: Sing * The effect of Rain Dance lasts 8 turns * The move Belly Drum increases Defense and Sp. Def by 1 stage each * Nature Power becomes Acrobatics * Camouflage changes the user's type to Normal * Secret Power may lower Special Defense #--------------------------- Burning Field [BF] --------------------------------# "The field is ablaze!" * Grounded non-fire types take type-scaling Fire damage at the end of each turn * Created by Grass Pledge + Fire Pledge * Pokemon with the following abilities are immune to the field damage: Magma Armor Flame Body Flash Fire Flare Boost Water Veil Heatproof * Pokemon in an Aqua Ring are immune to the field damage * Pokemon with the following abilities take x2 field damage: Ice Body Leaf Guard Grass Pelt

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Fire moves from grounded Pokemon increase in base power x1.5 Grass moves against grounded Pokemon decrease in base power x0.5 Ice moves decrease in base power x0.5 These moves will terminate this field effect: Surf Muddy Water Sludge Wave Gust Whirlwind Razor Wind Defog Sand Tomb Water Sport Water Pledge Hurricane Water Spout Tailwind * Sand and Rain weather effects terminate this field effect. * The abilities Flash Fire, Flare Boost, and Blaze are activated * The base accuracy of these moves becomes 100: Will-O-Wisp * No Pokemon can be frozen * These moves gain double their normal stat-changing effects: Smokescreen * These moves increase in base power x1.5 and apply additional Fire type damage: Smack Down Thousand Arrows * These moves increase in base power x2 and apply additional Fire type damage: Smog Clear Smog * Nature Power becomes Flamethrower * Camouflage changes the user's type to Fire * Secret Power may Burn #--------------------------- Swamp Field [SF] --------------------------------# "The field is swamped." * At the end of each turn the speed of each grounded Pokemon is reduced one stage * Created by Water Pledge + Grass Pledge * Pokemon with the following abilities are immune to the field slow: Clear Body Quick Feet Swift Swim White Smoke * The effect of Gooey is doubled. * Ingrain damages its user instead of heals * Pokemon with the ability Dry Skin recover 1/16 Max HP each turn * Aqua Ring restores 1/8 Max HP each turn (from 1/16) * Poison moves against grounded Pokemon increase in base power x1.5 * These moves increase in base power x1.5: Mud Bomb Mud Shot Mud Slap Muddy Water Surf Sludge Wave Gunk Shot Brine Smack Down Thousand Arrows * Prevents use of Selfdestruct and Explosion * The base accuracy of these moves becomes 100: Sleep Powder * Sleeping Pokemon suffer 1/16 Max HP damage each turn * Nature Power becomes Muddy Water * Camouflage changes the user's type to Water * Secret Power may lower Speed #--------------------------- Rainbow Field [RBF] --------------------------------# "What does it mean?" * The secondary effect chance of all moves is doubled * Created by Fire Pledge + Water Pledge, or by cancelling Rainy or Sunny weather with its opposite * Cloud Nine will randomly boost one stat at the end of each turn * The ability Marvel Scale is activated * Wonderskin will evade all status moves (from 50%) * Normal moves increase in base power x1.5 and apply damage of a random type

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These moves increase in base power x1.5: Silver Wind Mystical Fire Dragon Pulse Attack Sacred Fire Fire Pledge Water Pledge Grass Pledge Beam Judgment Relic Song Hidden Power Secret Power Weather Ball Mist Ball Heart Stamp Moon Blast Zen Headbutt * These moves suffer a x0.5 decrease of power: Dark Pulse Night Daze Shadow Ball * The following moves' stat-boosting effect is amplified: Meditate Cosmic Power * Wish restores 75% of the user's Max HP (from 50%) * Nightmare and Bad Dreams have no effect. * Sleep Pokemon recover 1/16 Max HP each turn * Sonicboom deals 140 flat HP damage * Nature Power becomes Aurora Beam * Camouflage changes the user's type to Dragon * Secret Power may inflict any status randomly

Tri Aurora

#--------------------------- Corrosive Field [CF] --------------------------------# "The field is corrupted!" * Contains entry hazard dealing type-scaling Poison damage to grounded non Poison and Steel types * Pokemon with the following abilities ignore entry damage: Toxic Boost Poison Heal Immunity Wonder Guard * Ingrain and Grass Pelt damage their users each turn * The abilities Poison Heal and Toxic Boost are activated for grounded Pokemon * Grass type attacks deal additional poison type damage * These moves deal additional Poison type damage and increase power x1.5: Smack Down Mud Slap Mudshot Muddy Water Mud Bomb Whirlpool Thousand Arrows * These moves increase in base power x2: Grass Knot Acid Acid Spray * The stat changing effect of these moves is amplified: Acid Armor * Activates Venom Drench and Venoshock * The base accuracy of these moves becomes 100: Sleep Powder Poison Powder Stun Spore Toxic * Sleeping non-Poison/Steel Pokemon without Wonder Guard suffer 1/16 Max HP damage each turn * Toxic Spikes cannot be absorbed * These moves will transform this field into Grassy Terrain: Seed Flare * Nature Power becomes Acid * Camouflage changes the user's type to Poison * Secret Power may Poison #--------------------------- Corrosive Mist Field [CMF] --------------------------------# "Corrosive mist settles on the field!" * All Pokemon are poisoned at the end of each round * Aqua Ring and Dry Skin damage their users each turn Poison Types will be healed by Dry Skin instead * The abilities Poison Heal and Toxic Boost are activated * Special Flying attacks and These moves deal additional Poison type damage: Bubble Bubble beam Energy ball * These moves increase in base power x1.5:

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Smog Clear Smog Acid Spray Bubble Bubble Beam The stat changing effect of these moves is amplified: Acid Armor Activates Venom Drench and Venoshock The base accuracy of these moves becomes 100: Toxic The ability Aftermath damages for 50% HP (from 25%) Fire moves increase in base power x1.5 These moves increase in base power x2: Selfdestruct Explosion These moves will terminate this field effect: Gust Whirlwind Defog Hurricane Tailwind Razor Wind Selfdestruct Explosion Twister These moves will terminate this field effect, KOing all active Pokemon: Heat Wave Eruption Lava Plume Searing Shot Fire Pledge Flame Burst The stat changing effect of these moves is amplified: Smokescreen These moves will transform this field into a Corrosive Field: Gravity Nature Power becomes Acid Spray Camouflage changes the user's type to Poison Secret Power may Poison

#--------------------------- Desert Field [DF] --------------------------------# "The field is rife with sand." * The abilities Sand Veil, Sand Rush and Sand Force are activated * Sunny Day, Drought, Sand Storm and Sandstream last for 8 turns * These moves increase in base power x1.5: Heat Wave Needle Arm Pin Missile Dig Sand Tomb Thousand Waves * The stat changing effect of these moves is amplified: Sand attack * Dry Skin damages its user each turn * Sand Tomb deals 1/6 Max HP damage per turn (from 1/8) * Water moves from grounded Pokemon decrease base power x0.5 * Electric moves against grounded Pokemon decrease base power x0.5 * Nature Power becomes Sand Tomb * Camouflage changes the user's type to Ground * Secret Power may lower Accuracy #--------------------------- Icy Field [IF] --------------------------------# "The field is covered in ice." * Grounded Pokemon increase Speed when using the following moves All attacking, physical-contact priority moves Feint Rollout Steamroller Defense Curl * Ice type attacks have a double chance to freeze * Ice moves increase in base power x1.5 * Fire moves decrease in base power x0.5 * These moves suffer a x0.5 decrease of power: Scald Steam Eruption * Rock-type attacks become Ice-type attacks. * Burn damage is halved * These moves will transform this field into the Water Surface: Heat Wave Flame Burst Lava Plume Eruption

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Searing Shot Fire Pledge These moves will terminate this field effect: Earthquake Magnitude Hail lasts for 8 turns Activates Ice Body and Snow Cloak Refrigerate's base power boost becomes x1.5 (from x1.3) Nature Power becomes Ice Beam Camouflage changes the user's type to Ice Secret Power may Freeze

#--------------------------- Rocky Field [ROF] --------------------------------# "The field is littered with rocks." * While a substitute is up or evasion is increased, Pokemon may dodge Bulletproof-blockable attacks behind rocks. * Missing a physical contact attack causes 1/8 Max HP recoil damage Does not effect Rock Head Pokemon * Stealth Rock damage is doubled * Flinched Pokemon suffer 1/16 Max HP damage Does not affect Sturdy or Steadfast Pokemon * These moves apply additional Rock type damage and increase in base power x1.5: Earthquake Magnitude Rock Climb Strength * Rock moves increase in base power x1.5 * These moves increase in base power x2: Rock Smash * The stat-changing effect of these moves is amplified: Rock Polish * Nature Power becomes Rock Smash * Camouflage changes the user's type to Rock * Secret Power may Flinch #--------------------------- Forest Field [FOF] --------------------------------# "The field is abound with trees." * Effect Spore's activation chance is doubled to 60% * Activates Overgrow, Swarm, Grass Pelt and Leaf Guard * Grass and special Bug moves increase in base power x1.5 * Infestation deals 1/6 Max HP damage per turn (from 1/8) * These moves increase in base power x1.5: Attack Order * These moves deal additional Grass type damage and increase power x2: Cut * These moves suffer a x0.5 decrease of power: Surf Muddy Water * Forest's Curse additionally Curses the target * Sap Sipper gradually restores HP * Ingrain's healing effect is doubled * The stat changing effect of these moves is amplified: Growth Defend Order * Heal Order restores 66% of the user's Max HP (from 50%) * Sticky Web's effect is doubled. * In the absence of Rain or Water Sport, These moves will transform this field into a Burning Field: Eruption Heat Wave Flame Burst Lava Plume Searing Shot Fire Pledge * Nature Power becomes Wood Hammer * Camouflage changes the user's type to Grass * Secret Power may induce Sleep

#--------------------------- Superheated Field [SHF] --------------------------------# "The field is super-heated!" * Fire moves increase in base power x1.1 * Ice moves decrease in base power x0.5 * Water moves decrease in base power x0.9 * These moves suffer a x0.555 decrease of base power (totaling x0.5) and generate steam at the end of the attack, once per turn, lowering all active Pokemon's accuracy one stage: Surf Muddy Water Water Pledge Water Spout Water Sport * These moves increase in base power x1.667 (totaling x1.5): Scald Steam Eruption * In the absence of Rain or Water Sport, These moves will transform this field into a Burning Field: Eruption Heat Wave Flame Burst Lava Plume Searing Shot Fire Pledge Explosion Selfdestruct * These moves will terminate this field effect: Blizzard Glaciate * Hail is terminated * Outrage, Thrash, and Petal Dance fatigue after a single turn * Nature Power becomes Heat Wave * Camouflage changes the user's type to Fire * Secret Power may Burn #--------------------------- Factory Field [FAF] --------------------------------# "Machines whir in the background." * Electric moves increase in base power x1.2 * Motor Drive and Download's boosts are doubled * Technician applies on base powers up to 80 * These moves increase in base power x1.5: Steam Roller Techno Blast * These moves increase in base power x2: Flash Cannon Gyro Ball Gear Grind Magnet Bomb * The stat changing effect of these moves is amplified: Metal Sound Iron Defense Shift Gear Autotomize * Magnet Rise lasts for 8 turns * These moves will transform this field into a Short-circuit Field: Discharge Explosion Selfdestruct Magnitude Fissure Earthquake Ion Deluge Discharge additionally can potentially alternate between the Short-circuit Field and the Factory Field for each instance of damage per attack in double battles * Nature Power becomes Gear Grind * Camouflage changes the user's type to Steel * Secret Power may reduce Attack #--------------------------- Short-circuit Field [SCF] --------------------------------# "Bzzt!" * Static's activation chance is doubled to 60% * Volt Absorb gradually restores HP * Activates Plus and Minus * Electric attacks amplify a random increment of base power between x0.5 and x2 * These moves increase in base power x1.5:

Dazzling Gleam These moves increase in base power x1.3: Dark Pulse Night Daze Night Slash Shadow Ball Shadow Claw Shadow Force Shadow Sneak Shadow Punch * These moves deal additional Electric type damage and increase power x1.5: Surf Muddy Water Gyro Ball Magnet Bomb Flash Cannon Gear Grind * These moves will transform this field into a Factory Field: Charge Beam Discharge Wild Charge Parabolic Charge Ion Deluge Discharge additionally can potentially alternate between the Short-circuit Field and the Factory Field for each instance of damage per attack * The stat changing effect of these moves is amplified: Metal Sound Flash * The base accuracy of these moves becomes 80: Zap Cannon * Magnet Rise lasts for 8 turns * Nature Power becomes Discharge * Camouflage changes the user's type to Electric * Secret Power may Paralyze *

#--------------------------- Wasteland [WL] --------------------------------# "The waste is watching..." * Entry hazards are consumed at the end of the turn, returning a special effect to the side they were on: Stealth Rocks deal type-scaling Rock damage double the normal effect to Pokemon Spikes deal 33% max HP to grounded Pokemon Toxic Spikes deal 12.5% max HP to ground Pokemon, and, if applicable, poison them Sticky Web severely lowers Pokemon's speed * These moves gain a boost of x1.2 and have a chance to inflict a random status condition on any non-poison/steel targets without Immunity, Poison Heal or Toxic Boost Gunk Shot Sludge Sludge Wave Sludge Bomb * Effect Spore, Poison Point and Stench's activation chances are doubled * Liquid Ooze deals double damage * Activates Poison Heal and Toxic Boost * Gooey additionally poisons on contact * Activates Venom Drench and Venoshock * Spit-up gains a x2 boost in power * Swallow's healing effect is doubled, curing the user of status at maximum stock * These moves increase in base power x1.5: Vine Whip Power Whip * These moves increase in base power x1.5 and deal additional Poison type damage: Mud Bomb Mud Slap Mud Shot * These moves suffer a x0.25 decrease in power: Magnitude Earthquake Bulldoze * Nature Power becomes Gunk Shot * Camouflage changes user's type to Poison * Secret Power may inflict Burn, Paralysis, Freeze or Poison #--------------------------- Ashen Beach [AB] --------------------------------# "Ash and sand line the field."

* These moves stir up ash, lowering all active Pokemons' accuracy one stage at the end of the attack, once per turn: Special Flying attacks Twister Fire Spin Leaf Tornado Razor Wind Whirlpool * Fighting types are immune to confusion * Pokemon with the following abilities ignore accuracy and evasion changes when attacking, unless an opponent has Unnerve Own Tempo Sand Veil Pure Power Steadfast * Activates Sand Veil, Sand Rush and Sand Force * The following moves' stat-boosting effect is amplified: Calm Mind Sand Attack Kinesis Meditate * Sand Storm and Sandstream last for 8 turns * Psych-up cures the user's status * Focus Energy boosts the critical hit rate 3 stages (from 2) * These moves increase in base power x2: Mud Slap Mud Shot Mud Bomb * These moves increase in base power x1.5 and apply additional Fighting/Psychic type damage Strength * These moves increase in base power x1.5: Hidden Power Land's Wrath Surf Muddy Water Thousand Waves Sand Tomb * These moves increase in base power x1.3: Zen Headbutt Stored Power Aura Sphere Focus Blast * These moves increase in base power x1.2: Psychic * Pokemon trapped in Sand Tomb suffer an accuracy drop each turn. * Nature Power becomes Meditate * Camouflage changes user's type to Ground * Secret Power may lower accuracy #--------------------------- Water Surface [WS] --------------------------------# "The water's surface is calm." * Grounded non-water types' Speed is halved, except for Swift Swimmers * Ground attacks always fail * Spikes and Toxic Spikes sink into the water, vanishing * Dive lasts only one turn * Water Veil cures all status conditions * Activates Swift Swim, Hydration, Torrent * Splash lowers the opponent's accuracy * Aqua Ring restores 1/8 Max HP each turn (from 1/16) * Grounded Pokemon with Dry Skin and Water Absorb gradually restore HP * Whirlpool deals 1/6 Max HP damage per turn (from 1/8) and confuses the target * Water and Electric moves increase in base power x1.5 * Fire moves against grounded Pokemon decrease base power x0.5 * These moves increase in base power x1.5: Whirlpool Dive Surf Muddy Water * These moves transform this field into the Underwater field: Dive Gravity * These moves transform this field into a Murkwater Surface: Sludge Wave * These moves transform this field into an Icy Field: Blizzard Glaciate * Nature Power becomes Whirlpool * Camouflage changes user's type to Water * Secret Power may lower speed

#--------------------------- Underwater [UW] --------------------------------# "Blub blub..." * Non-water types' Speed is quartered, except for Swift Swimmers * Fire attacks always fail * All weather is annulled * Water attacks deal neutral damage to Water type Pokemon * Non-Water physical attacks' damage is halved * Non-Water types that are weak to Water take type-scaling damage each turn * Pokemon with the following abilities are immune to the field damage: Magic Guard Swift Swim * Pokemon with the following abilities take x2 field damage: Magma Armor Flame Body * Dive lasts only one turn * Water Veil cures all status conditions * Activates Swift Swim, Hydration, Torrent * Aqua Ring restores 1/8 Max HP each turn (from 1/16) * Dry Skin and Water Absorb gradually restore HP * Whirlpool deals 1/6 Max HP damage per turn (from 1/8) and confuses the target * Ground type attacks deal additional Water damage * Water moves increase in base power x1.5 * Electric moves increase in base power x2 * These moves increase in base power x1.5: Water Pulse * These moves transform this field into the Water Surface field: Dive Fly Bounce Sky Drop * These moves increase in base power x2 and transform this field into a Murkwater Surface: Sludge Wave * Nature Power becomes Water Pulse * Camouflage changes user's type to Water * Secret Power may lower attack #--------------------------- Cave [CV] --------------------------------# "The cave echoes dully..." * Ground type attacks can hit airborne Pokemon * Earthquake and Magnitude collapse the cave after two uses, instantly KOing all active Pokemon at the end of the turn. * Pokemon using Endure, or having Sturdy may survive the collapse with 1 HP from full health. * Pokemon with Battle Armor and Shell Armor take 50% damage from the collapse. * Pokemon with Solid Rock take 33% damage from the collapse. * Pokemon behind protect moves including Wide Guard, or having Bulletproof, Rock Head or Wonder Guard are immune to the collapse damage. * Fly and Bounce each last only one turn * Stealth Rock damage is doubled * Rock moves increase in base power x1.5 * Non-contact Flying moves decrease in base power x0.5 * Sound-based attacks receive a x1.5 increase in power * These moves gain an additional x1.5 increase in power: Rock Tomb * These moves transform this field into a Crystal Cavern: Power Gem Diamond Storm * Nature Power becomes Rock Tomb * Camouflage changes user's type to Rock * Secret Power may flinch #--------------------------- Glitch Field [GF] --------------------------------# "1n!taliz3 .b//////attl3"

* The physical/special move split is undone * Special Attacks, for both the attacker and defender, calculate off of the higher stat between SpAtk and SpDef * Dark, Steel, and Fairy type attacks become Normal type * The type chart is altered as follows Dragon always deals neutral damage Bug now hits Poison types super-effectively Ice now hits Fire types neutrally Ghost now cannot hit psychic types Poison now hits Bug types super-effectively * Critical hit rate increases by one stage if an attacker is faster than its target * Rage locks the user into the move indefinitely * Psychic moves increase in base power x1.2 * Blizzard is set to 90 accuracy * Metronome will never choose a move with less than 70 base power * Explosion and Selfdestruct reduce targets' defense by half * Nature Power becomes Metronome * Camouflage changes user's type to Bird * Secret Power may lower speed #--------------------------- Crystal Cavern [CC] --------------------------------# "The cave is littered with crystals." * Rock type attacks and These moves randomly gain Fire, Water, Grass, or Psychic typing, and increase in base power x1.5 Judgment Strength Rock Climb * Dragon moves increase in base power x1.5 * These moves increase in base power x1.5: Power Gem Diamond Storm Ancient Power Rock Smash Rock Tomb * These moves increase in base power x1.3: Aurora Beam Signal Beam Flash Cannon Luster Purge Dazzling Gleam Mirror Shot Doom Desire Technoblast * These moves will transform this field into a Dark Crystal Cavern: Dark Pulse Dark Void Night Daze * These moves will transform this field into a Cave: Earthquake Bulldoze * Rock Polish additionally increases Attack and SpAtk one stage each. * Stealth Rocks' damage type randomly becomes Fire, Water, Grass or Psychic * Nature Power becomes Power Gem * Camouflage changes the user's type to one of Fire, Water, Grass or Psychic * Secret Power may inflict a random status between Burn, Freeze, Sleep or Confusion #--------------------------- Murkwater Surface [MS] --------------------------------# "The water is tainted..." * Grounded non-water types' Speed is halved, except for Swift Swimmers * Grounded non-Poison or Steel types take type-scaling Poison damage at the end of each turn * Pokemon with the following abilities are immune to the field damage: Immunity Toxic Boost Poison Heal Magic Guard Wonder Guard * Pokemon using Dive take x4 field damage * Pokemon with the following abilities take x2 field damage: Dry Skin Water Absorb Magma Armor Flame Body * Grounded Poison-type Pokemon with Dry Skin or Water Absorb gradually recover

HP * * * * * x1.5 * * * * * x1.5: * * * * * * * * * * *

The abilities Poison Heal and Toxic Boost are activated for grounded Pokemon Ground attacks always fail Spikes and Toxic Spikes sink into the water, vanishing Activates Swift Swim Water attacks deal additional Poison type damage and increase in base power Poison type attacks increase in base power x1.5 Electric attacks increase in base power x1.3 These moves deal additional Water type damage Sludge Wave These moves deal Water/Poison type damage and increase in base power x1.5: Mud Bomb Mud shot Mud Slap Thousand Waves These moves deal additional Poison type damage and increase in base power Smack Down These moves increase in base power x1.5: Acid Acid Spray Brine The effect of Gooey is doubled Stench's activation chance is doubled The stat changing effect of these moves is amplified: Acid Armor Activates Venom Drench and Venoshock Liquid Ooze deals double damage These moves transform this field into the Water Surface: Whirlpool These moves transform this field into an Icy Field: Blizzard Glaciate Nature Power becomes Sludge Wave Camouflage changes the user's type to Poison Secret Power may inflict poison

#--------------------------- Mountain [MTN] --------------------------------# "Adieu to disappointment and spleen." * Tailwind lasts 5 turns * Rock and Flying type attacks increase in base power x1.5 * These moves increase in base power x1.5: Thunder Eruption Avalanche Vital Throw Storm Throw Circle Throw * These moves increase in base power x2: Ominous Wind Razor Wind Icy Wind Silver Wind Fairy Wind Twister * Thunder never misses * These moves transform this field into a Snowy Mountain: Blizzard * After three consecutive turns, Hail weather will transforms this field into a Snowy Mountain. * Nature Power becomes Rock Slide * Camouflage changes the user's type to Rock * Secret Power may flinch #--------------------------- Snowy Mountain [SM] --------------------------------# "The snow glows white on the mountain..." * Tailwind lasts 5 turns * Rock attacks deal additional Ice type damage and increase in base power x1.5 * Rock, Ice and Flying type attacks increase in base power x1.5

* * * Wind * * * * * *

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Fire moves decrease in base power x0.5 These moves increase in base power x1.5: Powder Snow Avalanche Vital Throw Circle Throw These moves increase in base power x2: Ominous Wind Razor Wind Icy Wind Fairy Wind Twister These moves suffer a x0.5 decrease in power: Scald Steam Eruption Hail lasts for 8 turns Thunder never misses Activates Ice Body and Snow Cloak Refrigerate's base power boost becomes x1.5 (from x1.3) These moves will transform this field into a Mountain: Heat Wave Flame Burst Lava Plume Searing Shot Fire Pledge Nature Power becomes Avalanche Camouflage changes the user's type to Ice Secret Power may freeze

Storm Throw Silver

Eruption

#--------------------------- Holy Field [HF] --------------------------------# "Benedictus Sanctus Spiritus..." * Normal type attacks hit Ghost and Dark types for super effective damage * Ghost and special Dark moves decrease in base power x0.5 * Fairy and special Normal moves increase in base power x1.5 * Dragon and Psychic moves increase in base power x1.2 * These moves increase in base power x1.3: Psystrike Aeroblast Origin Pulse Precipice Blades Dragon Ascent Doom Desire Mist Ball Luster Purge Psycho Boost Spacial Rend Roar of Time Crush Grip Secret Sword Relic Song Hyperspace Hole Land's Wrath * These moves increase in base power x1.5: Mystical Fire Magical Leaf Judgment Sacred Fire Ancient Power * Justified's effect is doubled * Wish restores 75% of the user's Max HP (from 50%) * Cursed Body has no effect * Curses are lifted after each turn * Miracle Eye additionally boosts SpAtk * The stat changing effect of these moves is amplified: Cosmic Power * Nature Power becomes Judgment * Camouflage changes the user's type to Normal * Secret Power may lower SpAtk #--------------------------- Mirror Arena [MA] --------------------------------# "Mirror, Mirror, on the field, Who shalt this fractured power wield?" * The critical hit rate is increased by one stage for each of the attacker's Evasion/Accuracy buffs, and the target's Evasion/Accuracy de-buffs * Critical hits deal additional damage based on the user's Evasion/Accuracy buffs and the target's Evasion/Accuracy de-buffs, consuming each * Single-targeted, special, non-contact attacks that would miss will sometimes

be reflected, hitting the target anyway * The following moves increase in base power x2 when reflected per the above: Charge Beam Solar Beam Psybeam Tri-Attack Ice Beam Hyper Beam Bubblebeam Origin Pulse * Missing a physical contact attack causes 1/4 Max HP recoil damage * Evasion decreases when a Pokemon hurts itself in confusion * Pokemon with the following abilities have their Evasion boosted on switch-in: Sand Veil Snow Cloak Illusion Tangled Feet Magic Bounce Color Change * Pokemon holding the following items have their Evasion boosted on switch-in: Brightpowder Lax Incense * Illuminate lowers opponents' Accuracy on switch-in * Magic Bounce increases Evasion on successful bounce * Light Screen and Reflect last 8 turns each and increase the user's Evasion * Mirror Coat increases Evasion, Defense and SpDef on successful use * Mirror Move increases Accuracy, Attack and SpAtk on successful use * Mirror Shot increases in base power x2, will never miss, and will always reduce Accuracy * The following moves increase in base power x1.5 and will never miss: Aurora Beam Signal Beam Flash Cannon Luster Purge Doom Desire Dazzling Gleam Techno Blast * The stat changing effect of the following moves is amplified: Flash Double Team * The following moves terminate this field effect, damaging all active Pokemon for 1/2 of their Max HP: Earthquake Bulldoze Boomburst Hyper Voice * Pokemon behind protect moves including Wide Guard, or having Shell Armor, Battle Armor or Wonder Guard are immune to the shatter damage * Nature Power becomes Mirror Shot * Camouflage changes the user's type to Steel * Secret Power may lower Evasion