Dishonored 2d20 PDF (001 017) [PDF]

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Zitiervorschau

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Welcome to Dunwall “How you use what I have given you falls upon you, as it has to the others before you. And now, I return you to your world, but know that I will be watching with great interest.” The Dishonored tabletop roleplaying game transports you to the Empire of the Isles and beyond, to the conspiracies and machinations of its political class, religious sects, and populist factions. Creating original characters and playing a story of assassins, duelists, explorers, and scholars, you can forge your destiny and even touch the Void. Dishonored presents a grim, merciless world, of toil and working-class strife, and glistening regency halls. • A complete set of streamlined rules, including character creation, combat, and equipment, that enable you to roleplay and explore the world of Dishonored using a fastpaced version of the 2d20 System.

• Information and rules for channeling the power of the Void and the mark of the Outsider, utilizing bonecharms, and powers gifted to you by the Outsider.

• Extensive chapters describing the setting of Dishonored: the city of Dunwall, the port city of Karnaca, as well as the islands of Gristol, Morely, Serkonos, and Tyvia.

• Developed in close consultation with the original designers at Arkane Studios, and the 2d20 rules development team.

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MODIPHIUS.NET © 2020 ZeniMax Media Inc. Dishonored and related logos are trademarks or registered trademarks of ZeniMax Media Inc. or its affiliates in the U.S. and/or other countries. All Rights Reserved.

BETHESDA.NET

MUH051700 Printed in Lithuania

Line Development

Art Direction

Federico Sohns, Virginia Page

Federico Sohns

Rules Development

Internal Art

Nathan Dowdell, Federico Sohns

Sebastien Mitton, Aimé Jalon, Piotr Jablonski, Viktor Antonov, Sergei Kolesov, Nicolas Petrimaux, Cédric Peyravernay, Jean-Luc Monnet, Julien Authelet, Julien Mario

Playtesting Stefano Guerriero, Javier Caburrasi, Juan Etchenique Developed from the original 2d20 System design by Jay Little, for Mutant Chronicles.

Writing Mari Tokuda, Anne Toole, Jason Brick, Danielle DeLisle, Nathan Dowdell, Federico Sohns

ArKane Contributors Harvey Smith, Brittany Quinn, KC White, Meghan Grant

Graphic Design Thomas Deeny

Layout

Editing and Proofing

Federico Sohns and Mark Whittington

Kira Hopkins, Virginia Page

X-Card by John Stavropoulos, used under a Creative Commons AttributionSharealike 3.0 Unported License. http://tinyurl.com/x-card-rpg

Modiphius Entertainment Ltd. 2nd Floor, 39 Harwood Road, London, SW6 4QP, England Produced by: Standartu˛ Spaustuve,˙ UAB, 39 Darius ir Gireno, ˙ Str., LT-02189 Vilnius, Lithuania [email protected] WWW.MODIPHIUS.NET WWW.BETHESDA.NET Modiphius Entertainment Product Number: MUH051700 ISBN: 978-1-912743-21-6

Modiphius Entertainment Publishing Director - Chris Birch Operations Director - Rita Birch Managing Director - Cameron Dicks Head of RPG Development - Sam Webb Production & Logistics Manager - Peter Grochulski Video Producer & Production Manager - Steve Daldry Sales Manager - Rhys Knight Marketing Executive & Public Relations - Panayiotis Lines Sales Executive - Cole Leadon Customer Service Manager - Lloyd Gyan Office Manager - Shaun Hockings

The 2d20 System and Modiphius logos are registered trademarks of Modiphius Entertainment Ltd., 2020. All 2d20 System text is copyright Modiphius Entertainment Ltd. Any unauthorised use of copyrighted material is illegal. Any trademarked names are used in a fictional manner; no infringement is intended. This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional. Artwork and graphics © 2020 ZeniMax Media Inc. Dishonored and related logos are trademarks or registered trademarks of ZeniMax Media Inc. or its affiliates in the U.S. and/or other countries. All Rights Reserved, except the 2d20 System and Modiphius logos, which are registered trademarks of Modiphius Entertainment Ltd.

WELCOME TO DUNWALL

INTO THE ISLES 13 PLAYING THE GAME: CORE RULES 19 ACTION AND INTRIGUE 39 RUNNING THE GAME 47 THE PROTAGONISTS 57 DRESSED TO THE NINES 81 INTO THE VOID 95 ON THE BANKS OF THE WRENHAVEN 109 THE JEWEL OF THE SOUTH 161 BEYOND THESE SHORES 197 OF STREET URCHINS & MASKED ARISTOCRATS 225 THE OIL TRAIL 275 INDEX 306 CHARACTER SHEET 308

INTRODUCTION Dishonored represented a rare opportunity, giving us the chance to work together with a mix of talented people in a genre we truly love. The game falls into territory we’ve always striven to reach, a magical blend of crafted storytelling and improvisational gameplay made possible through simulation. We’re proud of the resulting game, but working on the project itself was also an experience that marked our lives forever in the best possible ways. Dishonored was a special project, influenced by our favorite stealth games, first-person shooters, and role-playing games. In addition to the combat, stealth and mobility mechanics, the collaborative design of the world will always remain a moving creative milestone for the people involved. We are deeply grateful to the team that made Dishonored and all those who supported our efforts, including our families and friends. Lastly, we’d like to thank the players, who transported themselves to Dunwall and who continue to enrich the place through their participation. —Raphael Colantonio and Harvey Smith February, 2014