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Several tomes of prayers to Dumathoin: bearing these openly in one's possession bestows a +1 bonus to Diplomacy, Sense Motive, Appraise and Knowledge: History with dwarves as well as Knowledge: Religion concerning the dwarven pantheon. They can also be traded. Tales of Chult: a flat +1 to Knowledge: Geography, Knowledge: History and Knowledge: Nature tests targeting Chult. Elminster and Mordenkainen: sell these. "Vegetable Gardening" by Q. Cumberpatch: this is a book of greatest use to druids: reading it for 10 x spell lvl minutes every 24 h gives the druid an additional spell slot of this level for the next 24 h; it must be used within said 24 h or it will be lost. Anyone who reads the book for 10 minutes gains the benefit of Nature Sense (+2 to Knowledge: Nature and Survival) on their next test. "In the Tyranny of Dragons": it can be sold to certain parties, traded, bestows a +2 Diplomacy bonus with dragon hunters and +2 to Knowledge tests concerning dragons. "Book of Hidden Bodies: Use of Villains": it provides a +4 bonus to Diplomacy, Bluff and Intimidate tests targeting members of the underworld: thieves, forgers, conmen, street thugs, assassins and fences. Half this bonus, +2, applies to lawyers and high-ranking members of evil cults. Anyone who reads the book for 10 minutes gains a +2 competence bonus to Disable Device, Disguise, Escape Artist, Forgery, Hide, Move Silently, Open Lock, Sleight of Hand or Tumble on their next test. "Daughter of the Drow: An Unusual Love Story": anyone who reads the book for 10 minutes gains a +2 competence bonus to Diplomacy, Bluff and Intimidate tests targeting bored noblewomen, servants and costermongers in the next 24 h; it can be traded for lucrative gains with members of those groups. There are also many vivid descriptions of drow fashion, bestowing a permanent +3 bonus to Knowledge tests concerning drow garments, including properties of magical outfits like guest cloaks, and Spot checks when searching them for hidden weapons. "Loste in Myste": at first glance a sentimental novel, this item is giving off a mysterious aura. Further investigation needed. "Through the Shadows": learning the following Divination spells from this grimoire increases the DC to resist them by +3: Identify, See Invisibility, Arcane Sight, Detect Scrying, Telepathic Bond, Analyse Dweomer, Vision, Moment of Prescience. Additionally, the cantrips Detect Poison, Detect Magic and Read Magic become at-will spells. "A Book of Crimson Prayer": this item is giving off a mysterious aura. Further investigation needed. "Flamebound, Scroll of Shadows": this is a grimoire by one Maestro Chiaroscuro, detailing how illusions can mimick other spells, how to interact with the plane of shadow, fight wraiths and survive to tell the tale, clinging on to light. This item contains formulae for Darkness, Shadow Conjuration, Shadow Evocation, Shadow Walk, Greater Shadow Conjuration, Greater Shadow Evocation, Create Greater Undead and Shades. Learning the aforementioned spells from the grimoire increases the DC to resist them by +3. "The Relentless Syllabus": after reading this generation-used tome for X h (up to 24), the reader earns a competence bonus for every knowledge skill equal to X, incurring XD3s fatigue damage in the process. The bonus lasts for X days. Multiple bonuses do not stack, only use the highest. "On the Maladies of Goats": this item is giving off a mysterious aura. Further investigation needed.
"Namegiver: Keeper of the Key": Legend Lore 3 + INT modifier a day as a caster of the level of the main class after reading the book for one week of daily study (1 h or more). Additionally, the cantrips Resistance, Mending and Dancing Lights become at-will spells. "Where's My Cow?": anyone who reads the book for 5 minutes gains a +10 to Diplomacy with children below 10 for the next 24 h. It can also be a great boon for trades, *regardless of race,* which may come in handy. "O'Boyle's Practical Primer on the Various Languages of Faerun": add Undercommon, Infernal and Abyssal as well as one more language of choice to your language list after four weeks of daily study (1 h or more). Additionally, while consulting the primer, Comprehend Languages for 3 + INT modifier a day as a caster of the level of the main class. "Waterdeep: City of Splendour": anyone who reads the book (or browses the pictures) for 10 minutes gains a +4 competence bonus to Knowledge tests concerning Waterdeep as well as +2 to Survival tests made within the city in the next 24 h. It can also be used in trades. "Menzoberranzan: City of Intrigue": this item contains formulae for drow poison, elixir of the unfailing servant, bottled nights and pellets of light, as well as crafting the following magic items: guest cloaks, belts of the reinforced form, skullcaps of eyes, robes of gentle repose, shadow cloaks, mother's corsets, and greater piwafwi. Crafting any of these items incurs an XD3s fatigue damage where X is the number of days necessary to craft the item. "Hundred Years a Slave: Allara's Guide to Drow Society": after reading this bloodcurdling tome for X h (up to 24), the reader earns a competence bonus to Diplomacy, Bluff, Intimidate, Sense Motive and Knowledge tests concerning drow equal to X, incurring XD3s fatigue damage in the process. The bonus lasts for X days. Multiple bonuses do not stack, only use the highest. "Staying Alive: Practical Guide to the Underdark": +1 to Survival, Appraise, Knowledge: Local, Knowledge: Geography and Diplomacy with drow and duergar. It generally speaks about practical tips like using guest cloaks (https://www.realmshelps.net/magic/items/drowitems.shtml) to avoid being taken for spies. It can also be used in trades. "Fang and Fury": anyone who reads the book for 10 minutes gains a +7 competence bonus to all Knowledge tests concerning vampires. Additionally, a character with the vampiric bloodline casts bloodline spella at a DC one point higher than their standard DC. Non-casters receive two noncaster bloodline feats for free. "The Joye of Snacks": anyone who reads the book (or browses the pictures) for 5 minutes gains a +10 competence bonus to Appraise checks targeting food and drink (including poisons), +20 to Craft (Cooking), and +5 to crafting antidotes for ingestion-vector poisons. "Book of Erotic Fantasies": anyone who reads the book (or browses the pictures) for 5 minutes gains a +10 competence bonus to Diplomacy, Bluff and Intimidate tests targeting bored guards, serfs and the-like in the next 24 h; +2 to Diplomacy with drow matrons. -2 to Diplomacy with Lawful Good church officials if they learn of the possession, however +6 to Intimidate once the cat's out of the box. In addition, the reader must make a DC 20 Will check or be shaken for 1D3 rounds after browsing the book. Or sell it ASAP, your choice. "Midnight, Might of Lost Voices": this item is giving off a mysterious aura. Further investigation needed.